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Sosialisasi Model Pembelajaran Gerak Pada Peserta Didik Tunarungu di SLB B YPAC Palembang Atesya Kesumawati, Selvi; Septaliza, Dewi; Fikri, Aprizal; Hardiyono, Bayu; Hidayat, Arif; Endrawan, I Bagus; Junianti, Fina; Cahaya Permatasari, Indah
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol. 5 No. 2 (2025): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/z7cfjk83

Abstract

Keterbatasan pendengaran yang dialami oleh peserta didik tunarungu memengaruhi kemampuan mereka dalam menerima informasi, termasuk dalam pembelajaran gerak. Untuk itu, diperlukan model pembelajaran yang sesuai guna mendukung perkembangan motorik dan meningkatkan partisipasi mereka dalam kegiatan fisik. Penelitian ini bertujuan untuk mensosialisasikan model pembelajaran gerak yang adaptif bagi peserta didik tunarungu di SLB B YPAC Palembang. Metode yang digunakan dalam kegiatan ini meliputi pendekatan model pembelajaran gerak lebih cenderung preskriptif (memberi petunjuk dan bersifat menentukan) dalam menerapkan model pembelajaran gerak. Hasil kegiatan menunjukkan bahwa sosialisasi ini mampu meningkatkan pemahaman guru tentang strategi pembelajaran gerak yang efektif, serta memberikan dampak positif terhadap keterlibatan peserta didik dalam pembelajaran. Temuan ini menegaskan pentingnya pengembangan metode pembelajaran yang berbasis kebutuhan khusus peserta didik tunarungu untuk mendukung perkembangan holistik mereka.
ANALISIS KEMAMPUAN VO2MAX PADA MAHASISWA BARU ILMU KEOLAHRAGAAN UNIVERSITAS PGRI MADIUN 2024 Pramana Putra, Saddan; Ambri Damanik, Saipul; Atesya Kesumawati, Selvi
JURNAL ILMU KEOLAHRAGAAN Vol 23 No 2 (2024): JURNAL ILMU KEOLAHRAGAAN
Publisher : Fakultas Ilmu Keolahragaan Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jik.v23i2.65119

Abstract

The level of physical fitness, particularly VO2max, plays a crucial role for sports science students in enhancing athletic performance, health, and injury prevention. This study aims to analyze and evaluate the VO2max capability levels of new students in the Sports Science Program at Universitas PGRI Madiun for the 2024 cohort. It also explores methodologies for measuring VO2max, including the Multi-stage Fitness Test (MFT). The findings aim to equip new students with the necessary knowledge to apply this understanding in their future careers.The study employed a quantitative descriptive method, collecting data using the Multi-stage Fitness Test (MFT). Results revealed that 75% of students fell into the "very poor" and "poor" categories for VO2max levels. Factors such as gender, age, sports background, genetics, and environment were found to influence VO2max variations. These findings underscore the need for fitness improvement programs through regular exercise and healthy lifestyle practices to support students' physical health, aerobic capacity, and academic success
SOSIALISASI PERMAINAN TONNIS DI SMA NEGERI 20 PALEMBANG Andika Bayu, I Made; Fahritsani, Husni; Mahendra, Agung; Akbar, M Taheri; Sugiharto, Wachid; Atesya Kesumawati, Selvi
JURNAL ABDIMAS MADUMA Vol. 4 No. 1 (2025): April, 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jam.v4i1.407

Abstract

Kegiatan sosialisasi permainan tonnis ini bertujuan untuk mengenalkan dan memperkenalkan olahraga tonnis kepada siswa-siswi SMA Negeri 20 Palembang sebagai salah satu alternatif permainan yang edukatif, menyenangkan, serta dapat meningkatkan kebugaran jasmani. Tonnis merupakan olahraga modifikasi yang menggabungkan unsur tenis meja dan tenis lapangan, sehingga mudah dimainkan di berbagai kondisi dan oleh berbagai kalangan. Metode pelaksanaan kegiatan meliputi pemberian materi mengenai sejarah dan aturan permainan tonnis, demonstrasi teknik dasar, serta praktik langsung oleh peserta. Hasil kegiatan menunjukkan antusiasme tinggi dari para siswa, ditandai dengan partisipasi aktif selama sosialisasi berlangsung. Kegiatan ini diharapkan dapat mendorong minat siswa terhadap olahraga baru serta menjadi inspirasi bagi sekolah untuk memasukkan permainan tonnis sebagai salah satu kegiatan ekstrakurikuler atau pembelajaran PJOK.
PENGEMBANGAN MODEL PEMBELAJARAN PENDIDIKAN JASMANI MOGI TIGA UNTUK PESERTA DIDIK TUNA DAKSA CEREBRAL PALSY Alfogi, Dimas; Atesya Kesumawati, Selvi; Hardiyono, Bayu; Fikri, Aprizal
JURNAL ILMU KEOLAHRAGAAN Vol 24 No 2 (2025): JURNAL ILMU KEOLAHRAGAAN
Publisher : Fakultas Ilmu Keolahragaan Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jik.v24i2.68315

Abstract

This study aims to develop an adaptive game-based basic movement learning model for students with cerebral palsy (CP) in special elementary schools. The developed model, MOGI Three, was designed using the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). Validation by three experts indicated a high level of content validity (CVR = 0.15). Small-scale trials showed that most students achieved high to very high scores in basic motor skills. These findings indicate that MOGI Three is effective in improving active participation, postural control, and basic motor abilities in students with CP. The study concludes that MOGI Three is a feasible and applicable physical education model that supports inclusive education practices. Keywords: cerebral palsy, physical education, basic movement, game-based model, ADDIE
PENGEMBANGAN MODEL LATIHAN PUKULAN FOREHAND PADA SISWA EKSTRAKURIKULER TENIS MEJA DI SMA ISLAM AZ-ZAHRAH PALEMBANG Fahrulrozi; Endrawan, I Bagus; Atesya Kesumawati, Selvi; Meliyanti, Selvi
JURNAL ILMU KEOLAHRAGAAN Vol 24 No 2 (2025): JURNAL ILMU KEOLAHRAGAAN
Publisher : Fakultas Ilmu Keolahragaan Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jik.v24i2.69588

Abstract

The lack of varied and targeted training methods has led to suboptimal forehand stroke performance among table tennis extracurricular students at SMA Islam Az-Zahrah Palembang. This study aimed to design and develop an effective forehand drill training model to address this issue. Using a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the product was validated by a table tennis expert, a coaching science expert, and a certified coach. Validation results indicated a high level of validity (average score = 0.94). Small-scale trials with 10 students achieved an average score of 87.4%, while large-scale trials with 30 students scored 95.16%, both categorized as “very good.” The findings demonstrate that the developed model is valid, practical, and effective in improving the accuracy, consistency, and coordination of forehand strokes in table tennis. It can serve as a reference for coaches and physical education teachers in designing structured and engaging training sessions.
Upaya Meningkatkan Hasil Belajar Lompat Jauh Melalui Latihan Lari Sprint 50 Meter Endrawan, I Bagus; Muslimin; Atesya Kesumawati, Selvi; Sartika, Dewi
Indonesian Journal of Physical Education and Sport Science Vol. 4 No. 1 (2024): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v4i1.530

Abstract

Study purpose. Many students are less active when participating in sports subjects, especially the Long Jump. As described above, it attracted the author's interest to try to conduct class action research with the title Efforts to Improve Long Jump Learning Achievement Through 50 Meter Fast Running Exercises. Materials and Methods. The method used was Classroom Action Research (PTK) often called action research, where this research was carried out through several cycles in the expectation of an increase in the results to be achieved, including (a) Lesson Planning, (b) Action Implementation, (c) Observation, and (d) Reflection Results. In cycle I, the average score was obtained with poor/low criteria, the average result of the learning completeness criteria was 48%. Furthermore, in cycle II, the average score was obtained with good criteria, the average result of the learning completeness criteria was 98%. Data was obtained from 25 students, the lowest score was 69 by Aprilia Pranadia and the highest score was 86 by Ibrahum Nasir. Conclusion. By using the 50-metre sprint learning method, students' ability to perform the long jump can improve. The ability of students to take part in learning by using the Sprint Run method from cycles I and II had increased, namely student completeness reached 99% based on the Minimum Completeness Criteria (KKM) value.
Sosilalisasi SMART Model Climbing pada Guru Sekolah Luar Biasa di Kota Palembang Hardiyono, Bayu; Fikri, Aprizal; Endrawan, I Bagus; Atesya Kesumawati, Selvi; Septaliza, Dewi; Melianty, Selvi; Martinus, Martinus; Muslimin, Muslimin
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol. 5 No. 3 (2025): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/1pg7r335

Abstract

Pengabdian ini bertujuan mengembangkan model permainan panjat tebing untuk anak tunagrahita ringan melalui kegiatan Focus Group Discussion (FGD) bersama ahli pendidikan khusus, terapis okupasi, dan pelatih panjat tebing. dan juga melibiatkan mahasiswa. Hasil FGD menunjukkan bahwa aktivitas panjat tebing memiliki potensi besar untuk meningkatkan motorik kasar, koordinasi, keseimbangan, perhatian, serta kemampuan mengikuti instruksi pada anak tunagrahita. Para ahli menekankan pentingnya permainan yang sederhana, aman, bertahap, dan menyenangkan. Selain itu, desain pegangan panjat (climbing grips) berkarakter hewan, buah, sayur-sayuran, dan alfabet dinilai efektif sebagai media stimulasi multisensoris karena mendukung visual, taktil, kognitif, dan motivasi anak. Integrasi model permainan dan desain grip karakter diharapkan memberikan manfaat fisik, kognitif, dan adaptif sebagai upaya meningkatkan perkembangan anak tunagrahita ringan dalam lingkungan yang inklusif.