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JOIV : International Journal on Informatics Visualization
ISSN : 25499610     EISSN : 25499904     DOI : -
Core Subject : Science,
JOIV : International Journal on Informatics Visualization is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of Computer Science, Computer Engineering, Information Technology and Visualization. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the JOIV follows the open access policy that allows the published articles freely available online without any subscription.
Arjuna Subject : -
Articles 1,172 Documents
Social Media Content and Data Analysis of Audience Engagement in the Tour and Travel Industry Kurniawan, Yohannes; Harry, -; Oktavianus, Kelvin; Anwar, Norizan; Cabezas, Diego
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.912

Abstract

Social media has become the most popular area where the primary users are the youth generation. Social media marketing has become the best promotion for many companies regardless of the private or public sector, medium or large companies, including Tour and Travel companies. The companies must survive this pandemic by using social media technology to promote their services by creating promotional content that can attract customers' attention on social media, which may help to increase company revenue. This study analyzes the engagement and interaction of promotion content in the context of marketing on social media, such as Instagram, during the Covid-19 pandemic. This research underlines the customer perception about tour and travel content on Instagram for the companies and content characteristics to know the best strategy for doing promotional activities on Instagram through the questionnaire as supporting material. This quantitative research method uses data analytics tools and content analysis methods. This study also obtained data from the official website, journals, books, and articles. This research also utilizes surveys as supporting material focusing on the Instagram data analysis using content analysis. The future research is presumed to describe a similar research strategy but investigates other social media platforms. In addition, this research dictated several factors that can affect the level of engagement on Instagram. Hopefully, future research will examine additional factors that can influence a company's marketing to achieve its marketing objectives and implementation over a more extended time.
Public Protection and Disaster Relief Planning Using Terrestrial Trunked Radio in West Java Ahmad Riza, Tengku; Mulyana, Asep; Munadi, Rendy
JOIV : International Journal on Informatics Visualization Vol 6, No 2-2 (2022): A New Frontier in Informatics
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.2-2.1146

Abstract

This research aims to implement Public Protection and Disaster Relief (PPDR) planning using Terrestrial Trunked Radio (TETRA) in the West Java area. This plan will work at frequencies 806-821 MHz and 851-866 MHz (bandwidth of 15 MHz). PPDR planning study using TETRA in West Java with a total area of 37,315 Km2. This TETRA planning study uses the simulation method. Simulation using ATOLL software using parameters used by the West Java Regional Police (Polda) because it follows the conditions of the province of West Java. This plan does three things, firstly plans the coverage area to determine the number of base stations by looking for the link power budget and MAPL, followed by finding the cell radius value, secondly planning the network capacity to be used by following the assumptions and predictions of the TETRA mobile station (ms), and the third is planning the frequency spectrum. The three methods are tested and validated using Atoll software simulation. The planning results for the West Java region required 58 sites (base station). The required channels are 94 channels, while from 15 MHz, TETRA digital radio trunking bandwidth provides 600 channels so that TETRA digital trunking radio can be implemented in West Java. In the future, this TETRA radio trunking plan can be implemented in other provinces in Indonesia and even be expanded to all regions in Indonesia to handle disasters
Smart Campus Governance Design for XYZ Polytechnic Based on COBIT 2019 Ryan Adhitya Nugraha; Ratih Syaidah
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.1257

Abstract

Technological developments drive growth in the industrial revolution and digital transformation era. Technological developments during the industrial revolution 4.0 affect characteristics, especially in work. In responding to the change in technological developments in employment, the Ministry of Public Works has the task of conducting public works affairs in the government environment in an orderly manner to support the president in administering state government. XYZ Polytechnic is a state university as a new pilot under the Ministry of Public Works, Republic of Indonesia. As a basis for future development as well as towards a smart campus and then getting policy directions for the development of smart campus governance at the XYZ Polytechnic, it is necessary to design IT governance, especially in the reconstruction of adaptive and responsive policies and the development of structured governance with structured information systems. This study uses COBIT 2019 as the framework for governance design. With the method from the field preparation stage, interviews then assessed and evaluated existing policies and conditions of field activities to create governance designs according to COBIT 2019. The research results contained a technology governance management design with 17 processes. Based on the capability assessment and gap analysis results, recommendations were made for XYZ Polytechnic, as discussed in the results section. The suggestions are in the form of recommendations related to people, processes, and the use of technology. The recommendations act as evaluation material to improve organizational performance by providing good smart campus governance to students and internal members of XYZ Polytechnic.
Ultra-wide-field Fundus Image Synthesis Using Various GAN Models Ara Ko; Jungwon Cho
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.1256

Abstract

Many people lose sight due to diabetic retinopathy. The reason that diabetic retinopathy is dangerous is that it cannot return to its pre-onset state after the disease's onset. Most patients take fundus images that capture the retina, and the doctor uses the fundus images to determine the presence of disease. Existing fundus images could only identify a narrow range, making it difficult to diagnose the disease accurately. However, with technological advances, ultra-wide-field fundus images that allow the wider retina to be seen have emerged. However, in deep learning research, many studies use existing fundus images due to the lack of new data. In the case of new technologies such as ultra-wide-field fundus images, it was often difficult to obtain data, so deep learning research could not be done properly. In the case of ultra-wide-field fundus images, research was conducted using data from hundreds to ten thousand sheets, but compared to large-scale data sets, the deep learning performance is inevitably inferior compared to large-scale data sets. In this study, synthetic data were created using ultra-wide-field fundus images and various GAN models to solve this problem. As a result of the study, BEGAN was derived similarly to the real image in qualitative and quantitative evaluation. However, it fell into mode collapse and showed the same output even when a new input came in. Mode collapse in BEGAN could be appeared depending on the amount and size of data, so various studies using BEGAN are needed.
User Motivation Level Analysis of SME Collaboration Gamification Marisa, Fitri; Uda, Tonich; Maukar, Anastasia Lidya; Andarwati, Mardiana; Wardhani, Arie Restu; Handini, Mia
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.791

Abstract

One of the problems of SME is the low motivation to collaborate; the lack of research on exploring the motivation to collaborate is an issue that needs to be focused on solving. Objectives. This research aims to explore the level and type of motivation that influences SME's interest in collaborating to provide new insights for SME managers to apply appropriate treatment in developing collaborative activities. This study analyses six octalysis core drives that affect user interest in the use of SME collaboration gamification applications involving 293 SME respondents in the East Java Province. The research method is descriptive and quantitative, using Smart PLS, with a path analysis and analysis model. This study formulates six hypotheses to determine the effect of six core drives on using the collaborative gamification system. The results showed that the four constructs had a p-value less than 0.05 and a T-Statistic value greater than 1.96, while the other two constructs produced the opposite value. This finding reveals that four core drives (Epic Meaning, Development, Social Influence, and Avoidance) affect user interest in using collaborative gamification applications. In contrast, two core drives (Ownership and Unpredictable) do not affect it. The implication of this study is a recommendation for developers of collaboration-gamification systems to consider the results of this hypothesis, especially the role of core-drive catalysis as a reference in revising or developing collaborative gamification systems. Future work could apply the TAM model to analyze the technology acceptance rate of this system.
The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines Zulkifli, Zuhri Arafah; Mohd Noor, Mohamad Nornazmi; Mohd Johari, Nur Farahin
JOIV : International Journal on Informatics Visualization Vol 6, No 2-2 (2022): A New Frontier in Informatics
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.2-2.1118

Abstract

The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the public. The vaccines are guaranteed to be safe and clinically proven to enhance human antibodies preventing the virus from spreading. However, disseminating facts and truth about vaccines to the public is challenging due to many factors, including vaccine hesitancy and skepticism. Besides, some individuals are still concerned about vaccines' adverse effects and safety. Plus, the presence of various misleading online discussions promoted by anti-vaccine activists that spread false information about vaccines has worsened the situation. Therefore, in this paper, we proposed a digital board game, the VaccineLand, that provides information about vaccines in terms of their history, reasons for taking them, and the adverse effects on the public. Thus, VaccineLand was established based on the Game-Based Learning (GBL) model by its goal, which is to provide the public with facts and knowledge about vaccines in an interactive way. GBL is known as a type of gameplay with specific learning outcomes. Interactive GBL corresponds to the use of educational game applications for learning. This study investigates a usability evaluation consisting of four variables (usefulness, ease of use, ease of learning, and satisfaction) involving a total of 40 respondents. The finding indicates that the usability of this game was highly acceptable. We believe that VaccineLand can be a helpful tool to educate the public about vaccines
Student Engagement Mechanism of Online Learning: The Effect of Service Quality on Learning Management System Prabowo, Hartiwi; Yuniarty, Yuniarty; Bramulya Ikhsan, Ridho
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.1263

Abstract

Since typical classrooms do not include discussions, collaborative learning, or interactive learning activities, engagement is a major challenge in distant learning. Online learning satisfaction levels should be measured as evaluation material for future implementation. Although online learning has many advantages, a high dropout rate remains a significant challenge. This study investigates how higher education students' engagement and satisfaction with online learning are enhanced by information, system, and service aspects. The research design was quantitative research, and we used a questionnaire to collect data. The questionnaire was designed on a five-rating interval scale. The sampling technique was simple random sampling. The target minimum sample was counted using the Slovin method, and 206 undergraduate students taking online courses were surveyed online. The model was tested using structural equation modeling partial least squares (SEM PLS). This method is useful for investigating the relationship between constructs. The model was tested with the application of the SmartPLS program. The results revealed a positive and significant effect of system quality, information quality, service quality to student engagements, and their impact on student satisfaction, both direct and indirect. This study answers the literature gap and verifies the importance of online learning quality factors on students’ satisfaction and engagement. These results are expected to help to improve online learning in higher education settings, specifically on students' engagement and satisfaction, leading to perseverance and success.
Enhanced Technology for Logistics Courier Delivery Using RFID Label to Minimize Processing Time Novitasari, Nia; Anwar, Nashirudin
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.1229

Abstract

Courier services have become a sector that has experienced a growth spurt during the Covid-19 pandemic. The soaring growth of courier services is due to e-commerce in Indonesia. Increased people's digital activities show this during the pandemic, including online or online shopping. Data from the Indonesian Ministry of Finance shows that purchase transactions via e-commerce increased 18.1 percent to 98.3 million, with a total transaction value of 9.9 percent to Rp20.7 trillion. Fast and efficient delivery and pick-up of goods is the core operation of courier services. The biggest challenge for courier service providers is how to compete with other companies that offer the same type of service. Service users are increasingly demanding the security and reliability of delivery services so that they can meet the expectations of service users. The expectations of service users used as targets for company achievement are (1) reliability (on time, accuracy, integrity), (2) convenience (collecting units, delivery coverage, operating hours), (3) services, and (4) cost. Based on the activities in courier services, the potential for errors or inefficiencies in processing time is in the pre-delivery activities. In the pre-delivery activity is also the initial activity used to input the data base, collect goods, distribute goods and so on. This research proposes that RFID Label technology can overcome errors and increase process time efficiency in shipping goods on courier services, especially in pre-delivery and delivery activities.
Enterprise Architecture: A Strategy to Achieve e-Government Dimension of Smart Village Using TOGAF ADM 9.2 Ilham Alhari, Muhammad; Nur Fajrillah, Asti Amalia
JOIV : International Journal on Informatics Visualization Vol 6, No 2-2 (2022): A New Frontier in Informatics
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.2-2.1147

Abstract

Transformation in village government with the enterprise architecture smart village design model is significant for developing digital technology in the village government environment to realize a government with aspects of integrity values that are in synergy with the SDGs sustainable development goals. The method used in this study uses the adoption of the TOGAF ADM 9.2 framework, which consists of five phases: Preliminary, Architecture vision, Business architecture, Data architecture, Application architecture, while determining the clustering of villages by taking into account several aspects of the assessment released directly by the Ministry of Village, The Development of Disadvantaged Regions and Transmigration of the Republic of Indonesia in the form of a village index building the IDM which aims to identify and facilitate analysis of village capabilities and the characteristics of village government at each level. The output produced in this study is in the form of an enterprise architecture smart village design that will assist the village government in describing a target in the form of a digital development design on the e-Government dimension in the form of several application platforms covering various management of public administration services, public development aspirations, and management. Village development, as well as the management of village government documents. From a village sample that was used as the object of research with the value of the advanced village clustering index according to the Village Index data, the IDM was built so that the smart village design concept and the synergy of the SDGs development goals
Identification of Mirai Botnet in IoT Environment through Denial-of-Service Attacks for Early Warning System Rahmatulloh, Alam; Muhammad Ramadhan, Galih; Darmawan, Irfan; Widiyasono, Nur; Pramesti, Dita
JOIV : International Journal on Informatics Visualization Vol 6, No 3 (2022)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.3.1262

Abstract

The development of computing technology in increasing the accessibility and agility of daily activities currently uses the Internet of Things (IoT). Over time, the increasing number of IoT device users impacts access and delivery of valuable data. This is the primary goal of cybercriminals to operate malicious software. In addition to the positive impact of using technology, it is also a negative impact that creates new problems in security attacks and cybercrimes. One of the most dangerous cyberattacks in the IoT environment is the Mirai botnet malware. The malware turns the user's device into a botnet to carry out Distributed Denial of Service (DDoS) attacks on other devices, which is undoubtedly very dangerous. Therefore, this study proposes a k-nearest neighbor algorithm to classify Mirai malware-type DDOS attacks on IoT device environments. The malware classification process was carried out using rapid miner machine learning by conducting four experiments using SYN, ACK, UDP, and UDPlain attack types. The classification results from selecting five parameters with the highest activity when the device is attacked. In order for these five parameters to be a reference in the event of a malware attack starting in the IoT environment, the results of the classification have implications for further research. In the future, it can be used as a reference in making an early warning innovative system as an early warning in the event of a Mirai botnet attack.

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