Union: Jurnal Ilmiah Pendidikan Matematika
Union: Jurnal Ilmiah Pendidikan Matematika is a peer-reviewed open access journal published three times in a year (March, July, and November). Union: Jurnal Ilmiah Pendidikan Matematika provides a forum for lecturers, academicians, researchers, practitioners, and students to deliver and share knowledge in the form of empirical and theoretical research articles. The scope of Union is Mathematics Education which includes, but is not limited to the following topics: Mathematics Ability, Mathematics Learning Model, Mathematics Learning Media, Curriculum Development, Assessment and Evaluation, Didactical Design Research (DDR), Realistic Mathematics Education (RME), Ethnomathematics, Research and Development (RnD), PISA Task.
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Analysis of STAD model on students with low abilities in learning geometry
Samsul Pahmi;
Nanang Priatna;
Karina Yulianti;
Fitria Nurulaeni;
Akash Satish Kumar
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.13723
This research is based on the mathematics learning outcomes of elementary school students which are still low in terms of student learning outcomes. The current study reveals that as many as 66.67% of students have not been able to achieve the minimum requirements, especially in the section of geometry; reflecting a need to improve mathematics learning outcomes. This gap in learning outcome is due to the fact that a majority of students tended to be passive during learning. The STAD learning model is a learning model that emphasizes student activities and interactions for learning mathematics in the classroom. The research design used in this study is a one group pretest posttest design. The sampling method used in the study was purposive sampling from a class of thirty elementary school students with issues related to mathematical abilities. Data collection techniques consist of primary sources in the form of tests, interviews, and observations, while secondary sources include documentation and literature studies. The data analysis technique used is the t-test (or using the Wilcoxon test if the data is not normally distributed), and the Gain Test. The results showed that there is a positive influence of STAD model on learning outcomes.
Pengaruh Model Kooperatif Tipe STAD Berbantuan Media Pembelajaran Interaktif Terhadap Pemahaman Konsep Matematis Siswa
Asmini Mahadi;
tedy machmud;
Khardiyawan A.Y. Pauweni
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.13834
The study's goal was to see how the cooperative learning model STAD type aided by interactive learning media in terms of students' understanding of mathematical concepts in algebra material at SMP Negeri 1 Suwawa. With 25 students per class were determined using the experimental research post-test only control group design with two classes as a research sample and simple random sampling. As a result, students' ability to understand mathematical concepts in the STAD type cooperative class is higher than in the control class's direct learning model. This is demonstrated by the mean value of students' ability to understand mathematical concepts in the STAD type cooperative model class, which is 70.36 compared to 63.48 in the control class. The inferential analysis using the t test revealed that H0 was rejected because tcount = 1.916 > ttable = 1.68. To summarize, the ability of students' concepts in the STAD type cooperative model class assisted by articulate storyline media is greater than in the direct learning model class.
Games based learning in mathematics education: A systematic literature review
Dika Faiz Himmawan;
Dadang Juandi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.13982
This study aims to describe and evaluate the effects of game-based mathematics learning. Systematic Literature Review (SLR) is used as a method in this research by collecting primary studies through checking the Google Scholar database, Education Resources Information Center (ERIC) from 2013 to 2022 with the keywords "games and learning mathematics" or "games and mathematics education", resulting in 25 relevant primary studies with inclusion criteria. The analysis technique used for the articles or primary studies that have been collected is that each primary study is recorded, then classified by title and year of study. Furthermore, each of the articles included in this study was analyzed to obtain the findings and discussion required to draw conclusions from this SLR study. It shows several results from the 25 articles used as material for the analysis of game-based mathematics learning, namely: 1) There are two types of games that are applied in the process of learning mathematics, namely traditional games, and modern games. 2) In general, the influence of the application of games, both traditional and modern, on learning mathematics is to improve the quality of learning with better indicators of teacher skills and student activity. From the results of this analysis, it can be concluded that the application of games in the process of learning mathematics is effective, because it affects the quality of learning mathematics in schools, especially by increasing student competence. The findings of this study also contribute to providing information related to the trend of game-based mathematics learning in Indonesia, which is expected to become recommendations and ideas for further research.
Mathematical representation ability: A systematic literature review
Jasmine Salsabila Lutfi;
Dadang Juandi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14048
One of the psychological aspects of students that encourage students' mathematical representation ability is self-confidence. The mathematical representation ability of each student is not the same, because of the student's ability to receive and process the information that the teacher has given during the lesson. Thus, the cognitive style also affects the ability of mathematical representation. This article is a systematic literature review (SLR) of 25 studies published until November 2022 with the help of the Publish or Perish (PoP) application with the Google Scholar database. This article aims to investigate: (a) the characteristics of the period, index, research approach, subject matter, and demographics of the participants in the identified articles, (b) learning methods that can improve students' mathematical representation and self-confidence abilities, and (c) the most frequently used cognitive style type. The results of research with SLR show that the Problem-Based Learning (PBL) learning model is effective and able to develop students' mathematical representation skills, and student self-confidence. Mathematical representation ability studies based on cognitive style mostly use Field Dependent (FD) and Field Independent (FI) types, and rarely use spatial and visualizer-verbalizer types. The results of this SLR can be useful for other researchers who are interested in researching this topic in the form of research gaps that can be done for the next research.
Minat Belajar Peserta Didik Terhadap Pembelajaran Matematika Secara Daring
Esti Harini;
Yohanes Sugeng Riyono;
Annis Deshinta Ayuningtyas;
Sai Hoe Fu
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14151
This study aims to determine (1) The extent of the tendency of students' interest in learning mathematics online. (2) To what extent the tendency of students' interest in learning mathematics towards the use of Zoom Meeting and Google Classroom. This research is a descriptive research with a qualitative approach. The research was conducted at SMP Kanisius Sumber Dukun with a sample of 30 students selected using Purposive Sampling technique. Data collection techniques using observation, interviews, questionnaires, and documentation. The research instruments used were interview guidelines and interest questionnaires. While data analysis techniques using data triangulation include data reduction, data presentation and conclusion drawing. The results of this study indicate that (1) The tendency of students' interest in learning mathematics online is included in the high category with a percentage of 72.01%. (2) The tendency of students' interest in learning mathematics whose learning uses Zoom Meeting is included in the very high category with a percentage of 77.42%, while the learning interest of students whose learning uses Google Classroom is included in the very low category with a percentage of 22.58%. This means that the tendency of mathematics learning interest of Kanisius Sumber Junior High School students towards the use of Zoom Meeting is higher than Google Classroom.
Penerapan Games Edukasi dalam Meningkatkan Minat Matematika Siswa Sekolah Dasar
Yosafat Manindo Turnip;
Robert Soesanto
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14240
The present study is motivated by the issue of low interest in mathematics among students in private elementary schools in Jakarta. Despite the abundant resources and infrastructure that support learning, technology has not been fully utilized to enhance students' engagement with mathematics. Consequently, students' learning interest has been declining, which in turn negatively impacts their enthusiasm and passion for learning. The aim of this study is to investigate how the application of educational games can increase the learning interest of elementary school students in mathematics, using a descriptive qualitative method. Educational games offer a convenient and effective means for teachers to deliver material, as they create an active, enthusiastic, and enjoyable learning environment in the classroom. The combination of technology and the role of the teacher is essential in supporting students' learning and developing human resources. By integrating educational games into the curriculum, students' interest and attraction in learning mathematics can be enhanced, making educational games an effective tool for increasing students' learning interest. Based on the findings of this study, the researcher suggests the importance of developing educational games and digital teaching materials, as well as moving away from conventional teaching methods. These recommendations are essential for enhancing students' learning interest and promoting effective learning in the classroom.
Pembelajaran berdiferensiasi dan berpikir kreatif matematis: Penggunaan Vos Viewer dalam Pemetaan Literatur Analisis Bibliometrik.: The use of Vos Viewer in literature mapping bibliometric analysis
Nindi Sri Rahayu;
Muhamad Sofian Hadi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14270
The purpose of this study was to analyze publications on differentiated learning and mathematical creative thinking in order to increase aligned referrals. Data collection techniques used PoP (Harzing) software, while data analysis utilized VOS Viewer software. A total of 200 articles on differentiated learning and mathematical creative thinking were retrieved from Google Scholar data sources from 2013 to 2023 and were analyzed using a bibliometric analysis approach. The bibliometric analysis included sources, authors, and accuracy derived from the keywords "differentiated learning and mathematical creative thinking," which were analyzed by the author and illustrated using the VOS Viewer software. Based on the study's results, it was found that there is a relationship between the term "differentiated" and the words "creative thinking, curriculum, teachers, and public junior high schools." Furthermore, the term "differentiated" is widely used in research on "differentiated learning," including differentiation and its relation to creative thinking. This research was widely conducted in 2018-2019. Additionally, many other researchers have carried out research on differentiation in differentiating learning. Future researchers can choose data sources other than Google Scholar in PoP (Harzing) software during data collection to enhance this research in increasing aligned references regarding differentiated learning and mathematical creative thinking.
Pembelajaran E-Learning Web Course Berdasarkan Hasil Belajar Matematika Kelas X Jurusan Perhotelan
Iffah Nurfitriani;
Tri Astuti Arigiyati;
Irham Taufiq;
Myrat Hayytjanov
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14326
The objectives of this study were: (1) To find differences in student mathematics learning outcomes based on the use of web course-based e-learning learning media and conventional learning in class X students majoring in Hospitality. (2) To find differences in student mathematics learning outcomes based on the level of independence in learning mathematics for class X students majoring in Hospitality. (3) To find out that there is an interaction between the use of web course learning media and the level of independence in learning mathematics for class X students majoring in Hospitality. The method used is an experimental research method. The research design used is factorial. The data analysis technique used is a two-way analysis of variance. The results of this study are: (1) there is a difference between the use of web-based learning media on student learning outcomes obtained from the analysis of hypothesis testing (2) there is a difference between student learning independence and student learning outcomes (3) there is no interaction between student learning independence and learning outcomes using web media.
Bahasa Inggris Bahasa Inggris
Ahmad Lutfi;
Elah Nurlaelah
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14451
Mathematical literacy skills are important in the 21st century. Mathematical literacy skills are an indicator of being able to solve a problem in text or everyday life. This study aims to describe and illustrate the mathematical literacy skills in one of the high schools in Bandung based on mathematical ability and AKM. The researcher uses a qualitative descriptive research type. The instruments used are in the form of tests and interviews. The subjects of this research are students of class XI SMA in Bandung. Data obtained by giving students questions about mathematical literacy skills with trigonometric material. The results of the study show that there are three groupings for mathematical literacy ability, low, medium and high mathematical literacy ability. The results of this study almost all students belong to the high group, with a percentage of 50%, 36% including the medium group and 14% in the low category.
The effect of GeoGebra android on increasing mathematical understanding ability based on gender
Rizki Dwi Siswanto;
Dadan Dasari;
Agus Hendriyanto;
Lukman Hakim Muhaimin;
Rahmat Kusharyadi;
Sani Sahara
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v11i1.14462
This study aims to describe the increase of students' mathematical understanding ability in learning the two-variable linear equation system (SPLDV) and the two-variable linear inequality system (SPTLDV) with Android GeoGebra media reviewed by gender. This experimental quasi research is one group pretest postest design. The sample in this study was a class XI of 32 students with Purposive Random Sampling techniques. Data collection in this study uses an instrument for a mathematical understanding ability test in the form of a description. The results of the study can be concluded in the learning of Android GeoGebra, the mathematical understanding of male students is significantly different from the mathematical understanding of female students. It means that in learning the Android GeoGebra Improvement of the Mathematical Understanding Ability of Male Students is greater than female students. Thus it can be concluded that in the learning of Android GeoGebra, an increase in the mathematical understanding of male students is better than female students.