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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 6 No 8 (2022): Agustus 2022" : 60 Documents clear
Perancangan Antarmuka Pengguna Sistem Informasi Manajemen Praktik Kerja Lapangan berbasis Mobile menggunakan Metode Human Centered Design di SMK Negeri 1 Sumenep Dinda Ayu Ludfiana Safitri; Hanifah Muslimah Az-Zahra; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Internship is an activity organized by vocational schools to improve a particular field of expertise and prepare students to enter the world of work. PKL activities at SMK Negeri 1 Sumenep have three stages, namely planning/data collection, implementation, and assessment. The data collection stage to the assessment stage is still done manually which results in frequent gaps in data processing for street vendors. Therefore, at SMK Negeri 1 Sumenep need an information system for the management of street vendors activities. Before developing an information system, a user interface design is needed as a basic material or reference in system development. User interface design focuses on the appearance of a product and usability to increase the level of ease of display. One approach in designing user interfaces is Human Centered Design (HCD) which involves users in the process. The resulting user interface design is a display on the role of admin, street vendors committee, supervising teachers, and students. Usability evaluation uses the heuristic evaluation (HE) method which involves experts during the evaluation and by following usability principles. The results of usability testing on the user interface found a total of 11 problems from the evaluator.
Ekstraksi Ciri Tekstur Local Ternary Pattern dan Klasifikasi Naive Bayes untuk Deteksi Penggunaan Masker Wajah Hafiz Ari Putra; Randy Cahya Wihandika; Muh. Arif Rahman
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Corona Virus Disease is a new outbreak that can transmit infection through close contact or water droplets. Corona virus attacks the human respiratory system so that it can cause illness with symptoms of fever, cough and shortness of breath that can cause death. The use of a mask that covers the nose and mouth can prevent transmission. As a form of prevention, people are starting to be forced by regulations to always use masks in public places and when interacting with other people. However, it will be difficult for the authorities to monitor large groups of people. These problems can be solved with a system to detect masks. Mask detection in this study uses the naive bayes classification to distinguish a face with a mask correctly or incorrectly and also without a mask. The information used for classification is obtained through the histogram of facial image texture feature extraction using Local Ternary Pattern. The extracted image is preprocessed which includes resizing the image width and image grayscaling. The data used are 3,900 face images. Tests were carried out on the size of the image width, the threshold value, the number of bins, and the split of training and testing data. The results of the naive bayes classification produce an optimal accuracy of 68.462% with an image width of 50, a threshold value of 4, the number of bins 32, the distribution of training and testing data are 70%: 30%. Tests with 2 classes, namely correctly masked faces and unmasked faces, obtained an accuracy value of 86.15%. Based on these results, it is known that the naive bayes classification cannot properly classify images in the masked class incorrectly.
Analisis Pengaruh Kualitas Situs Web Kampus Merdeka terhadap Kepuasan Pengguna dengan Metode WebQual 4.0 (Studi Kasus: Mahasiswa SVI) Rona Nisrina Rahmawati; Intan Sartika Eris Maghfiroh; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

After the COVID-19 pandemic, the government continues to pay close attention to study plans, one of which is implemented in universities, namely Merdeka Belajar Kampus Merdeka (MBKM). In order to support the implementation of activities, the government to create an official website for the Kampus Merdeka (KM). In its development, the quality of the website becomes an important part that needs attention. This research was conducted to get feedback from students, especially the internship program at Skilvul Virtual Internship. WebQual 4.0 method is related to measuring the influence of website quality on user satisfaction. Data was collected through the distribution of online questionnaires containing as many as 20 statement items from all the variables used. Using purposive sampling technique got a total of 106 respondents with valid answers. Data analysis using multiple linear regression with the SPSS 26 program resulted showing the three WebQual 4.0 variables simultaneously affecting 80.1% of user satisfaction variables, while the rest was explained by factors other than those in the study. Meanwhile, the partial test results show that the usability quality variable has no significant effect compared to the other two variables, namely the information quality variable and the service interaction quality which have a significant and positive effect on the user satisfaction variable on the KM website.
Implementasi Markerless Augmented Reality Location Based dalam Pelaksanaan Sistem Keamanan Lingkungan (Siskamling) Muhammad Algier Mahesa; Fais Al Huda; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Maintaining security and the environment is a shared responsibility as citizens. One of the most important parts in maintaining security and the environment is the participation of the community. In this case the form of community participation to protect the environment is manifested in the form of a security and environmental system, one of the community's efforts to maintain security and the surrounding environment is to carry out patrols or siskamling activities. Meanwhile, the rapid development of technology forces us to keep up with these technological developments, especially in the world of information and communication technology. Technology plays an important role in the modern era as it is today, one of the technologies currently developing is Augmented Reality (AR). AR is a technology that combines virtual objects both 2D and 3D into a real environment and then projects these virtual objects in real time. Utilization of AR is done by implementing it on a system with the aim of combining virtual objects with real objects. Based on an interview with the security chief in question, it was not easy for officers to coordinate with each other with the Handy Talky (HT) communication tool, the coordination between officers was quite complicated because other officers and the field coordinator could not visually blend in with only the HT. Given these problems, this research implements Augmented Reality Location Based using the Navigation Coordinate System which is a coordinate system mapped from GPS points which will then become the coordinate points on the smartphone screen camera display. By implementing this Location Based Augmented Reality in an application with the Android platform, the Security and Security Service officers can visually unite other officers on their smartphone screens. In this study, usability testing was also carried out using the System Usability Scale method, with an average result of 77.25 which can show Augmented Reality applications that are easy to use by Security and Security Officers.
Perancangan User Experience Aplikasi Marketplace Wholesale "Supply" dengan Menggunakan Metode Human-Centered Design Nisa' Luhung Mahbubah; Herman Tolle
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technology has brought people's habits to be completely digital, especially in the economic field. Covid-19 is increasingly having an impact on economic behavior so that people are gradually changing their consumption patterns to online. Business actors must also change the marketing model to switch to online. In the product marketing process, of course, suppliers of goods are needed as suppliers to help get products that have value at affordable prices. In this study, designing a user experience design for a wholesale marketplace application to help business actors find suppliers so that they can get products easily through the application. The development method uses the Human Centered Design (HCD) method so that it can provide results from the analysis of the user context and user needs, the results of the solution design design and the results of the design evaluation. In the evaluation of the solution design using usability testing and filling out the User Experience Questionnaire (UEQ) to 10 respondents. The evaluation carried out resulted in a usability value with an effectiveness value of 84.5%, an efficiency value of 0.058 goals/second, and a user satisfaction value of 84.5 with a grade A+ predicate and a Best Imaginable rating. Benchmark results from user experience for wholesale application design have excellent scores for aspects of attractiveness, clarity, accuracy, and stimulation and good scores for aspects of efficiency and novelty.
Analisis dan Perancangan Sistem Informasi Akuntansi berbasis Web (Studi Kasus CV. TJM Production) Achmad Fani Fajar Irawan; Suprapto Suprapto; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV. Teguh Jaya Mandiri (TJM Production) is a company engaged in the screen printing and packaging industry. Despite having 15 years of experience, the accounting process at the company still uses the manual method. The process that is still done manually includes the preparation of general journals to the preparation of financial reports. As a result of financial reports that use manual methods only use books as processing media, several times an error occurred in data processing. The accounting process tends to take longer because if the finance staff enters the wrong data, the next process will be hampered and have to map the data to the previous process. Based on the problems that have been described, it is necessary to create an information system that can support financial accounting process on CV. Teguh Jaya Mandiri (TJM Production). Where this system can be used in the finance department to make it easier to enter data on income and expenses to be presented as information. The purpose of this research is to analyze user needs, design information systems according to requirements specifications, and evaluate requirements specifications. This study uses an object-oriented approach to perform system analysis and design. Meanwhile, the evaluation of the results used the sequence matrix method and the suitability method. This research produces current and proposed business processes, system features and requirements specifications, and system interfaces and evaluation results. The results of the evaluation of the traceability matrix show that each requirement can be traced to the features and design diagrams. While the results of the conformity evaluation show that the requirements specifications are by the features of the system.
Implementasi Sistem Robot Otonom dengan Sensor Kinect menggunakan Algoritme Gmapping dan Timed Elastic Band Hamdan Zuhdi Dewanul Arifin; Rizal Maulana; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The isolation room in the hospital has very strict safety and health procedures to maintain the sterility of the area. This requires health workers to use personal protective equipment (PPE) during their activities in the isolation room. The virus outbreak in 2020 made hospitals need more isolation rooms, resulting in higher demand for PPE supplies and a higher risk of health workers being exposed to the virus. For this, an autonomous mobile robot system is needed at the hospital to help the workforce, especially in terms of logistics. The system consists of several components including Kinect sensor, encoder, IMU, and with Robot Operating System (ROS) middleware. The advantage of this research is the shape of the robot prototype which has a large size. To create autonomous navigation, a path planning method is needed, therefore the Timed Elastic Band (TEB) algorithm is used. Before navigating, a precise map is needed, therefore a map-making method using the GMapping algorithm is needed. The test results on navigation show an accuracy of 50% from 10 trials that have been successful 5 times. Navigation is carried out using the TEB algorithm computation time of 2.77 seconds and the average time of successful robot movement to the destination coordinates is 129.98 seconds. For mapping, the accuracy is 50% with map size accuracy of 98.84%.
Analisis User Experience Konten Spiral Abyss Challenge dari Video Game Genshin Impact menggunakan Game Experience Questionnaire (GEQ) Giri Hartono; Diah Priharsari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the most popular video games today is Genshin Impact. Currently the content of the endgame phase of this video game is the Spiral Abyss Challenge. Understanding the user experience (UX) of this endgame content is the key to being able to keep veteran players playing. Therefore, this research was conducted by analyzing the Spiral Abyss Challenge content from the video game Genshin Impact version 2.6 using the Game Experience Questionnaire (GEQ) in-game and post-game modules. This research aims to get an overview of the Spiral Abyss Challenge content UX and make recommendations to improve it. The research begins with problem identification, continues with literature study, research preparation, GEQ data collection, GEQ data analysis and ends with conclusions and suggestions. The author was assisted by 26 respondents to assess UX using the GEQ instrument. The results show that the Spiral Abyss Challenge content has a good UX. This is indicated by the high scores on the sensory and imaginative immersion components (2.79), positive affect (2.56), competence (2.52), challenge (2.63), and also the tension value (1.67) is low. Further UX improvement can be focused on the flow component which can be done by fulfilling several conditions, namely a balance of challenge difficulty with player abilities, clear goals, direct feedback and control.
Rancang Bangun Sistem Klasifikasi Kualitas Minyak Goreng berdasarkan Warna dan Kejernihan menggunakan Metode Naive Bayes berbasis Arduino Uno Joan Chandra Kustijono; Fitri Utaminingrum; Barlian Henryranu Prasetio
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Cooking oil is one of the basic needs of the Indonesian people for food processing ingredients, especially for frying process. Palm cooking oil is commonly used by Indonesian people because it matches the Indonesian people's taste. In its use, cooking oil is often used repeatedly for savings which is known as used cooking oil. The use of used cooking oil can increase the risk of several diseases for the body, such as carcinoma and diarrhea caused by the accumulation of peroxide values, as well as changes in the color and clarity of the oil. To determine the quality of the oil, the method used today is to test the peroxide number in the laboratory. However, this method takes more time and is not cheap. So that a system was created that can detect the quality of cooking oil based on color and clarity using the Naive Bayes method to shorten the time at a lower price. This study uses a TCS3200 sensor to detect color changes, and an LDR sensor to detect oil clarity. There are 2 classes used, namely the Eligible class to declare that the oil is still suitable for use and the Inappropriate class to declare that the oil is not suitable for use. In the research results, the accuracy of the TCS3200 sensor is 95.15%, the accuracy of the Naive Bayes method is 87,5%, and the overall system accuracy is 87.5%.
Perancangan Antarmuka dan Pengalaman Pengguna Aplikasi ESSA Mobile PT. Terminal Teluk Lamong menggunakan Pendekatan Human-Centered Design Yulius Natalis Ega Pratama; Buce Trias Hanggara; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT. Terminal Teluk Lamong uses information technology in the form of Employee Self Service Application (ESSA), a web-based personnel information system will be developed further into ESSA Mobile by the end of 2022. Users of the website version of ESSA face various issues, according to interviewees, including limited accessibility, a difficult attendance process, stacked notifications, and information that is not provided in real time. This research aims to provide a user interface and interaction for ESSA Mobile that is more accessible, fits user needs, and addresses issues that users have had with the website version of ESSA. The output of this research is a high-fidelity prototype. Human-Centered Design (HCD) approach was used in designing the solution for this research. Evaluation for this research was done using usability testing to measure three aspects, namely effectiveness, efficiency, and user satisfaction, using the System Usability Scale (SUS). The results of the effectiveness test showed a value of 95% for organic employees and 100% for employee superiors and human capital. The results of the efficiency test showed a TBE value of 0,131 goals/sec and an ORE value of 92,43% for organic employees; a TBE value of 0,258 goals/sec and an ORE value of 100% for employee superiors; and a TBE value of 0,174 goals/sec and an ORE value of 100% for human capital. The results of the satisfaction test showed an acceptable and excellent SUS score of 80 for organic employees, 76,88 for employee superiors, and 74,17 for human capital. Based on the tests result, the solution designed is considered successful in meeting user needs.

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