Claim Missing Document
Check
Articles

Penguatan Karakter Siswa Melalui Pelatihan Pembuatan Aplikasi Berbasis Mobile di SD Moria Kota Sorong Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Irwan Soulisa; Deny Deny; Adika Adika; Wasty Wasty
Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Vol. 3 No. 3 (2025): Juli : Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pandawa.v3i3.2331

Abstract

This community service activity aims to strengthen the character development of elementary school students through training in creating digital applications using the Thunkable platform. In the midst of the digital era and the challenges of the Industrial Revolution 4.0, character education is an essential aspect that must be instilled from an early age, alongside cognitive competence. Elementary schools, as the foundation of education, play a strategic role in shaping children’s personalities, including embedding positive character values. This activity was conducted at SD Moria in Sorong City and involved 24 students from grades 5 and 6, selected based on their interest and readiness. The training used a Project-Based Learning approach, where students were actively engaged in creating simple application projects. Throughout the process, students not only learned basic programming skills using Thunkable but also developed key values such as teamwork, responsibility, independence, creativity, and curiosity. Despite facing challenges such as limited devices and internet access, the students demonstrated remarkable enthusiasm. Thunkable proved to be an effective tool for interactive and enjoyable learning. Students were able to directly develop their creative ideas through designing user interfaces and application functions. This provided a meaningful learning experience that motivated students to continue exploring and trying new things. The activity showed that technology-based learning can serve as a strategic means to holistically shape students' character. Overall, this initiative demonstrated that digital application development training can serve as a character education model based on technology that is highly relevant for elementary education. This program is expected to serve as an educational innovation example that encourages the integration of digital literacy and character education in Indonesian elementary schools.
Transformasi Pembelajaran Digital melalui Platform Thunkable bagi Siswa di SMA Negeri 2 Kota Sorong Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Irwan Soulisa; Christen Christen; Giovani Giovani; Foni Foni
Transformasi Masyarakat : Jurnal Inovasi Sosial dan Pengabdian Vol. 2 No. 3 (2025): Juli: Transformasi Masyarakat : Jurnal Inovasi Sosial dan Pengabdian
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/transformasi.v2i3.1905

Abstract

The transformation of education in the digital era demands inclusive, creative, and relevant learning innovations in line with technological developments. To address these challenges, utilizing digital platforms is a strategic step in driving the digitalization of education. One innovative solution that is becoming widely used is no-code platforms like Thunkable, which enable users, including students, to create applications without having to master complex programming. This article reviews the results of a community service activity conducted at SMA Negeri 2 Sorong City, focusing on improving digital literacy and strengthening 21st-century skills through training in creating educational applications based on Thunkable. This activity utilized experiential learning and project-based learning approaches, implemented through hands-on training, interactive demonstrations, independent practice, and participatory evaluation. This training not only targeted students as the primary participants but also involved teachers as facilitators who accompanied the learning process and encouraged the application of training outcomes in classroom activities. Evaluation results showed a significant increase in student enthusiasm, critical thinking skills, and creativity in designing simple educational applications tailored to learning needs and local contexts. Despite obstacles such as limited digital devices and uneven internet access, this activity still succeeded in creating an innovative and transformative learning space. Furthermore, this training makes a significant contribution to supporting the implementation of the Pancasila Student Profile, particularly in the areas of digital literacy, independence, mutual cooperation, and creativity. It also serves as an effective means to instill the value of digital responsibility and foster a learning culture that is adaptive to technological change. The success of this program demonstrates that a simple yet applicable technology-based approach like Thunkable can be replicated in other schools, particularly in the 3T (disadvantaged, frontier, and outermost) regions, with the support of structured and collaborative training.
DAMPAK PENGGUNAAN GADGET TERHADAP PERILAKU BULLYING DI SMA NEGERI 2 KABUPATEN SORONG Manuputty, Peter; Soulisa, Irwan; Wattimena, Juneth N.; Pormes, Frenny S.; Gifelem, Agustinus G.
J-DEPACE (Journal of Dedication to Papua Community) Jurnal Pengabdian Masyarakat Vol 6, No 2 (2023): Desember
Publisher : Universitas Victory Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34124/jpkm.v6i2.150

Abstract

Gadget adalah alat canggih yang dibuat dan diciptakan dengan menambahkan aplikasi untuk media berita, hobi, hiburan, jejaring sosial, dan lainnya. Penggunaan gadget memberikan dampak positif dan negatif bagi penggunanya, khususnya kalangan muda. Dampak negatif yang diperoleh dari penggunaan gadget, salah satunya adalah membuat pengguna menjadi orang yang individualis dan dapat mengakses informasi – informasi bersifat bullying. Perilaku bullying dapat terjadi dalam berbagai kategori termasuk secara fisik, verbal, psikologis, dan cyber. Perilaku bullying memiliki kemungkinan dapat terjadi bagi siapapun, misalnya siswa di sekolah. Perilaku bullying yang sering terjadi pada lingkungan sekolah seperti adanya siswa yang mengejek, memukul, memfitnah, dan sebagainya. Hasil penelitian yaitu 1. Siswa dapat menggunakan gadget 2.Terdapat dampak positif maupun negatif dalam penggunaan gadget. 3. Terdapat perilaku bullying secara verbal maupun non verbal. Kegiatan Pengabdian Kepada Masyarakat ini bertujuan untuk dapat memberikan pemahaman terkait penggunaan gadget yang benar dan menghilangkan perilaku bullying di sekolah.
ANALISIS NUMERALIA DALAM BAHASA RAJA AMPAT DIALEK WARDO DI KAMPUNG AREFI KABUPATEN RAJA AMPAT Soulisa, Irwan; Kabes, Audrey Sharoon Y.
SOSCIED Vol 7 No 1 (2024): SOSCIED - Juli 2024
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v7i1.773

Abstract

The formulation of the problem in this research is how the numeralia of the Raja Ampat language of the Wardo dialect in Arefi village, Raja Ampat district. This research aims to identify the forms of numeralia and types of numeralia in the Wardo dialect in Raja Ampat district. This research is in the form of qualitative research. The subject in this research is the researcher himself and the data source in this research comes from sources who are native speakers of the Wardo dialect. The data collection techniques in this research are free-involved listening, interview techniques, note-taking and documentation techniques. The data analysis techniques in this research are data reduction, data presentation, and drawing conclusions. The numeralia results obtained in this research are based on the types of numeralia, namely; definite basic numerals (20), collective basic numerals (5), distributive basic numerals (3), indefinite basic numerals (6). In this research, it can be concluded that the numeralia in the Raja Ampat language of the Wardo dialect has its own characteristics, namely when the numeralia in an Indonesian sentence is placed at the beginning of the sentence, in the Wardo dialect it will move to the middle or end of the sentence depending on the subject in the sentence
ANALISIS NILAI-NILAI PERJUANGAN DALAM NOVEL MELANGKAH KARYA J.S KHAIREN Soulisa, Irwan
SOSCIED Vol 7 No 2 (2024): SOSCIED - November 2024
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v7i2.855

Abstract

This study is entitled Analysis of Struggle Values ​​in the Novel Melangkah by J.S Khairen. The purpose of this study is to determine the values ​​of struggle in the novel Melangkah by J.S Khairen?. This study is a qualitative descriptive. The method used is a descriptive method. The data source is the Novel Melangkah by J.S Khairen and from the internet. The data collection technique using the reading technique is done by reading carefully and thoroughly the main data source of the study and . The novel reader is done carefully from the beginning to the end of the story and is done repeatedly and the author notes important things in the novel that relate to the values ​​of struggle in the novel. The data analysis technique used includes three components, namely data reduction, data presentation, and drawing conclusions. The research procedure carried out consists of several stages, namely data collection, data selection, analyzing selected data, and making a research report. The data validity technique uses theory triangulation, method triangulation, data source triangulation. Based on the research results, it can be concluded: The results of the research on the novel Melangkah by J.S Khairen, show Based on the research results on the values ​​of struggle contained in the novel Melangkah by J.S Khairen, as explained, it can be concluded as follows. (1) The value of being willing to sacrifice has 8 values, (2) The value of unity has 5 values, (3) The value of caring has 10 values, (4) The value of responsibility has 10 values, (5) The value of respect has 7 values, (6) The value of hard work has 10
DAMPAK PENGGUNAAN BAHASA INDONESIA TERHADAP PELESTARIAN BUDAYA BAHASA KEY RT 002/ RW 008 KELURAHAN PUNCAK CENDRAWASIH KECAMATAN SORONG BARAT KOTA SORONG Soulisa, Irwan; Soulisa, Dinda Irdayani; Yaftoran, Jesinta
SOSCIED Vol 8 No 2 (2025): SOSCIED - November 2025
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v8i2.1044

Abstract

Rumusan penelitian bagaimana dampak Penggunaan bahasa Indonesia terhadap pelestarian budaya bahasa Key RT 002/RW 008 Jln Ampi,Kelurahan Puncak Cendrawasih,Kecamatan Sorong Barat Kota Sorong? Tujuan penelitian untuk mengetahui dampak Penggunaan bahasa Indonesia terhadap pelestarian budaya bahasa Key RT 002/RW 008 Jln Ampi,Kelurahan Puncak Cendrawasih,Kecamatan Sorong Barat Kota Sorong. Metode kualitatif deskriptif, di mana informasi dikumpulkan melalui observasi, wawancara, dan dokumentasi, serta mencerminkan keadaan nyata yang ditemukan di lapangan. Data ini diperoleh melalui wawancara, observasi, dan dokumen tertulis yang berkaitan dengan penggunaan Bahasa Indonesia dan bahasa daerah oleh masyarakat. Fokus data diarahkan pada tiga bidang, yaitu di masyarakat Key RT 002/ RW 008 Kelurahan Puncak Cendrawasih Kecamatan Sorong Barat Kota Sorong.Sumber data Tokoh masyarakat, pendidik, wakil warga, atau pejabat pemerintah lokal. Hasil ada 34 dampak positif dan 34 dampak negative. Kesimpulan penggunaan Bahasa Indonesia memiliki efek ganda terhadap pelestarian budaya bahasa Key, yakni membawa dampak positif sekaligus dampak negatif. di satu sisi, Bahasa Indonesia telah membuka akses yg lebih luas bagi rakyat terhadap pendidikan, info, dan komunikasi nasional. Penggunaannya pula mendorong peningkatan literasi, berpikir kritis, dan memperkuat identitas nasional. Bahkan, dalam konteks eksklusif, Bahasa Indonesia berfungsi menjadi sarana pelestarian budaya lokal melalui dokumentasi dan media modern
Bahasa Sebagai Alat Pergaulan di Sekolah pada Siswa Kelas X-D SMA Negeri 2 Kabupaten Sorong Irwan Soulisa; Aram Palilu; Dinda I. Soulisa; Agustinus G. Gifelem; La Ode Ghondohi; Finolia S. Pattikawa
Abdimas: Papua Journal of Community Service Vol. 8 No. 1 (2026): Januari
Publisher : Lembaga Pengembangan dan Pengabdian Masyarakat Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/pjcs.v8i1.5048

Abstract

Pengabdian ini bertujuan untuk memberikan pemahaman kepada siswa kelas X-D SMA Negeri 2 Kabupaten Sorong tentang penggunaan bahasa sebagai alat pergaulan di lingkungan sekolah. Bahasa tidak hanya berfungsi sebagai sarana komunikasi, tetapi juga sebagai media pembentukan sikap, solidaritas, dan karakter siswa. Metode pelaksanaan pengabdian dilakukan melalui kegiatan sosialisasi dan pendampingan dengan pendekatan deskriptif kualitatif. Teknik pelaksanaan meliputi observasi, diskusi, dan dokumentasi selama kegiatan berlangsung. Hasil pengabdian menunjukkan bahwa siswa menggunakan berbagai bentuk bahasa, yaitu bahasa Indonesia baku, bahasa tidak baku (bahasa gaul), campur kode, dan bahasa daerah. Bahasa berfungsi sebagai alat komunikasi, penyesuaian sosial, pembentuk solidaritas, serta sarana pembinaan karakter. Faktor yang memengaruhi penggunaan bahasa siswa antara lain lingkungan pergaulan, latar belakang budaya, media sosial, dan kepribadian siswa. Kegiatan pengabdian ini diharapkan dapat meningkatkan kesadaran siswa dalam menggunakan bahasa yang santun, efektif, dan sesuai konteks dalam kehidupan sehari-hari di sekolah.
Implementasi Microsoft Excel Sebagai Media Pelatihan Analisis Keuangan Ferdinando Solissa; Putu Anggreyani Widya Astuty; Margaretha Turot; Ignatz Novrian Fayliencent; Irwan Soulisa; Felisia Tesalonika Yarangga
Jurnal Imiah Pengabdian Pada Masyarakat (JIPM) Vol 4 No 1 (2026): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service (PKM) activity is a continuation program conducted by the Accounting Study Program, Faculty of Economics and Business, Victory University Sorong. The activity aims to improve participants' abilities in utilizing Microsoft Excel as a financial analysis tool. The implementation method consisted of lectures, demonstrations, direct practice, and mentoring. Participants were introduced to basic Excel formulas such as SUM, AVERAGE, IF, SUMIF, and VLOOKUP, as well as financial ratio analysis and simple dashboard preparation. The results showed an increase in participants' understanding and skills in processing financial data using Microsoft Excel. This activity supports digital literacy development and prepares participants to face the demands of technology-based financial administration in education and the workplace.
ANALISIS KONSTRUKSI MAKNA DENOTASI DAN KONOTASI  IKLAN TRANSPORTASI ONLINE DI MEDIA YOUTUBE Irwan Soulisa
SOSCIED Vol 9 No 1 (2026): SOSCIED - Juli 2026
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/qeexnk80

Abstract

The rapid development of digital technology has encouraged online transportation companies to utilize YouTube as a promotional platform to build brand image through various visual, verbal, and symbolic signs. This study aims to describe the denotative, connotative, and mythical meanings embedded in the YouTube advertisements of Gojek, Grab, and Maxim by employing Roland Barthes' semiotic approach. This research adopted a descriptive qualitative method. The research data consisted of visual, verbal, and audio elements contained in the advertisement videos of Gojek, Grab, and Maxim uploaded to YouTube. Data were collected through observation, documentation, and the identification of sign elements within the advertisements. Subsequently, the data were analyzed through the stages of sign identification, interpretation of denotative, connotative, and mythical meanings, and conclusion drawing. The findings indicate that, at the denotative level, the advertisements depict the use of online transportation services, including the booking process, passenger pick-up, and parcel delivery. At the connotative level, each advertisement constructs a distinct brand image: Maxim is portrayed as a practical and easily accessible service; Grab emphasizes safety, affordability, and support for business activities; while Gojek is presented as a mobility solution that offers comfort, hope, and emotional closeness to the community. At the mythological level, all three advertisements construct the perception that online transportation symbolizes a modern lifestyle characterized by convenience, efficiency, and the integration of digital technology into everyday life. The findings further demonstrate that online transportation advertisements function not only as promotional media but also as instruments for constructing social and cultural meanings as well as brand identity through the strategic use of signs conveyed to the public
Development of an Indonesian Language Learning Evaluation E-Module Containing Papuan Local Wisdom Values to Improve Student Competence at Victory University Sorong Irwan Soulisa; Dinda Irdayani Soulisa; Helena Paula Burdam
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v7i1.1790

Abstract

Indonesian language education in higher education plays a strategic role in developing students' critical, communicative, and reflective thinking skills as future educators and academics. However, observations in the Indonesian Language Learning Evaluation course at Victory University Sorong indicate that students limited in understanding the concepts, principles, and application of evaluation instruments contextually. This study aims to develop an Indonesian Language Learning Evaluation E-Module based on Papuan local wisdom that can improve the pedagogical and professional competence of Victory University Sorong students. This study uses a RnD approach with the ADDIE model. The results of the study indicate that the development of an e-module based on Papuan local wisdom has proven valid, practical, and effective in improving student competency. The eligibility criteria with an average expert validity value of 0,90, a practicality level of 88,4%, and significant effectiveness based on the ANCOVA statistical test (p < 0,001) and a large effect size (Hedges' g = 0,86). The findings of this research contribute to the development of innovative learning media based on local culture in the digital era and strengthen the vision of Victory University Sorong as a higher education institution rooted in local wisdom values and oriented towards regional excellence.