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Pelatihan Penulisan Teks Bahasa Inggris Dengan Bantuan Kecerdasan Buatan di SMKS Budi Dharma Dumai arimuliani ahmad; Fauzul Etfita; Sri Wahyuni; estika satriani
ABDINE: Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2022): ABDINE : Jurnal Pengabdian Masyarakat
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/abdine.v2i2.440

Abstract

Menulis teks dalam bahasa Inggris merupakan sebuah tantanganbesar bagi sebagian besar siswa-siwa di tingkat menengah atas, terlebih di SMKS Budhi Dharma. Hal ini dikarenakan banyaknya komponen-komponen terkait yang harus dikuasai siswa untuk menghasilkan tulisan yang bagus dengan menggunakan Bahasa Inggris. Kurangnya latihan dan feedback yang diberikan oleh guru cenderung menjadi salah satu permasalahan yang menyebabkan fenomena ini terjadi. untuk menyikapi hal ini, tim PkM menawarkan solusi penggunaan AI (Artificial Intellegence) dalam proses menulis untuk mencapai tujuan pembelajaran menulis dalam bahasa Inggris secara efektif dan efisien. Hasil analisis angket menunjukkan bahwa mayoritas siswa memberikan respon positif terhadap pendampingan yang telah diberikan
Teknik Bilingual Berbantuan Media Augmented Reality untuk Pengajaran Tahapan Solat bagi Tutor An-Nahl Islamic Preschool & Kindergarten Sri Wahyuni; Fauzul Etfita; Estika Satriani; Asnawi Asnawi
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol 1, No 2 (2021): Desember 2021
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (636.817 KB) | DOI: 10.54314/jpstm.v1i2.733

Abstract

Abstract: An-Nahl Islamic Preschool & Kindergarten is an Islamic-based school and uses a bilingual instruction technique. One of the materials listed in the school curriculum is prayer. Prayer is carried out once a week in the mosque to learn the stages of prayer directly. However, during the COVID-19 pandemic, students could only study and pray at school. Responding to this, the community service team provided a solution by providing teaching materials for the stages of prayer through Bilingual Techniques assisted by Augmented Reality media for An-Nahl Islamic Preschool & Kindergarten Tutors. Activities are carried out directly through strict health protocols. Submission of material is done by direct practice method involving preschool and kindergarten students. According to the time specified, the activity ran smoothly and received good attention and a positive response from tutors and students. Students are directly directed by the tutor to follow the prayer stages by praying in the congregation at school.     Keywords: augmented reality; bilingual; media; technique; prayer stagesAbstrak: An-Nahl Islamic Preschool & Kindergarten adalah sekolah berbasis islam dan menggunakan bahasa pengantar yang menggunakan teknik bilingual.  Salah satu materi yang tercantum pada kurikulum di sekolah adalah pembelajaran solat. Pembelajaran solat dilakukan satu minggu sekali di masjid agar peserta didik dapat langsung mempelajari tahapan solat. Namun, selama pandemik COVID-19, Peserta didik hanya dapat mempelajari dan melaksanakan solat di sekolah saja.  Merespon hal tersebut, tim pengabdian masyarakat memberikan solusi dengan memberikan materi Pengajaran tahapan solat melalui Teknik Bilingual berbantuan media Augmented Reality bagi Tutor An-Nahl Islamic Preschool & Kindergarten.  Kegiatan dilaksakan secara langsung melalui protokol kesehatan yang ketat.  Penyampaian materi dilakukan dengan metode praktek langsung dengan melibatkan peserta didik yang terdiri dari peserta didik preschool dan kindergarten. Kegiatan berjalan dengan lancar, sesuai dengan waktu yang ditentukan serta mendapat perhatian yang baik serta respon yang positif dari tutor maupun peserta didik.  Peserta didik langsung diarahkan oleh tutor mengikuti tahapan solat dengan melakukan solat berjamaah di sekolah.   Kata kunci: augmented reality; bilingual; media; teknik; tahapan solat
Pelatihan Pembelajaran Berbasis Game Untuk Guru-Guru SD Islam Plus YLPI Pekanbaru arimuliani ahmad; fauzul etfita; Estika Satriani
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol 1, No 2 (2021): Desember 2021
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (445.751 KB) | DOI: 10.54314/jpstm.v1i2.736

Abstract

Abstract: Online learning tendencies for elementary students are not effective as expected. A lot of students feel under pressure while learning online. Meanwhile, learning should be fun for their age. To overcome that condition, the teacher should use various interactive media to motivate them in the learning to achieve the learning objectives. In this case, PkM team offers a solution which designing teaching media-based gamification through Kahoot. This media can increase the learning dynamic which can be accessed autonomously or operated by the teacher through video conferences such as Zoom or Google Meet. The features are easy to be operated and innovative so the students can enjoy their learning process by achieving the lesson unrealized. The result of this workshop is effective to improve the teachers’ digital literacy by considering their capability in creating and using Kahoot for the teaching and learning process. It can be seen from their online quiz simulation by utilizing Kahoot.Keywords: gamification; kahoot; learning mediaAbstrak: Kecenderungan belajar secara daring untuk anak-anak sekolah dasar tidak berjalan efektif seperti yang diharapkan. Banyak anak-anak yang merasa terbebani dengan belajar online. Padahal seharusnya belajar haruslah menjadi hal yang menyenangkan bagi mereka pada usianya. Untuk menyikapi hal ini, guru hendaknya menggunakan media ajar yang bervariasi dan tidak   monoton untuk meningkatkan motivasi belajar siswa lagi agar tujuan pembelajaran tercapai. Salah satu solusi yang ditawarkan tim PkM adalah media ajar berbasis game   yakni Kahoot. Media ajar ini dapat meningkatkan dinamika pembelajaran yang dapat diakses secara mandiri oleh siswanya maupun dipandu langsung oleh gurunya melalui platform video conference seperti Zoom atau Google Meet. Fitur-fitur yang ringan dan innovative membuat siswa secara tidak sadar mendapatkan ilmu melalui bermain Kahoot tersebut. Hasil kegiatan pelatihan ini dapat dirasakan sangat bermanfaat dilihat dari perubahan literasi guru yang menjadi lebih kreatif dan piawai dalam mendisain pembelajaran yang menyenangkan dengan menggunakan Kahoot. Hal ini dapat dilihat dari hasil quiz berbasis Kahoot yang telah dibuat dan disimulasikan selama pelatihan sebagai hasil pendampingan tim PkM.Kata kunci: gamifikasi; kahoot; learning media
E - Learning Moodle Diusulkan Untuk Mata Kuliah Intensive Reading: Sebuah Desain untuk Mahasiswa Estika Satriani
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 2 No. 2 (2022)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1352.254 KB) | DOI: 10.57251/sin.v2i2.484

Abstract

Beberapa desain e-learning untuk kegiatan pembelajaran telah dilakukan oleh para desainer pembelajaran dengan kualitas yang berbeda-beda. Dalam penelitian ini, model dirancang berdasarkan Analisis Situasi Sasaran, Analisis Situasi Pembelajaran, Analisis Situasi Sekarang, dan Analisis Sarana. Studi ini mengusulkan model baru untuk mata kuliah Intensive Reading dengan e-learning Moodle sebagai upaya untuk menjembatani kesenjangan antara kebutuhan dan masalah dalam proses pembelajaran intensive Reading. Pada model usulan ini dilakukan tahapan yaitu analisis kebutuhan, perancangan pembelajaran dengan e-learning, dan pengembangan e-learning dengan aplikasi Moodle. Kemudian dilakukan evaluasi terhadap sistem dan penerapannya, untuk melihat bagaimana kinerja sistem ini dan kegunaannya dalam proses pembelajaran. Model yang diusulkan menggunakan desain penelitian studi kasus. Penelitian ini meliputi penyusunan proses pembelajaran mata kuliah membaca intensif, analisis desain, dan konstruksi konten berbasis pengetahuan dimana desain didasarkan pada pendekatan pendidikan universitas di Indonesia.
An Analysis of Students' Ability in Writing Descriptive Paragraphs of Second Semester English Language Education of FKIP UIR Nadila Mudea N; Estika Satriani
IJER (Indonesian Journal of Educational Research) Vol. 8 No. 1 (2023): IJER Vol 8 No 1 (2023)
Publisher : Universitas Islam Negeri (UIN) Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/ijer.v8i1.245

Abstract

This study aimed to know the second-semester students writing abilities in writing descriptive paragraphs. This is quantitative research. The populations were the second-semester students of the academic year 2018/2019. The total of students was 98 students. The populations were the second-semester students of the academic year 2018/2019. The total of students was 98 students. To minimize or to get the sample, the researcher applied two techniques. First, the researcher decided on the class; it used simple random sampling and quota sampling techniques. The documents were used as the main data of this study. Therefore, the finding showed that the second-semester students' abilities in writing descriptive paragraph were good. It can be seen there were 62% of students belonged to a good category, 33% of students belonged to the excellent category, and 3% of students belonged to the average category. Based on this aspect, the students had a problem with using grammar and sentence structure (18%), but they understood how to connect their paragraphs with the topics by called content (22%). In fact, there was no significant difference in score between both, so it means that the second-semester student at English Language education-UIR in writing descriptive paragraphs was good.
Autonomous Learning Material with YouTube: Case Study for Intensive Reading Course Estika Satriani; Sri Wahyuni; Fauzul Etfita; Arimuliani Ahmad; Safriani Novitri
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 2 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i2.3500

Abstract

The education paradigm has now changed from teacher-centred to student-centred, and media technology has become a current issue that needs to be interested. The objective of the present study is to investigate the utilization of YouTube media as a learning material for teaching Intensive Reading skills, as well as to determine the impact on students' learning attitudes. YouTube is used to acquire new knowledge and information and help complete the learning material, particularly in delivering technical matters. Besides, YouTube also provides a variety wide range of aspects with unlimited content. Thus, It can cultivate students’ autonomous learning capability. Students who are capable of autonomous learning can set their goals, create a study plan, choose skills and methods to be used, monitor their acquisition, and evaluate what they have learned.  This study offered a case studies research design. The case study is based on autonomous learning used in this study. Autonomous learning is an innovative concept that adheres to the advantages of online teaching-learning using YouTube to deliver learning material media. The questionnaire was distributed to 78 students involved in the intensive reading classes to obtain the data. A statistical assessment of the analysis data shows that autonomous learning of intensive reading classes using YouTube positively impacts students' learning attitudes. In other wordss, YouTube application is a learning alternative that allows students to manage the learning process through independence, self-exploration and freedom of learning to achieve optimal learning results.
Enhancing EFL Students’ Writing Skill through LSP (Learn Social Platform): A Case of Indonesian Students Arimuliani Ahmad; Estika Satriani; Fauzul Etfita; Alber Alber
INTERNATIONAL JOURNAL OF LANGUAGE PEDAGOGY Vol. 1 No. 1 (2021)
Publisher : Language Pedagogy Study Program, Faculty of Languages and Arts, Universitas Negeri Padang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijolp.v1i1.2

Abstract

In the industry revolution 4.0 era, the Indonesian government also strives to socialize the education change to increase the quality and effort to build up the students of higher education learning style more autonomously. One of many ways to be increased is e-learning. This research aimed to explore the effectiveness of using Learn Social Platform toward students’ writing skills and explore students’ perspectives of using this platform in one of the private universities in Riau, Indonesia. This research was a mixed-method approach. There are 38 undergraduate students as a sample of this research. To collect the data, the researcher used two kinds of instruments such as writing test for analyzing quantitative data and interview for qualitative data. The result showed that the use of this platform can give a significant effect on students’ writing skill which was revealed by students’ post-test was higher than pre-test. In addition, interview data reveal that students felt enthusiastic to use this platform because it is very helpful to increase their English skills which complete material and tasks. Even though it gave advantages, they also face some difficulties such as internet connection and limitation of study group enrollment. Then, the students have some advantages to be improved for this platform such as additional video conference, additional aspects of test, not only focus on grammar, vocabulary and language use but also reading, speaking, writing, and listening. In a practical case, the students expected to get feedback as soon as possible on the same day from their lecturer.
Workshop Implementasi Pembelajaran Blended Culture Berbantuan Lessonwriter Bagi Guru Bahasa Inggris Sri Wahyuni; Asnawi Asnawi; Estika Satriani; Fauzul Etfita; Arimuliani Ahmad
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 2 (2023): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v7i2.5570

Abstract

Model pembelajaran adalah salah satu alat strategis yang digunakan dalam rangka mencapai tujuan pembelajaran. Namun, guru-guru di SMP Negeri 2 Tambang, Kabupaten Kampar, Riau belum mampu mengaplikasikan model pembelajaran yang mengintegrasi local wisdom ke dalam praktik pengajaran. Berdasarkan masalah tersebut, lima orang tim pengabdian Universitas Islam Riau melaksanakan workshop implementasi blended culture dalam rangka membantu menyelesaikan masalah yang sedang dihadapi oleh tujuh orang guru. Pengabdian ini bertujuan untuk meningkatkan pemahaman guru dalam menerapkan model pembelajaran berbasis blended culture berbantuan LessonWriter. Kegiatan dilaksanakan selama satu hari melalui tiga tahapan yaitu: perencanaan, pelaksanaan, dan evaluasi. Peserta diberikan penjelasan materi workshop terkait penerapan blended culture berbantuan LessonWriter. Selanjutnya, dilakukan pendampingan dalam penyusunan model pembelajaran blended culture. Hasil evaluasi kegiatan melalui angket yang didistribusikan kepada guru setelah kegiatan, secara umum penyampaian materi dan pendampingan memberikan wawasan bagi guru-guru Bahasa Inggris.
Gamification on Netboard: The Students’ Perceptions of its Practice in ESP Classroom Fauzul Etfita; Sri Wahyuni; Estika Satriani; Asnawi Asnawi; Fermita Yuliasma
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3380

Abstract

Gamification is a learning approach that uses element from games to motivate students in the learning process and enhance feelings of enjoyment and engagement with the learning process This research aimed to investigate the students’ perception toward gamification as applied in English Language Education. This research was conducted at a private university in Riau, and the sample was 47 students of the sixth semester. This research used descriptive-quantitative approach, and the instrument is questionnaire. The questionnaire consists of 35 questions, divided into 7 indicators. The results of this study were processed quantitatively using the Likert scale formula. The result of this research indicates that students were dominant agreed with the 35 statements of 7 indicators about gamification. The research found that the 1st indicator agreed with index 68.65%, the 2nd indicator agreed with index 71.47%, the 3rd indicator agreed with index 68.65%, the 4th indicator agreed with index 67.16%, the 5th indicator agreed with index 71.1%, the 6th indicator agreed with index 71.7%, and 7th indicator agreed with index 70.8%. Therefore, gamification is a platform that suitable for teachers and students in the learning process, especially in learning English for specific purposes.
Training on the Implementation of English Language Learning Based on the Pedagogical Grammar Approach at Institut Agama Islam Diniyyah Pekanbaru Safriyani Novitri; Estika Satriani; Novia Nazirun
Journal of Innovative and Creativity Vol. 5 No. 1 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i1.111

Abstract

This study examines the implementation of English language learning based on the pedagogical grammar approach at Institut Agama Islam Diniyyah Pekanbaru. The purpose of the study was to explore how this approach enhances students' understanding and application of English grammar in communication. The research aimed to identify effective strategies, challenges, and the overall impact of pedagogical grammar on language proficiency. A qualitative approach was employed, utilizing classroom observations, interviews with instructors, and student feedback to analyze the effectiveness of the pedagogical grammar framework. Lesson materials were designed to integrate grammatical concepts into communicative contexts, ensuring that students could apply rules in real-life language use. Data were collected from English language classes and analyzed to determine students' progress, engagement, and comprehension of grammatical structures. The findings indicate that incorporating pedagogical grammar significantly improved students’ grammatical accuracy and confidence in communication. The approach helped bridge the gap between theoretical knowledge and practical usage, fostering better retention and application of language rules. However, challenges such as limited instructional time and varying student proficiency levels were observed. Teachers reported that explicit grammar instruction, combined with contextualized practice, contributed to more effective learning outcomes. In conclusion, the study highlights the importance of pedagogical grammar in English language learning, demonstrating its effectiveness in improving students’ grasp of grammar for communication. It suggests that future training should focus on equipping educators with adaptable strategies to address diverse learning needs, ensuring a more comprehensive and student-centered approach to English instruction.