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PGSD STUDENTS’ PERCEPTION OF INFORMATION TECHNOLOGY INTEGRATION IN LEARNING Dea Mustika; Yalvema Miaz; Yanti Fitria; Solfema; Hadiyanto; Nurhizrah Gistituati; Mega Iswari
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 6 (2022): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i6.9360

Abstract

This article discusses previous research studies that indicate the benefits and advantages of using information technology in learning. The research is to ascertain elementary school teacher education students' perceptions of integrating information technology in learning. The type of this research is qualitative survey research. The research was conducted in the elementary school teacher education study program of FKIP Riau through data collection techniques through questionnaires and interviews. The population in the study involved 72 elementary school teacher education study program students of FKIP Riau as a respondent in this research with a random sampling technique. The results of the analysis indicate that 81% of students had already knowledge about information technology, 77% indicates that they felt the benefits of information technology use, and 53% indicates they were satisfied with the integration of information technology in learning. Based on the conclusions of the research results, it is recommended that there should be variations in integrating information technology through various learning models or methods to make students experience more meaningful learning.
PENGEMBANGAN BUKU PINTAR BERBASIS INFORMATION AND COMMUNICATION TECHNOLOGY PADA PEMBELAJARAN TEMATIK DI KELAS V SD NEGERI 02 CISAMPIH LEBAK – BANTEN Neng Nurlela
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8352

Abstract

Thematic learning links one lesson to another. SD Negeri 02 Cisampih is still less than optimal in preparing technology-based learning activities, especially nowadays, it is still in a situation of the covid-19 pandemic, which limited the students to study directly at school. SmartBooks are an alternative to provide the understanding and foster enthusiasm and motivation for students in thematic learning. This study aimed to determine the feasibility of the SmartBook, find out the exact validity of the SmartBook media, and find out the response to the book. This research was conducted at SD Negeri 02 Cisampih. The research subjects were 19 students at grade V in a limited trial. The type of research referred to the research and development (R&D) model. This model consisted of 10 stages namely, (1) potential and problems, (2) information gathering, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision, (8) usage trial, (9) final product revision, (10) mass production. This research only reached stage 6, namely product testing. The instrument was a questionnaire sheet for media validation with a percentage of 86.5%, material validation with a percentage of 89.5%, education experts with a percentage of 86.5%, and a student response questionnaire sheet of 84%. Based on the data analysis, it was concluded that the quality of the SmartBook was in the very decent category. Meanwhile, the results of students’ responses to SmartBooks were in the very good category.
Determinants of the Quality of Financial Statements With Accounting Information System as Intervening Variables Lydianti Budiman, Tania; Apollo Daito
Dinasti International Journal of Economics, Finance & Accounting Vol. 3 No. 1 (2022): Dinasti International Journal of Economics, Finance & Accounting (March - April
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijefa.v3i1.1195

Abstract

The objective..of this study is to prove empirically the influence.of leadership, organizational.culture, and.human resource competence on the.quality of financial reports which was mediated by accounting information systems. This study applied purposive sampling method. Researchers conducted a survey towards 31 Regional Apparatus Organizations (OPD) in the Serang city and research sample involved the head of finance department and the treasurer. Data was collected through interviews and distributing questionnaires, thenxanalyzed using SEMxPLS with Smart PLS software versionx3.2.8. Thexresults.showed: (1) leadership, organizational culture, human resource competence, accounting information system had a positive and significant effect on the quality of financial reports, (2) leadership, organizational culture, human resource competence had a positive and significant effect on accounting information systems (3) the accounting information system was not able to mediate leadership with the quality of financial reports. (4) the accounting information system was able to mediate organizational culture with the quality of financial reports, (5) the accounting information system was not able to mediate the competence of human resources with the quality of financial reports.
IMPLEMENTATION OF GAMIFICATION ‘LET'S EXPLORE SCHOLARSHIP’ AS AN INNOVATIVE MEDIUM IN CLASSICAL GUIDANCE SERVICES: ACCESS TO SCHOLARSHIP INFORMATION AT SMAN 5 SERANG CITY Cristanti, Alfina; Kusuma, Bunga Novelya; Fujiyanti, Annisa; Fadhlih, Ahdanisa; Prabowo, Arga Satrio
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 6, No 3 (2025): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v6i3.7927

Abstract

This research aims to analyze the effectiveness of the implementation of the gamification "Let's Explore Scholarship" as an innovative media in classical guidance services at SMAN 5 Kota Serang. This research is motivated by students' limitations in accessing scholarship information which is very important to support the continuation of education to a higher level. The gamification media is designed in the form of a "Scholarship Map" which contains interactive quizzes and challenges regarding the types of scholarships, registration procedures, and general requirements that apply. The research method used is descriptive qualitative with data collection techniques through observation, evaluation questionnaires, and student reflection. The research subjects were 30 students of grade X-5 who were selected purposively. The results of the study show that the implementation of the gamification "Let's Explore Scholarship" is able to increase students' enthusiasm, motivation, and critical thinking skills in exploring scholarship information. In addition, students also gain a better understanding of scholarship pathways and strategies for continuing their education to higher education. The implementation of this gamification creates a more enjoyable, interactive, and participatory learning atmosphere in classical guidance services. Thus, the gamification of “Let’s Explore Scholarship” can be an effective alternative strategy to equip students with knowledge, motivation, and readiness to achieve a brighter future through access to scholarship information.
Designing An Information System For Determining Product Shelf Layout At Indomaret In Suka Menanti Village Using Barcodes Data And The Apriori Methode Defry, Geovano; Juhardi, Ujang; Rifqo, Muhammad Husni; Saputera, Surya Ade
Jurnal Komputer Indonesia Vol. 4 No. 2 (2025): Desember
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v4i2.913

Abstract

Determining the location of product displays is a crucial aspect of retail management because it affects customer comfort. Indomaret has a wide variety of products in many categories, so optimal display arrangement is a challenge in itself. Therefore, data-driven layout management is essential to optimize the shopping experience and increase sales. Advances in barcode technology and information systems enable real-time and accurate transaction data collection. Indomaret, as a widely distributed minimarket chain in Indonesia, plays a significant role in meeting the daily needs of the community, including in Suka Menanti Village. Data-driven shelf layout based on local transaction data will be more relevant and effective than a general approach, as purchasing patterns in rural areas may differ from those in urban areas. This study aims to design an information system that utilizes barcode transaction data and the Apriori method to determine product shelf layout, offering a suitable and innovative solution. This system will not only assist Indomaret in Suka Menanti Village in optimizing product layout but also enhance operational efficiency and the overall customer shopping experience.
Information Technology Innovation With Tricky Card Game For Prevention And Handling Hypertension and Diabetes Mellitus In An Effort to Improve the Quality Of Healthy Life Of the Elderly in Tilongkabila Public Health Center Adam, Lusiane; Pangalo, Paulus; Ischak, Wenny Ino; Usman, Lisdiyanti; Buheli, Kartin
Journal of Health and Nutrition Research Vol. 4 No. 3 (2025)
Publisher : Media Publikasi Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56303/jhnresearch.v4i3.627

Abstract

Hypertension and diabetes mellitus (DM) are degenerative diseases that are often suffered by the elderly. Efforts made in the form of information technology innovation application based on whatsapp bot with tricky card game. The purpose of this study Knowing the design and implementation of information technology innovation whatsapp bot gopos health with tricky card game for the prevention and treatment of hypertension and diabetes mellitus to improve the quality of healthy life of the elderly at the Tilongkabila Community Health Center. The method used in this study is a mixed method with the type of research used is sequential transformation (sequential transformative strategy). where researchers design information technology innovation with a qualitative approach then the results of implementation and testing using a quantitative approach. The quantitative component measured in the form of a questionnaire sheet MO SF - 12 using a paired t test statistical test to test the effectiveness of a treatment and compare the average pre-test value and the average post-test value. The results of this study state that elderly people with hypertension and diabetes mellitus who have measured their quality of healthy life through the MO SF-12 questionnaire obtained statistical test results stating that the hypothesis Ha is accepted and H0 is rejected (P<0.05), namely that there is an influence of the application of information technology innovation for the prevention and treatment of hypertension and diabetes mellitus in an effort to improve the quality of healthy life of the elderly
UTILIZATION OF GEOGRAPHIC INFORMATION SYSTEM BASED ON UNMANNED AERIAL VEHICLE (UAV) FOR DETAILED MAPPING OF SRIWEDARI CULTURAL HERITAGE COMPLEX IN SURAKARTA CITY Dewi Novita Sari; Tri Cahyo Utomo; Muhammad Doriski
International Journal of Remote Sensing and Earth Sciences Vol. 21 No. 1 (2024)
Publisher : BRIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30536/j.ijreses.2024.v21.a3908

Abstract

Sriwedari cultural heritage complex in the City of Surakarta, Middle Java, is one of the buildings from the golden era of Keraton Kesunanan of Surakarta. Sriwedari park was built as a recreation area, entertainment, and recreation place for the Keraton family, which is why it’s called “Kebon Rojo” (Park of King). Besides being a park, there are a couple of other cultural heritage buildings like Radya Pustaka museum, Wayang Orang Building, Sriwedari Stadium, and Segaran. According to the Ministry of Education and Culture Republic of Indonesia, Sriwedari has become a kind of cultural heritage in the form of sites. The purpose of this research (1) Utilization of spatial based technology using a Geographic Information System that can map in detail the location of cultural heritage with the data sources from the Unmanned Aerial Vehicle (UAV) complete with the coordinate position and supporting information; (2) 3D Visualization using GIS-based software for distributive functional communication media that is communicative for the people. There are three stages of methods in this research. First, license/permission and collecting coordinate data (Ground Control Point) GCP, data of object distance in the field, and other information related to functions of every building. Second, UAV data processing uses spatial-based software, Agisoft Photoscan, and ArcGIS. Third, 3D and 2D map visualization about the building detail, function, and other information is available at Sriwedari Cultural Heritage Complex.
AUTOMATION OF DAILY LANDSLIDE POTENTIAL INFORMATION BASED ON REMOTE SENSING SATELLITE IMAGERY USING OPEN-SOURCE SOFTWARE TECHNOLOGY Ahmad Sutanto; Anwar Annas; Mohammad Ardha; Taufik Hidayat; Muhammad Rokhis Khomarudin
International Journal of Remote Sensing and Earth Sciences Vol. 20 No. 1 (2023)
Publisher : BRIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30536/j.ijreses.2023.v20.a3836

Abstract

This automation system automatically generated landslide potential information based on daily precipitation data. This system is essential to replace the previous manual processing system with an automated and integrated system. The results of the developed system are the distribution of areas with landslide potential based on daily precipitation data. The system was built using geographic information systems and web service techniques. This allows the automation process to be performed quickly and accurately. The landslide susceptibility map used is from the National Disaster Management Agency, so the information is more reliable. Himawari-8 is used to determine the potential for extreme precipitation in 10 minutes because this satellite has a very high temporal resolution. The system is already in use and has proven to replace manual processing and is faster. Further development will be more challenging if the system can be connected to the sensors installed on site so that the sensors on site can issue a landslide warning in case of extreme precipitation so that the surrounding communities can respond immediately. Opportunities for future development of the system may also be incorporated into landslide potential prediction based on the precipitation forecast model
TSUNAMI DISASTER MODELING FOR NON-MILITARY DEFENSE IN PANGANDARAN REGENCY USING GEOGRAPHIC INFORMATION SYSTEMS Mauliza Fatwa Yusdian; Riyan Eko Prasetiyo; Asep Adang Supriyadi; Yosef Prihanto
International Journal of Remote Sensing and Earth Sciences Vol. 20 No. 1 (2023)
Publisher : BRIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30536/j.ijreses.2023.v20.a3842

Abstract

The tsunami disaster is one of the non-military threats to the State of Indonesia. Pangandaran Regency has a coastline of 91 km which is directly opposite the Megathrust of West-Central Java. The coastal area of Pangandaran Regency is an important center of tourism and economic activity and a high risk area for tsunamis due to earthquakes. This study was conducted to model the tsunami and analyze the magnitude of the inundation generated in settlements and tourist attractions in Pangandaran Regency as a form of defensive effort in disaster mitigation. The method used is tsunami modeling based on earthquake parameters using winITDB software. After modeling, it will be continued with H-Loss calculations based on tsunami run-up height data parameters, Digital Elevation Model (DEM) data, land use or cover data, and shoreline data using Geographic Information Systems. The results of the tsunami modeling are that the estimation waves height and estimation time arrival from three tide gauges are 15,34 m and 31,13 minutes. The total inundation area is 31.081 ha. The area of inundation according to the classification of land use is the most crucial and includes life, namely settlements and places of activity covering an area of 2.339,2 ha.
THE UTILIZATION OF REMOTE SENSING AND GEOGRAPHIC INFORMATION SYSTEMS FOR ANALYSIS OF LAND SUITABILITY FOR THE GROWING OF CIPLUKAN (PHYSALIS ANGULATA L.) Nur Adliani; Nirmawana Simarmata; Heriansyah
International Journal of Remote Sensing and Earth Sciences Vol. 16 No. 1 (2019)
Publisher : BRIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30536/ijreses.v16i1.13830

Abstract

Remote sensing data and geographic information systems are widely used for land suitability analysis for crops such as coffee and corn. This study aims to analyze and map suitable land for the plant known locally as ciplukan (Physalis angulata L.). Â As the cultivation of this plant is expected to be developed by the Institute of Technology of Sumatra, analysis of this type is needed. The parameters used in this study were slope, land use, rainfall and soil type. Information extraction from remote sensing data was carried out via visual interpretation of aerial photography used to create land-cover maps. Shuttle RADAR Topographic Mission (SRTM) data was converted from digital surface model (DSM) to digital terrain model (DTM) to provide elevation information. Land suitability analysis was performed using a scoring method and overlay analysis. The results obtained from the analysis identified several classes of land suitability for Physalis angulata L., categorized as suitable, less suitable, and not suitable. The less suitable class, scored at 9 to 11, comprised a total area of 180.96 ha, while the suitable area, scored at 12, comprised a total area of 49.1 ha.

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