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INDONESIA
Edcomtech Jurnal Kajian Teknologi Pendidikan
ISSN : 25489879     EISSN : 25992139     DOI : -
Edcomtech is a journal in the field of educational technology which contains conceptual studies and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Arjuna Subject : -
Articles 153 Documents
Development of Telecounseling Media Based on Facial Expression Analysis as A Tool for Detecting Suicide Tendencies n Students Aniisah, Amiirah; Rahman, Aditya Ramadito; Priyatama, Muhammad Aldwin; Hussein, Wzamah Al; Fadhli, Muhibuddin; Adi, Eka Pramono; Utami, Deka Dyah
Edcomtech Vol 9, No 1 (2024)
Publisher : Universitas Negeri Malang

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Abstract

This research is motivated by a 20% increase in suicide cases among college students in Malang City. It aims to develop a telecounseling platform based on Facial Expression Analysis (FEA) to detect suicidal tendencies. The development follows a Research and Development (R&D) methodology, adapted from the ADDIE model and modified into four stages: analysis, design, development, and evaluation. Needs analysis shows that both counselors and clients require features such as scheduling, FEA reports, bibliocounseling, and forums. Expert validation results indicate that this platform is highly relevant, user-friendly, and engaging, with a validity index of 1. The final evaluation shows that the platform can enhance counselors' effectiveness and assist clients in managing their emotional issues. The designed features support a more comprehensive and in-depth counseling process.
Development of Educational Board Games to Increase Knowledge of Environmental Care Integrated with QR Codes and Applications Margaretha Octaviola, Nadine; Khotimah, Khusnul; Untari, Esti
Edcomtech Vol 9, No 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v9i12024p27

Abstract

This study aims to develop a board game as a learning media that provides environmental awareness education for elementary school children. To follow the era of society 5.0, this board game is developed with technological advances in the form of QR codes and applications and meets the quality of interesting learning media. With the existence of this game-based learning media, it will increase students' knowledge of environmental awareness. To determine the feasibility, effectiveness, and attractiveness of the results of the development of board game learning media integrated with QR codes and applications. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. The data collection techniques used are questionnaires and tests in the form of quantitative and qualitative descriptive data. Board games were declared valid by the three experts as evidenced by the results (1) material experts had a percentage of 90%, (2) media experts had a percentage of 98% (3) teachers had a percentage of 100%. After being declared valid, the media was tested on grade III students of SDN Bareng 01 Malang City. Based on the results of the pretest t-test analysis, the average was 69 and the post-test was 91. The conclusion that can be drawn from this study shows that there is a significant influence of board games so that it can increase the environmental awareness knowledge of students at SDN Bareng 01 Malang City.
Efforts To Improve Social Sciences Learning Outcomes Indonesian Cultural Diversity Material Through The Numbered Heads Together (NHT) Collaborative Learning Model For Fourth-Grade Students Of SDN Baran Utami, Prihma Sinta; Kusumadewi, Friska Nur; Saptiningsih, Tutik
Edcomtech Vol 9, No 2 (2024): Issue in Progress
Publisher : Universitas Negeri Malang

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Abstract

Hasil capaian dalam pelajaran IPS khususnya pada siswa kelas 4 SD N Baran masih rendah. Tujuan penelitian ini adalah untuk mendeskripsikan peningkatan hasil belajar IPS melalui pembelajaran kooperatif tipe NHT pada siswa kelas 4 SD N Baran. Penelitian ini merupakan Penelitian Tindakan Kelas. Objek penelitian adalah siswa kelas 4 SD N Baran yang berjumlah 9 orang. Pendekatan penelitian menggunakan pendekatan kualitatif. Metode tes dan non tes berupa observasi digunakan sebagai metode pengumpulan data. Metode analisis data yang digunakan adalah metode kuantitatif dan kualitatif. Penelitian dilaksanakan dalam 2 siklus. Hasil penelitian menunjukkan bahwa rata-rata nilai tes meningkat setiap siklusnya. Pada pra tindakan hasil rata-rata 51,79 meningkat menjadi 12,30 menjadi 64 pada siklus I, dan pada siklus II mean 81 meningkat 17. Pada pra tindakan mencapai 0% meningkat 11% menjadi 22 % pada Siklus I. Pada Siklus II ketuntasan meningkat sebesar 67%, sehingga pencapaian ketuntasan siswa pada Siklus II mencapai 89%. Artinya hasil belajar IPS meningkat dari Siklus I hingga akhir Siklus II. Dapat dikatakan bahwa penerapan model pembelajaran kooperatif tipe NHT dapat meningkatkan hasil belajar siswa. The learning achievement in Social Studies, particularly among Grade 4 students at SD N Baran, is still low. The purpose of this study is to describe the improvement in Social Studies learning outcomes through the cooperative learning model of the NHT (Numbered Heads Together) type among Grade 4 students at SD N Baran. This research is a Classroom Action Research. The subject of the research was 9 students in Grade 4 at SD N Baran. The research used a qualitative approach. Data collection methods included both test and non-test techniques, such as observation. The data analysis methods used were quantitative and qualitative. The study was conducted in two cycles. The results showed that the average test score increased in each cycle. In the pre-action stage, the average score was 51.79, which increased by 12.30 points to 64 in Cycle I, and further rose to 81 in Cycle II with an improvement of 17 points. In the pre-action stage, 0% of students achieved mastery; this increased by 11% to 22% in Cycle I. In Cycle II, mastery increased by 67%, so that student mastery in Cycle II reached 89%. This indicates that Social Studies learning outcomes improved from Cycle I to the end of Cycle II. It can be concluded that the application of the cooperative learning model of the NHT type can improve student learning outcomes.