Tri Wulandari, Fikhen
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PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL KOOPERATIF TIPE TGT DI KELA IV SDN 14 KOTO LALANG KOTA PADANG Laila Sari, Hafni; Tri Wulandari, Fikhen; Rasyid, Arwin; Etri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43070

Abstract

This study was conducted in response to the low achievement in Social Studies among fourth-grade students at SDN 14 Koto Lalang. A considerable number of students failed to meet the Minimum Mastery Criterion (75), indicating that learning outcomes had not yet reached the expected standard. The issue was associated with teacher-centered instructional practices that limited student engagement and active participation. This research aimed to examine the effectiveness of the Teams Games Tournament (TGT) model in enhancing students’ learning outcomes and classroom involvement. The study employed Classroom Action Research using qualitative and quantitative approaches implemented in two cycles, each consisting of planning, implementation, observation, and reflection stages. The participants included one teacher and 27 fourth-grade students in Padang. Data were collected through observation, tests, non-test instruments, and documentation. The findings were analyzed descriptively using percentage calculations and mean scores. The results demonstrated that the application of the TGT model improved instructional quality and significantly increased student engagement in group discussions, academic games, and tournament activities. Students’ average scores showed consistent improvement from the first to the second cycle, with most students achieving or surpassing the established criterion. In conclusion, the TGT model proved effective in improving Social Studies learning outcomes for fourth-grade students.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL GAME BASED LEARNING (GBL) BERBANTUAN BAAMBOOZLE DI KELAS V SDS IT LUQMAN KOTA PADANG Fadhilah, Hasnatul; Waldi, Atri; Reinita; Tri Wulandari, Fikhen
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43860

Abstract

This study is grounded in the low learning achievements of fifth-grade students at SDS IT Luqman in Padang City in the subject of Pancasila Education, as evidenced by their minimal learning interest, passive participation, and challenges in mastering core concepts—a situation that also impedes the development of critical thinking, problem-solving, and communication skills. The learning process has yet to fully embody the principles of deep learning, thereby positioning the implementation of a Game-Based Learning model assisted by the Baamboozle platform as a viable solution. The objective is to delineate the enhancement of Pancasila Education learning outcomes through this model. Employing a Classroom Action Research (CAR) design with a mixed qualitative-quantitative approach, the implementation comprised two cycles (Cycle I: two meetings; Cycle II: one meeting), adhering to the phases of planning, action, observation, and reflection. Instruments included RPPM observation sheets, teacher-student activity sheets, and rubrics for assessing attitudes, knowledge, and skills, with 21 fifth-grade students as subjects. Findings highlight substantial improvements: RPPM scores rose from 84.3% to 96.8%; teacher activity from 82.1% to 96.4%; student activity from 76.75% to 92.85%; and average learning outcomes advanced from 70.5 to 78.3, culminating at 91.83 by the end of the cycle.