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Pelatihan Pembuatan Multimedia Interaktif Berbasis Genially Pada Pembelajaran IPAS bagi Guru MI Plus Ja-Alhaq Kota Bengkulu Yusnia; Debi Heryanto; Neza Agusdianita; Rizqa Dwi Shofiya Maghfira Izzania
Badranaya: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2026): Juni 2026
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/badranaya.v4i1.3841

Abstract

Science learning (IPAS) in Islamic elementary schools requires the visualization of abstract and integrative concepts, yet most teachers still face limited digital literacy in packaging such material attractively. Learning tends to be conventional and textbook-oriented, leading to student boredom. This community service program aims to improve teachers’ knowledge and skills in creating Genially-based interactive multimedia for IPAS learning. The method applied an observational and structured modeling approach operationalized into four phases: attention, retention, reproduction, and motivation. Data were collected through direct observation, documentation, and pretest posttest instruments. The evaluation results showed an increase in the average knowledge score from 70 to 90 and the average skill score from 73 to 94. This improvement confirms that training with structured modeling is effective in fostering teachers’ digital pedagogical competence while producing ready-to-use interactive media products. It is concluded that Genially training contributes significantly to the innovation of IPAS learning in madrasah and is recommended for sustainable dissemination to other Islamic elementary schools in Bengkulu City.
Peningkatan Literasi Digital Guru MI  Plus Ja-Alhaq Kota Bengkulu Melalui Pemanfaatan Aplikasi Canva Dalam Penyusunan Bahan Ajar Kreatif Neza Agusdianita; Debi Heryanto; Yusnia; Rizqa Dwi Shofiya Maghfira Izzania
Badranaya: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2026): Juni 2026
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/badranaya.v4i1.3842

Abstract

Madrasah Ibtidaiyah (MI) teachers are required to deliver engaging and contextual learning amid the demands of 21st-century digital literacy; however, at MI Plus Ja-AlHaq, Bengkulu City, most teachers still rely on conventional methods with text-based teaching materials that lack visual elements, resulting in student learning fatigue and low teacher digital competence in designing instructional media. This community service activity aims to improve teachers' digital literacy and creative teaching material design skills through a Canva application utilization workshop. The method applied was a structured observational and modeling approach consisting of four phases: the attention phase (administration of a pretest questionnaire to identify needs), the retention phase (delivery of material on Canva concepts, features, and visual message design principles), the reproduction phase (guided independent and group practice in developing teaching materials), and the motivation phase (appreciation, posttest evaluation, and encouragement toward classroom implementation). The results showed a significant improvement, with teachers' knowledge scores on Canva and digital literacy increasing from an average of 68 to 89, while teaching material design skill scores increased from an average of 65 to 92. This improvement indicates that the structured modeling approach effectively builds MI teachers' confidence and technical competence in utilizing visual technology for learning. The activity implies the need for sustainable replication of similar programs to support the digital transformation of education at the madrasah level.
PENDAMPINGAN PENGGUNAAN APLIKASI CANVA SEBAGAI MEDIA PEMBUATAN BAHAN AJAR BAGI GURU SDN 109 BENGKULU UTARA Debi Heryanto; Teo Ramadhan Z; Liza Qona’ah; Riska Kurniani; Yeni Lestari; Rince Aida Rostika; Aulia Dwi Siputri
Jurnal Abdimas Bencoolen Vol. 3 No. 3 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/abdimas.3.3.73-80

Abstract

Tujuan dari pengabdian ini adalah untuk meningkatkan pengetahuan guru tentang bahan ajar dan pemanfaatan aplikasi canva dalam membuat bahan ajar pembelajaran di Sekolah dasar. Metode pelaksanaan dalam pengabdian ini adalah tahap persiapan, penyampaian materi dan Tanya jawab, pembuatan bahan ajar dan evaluasi dengan tjuan untuk mengukur keberhasilan pengabdian. Adapun hasil yang dapat pada pengabdian ini adalah dengan hasil sebagai yakni: (1) pemahaman guru tentang bahan ajar pretest 70,55 dan posttest 87,25; (2) Hasil pemahaman guru tentang pembuatan bahan ajar dengan memanfaatkan aplikasi canva pretest 75,25 dan posttest 92,50; dan (3) Hasil keterampilan guru dalam pembuatan bahan ajar menggunakan aplikasi canva pretest 70,00 dan posttest 93,75. Kesimpulan pada pengabdian ini adalah dapat meningkatkan pemahaman guru tentang bahan ajar, hasil pemahaman guru tentang pembuatan bahan ajar berbasis canva dan meningkatkan keterampilan guru dalam pembuatan bahan ajar berbasis canva.
PELATIHAN PEMBUATAN INSTRUMEN PENILAIAN PEMBELAJARAN MENGGUNAKAN QUIZIZZ PAPER MODE (QPM) BAGI GURU MI PLUS JA-ALHAQ Debi Heryanto; Pebrian Tarmizi; Yusnia Yusnia; Rindang Agrianti Efendi; Imro Atus Soleha; Rina Rizana; Siska Fitriani
Jurnal Abdimas Bencoolen Vol. 3 No. 3 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/abdimas.3.3.81-89

Abstract

Tujuan dari pengabdian ini adalah untuk meningkatkan pengetahuan guru tentang instrument penilaian pembelajaran  dan pemanfaatan QPM dalam membuat instrument penilaian pembelajaran di Sekolah dasar. Metode pelaksanaan dalam pengabdian ini adalah tahap persiapan, penyampaian materi dan Tanya jawab, pembuatan bahan ajar dan evaluasi dengan tjuan untuk mengukur keberhasilan pengabdian. Adapun hasil yang dapat pada pengabdian ini adalah dengan hasil sebagai yakni: (1) pemahaman guru tentang instrument penilaian pembelalajaran pretest 85,50 dan posttest 95,25; (2) Hasil pemahaman guru tentang pembuatan instrument penilaian pembelajaran dengan QPM pretest 75,75 dan postets 95,50; dan (3) Hasil keterampilan guru dalam pembuatan instrument penilaian pembelajaran  menggunakan QPM 75,00 dan posttest 93, 75. Kesimpulan pada pengabdian ini adalah dapat meningkatkan pemahaman guru tentang instrument penilaian, hasil pemahaman guru tentang pembuatan instrument penilaian berbasis QPM dan meningkatkan keterampilan guru dalam pembuatan instrument penilaian berbasis QPM.
Pendampingan Penerapan Model Pembelajaran RME Berbasis Etnomatematika Bagi Guru di SDN 06 Desa Tapak Gedung Neza Agusdianita; Adhadi Kurniawan; Intan Zoraya; Yusnia Yusnia; Rizqa Dwi Shofiya Maghfira Izania; Sovia Lorenza; Debi Heryanto
DEDIKASI: Community Service Reports Vol 7, No 2 (2025): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i2.98059

Abstract

The Realistic Mathematics Education (RME) approach based on ethnomathematics has been introduced as a significant innovation in mathematics teaching in primary schools, linking mathematical concepts with local culture and students' daily lives. The objective of this service initiative is to enhance teachers' competencies in implementing RME, as well as to make mathematics learning more engaging and meaningful for students. The methods employed in this service initiative include training and mentoring for teachers, consisting of seminars, discussions, and direct teaching practices. The results of this initiative indicate a significant improvement in teachers' knowledge and skills in utilizing the RME learning model. Evaluation shows that the average student scores increased from 60.25 in the pretest to 91.25 in the posttest, indicating the success of this method's implementation. The conclusion drawn from this activity is that continuous mentoring for teachers in integrating ethnomathematics into RME learning is crucial for enhancing the quality of mathematics education, especially in the context of local culture. The application of this model not only improves students' understanding of the material but also fosters their interest in mathematics as a whole.
The Need for Interactive PjBL E-Worksheets in Deep Learning of Flat Shapes Material for 4th Grade Elementary School Debi Heryanto; Neza Agusdianita; Destri Lencana; Luthfiati Zahrani
The Future of Education Journal Vol 4 No 9 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i9.1328

Abstract

Given the lack of variety in existing learning instruments and the high level of student interest in digital learning, the objective of this study was to describe the needs for developing an interactive electronic Student Workshee that is both relevant to student requirements and aligned with the principles of Project-Based Learning (PjBL) to support deep learning. The methodology employed was quantitative descriptive research, involving 25 students and two teachers from SD Negeri 42 Bengkulu City, who participated through questionnaires and interviews. The results indicate that the majority of students responded positively to the use of E-Worksheets in the teaching and learning process, with 20 students stating that the problems within the E-Worksheets fostered their enthusiasm. Despite this positive sentiment, the data also highlighted the necessity for improving the variety of E-Worksheets content to better match student proficiency. The implication of this research is that the development of the e- E-Worksheets can enhance student engagement, facilitate more profound learning, and prepare students for future academic challenges by integrating active learning methods with modern technology. Thus, the development of PjBL-based E-Worksheets is expected not only to improve academic outcomes but also to build a sustained love for learning among students.
Development of Augmented Reality Based Interactive Science Multimedia with the Problem Based Learning Model to Enhance the Higher Order Thinking Skills Students Feri Apriansah; Endang Widi Winarni; Endina Putri Purwandari; Neza Agusdianita; Abdul Muktadir; Yusnia Yusnia; Debi Heryanto
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 2 (2026): In Press - July
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i2.12267

Abstract

This study aims to develop and determine the validity, practicality, and effectiveness of Augmented Reality (AR)-based interactive science multimedia integrated with the Problem Based Learning (PBL) model to enhance the Higher-Order Thinking Skills (HOTS) of fifth-grade elementary school students on the topic of the human circulatory system. The research employed the Research and Development (R&D) approach with the ADDIE model, comprising the analysis, design, development, implementation, and evaluation phases. It was conducted at SDIT IQRA' 1 Bengkulu City in the even semester of the 2025/2026 academic year, involving 28 students in the limited trial and 28 students in the field trial. Data were collected through expert validation sheets, teacher and student response questionnaires, and HOTS tests, then analyzed using Aiken's V for content validity, percentage techniques for practicality, and N-Gain for effectiveness. The developed multimedia obtained an Aiken's V index of 1.00 (very valid) for the material, language, and graphic aspects, with 100% inter-rater agreement. Teacher responses reached 100% (very good) and student responses 97.38% (very practical). The effectiveness test yielded an average N-Gain of 0.75 (high), with the analysis (C4), evaluation (C5), and creation (C6) aspects scoring 0.79, 0.81, and 0.64 respectively. These findings indicate that AR-based interactive science multimedia integrated with the PBL model is valid, practical, and effective for enhancing students' HOTS and supporting 21st-century science learning.