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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,850 Documents
Pengembangan Aplikasi Geotagging Pemetaan Sungai Dengan Pendekatan Gamification Abu Hasan Baskara; Herman Tolle; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mostly Indonesian river has bad quality of water because of contamination, bad placement and there is a little habitat of the animal near it. Then those problems are the same with one of the rivers in Japan called Iwamoto. However those problems already solved because of the role of technology called “Clear Water Project” Application. The application can be used to give information to user about the river's condition from the geotagging process and help to grow awareness about the bad condition of the river. So that the user will do the preservation of the river. Indonesia has the same problem so it can use the same solution to solve the problem by developing application called “Geotagging Pemetaan Sungai”. The development of application will be customized with the condition in Indonesia. Information about the river's condition to be accurate, it will use Global Positioning System and Camera sensor. Gamification feature makes user always want to use the application, it needs to approach using the gamification concept. The result of usability testing is the application is passed the test of usability within the aspect of usefulness, ease of use, ease of learning and satisfaction that reach 85,906%, so can be concluded that the application called “Geotagging Pemetaan Sungai” is relatively easier to use by the user for giving information about the river's condition by using gamification's approach.
Pengembangan Aplikasi Mobile Manajemen Keuangan Dengan Metode Scrum (Studi Kasus Mahasiswa FILKOM UB) Januari Arka; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

FM App is a financial management application to solve financial problems for students of the Faculty of Computer Science Brawijaya University (FILKOM UB). FM App can be used anywhere and anytime because it is developed with an Android mobile platform which is mostly a type of smartphone used by students and Firebase to store data in real time. FM application has several features to solve financial problems of FILKOM UB students, such as daily expenses that exceed daily limits, expenditures that have been used cannot be tracked, unexpected expenses, and purchase planning. FM App uses the Naive Bayes algorithm to recommend students' financial status when unexpected expenses are made. In addition, this development requires a method that has a direct approach to users, requires continuous feedback, increases developer productivity, and accelerates system development. Therefore, the Scrum method has been used. The FM application has a 100% recommendation accuracy value, so it can be concluded that the application can recommend financial status with 100% correct after unexpected expenses are made. Besides that, FM App has a value of 79 on usability, so it can be categorized that the application has a good level of ease of use.
Rekomendasi Pemilihan Burung Menggunakan Metode Simple Additive Weighting (SAW) dan Technique Order Preference by Similarity To Ideal Solution (TOPSIS) Rizal Rudiantoro; Imam Cholisoddin; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The melodious bird is in great demand for a group of animal lovers, for a group of bird lovers the price of birds can reach an expensive price for one type of bird that has a sweet voice. In social media, there are so many singing bird sellers that promote various kinds of singing birds. Many of Indonesian people have been moved from offline birds market to social media to buy birds because it's easier to choose the type and price of birds. This research makes a system which able to find the criteria for singing bird recommendation that appropriate to the bird lovers. To implement a singing bird recommendation system there is a need for a method to find the best, accurate, and precise recommendation. This system uses Simple Addictive Weighting (SAW) and Technique Order Preference by Similarity to Ideal Solution (TOPSIS) method. This system has been tested trough Spearman Correlation get significant results from 3 kinds of birds e.g Green Lovebird: 6,34, Green Cucak 4,92, Kacer: 5, 80 with value α=1,96. The final result from this system recommends the first rank bird based on the highest preference score.
Evaluasi Penerimaan dan Kesuksesan Implementasi Integrated Billing System (IBS) menggunakan Technology Acceptance Model dan Human Organization Technology - Fit Model pada PT. PELINDO III Cabang Tanjung Wangi Pujo Prasetyo Aji; Admaja Dwi Herlambang; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Integrated Billing System (IBS) is an information system which developed by PT. PELINDO to facilitate the exchange of data and information of a harbor. This system is based on website applications which integrated between agencies and industrial player. However, in the process of application to each branch appear a different success rate due to various factors that exist in each branch. The objective of this research is to describe the acceptance and success rate of the implementation IBS using the Technology Acceptance Model (TAM) and the Human Organization Technology (HOT-Fit) model. Data collection was done by spreading the questionnaire where the number of respondents selected was 18 respondents based on saturated sample technique. The results of this study indicate that the acceptance level of the IBS system has reached good category with the value reaching 79.35%. While the success rate based on HOT-Fit model reached 79.56% and categorized good.
Klasifikasi Jenis Buah Apel Lokal Berdasarkan Penciri Warna, Aspectratio dan GLCM Menggunakan Belt Konveyor Berbasis Raspberry Pi Lita Nur Fitriani; Fitri Utaminingrum; Wijaya Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Batu City has a variety kind of produce. One of the abundant product of plantations is apples. There are four types of apples, such as Anna Apple, Manalagi Apple, Wanglin Apple, and Rome Beauty Apple. From the four types of apples, when crop is done, and then sorting will be done based on its type, this process still uses human power. Certainly, this process is often inaccurate because the process of selection done can be different for each person. Based on these problems, a sorting system is made by utilizing a classification that can separate the four types of apples based on shape, color, and texture. In this system, it uses a Webcam as a censor to capture images of apples, and then it is processed on Rapberry Pi 3. The process of sorting uses three servos as an actuator to push the apples into its classification. The image that has been captured by the webcam will be processed on Raspberry Pi, and then the image will be done with image processing method to get the Hue, Aspectratio and GLCM Contrast values. If the value has been obtained, Raspberry Pi 3 and Arduino Uno communicate by using I2C serial communication, so that the servo will move based on the result of classification. From the study that has been done, it is obtained the result of the accuracy of aspectratio value as much as 80%. For testing, the accuracy between software and hardware is as much as 80%. While the average time of computation is as much as 159972 ms or 15 seconds.
Implementasi Connected Component Labeling untuk Deteksi Objek Penghalang Bagi Penyandang Tunanetra Berbasis Raspberry Pi Ida Yusnilawati; Fitri Utaminingrum; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Blind is a condition where the both senses of sight do not work to receive information like the alert person, that's why it needs auxiliary tool like stick to carry out daily activities. However, the stick still has a deficiency too that can only be used to touch objects or obstacles with a limited range. One of technologies that enables blind people in carrying out daily activities is to use computer vision for processing of digital image that can detect a barrier object when a blind person walks in the room. This system uses a webcam camera as a censor attached in front of the user's chest at a height of 110cm and a camera tilt of 41áµ’, so that it can take the image in front of the user up to 125cm. The detection process of this barrier object is done in several steps, such as resizing the image, cropping, then thresholding. This thresholding process utilizes values from the RGB image of floor. To get a blob in the image uses connected component labeling 4 connectify used to label pixels. Pixels that have been labeled will be analyzed to be able to detect barrier object. From the study that has been done by the system, it can detect barrier object with accuracy of 91,66%. The result of study for accuracy of system integration with hardware is 98.33%, and the average time of system computing is 166.15 ms.
Klasifikasi Minyak Goreng Berdasarkan Frekuensi Penggorengan Menggunakan Metode K-Nearest Neighbor Berbasis Raspberry Pi Linda Silvya Putri; Fitri Utaminingrum; Tibyani Tibyani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Cooking oil is often used by the people as stapel for frying food ingredients. There are several types of oil, one of which is vegetable oil. Vegetable oil contains essential fatty acid which has function to prevent constriction of blood vessel that will effect accumulation of cholesterol. The cooking oil used repetitively can cause various diseases. The cooking oil used repetitively will make the double bonds of oxidized oil, and form peroxide groups and cyclic monomers, and will contain trans fatty acid. From these problems, it is necessary to have a system that can classify frequency of the use of cooking oil. In this study, the parameters studied in cooking oil are from color and turbidity. To determine classification of the frying frequency in cooking oil, for color detection of R (Red), G (Green), B (Blue) is obtained from the results of raspberry pi camera readings, and for turbidity is obtained from LDR (Light Emitting Diode) readings by Raspberry Pi 3 by using the KNN (K-Nearest Neighbor) method. From the results of study, it is known that the percentage of accuracy from R (Red), G (Green), B (Blue) readings on a raspberry pi camera with TCS3200 censor is R = 98.102%, G = 98.072%, B = 96.732%. In study of system using the KNN (K-Nearest Neighbor) method with 72 training data and 30 test data, is obtained an accuracy K=1, K=3, K=5 73.33% with an average time computing system of 3.9 ms.
Pengembangan Sistem Simulasi Perkiraan Penyebaran Api Pada Gunung Arjuno Kawasan Tahura R. Soerjo Menggunakan Tangible Landscape Adhi Isti Febriandhika; Fatwa Ramdhani; Alfi Nur Rusydi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Forest fires is a condition where forests are hit by flames, causing damage of forests and or forest products that causes economic losses and environmental value. May occur naturally or prescribed, and until now the spread of fire during forest fires has not been predicted with certainty, because there is a lot of variability in fire triggering factors. East Java is a Province in Indonesia that often occurs forest fires. One of the forest areas that often occur forest fires in East Java Province is Tahura R. Soerjo area, and forest fires are one of the most difficult issues handled by Tahura R. Soerjo in managing forest areas. Until now the technology to overcome the problem of forest is still very minimal. The Tangible Landscape method can be used to simulate the possibility of spreading fire that occurs in real-time. By using Tangible Landscape and GRASS GIS, multiple fire simulation scenarios can be performed, and experimenting the determination of making different fire breaks on physical models to evaluate their effectiveness in overcoming the spread of fires. In this study the level of conformity of physical models with actual elevation data in the study area was 30% at maximum values and -28% at minimum values. The simulation process of estimating the spread of fire in this study produces data on the pattern of spread at a certain time according to the specified time and produces a data base rate of spread of 1.18 meters / minute, the maximum rate of spread is the highest of 403.99 meters / minute and the lowest amounting to 5.57 Meters / Minute, the direction of maximal rate of spread that spreads to 19 to 316 degrees in units of degree of wind direction, and maximal spotting distance of 0 to 303 meters.
Pengukuran Tingkat Kematangan Tata Kelola Teknologi Informasi Pada Dinas Komunikasi dan Informatika Kabupaten Lamongan Menggunakan Framework COBIT 4.1 Domain Plan and Organise (PO) dan Acquire and Implement (AI) Moch. Fadel Satrio; Suprapto Suprapto; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dinas Komunikasi dan Informatika Kabupaten Lamongan is regional equipment organization (OPD) which is have scope in communication and informatics with responsibility for providing services to the community for transparent and accountable governance. Along with the use of information technology that is increasing by government institutions, Good IT Governance is required in accordance with Peraturan Menteri Komunikasi dan Informatika Republik Indonesia Nomor 41 Tahun 2007. Based on the results of interviews, the implementation is still not optimal with standard operational procedure (SOP) that are not yet available. Beside that, the maintenance of system/application is doesn't planned. Therefore, the purpose of research to knowing maturity level of IT Governance in the institution using COBIT 4.1. The domains used are Plan and Organise (PO) and Acquire and Implement (AI). Based on the results of research obtained an average value maturity level of each domain. PO domain have value 1,52 and AI domain have value 1,42. To increase the value, so given recommendation can be applied institution. Some recommendations are make document of strategic IT Plan, set procedure, tools and technique about development of information system architecture standardized.
Pengembangan Sistem Informasi Aspirasi Online Berbasis Web Menggunakan Pemodelan Reuse-Oriented Development (Studi Kasus : DPM Universitas Brawijaya) Ali Fikri; Ismiarta Aknuranda; Fajar Pradana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

As a legislative institution, DPM UB has a function to advocate for aspirations delivered by students or other institutions in the structure of LKM UB. However, the lack of service delivery and absorption of aspirations that were implemented resulted in a lack of aspirations received, resulting in an underperformance of the organization. To make it happen, it is necessary to implement good student governance in order to optimize the services provided. Based on these problems, an information technology instrument is needed, namely by developing an online aspiration information system. The approach method used is a reuse-oriented development model to obtain higher quality and productivity during the development process. The steps taken in the study are literature studies, business process modeling, requirements analysis, component analysis, requirements modification, design using components, implementation, testing and analysis. For system development purposes, were produced 2 as-is business process models, 1 to-be business process model, and generate 10 use-case system. The system validation test results stated 100% valid, the average results of compatibility tests were 89%, the results of user acceptance tests were 81%, and the results of the time efficiency test were 84.4%. So from these results, it can be concluded that the use of information technology developed using reuse-oriented methods can be accepted and have a positive impact on LKM UB.

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