Yuanita
Universitas Muhammadiyah Bangka Belitung

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ANALISIS KEBUTUHAN DAN PENGEMBANGAN MODEL SEKOLAH KESETARAAN DI PROVINSI KEPULAUAN BANGKA BELITUNG Asyraf Suryadin; Maulina Hendrik; Yuanita; Dzihan Khilmi Ayu Firdaus; Rusdi; Mardani
Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan Vol 12 No 1 (2024): Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/e.v12i1.859

Abstract

This study aims to gather preliminary information on the design of the high school equivalency model before formulating the particular determination on the high school equivalency model developed by Community Learning Center. The technique of collecting data used observation, interview, questionnaire, and documentation, and analyzed using descriptive qualitative. The results are showed that the implementation of school equivalency consists of learning program equivalent A, learning program equivalent B, and learning program equivalent C. The reasons why subjects took the School equivalency because 1) social status need, 2) schools’ Dropout rates, 3) educational facilities, 4) organization apparatus needs, 5) low motivation, 6) child marriage. Based on the deep analysis, the school equivalency program is not optimal; there is neither innovation in the management learning process nor implementation in the teaching process; there is a lack of professional tutors; there is difficulty in arranging the time of study because of the learners' background. The findings propose the development of the high school equivalency model based on entrepreneurship. The model intends the learners to study everywhere and every time; creates the learners’ profession as a value as well gives the learners courses based on the ability through the cooperative activities.
PENGEMBANGAN MEDIA PEMBELAJARAN POP UP BOX BERBASIS CANVA PADA MATERI AKU BERPERILAKU PANCASILA UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA SEKOLAH DASAR Maharani Balqis; Yuanita; Rifki Hanif Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8189

Abstract

This research began with the problem of low learning activity of second-grade students on the material "I Behave Pancasila" at SD Negeri 6 Tempilang. The factors causing this problem are the learning methods applied are still conventional and the lack of use of interesting learning media that can stimulate students to be active during the learning process. This research aims to produce a valid, practical, and effective Pop Up Box learning media product based on Canva in increasing student learning activity. The type of research used is development research (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the study were 16 second-grade students of SD Negeri 6 Tempilang. Data collection techniques were carried out through observation, interviews, and questionnaires, which were then analyzed descriptively. The research shows that the Pop Up Box learning media based on Canva meets the eligibility criteria. Validation by media experts obtained a score of 80% (valid category) and by material experts 100% (very valid category). The practicality assessment by teachers was 95% and by students 98% (very practical category). Meanwhile, student learning engagement increased by 81% (very active) with an N-Gain of 0.438, categorized as moderate. Thus, the Canva-based Pop-Up Box media proved valid, practical, and effective in increasing second-grade elementary school students' engagement in the topic "I Behave in Pancasila."
PENGARUH MODEL PJBL TERHADAP KREATIVITAS SISWA MATERI IPAS HARMONI DALAM EKOSISTEM KELAS V SD NEGERI 20 SUNGAILIAT Luciana Indriani Lusi; Yuanita; Said Akhmad Maulana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by students’ low creativity, who tended to be passive andfound it difficult to generate ideas. It aimed to examine the influence of the ProjectBased Learning (PJBL) model on student creativity in the IPAS (Natural and SocialScience) material on Ecosystem Harmony in Grade V at SD Negeri 20 Sungailiat.This research employed a quantitative approach with a pre-experimental designusing a one-group pretest-posttest model. The sample consisted of one class of 20students selected through a saturated sampling technique. Data were collectedusing a questionnaire of 20 statements and observation sheets completed byobservers. Data analysis techniques included a normality test using the ShapiroWilk test and hypothesis testing using a paired sample t-test. The results showedthat the normality test using Shapiro-Wilk obtained significance values of 0.092 forthe pretest and 0.502 for the posttest, both greater than 0.05, indicating that the datawere normally distributed. The average pretest score was 47.25, and the posttestscore was 64.45. Hypothesis testing using the paired sample t-test yielded asignificance value of 0.000 < 0.05, indicating that H0 was rejected and Ha wasaccepted. It means that the PJBL model significantly influenced student creativity inthe IPAS material on Ecosystem Harmony in Grade V at SD Negeri 20 Sungailiat.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS DIGITAL PADA MATERI METAMORFOSIS MAKHLUK HIDUP DALAM MATA PELAJARAN IPAS KELAS III SD NEGERI 3 PAYUNG Sri Ainantia; Yuanita; Feri Ardiansah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12406

Abstract

This study addresses the underutilization of learning media, which predominantly relies on traditional textbooks. This approach often leads to a focus on reading rather than a comprehensive understanding of the subject matter. The availability of internet access among students serves as a valuable resource for implementing digital-based interactive media in the context of teaching metamorphosis concepts. The primary objective of this research is to develop digital interactive media that are both valid and practical, and to assess their effectiveness in enhancing students’ comprehension of the metamorphosis of living things. This research adopted a Research and Development (R&D) framework based on the ADDIE development model. The study sample consisted of third-grade students from SD Negeri 3 Payung. Data collection methods included interviews, questionnaires, and assessments, specifically pretests and posttests. Data analysis focused on evaluating the validity, practicality, and potential impact of the developed media. The results from the media validity assessment indicated an 88% rating from material experts and an 86% rating from media experts, both classified as “very valid.” The practicality assessment yielded a rating of 98% in small groups, 92.2% in large groups, and a full approval rating of 100% from educators, all categorized as “very practical.” Furthermore, the paired sample t-test results demonstrated a significance level of 0.000 (2-tailed), indicating a statistically significant difference between pretest and posttest scores. Additionally, the media showed a potential effect value of 0.76, categorized as “high.” Thus, the digital-based interactive media developed for the subject of metamorphosis of living things in the IPAS curriculum for Grade III at SD Negeri 3 Payung is recognized as effective in improving students’ understanding and academic performance.
KORELASI GAYA BELAJAR DENGAN HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPA DI SD NEGERI 3 MUNTOK Artika Hikmawati; Yuanita; M. iqbal Arrosyad
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14022

Abstract

This study is predicated on the observed variations in learning styles among students during the educational process. Such differences in learning preferences are posited to impact students’ comprehension of instructional materials and consequently, thei academic achievement. Accordingly, the objective of this research is to examine the correlation between learning styles and the academic outcomes of fourth-grade students in science at SD Negeri 3 Muntok. A quantitative approach employing a correlational research design was utilized in this study. The sample comprised 21 students from class IV B at SD Negeri 3 Muntok. Data collection instruments included questionnaires to identify students’ learning styles, classroom observations to corroborate findings regarding learning preferences, and documentation of learning outcomes through students’ Final Semester Examination (UAS) scores. Data analysis involved the application of normality and linearity tests, and Pearson Product-Moment correlation analysis, conducted using IBM SPSS 26 software. The result of the data analysis shows that the correlation coefficient for visual learning style is 0,525, auditory learning style is 0,518, and kinesthetic learning style is 0,455, indicating thas all three learning styles have a positive correlation between learning style and students’ learning outcomes. Thus, it can be concluded that there is a significant correlation between learning styles and the learning outcomes of fourth-grade students in science subjects at SD Negeri 3 Muntok, with the visual learning style having the highest correlation compared to the auditory and kinesthetic learning styles.
Penerapan Ekstrakurikuler Seni Tari Dalam Pembentukan Karakter Kreatif & Kerjasama pada Siswa di SD Negeri 3 Simpang Teritip Lili Karni Sulastri; Yuanita; Said Akhmad Maulana
JBES (Journal Basic Education Skills) Vol 4 No 2 (2026): Journal Basic Education Skills (JBES)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cnf2nn42

Abstract

This research is motivated by the existence of Dance extracurricular activities for students at SD Negeri 3 Simpang Teritip. This dance extracurricular is expected to build creative character and cooperation in students both in the classroom and outside the school environment. This study aims to determine the role of extracurricular dance in the formation of creative character and cooperation in students of SDN 3 Simpang Teritip. This research uses descriptive research with a qualitative approach. With data collection techniques, namely observation, interviews and documentation. The subjects in this study were thirteen people, namely one coach teacher and 12 students who participated in extracurricular dance activities. This research was conducted in Kundi Village, Simpang Teritip District. Data analysis was carried out through data reduction, data presentation and data verification, then data validity checks were carried out using source triangulation and technique triangulation. The results of this study found that the application of extracurricular dance is able to form creative character & cooperation in students at SDN 3 Simpang Teritip, namely: students can create their own movements or together and then use them as movements in practice and students start to like them so that they are able to make creative movements and work together, in displaying their abilities or talents because dance prioritizes building creative character & cooperation for students who take part in dance.
Pengembangan Multimedia Interaktif Berbasis Discovery Learning Materi Sistem Pernapasan Manusia Di Sekolah DAsar Sevti Julian; Yuanita; Yorenza Meifinda
JBES (Journal Basic Education Skills) Vol 4 No 2 (2026): Journal Basic Education Skills (JBES)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/6672tj52

Abstract

The issues resulting from the underutilization of technology based learning resources in the educational process are the driving force behind this study, which causes the teaching and learning process to be leess interactive and participatory, especially in abstract materials that require sufficient visualization such as the human respiratory system. This study attempts to solve this issue by creating interactive multimedia based on discovery learning that is both useful and valid so that teachers can utilise it in the classroom. The four steps of the 4D development model definition, design, development, and dissemination are used in this study's research and development (R&D) methodology. Thirty fifth-graders from SD Negeri 20 Toboali were the subject of the study. Distribution of questionnaires, observations, and interviews were utilized to gather data. In the meantime, a quantitative descriptive technique was employed for data analysis, which included practical data from the questionnaire distribution results as well as validity data from two media experts and one material expert. The assessment results conducted by material experts showed a percentage of 84% ”very valid”, while the media validator’s assessment showed a percantage of 86% ”very valid”. In the small group and large group trial stages, both produced a percentage of 100% ”very practical”. Based on these resultsThus, interactive multimedia focused on discovery learning about the human respiratory system can be utilised as a teaching tool. Furthermore, the development product has been disseminated through varions means in the from of links on wibsites and publication of articles in scientific journals.
Pengembangan Media Modifikasi Permainan Engklek Materi Penjumlahan dan Pengurangan Siswa Kelas I Sekolah Dasar Karin Detasari; Yuanita; Sisi Pitriyana
JBES (Journal Basic Education Skills) Vol 4 No 2 (2026): Journal Basic Education Skills (JBES)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/44s2hv42

Abstract

This research was motivated by a lack of diverse learning methods and the limited use of media that suit the active, playful nature of first-grade students, which makes learning less enjoyable, especially in addition and subtraction. Also, no games have yet been developed to introduce culture to students. Therefore, there is a need to develop valid, practical modified media based on the traditional game engklek to teach addition and subtraction to first-grade elementary school students. This study used the 4D R&D model (Define, Design, Develop, Disseminate). The data were collected through interviews, observations, and questionnaires. The analysis of the data involved expert validation and student responses. Based on the analysis, the material expert’s percentage is 92.5% in the “very valid” category. The result of the expert assessment is 85.8% and falls into the “very valid” category. The results of practicality, with small-group trials, are 100% in the "very practical" category, and with large-group trials, 98.5% in the "very practical" category. Therefore, it can be concluded that the modified media for the hopscotch game on addition and subtraction material for grade I elementary school students is very valid and very practical to use.
Pengembangan Multimedia Interaktif Sistem Pencernaan Manusia Bermuatan Literasi Sains untuk Siswa Sekolah Dasar Sri Nabilah; Yuanita; Erika Fitri Wardani
Journal of Practice Learning and Educational Development Vol. 6 No. 3 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i3.1173

Abstract

The background of this study is seen from the results of student analysis stating that 59% of students have difficulty learning using the lecture method, and 93% of students enjoy learning using digital media. This study aims to develop interactive multimedia of the human digestive system containing scientific literacy for elementary school students that is valid and practical. In this study using the R&D method with the 4D model through define, design, develop, and disseminate. The subjects used consisted of 29 fifth-grade students of SD Negeri 8 Toboali. The data collection technique used a validation questionnaire from media experts and material experts, as well as student and teacher response questionnaires. The results showed that the validation of material experts obtained a percentage of 96.16% "very valid", and media experts obtained a percentage of 90% "very valid", while from student responses the results of small-scale tests obtained a percentage of 98% "very practical", and large-scale tests obtained a percentage of 97% "very practical", and teacher responses obtained a percentage of 100% "very practical". The dissemination stage was carried out on a limited basis by distributing products to fifth-grade students and socializing to teachers and distributing products through scientific journal publications so that they could be widely accessed. Thus, it can be concluded that interactive multimedia on the human digestive system containing scientific literacy shows a very high level of validity and is easy to apply in learning activities.