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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Pengembangan Game Augmented Reality Pengenalan Baju Adat Nusantara Menggunakan Kinect Sebagai Kendali Permainan (Kasus Studi : Anak Usia 9-12 Tahun) Yudha Hadi Pratama; Muhammad Aminul Akbar; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The introduction of traditional clothes has been done since the children enter elementary school in art and culture lessons and workshop. One of the existing basic competencies is to group identity similarities such as traditional clothes, language, traditional house, traditional food and traditional ceremony that start from grade 4 to grade 6 or around 9-12 years old. The current learning system nowadays is book, the book itself only presents some explanations and pictures of traditional clothes so that children can only read and imagine. The media they use isn't really interesting so the children get bored quickly and then they are not motivated to learn and understand the kind of traditional clothes. So to provide learning and the introduction of traditional clothes of Indonesia to the children need to be made interesting and fun media such as game. The advantage of game is the ability of the game to persuade players and motivate them to success to reach a goal. The solution based on the problem is by making an educational game to introduce traditional clothes by using augmented reality technology for more interactive. The purpose of using Augmented Reality in the development of educational games is so that children can interact directly with virtual objects to get a more real experience. The results of the development of educational games to introduce traditional clothes is very satisfactory, it is based on the results of focus testing testing and fun testing that has been done where there is an increase in the score of each child that indicates that there is learning when children play the game.
Analisis Perbandingan Akurasi Deteksi Serangan Pada Jaringan Komputer Dengan Metode Naive Bayes Dan Support Vector Machine (SVM) Mercury Fluorida Fibrianda; Adhitya Bhawiyuga
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Serangan Denial of Service (DoS) merupakan suatu tindakan untuk melumpuhkan server komputer pada jaringan internet sehingga komputer tidak dapat menjalankan fungsinya dengan benar. Untuk melakukan pendeteksian atau pencegahan berbagai potensi serangan telah dikembangkan Intrusion Detection System (IDS). IDS memiliki dua metode dalam melakukan pendeteksian yaitu Rule Based (Signature Based) dan Behavior Based. Dalam penelitian ini digunakan metode behavior based dimana dalam proses kerjanya membutuhkan sebuah dataset dan metode. Metode yang dapat digunakan salah satunya adalah teknik klasifikasi data mining. Tetapi tidak semua algoritma data mining memiliki kinerja yang baik dalam mengklasifikasi jenis serangan. Oleh karena itu, penelitian ini melakukan perbandingan beberapa algoritma yaitu Naive Bayes, SVM Linear, SVM Polynomial, dan SVM Sigmoid. Dataset yang digunakan dalam penelitian ini adalah dataset dari ISCX2012 testbed tanggal 14 Juni 2012. Penelitian ini menganalisis perbandingan metode yang dihasilkan dari proses klasifikasi berdasarkan nilai akurasi confusion matrix, precision, recall, dan f1 score. Naive Bayes, SVM Linear, SVM Polynomial dan SVM Sigmoid menghasilkan persentase akurasi berturut-turut sebesar 85,055%, 99,995%, 99,999%, dan 99,995%. Persentase akurasi tertinggi diperoleh SVM Polynomial, sedangkan Naive Bayes menghasilkan persentase akurasi terendah.
Analisis Perbandingan Performa Routing Flooding dan Convergecast Pada Wireless Sensor Network Syifaul Hud'riyah; Rakhmadhany Primananda; Sabriansyah Rizqika Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 3 (2017): Maret 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Wireless Sensor Network is a collection of a number of nodes arranged in a network. Some types of routing algorithms used in Wireless Sensor Network among its Flooding and Convergecast. Flooding is a routing protocol in wireless sensor networks that use random packet Broadcast on a network. Convergecast is a mechanism for displaying the data flow from many different source nodes to the base station node with a short time. In this study a comparison between routing Flooding with routing Convergecast. This comparison is aimed to find out where routing is better to transmit data. Then to determine the performance of the routing is done testing with some of the parameters used. These parameters are the average backoff, power consumption, latency, frame and number Tx Rx frames. The number of nodes used in testing are 5, 10, 15, 20 and 25. In the testing that was done routing Flooding as much as 5, 10, 15, 20, 25, a mobile node has a backoff value with the average value of 0.0034 ms represents the best and the value of backoff protocol has a value of 0.0024 ms Convergecast. Convergecast Flooding protocol and has a value of power consumption with the average value of the same is 94.1 mW. To value is best latency routing Convergecast with an average value of 0.022 ms while routing Flooding average value of 0,015 ms. For the value of Tx frame number is best routing Convergecast with an average value of 6.8 ms and for routing Flooding with an average value of 1.0 ms. While the value of the frame number Rx is best routing Convergecast with an average value of 15.4 ms routing Flooding with an average value of 2.8 ms
Pengembangan Aplikasi Manajemen Notula Rapat Menggunakan Google Speech API Berbasis Android Roliand Prasetya; Fajar Pradana; Achmad Arwan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In an organization, the number of mindsets of each member causes a difference of opinion. In order to unite the opinion together, it is necessary to conduct deliberation. one of the form of deliberation is by meeting. Faculty of Computer Science Universitas Brawijaya (FILKOM UB) is an organization that runs in education. FILKOM UB has a complex problem causing the meeting to be done repeatedly. One of solution is with the secretary which makes the notes of the meeting. However, the creation of meeting notes is still done manually so there is a possibility that meeting information can be lost. The Google Speech API is a speech recognition and can be used to record voice and convert to text to help creating meeting notes. Automatic Text Summarization with Term Frequency-Inversed Document Frequency method is automatic text summary which can be used to make conclusions from meeting notes that have been made by calculating the value or weight of a word in the document. Systems that include all the features that fit the requirements are implemented in the form of database structures, implementation of classes with Java language and interface implementation using XML language. This meeting notes management system has been successfully tested using white box testing method on unit testing and black box testing for validation testing. From these tests proves that the meeting notary management system can be used to assist the secretary in making meeting notes..
Faktor-Faktor Yang Memengaruhi Minat Nasabah Dalam Menggunakan Layanan Internet Banking Dengan Menggunakan UTAUT (Unified Theory Of Acceptance And Use Of Technology) (Studi Pada Pengguna Internet Banking BRI) Sartika Amalia; Ari Kusyanti; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Internet Banking is a platform provided by each bank to facilitate its customers to make transactions without having to go to the bank directly. PT Bank Rakyat Indonesia, Tbk launched banking services that internet banking BRI in 2009. Internet Banking is one of the services offered by Bank Rakyat Indonesia so as to facilitate and launch customers in banking transactions wherever and whenever for 24 hours and can be in access through the official web of Bank Rakyat Indonesia. This research is conducted to find out what factors can influence the interest of customers in using internet banking services BRI. This study uses UTAUT (Unified Theory Of Acceptance and Use Of Technology) to know the variables Perfomance Expectancy, Effort Expectancy, Social Influence, Facilitating Condition and Behavioral Intention. This study uses data collection techniques in questionnaire with the number of samples used between 75-100 respondents, and the number of respondents data to be analyzed by using linear regression of 100 data. The result of this research concludes that Perfomance Expectancy, Effort Expectancy, Social Influence, Facilitating Condition have positive effect to user behavior (Behavioral Intention) in using BRI Internet Banking service.
Sistem Pendeteksi Kandungan Nutrisi dalam Tanah Berdasarkan Warna dan Kelembapan dengan Menggunakan Metode Naive Bayes Khairul Anwar; Dahnial Syauqy; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The content of soil nutrition has its main role in the agricultural sector. farmers usually use their limited information when determining the land to be used as agricultural land. There are many farmers are experiencing the crop failure and got loss caused by mismanagement of the land. Based on these problems, a system that can detect the nutrient content in the soil which farmers will use to classify the nutrient content of the soil. This study used soil color as parameters that are obtained by using TCS3200 color sensor, while soil moisture parameters are obtained by using Soil Moisture sensor. Determination of nutritional content based on 4 parameters, there are value of R, G, B and soil moisture value of each sensor will be processed in Arduino Uno microcontroller using Naive Bayes method. The use of the Naive Bayes method refers to the decision of the nutrient content of the soil, it is known that the Naive Bayes method has a good accuracy and can be used based on class classification at the beginning of the process. Based on the test conducted on the system, it generates reading errors of the TCS3200 color sensor is 5.34% and Soil Moisture sensor error based on the reading with a humidity measuring instrument is 2.41%. Naive Bayes Method Accuracy in the classification of soil nutrition content is 100% that is obtained from 26 training datas and 13 test datas. The computing time of the system was 0.0814 seconds with 26 times test.
Prediksi Rating Otomatis pada Ulasan Produk Kecantikan dengan Metode Naive Bayes dan N-gram Irma Pujadayanti; Mochammad Ali Fauzi; Yuita Arum Sari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The rise of beauty products also pound Indonesia especially imported products. This has triggered intense competition between local and foreign beauty products industry players. Therefore, the need for innovation in their products. The large number of review data in various online sources is useful as a review material for producers to innovate their products. For Consumer the data is useful as information before buying the product. The review data is often also has not been accompanied by a rating that makes manufacturers have difficulty in categorizing into a certain sentiment. In this study helps to accelerate the categorization of reviews into sentiment in the form of rating. The system built on this research uses the naive bayes classification method and the addition of n-gram method to pre-processing. The use of n-grams including unigram, bigram and combination of unigram and bigram aims to improve the classification results. On testing the best result system in full pre-processing scenario on all n-grams. Accuracy of 50%, 93%, 93% unigram while the accuracy of bigram is 39%, 87%, 83% and the highest accuracy is a combination of 49%, 97%, 96% with tolerance 0, tolerance 1 and sentiment reviews. The results showed that the use of n-grams was enough effective in solving the problems in the study.
Evaluasi Kualitas Product Operation Pada Aspek Correctness, Reliability, Effiency, Integrity Dan Usability Untuk Website Lembaga Pendidikan (Studi Pada Website Fakultas Ilmu Komputer Universitas Brawijaya) Tria Palupi Anggraini; Admaja Dwi Herlambang; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Website filkom.ub.ac.id is a facility provided by the Faculty of Computer Science Universitas Brawijaya as a medium for disseminating important information related to academic and non academic information and to fulfill the assessment on the form so that the quality of the website must be considered for the accuracy and completeness of the published data information as well as for know the ease of operation of website for user. To be able to know the quality of website, then conducted a research in the form of evaluation of website quality Faculty of Computer Science Universitas Brawijaya use product operation concept with correctness, reliability, effiency, integrity, and usability aspects. The design of this study using descriptive and techniques used to collect data is a questionnaire with the number 98 respondents. In the descriptive analysis, the average result of the correctness variable is 82,98% with good category, the reliability variable equal to 81,05% with good category, effiency variable equal to 73,00% with good category, integrity variable equal to 82,63% with category good, and usability variable equal to 83,57% with good category in indicator communicativenes and operability, where as on training indicator at task T2, T3, and T4 have 100% effectiveness and 100% efficiency while for effectiveness T1 get score 95% and efficiency 84%. From the average of T1, T2, T3, and T4 obtained very good category for effectiveness and very good category for efficiency. Keywords: product operation, correctness, reliability, effiency, integrity, usability
Analisis Pengaruh Serangan Black Hole Terhadap Protokol AODV Pada Mobile Ad Hoc Network dengan Lingkungan Pergerakan Dinamis Daffarez Elguska; Reza Andria Siregar; Rakhmashany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MANET is one of the wireless technologies that consists of several mobile nodes that are composed without a fixed infrastructure. This technology has issues in the security aspect because it is built without a fixed infrastructure. One of the attacks on the MANET network that is often encountered is a black hole attack. A black hole attack is an attack that can drag all data streams in a network by sending fake reply messages to the data sending node stating that the black hole node is the fastest route node to the destination node then data is retrieved by the black hole and the data being dropped. In this study the authors use AODV routing protocol, Random Based Mobility (Random Waypoint, Random Walk, Random Direction) and simulation parameters of different nodes (10, 25, 50) with black hole nodes placed in 5 different positions. This study will analyze the impact caused by the attack of a black hole with the testing parameters of packet delivery ratio. The study was conducted using the NS3 simulator and animated on NetAnim. The test results showed the black hole attack is significant work on all mobility models and all number of nodes with mostly packet delivery ratio value is 0% in all positions of the black hole node.
Pengembangan Aplikasi Pengingat Salat Dengan Konsep Context-Aware Menggunakan MVP Pada Platform Android Ibrahim Yunus Muhammad Fiqhan; Adam Hendra Brata; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The smartphone device is getting popular among the people. The more functionality offered by smartphones, the more difficult for people to get away of it. Because that, smarphone is very suitable as a tool to remind about the agendas owned by users. There are so many reminder apps for smartphone but the reminder still has a drawback that the app is not able to detect whether the user has performed the activities that have been scheduled. The same thing happened in the prayer reminder app. The current application of prayer reminder is only able to remind the user when entering prayer time. The application is unable to detect whether the user has performed the prayer or not. For that required context-aware concept that is expected to overcome the deficiency of the application of prayer reminder. By obtaining user-defined context information in the form of user activity obtained through existing sensors on the device, the app can determine whether the user has finished performing the prayers so that the app can provide reminders according to the user's activity. The context information used to detect user activity are the user's gender and the state of device. To get the state of the device used proximity sensor, accelerometer sensor, light sensor, and gps sensor. Implementation of this application using Model-View-Presenter (MVP) architecture that each requirements separated as a different package in which there is a view and presenter.

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