Nasrun
Universitas Muhammadiyah Makassar

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PENGARUH MEDIA PEMBELAJARAN BERBASIS GAME TERHADAP MINAT BELAJAR MATEMATIKA SISWA UPT SPF SD INPRES BERTINGKAT MAMAJANG 3 reza azwar; Nasrun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6806

Abstract

Masalah utama dalam penelitian ini adalah Bagaimana Pengaruh Media Pembelajaran Berbasis Game Terhadap Minat Belajar Matematika Siswa Di UPT SPF SD Inpres Mamajang 3. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran berbasis game terhadap minat belajar matematika siswa UPT SPF SD Inpres bertingkat Mamajang 3. Jenis penelitian ini adalah eksperimen dengan desain penelitian One-Group-Pretest-Posttes Design yang bertujuan untuk mengetahui apakah ada pengaruh yag signifikan terhadap minat belajar matematika siswa UPT SPF SD Inpres Bertingkt Mamajang 3. Populasi penelitian ini seluruh siswa kelas IV UPT SPF SD Inpres Bertingkat Mamajang 3. Sampel dalam penelitian ini adalah siswa kelas IVA UPT SPF SD Inpres Bertingkat Mamajang 3 dengan jumlah sebanyak 21 siswa yang terdiri dari 9 laki-laki dan 12 perempuan. Teknik pengumpulan data yang digunakan adalah tes awal (pretest) dan tes akhir (posttest) untuk mengetahui pengaruh media pembelajaran game terhadap minat belajar matematika siswa. Sedangkan Teknik pengumpulan data pada penelitian ini menggunaka tes. Analisis data yang digunakan yaitu analisis data deskriptif dan analisis data inferensial. Berdasarkan data yang diperoleh diketahui rata-rata hasil belajar siswa sebelum penerapan media pembelajaran berbasis game yaitu 69,76% sedangkan hasil belajar setelah penerapan media pembelajaran berbasis game yaitu 81,90%. Keadaan ini menggambarkan bahwa media pembelajaran berbasis game berpengaruh terhadap hasil serta minat belajar siswa. Hasil penelitian ini menunjukkan bahwa hasil uji paired sample t-tes pada taraf signifikansi 5% diperoleh nilai signifikan (2-tailed) < α (0,00 < 0,05) atau thitung > ttabel (5,485 > 2,085) dengan demikian H0 ditolakdan H1 diterima. Berdasarkan hasil tersebut dapat disimpulakan bahwa penerapan media pembelajaran berbasis game berpengaruh terhadap minat belajar matematika siswa UPT SPF SD Inpres Bertingkat Mamajang 3.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN APLIKASI WORDWALL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD INPRES MALENGKERI II Nur Fitria Ningsih; Nasrun; Ernawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7914

Abstract

The main problem in this study is whether the Teams Games Tournament (TGT) learning model supported by the Wordwall application has an effect on the mathematics learning outcomes of fourth-grade students at SD Inpres Malengkeri II. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model supported by the Wordwall application on the mathematics learning outcomes of fourth-grade students at SD Inpres Malengkeri II.The study used a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The sample consisted of classes IV A (control) and IV B (experimental) with a total of 50 students. The instruments consisted of pretest-posttest questions and observation sheets. Data were collected through tests and observations, analyzed descriptively and inferentially.The results showed a posttest average of 85.28 for the experimental class and 76.84 for the control class. The t-test showed a significance of 0.009 (<0.05), indicating that the implementation of TGT with the help of Wordwalls had a significant effect on students' mathematics learning outcomes.
IMPLEMENTASI PROGRAM KKN PENDIDIKAN DALAM PENGALAMAN KEMAMPUAN MENYIMAK SISWA KELAS III UPT SDN NO.78 BALANG MELALUI KUNJUNGAN KE RUMAH BACA PANGNGADAKKANG DESA BONTOKASSI KABUPATEN TAKALAR Siti Nuramaliyah; Dea Ayuni; M. Akhyar Armar; Nasrun; Ratnawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8498

Abstract

Listening is one of the fundamental skills in Indonesian language learning at the elementary school level, yet it often receives less attention compared to other language skills. This study aims to describe the implementation of the Community-Based Education Program (KKN Pendidikan) in improving the listening skills of third-grade students at UPT SDN No.78 Balang through a learning visit to the Pangngadakkang Reading House in Bontokassi Village, Takalar Regency. A descriptive qualitative approach was employed, involving 31 student participants. The learning activities were designed contextually by integrating storytelling, group discussions, read-aloud sessions, and active listening exercises in a non-formal learning environment. The results indicated a significant improvement in students' focus, participation, and comprehension during listening activities. The interactive and engaging atmosphere of the reading house proved to be an effective alternative learning space. Moreover, the strong collaboration between student-teachers, classroom teachers, and reading house facilitators played a vital role in the success of the program. These findings suggest that an environment-based literacy approach can be an effective strategy for enhancing listening skills among elementary school students.