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TUNAS BANGSA
ISSN : 23550066     EISSN : 2502681X     DOI : -
Core Subject : Education,
Tunas Bangsa Journal is a periodical scientific publication dedicated to lecturers, students and educational observers to disseminate relevant studies, thinks and research results in the field of primary school education, critical study of teaching and learning for primary school, classroom action research on education for children curriculum, learning methods and medias for students, research on teacher and student assessment, and research on the development of primary school teaching and learning. The History of Tunas Bangsa Journal was published by Department of Primary School Education of STKIP Bina Bangsa Getsempena on 2003. Tunas Bangsa Journal was formed on Februari 2012, and began releasing the first time in Volume 1 Number 1 Februari 2014. Any visitor to this site can browse abstracts, read journal contents and download PDF files. E-ISSN: 2502-681X and P-ISSN 2355-0066 Tunas Bangsa Journal has become a CrossRef Member. Numeracy is currently indexed and included in Sinta, Google Scholar, Garuda, etc. And than Elkawnie has H-index 7 in Google Scholarand accredited 4 in Sinta.
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PENGARUH MODEL PEMBELAJARAN MAKE A MATCH BERBANTUAN MEDIA EXPLOSION BOX TERHADAP HASIL BELAJAR IPAS PESERTA DIDIK KELAS IV SD M. Ikhsan. AS; Mik Salmina; Raziska Ibrahimi
Jurnal Tunas Bangsa Vol 13 No 2 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

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Abstract

Penelitian ini di latarbelakangi oleh rendahnya hasil belajar peserta didik pada mata pelajaran IPAS di kelas IV SD Negeri 58 Banda Aceh. Kondisi tersebut dipengaruhi oleh proses pembelajaran yang masih kurang variatif serta minimnya penggunaan model dan media pembelajaran yang mampu meningkatkan keaktifan peserta didik. Oleh karena itu, diperlukan penerapan model pembelajaran yang menarik dan interaktif, salah satunya melalui model pembelajaran Make a match berbantuan media Explosion box. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran Make a match berbantuan media Explosion box terhadap hasil belajar IPAS peserta didik kelas IV SD Negeri 58 Banda Aceh.Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian pre-eksperimental dan desain One Group Pretest -Posttest Design. Populasi penelitian adalah seluruh peserta didik kelas IV SD Negeri 58 Banda Aceh yang berjumlah 39 peserta didik. Teknik pengumpulan data dilakukan melalui tes berupa Pretest dan posttest. Data dianalisis menggunakan statistik deskriptif, uji normalitas, dan uji Wilcoxon Signed Ranks Test dengan bantuan IBM SPSS Statistics versi 25. Hasil penelitian menunjukkan bahwa rata-rata nilai Pretest peserta didik sebesar 47,69 dan mengalami peningkatan pada nilai posttest menjadi 80,26. Hasil uji Wilcoxon Signed Ranks Test memperoleh nilai Asymp. Sig. (2-tailed) sebesar 0,000 < 0,05, sehingga Ha diterima dan H0 ditolak. Berdasarkan hasil tersebut dapat disimpulkan bahwa penerapan model pembelajaran Make a match berbantuan media Explosion box berpengaruh secara signifikan terhadap hasil belajar IPAS peserta didik kelas IV SD Negeri 58 Banda Aceh. Penerapan model dan media pembelajaran ini juga mampu meningkatkan keaktifan, antusiasme, serta keterlibatan peserta didik dalam proses pembelajaran.AbstractThis research was motivated by the low learning outcomes of fourth-grade students in the IPAS subject at SD Negeri 58 Banda Aceh. This condition was influenced by the learning process, which was still less varied and lacked the use of learning models and media that could increase student activeness. Therefore, it was necessary to implement an interesting and interactive learning model, namely the Make a match learning model assisted by Explosion box media. This study aimed to determine the effect of implementing the Make a match learning model assisted by Explosion box media on the IPAS learning outcomes of fourth-grade students at SD Negeri 58 Banda Aceh. This study used a quantitative approach with a pre-experimental research type and a One Group Pretest -Posttest Design. The population of this study consisted of all fourth-grade students at SD Negeri 58 Banda Aceh, totaling 39 students. Data collection techniques were carried out through tests in the form of Pretest s and posttests. The data were analyzed using descriptive statistics, normality tests, and the Wilcoxon Signed Ranks Test with the assistance of IBM SPSS Statistics version 25. The results showed that the average Pretest score of students was 47.69 and increased to 80.26 in the posttest. The results of the Wilcoxon Signed Ranks Test obtained an Asymp. Sig. (2-tailed) value of 0.000 < 0.05, so Ha was accepted and H0 was rejected. Based on these results, it can be concluded that the implementation of the Make a match learning model assisted by Explosion box media had a significant effect on the IPAS learning outcomes of fourth-grade students at SD Negeri 58 Banda Aceh. The implementation of this learning model and media was also able to increase students’ activeness, enthusiasm, and involvement in the learning process.
PENERAPAN MODEL PROBLEM BASED LEARNING (PBL) TERINTEGRASI NILAI-NILAI ISLAM DALAM PEMBELAJARAN IPAS UNTUK MENINGKATKAN BERPIKIR KREATIF SISWA KELAS III SEKOLAH DASAR Della Amanda Febi Taisa; Rahmat Fitra; Tria Marvida
Jurnal Tunas Bangsa Vol 13 No 2 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

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Kemampuan kemampuan berpikir kreatif pada pelajaran IPAS siswa III SD Negeri 55 Banda Aceh masih rendah, dalam proses pembelajaran terlihat siswa kurang aktif dan selalu berpusat pada guru. Melalui model Problem Based Learning (PBL) terintegrasi nilai-nilai Islam diyakini mampu menyelesaikan permasalahan pemahaman berpikir kreatif siswa. Tujuan penelitian ini adalah untuk mengetahui pengaruh penerapan model Problem Based Learning (PBL) terintegrasi nilai-nilai Islam terhadap peningkatan kemampuan berpikir kreatif siswa kelas III. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pra eksperimen one group pretest posttest design. Populasi seluruh siswa SD Negeri 55 Banda Aceh berjumlah 190 siswa, pengambilan sampel dengan menggunakan purposive sampling dengan menetapkan siswa kelas III berjumlah 32 orang siswa. Data dikumpulkan melalui tes (pre test dan post test), data yang terkumpul selanjutnya dianalisis dengan uji statistik (uji-t). Hasil penelitian menunjukkan terjadi peningkatan hasil tes siswa, rata-rata nilai tes awal 55,25 meningkat menjadi 78,44. Hasil ini juga diperkuat dengan hasil uji hipotesis bahwa nilai t-hitung > harga t-tabel 22,95 > 1,70. Dengan demikian penerapan model Problem Based Learning (PBL) terintegrasi nilai-nilai Islam dalam pembelajaran IPAS mampu meningkatkan kemampuan berpikir kreatif siswa kelas III SD Negeri 55 Banda AcehAbstractThe ability of creative thinking in science lessons of third grade students of SD Negeri 55 Banda Aceh is still low, in the learning process students are seen to be less active and always centered on the teacher. Through the Problem Based Learning (PBL) model integrated with Islamic values is believed to be able to solve the problem of understanding students' creative thinking. The purpose of this study was to determine the effect of the application of the Problem Based Learning (PBL) model integrated with Islamic values on improving the creative thinking abilities of third grade students. This study uses a quantitative approach with a pre-experimental design one group pretest posttest design. The population of all students of SD Negeri 55 Banda Aceh amounted to 190 students, sampling using purposive sampling by determining the number of third grade students amounted to 32 students. Data were collected through tests (pre-test and post-test), the collected data were then analyzed with statistical tests (t-test). The results showed an increase in student test results, the average initial test score of 55.25 increased to 73.42. This result is also strengthened by the results of the hypothesis test that the calculated t-value > t-table value 22,95> 1.70. Thus, the application of the Problem Based Learning (PBL) model integrated with Islamic values in science learning is able to improve the creative thinking skills of class III students at SD Negeri 55 Banda Aceh.
PENERAPAN GAME BASED LEARNING (GBL) BERBASIS EDUCANDY SEBAGAI INOVASI PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI INDONESIAKU KAYA BUDAYA KELAS IV SD NEGERI SAMAHANI Dinita Salsabila; Ruslaini Ruslaini; Cut Maulina
Jurnal Tunas Bangsa Vol 13 No 2 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

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Penelitian ini dilatarbelakangi oleh rendahnya keterlibatan dan hasil belajar siswa pada materi Indonesiaku Kaya Budaya di kelas IV SD Negeri Samahani akibat penggunaan metode pembelajaran yang masih konvensional. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan pembelajaran berbasis permainan menggunakan media Educandy terhadap hasil belajar siswa. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian eksperimen semu menggunakan desain satu kelompok sebelum dan sesudah perlakuan. Subjek penelitian berjumlah 25 siswa kelas IV SD Negeri Samahani Tahun Ajaran 2025/2026. Teknik pengumpulan data dilakukan melalui tes, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa nilai rata-rata siswa mengalami peningkatan dari 61,49 menjadi 91,36 setelah diterapkan pembelajaran berbasis permainan menggunakan Educandy. Hasil analisis peningkatan belajar menunjukkan kategori tinggi. Pengujian hipotesis juga menunjukkan adanya pengaruh yang signifikan terhadap hasil belajar siswa. Selain itu, aktivitas siswa selama pembelajaran berada pada kategori sangat baik. Dengan demikian, pembelajaran berbasis permainan menggunakan media Educandy efektif dalam meningkatkan hasil belajar siswa kelas IV SD Negeri Samahani.AbstractThis study was motivated by the low level of student engagement and learning outcomes on the topic Indonesiaku Kaya Budaya in grade IV of SD Negeri Samahani due to the use of conventional teaching methods. This study aimed to determine the effect of game-based learning using Educandy media on students’ learning outcomes. The study employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The subjects of this study were 25 fourth-grade students of SD Negeri Samahani in the 2025/2026 academic year. Data were collected through tests, observations, and documentation. The results showed that the students’ average score increased from 61.49 to 91.36 after the implementation of game-based learning using Educandy media. The analysis of learning improvement indicated a high category. Hypothesis testing also showed a significant effect on students’ learning outcomes. In addition, students’ learning activities during the learning process were categorized as very good. Therefore, game-based learning using Educandy media was effective in improving the learning outcomes of fourth-grade students at SD Negeri Samahani.
PENGGUNAAN MEDIA DIORAMA UNTUK MENINGKATKAN HASIL BELAJAR MURID KELAS V SEKOLAH DASAR PADA MATA PELAJARAN IPAS Anugrah Akbar; Dhimas Arie Chaezar; Rofidatul Muafiyah; Firna Loka; Maryati Fransisca; Siti Aisyah; Hairida Hairida; Gio Mohamad Johan
Jurnal Tunas Bangsa Vol 13 No 2 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

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Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar yang dicapai murid kelas V Sekolah Dasar Negeri 17 Pontianak Kota, pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial. Tujuan penelitian ini yaitu untuk meningkatkan hasil belajar melalui penggunaan media diorama. Penelitian ini adalah penelitian tindakan kelas dengan jenis partisipan yang melibatkan peneliti secara aktif. Model yang digunakan, yaitu yang dikembangkan oleh Kemmis dan McTaggart selama dua siklus dengan diawali tahap pra-siklus terlebih dahulu. Penelitian ini menggunakan teknik kuantitatif dan kualitatif untuk menganalisis data yang telah diperoleh dengan instrumen yang dimanfaatkan berupa lembar observasi, angket gaya belajar dan tes hasil belajar. Subjek penelitian yaitu murid kelas VA yang terdiri dari 23 orang. Berdasarkan penelitian, ditemukan bahwa hasil belajar meningkat sebesar 39,24, yang terlihat dari nilai rata-rata pra-siklus awalnya 47,28 menjadi 86, 52 pada siklus akhir. Hal ini menunjukkan bahwa penggunaan media diorama di kelas V mampu meningkatkan hasil belajar murid khususnya pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial dan terbukti bisa diterapkan sebagai alternatif media pembelajaran yang dapat meningkatkan hasil belajar murid kelas V sekolah dasar.AbstractThis research was motivated by the low learning outcomes achieved by fifth-grade students at Sekolah Dasar Negeri 17 Pontianak Kota in Natural and Social Sciences (IPAS). This study aimed to improve learning outcomes through the implementation of diorama media. The method employed was a participant-type classroom action research, where the researcher was actively involved in the process. The research applied the Kemmis and McTaggart model conducted across two cycles, preceded by a pre-cycle phase. Both quantitative and qualitative techniques were utilized to analyze the obtained data, with research instruments comprising observation sheets, learning style questionnaires, and learning outcome tests. The research subjects were 23 students in class VA. Based on the findings, it was revealed that student learning outcomes increased by 39.24, as evidenced by the initial pre-cycle average score of 47.28, which escalated to 86.52 in the final cycle. This indicates that the use of diorama media in class VA successfully improved student learning outcomes, particularly in Natural and Social Sciences, and proved to be an effective alternative learning medium to enhance the learning outcomes of fifth-grade elementary school students.
KEANEKARAGAMAN MACROZOOBENTOS DI PERAIRAN SUNGAI LAWE PINIS KECAMATAN DARUL HASANAH ACEH TENGGARA Nursafiah Nursafiah; Mhd. Al Amin Nasution; Muhammad Yassir; Ilham Fajri; Nadira Aisyah; Suriani Siregar; Zuraida Zuraida
Jurnal Tunas Bangsa Vol 13 No 2 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

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Makrozoobentos dapat dijadikan petunjuk biologis kualitas perairan, karena makrobentoos memiliki sifat kepekaan terhadap bahan pencemar, mobillitas atau pergerakan yang rendah atau lamban, mudah ditangkap serta memiliki kelangsungan hidup yang cukup panjang . peran dan keberadaan makrobentos dalam keseimbangan suatu  ekosistem perairan termasuk sungai dapat dijadikan indikator pada suatu kawasan. Tujuan dalam penelitian ini adalah untuk mengetahui keanekaragaman Makrozoobentos pada sungai Lawe Pinis Kecamatan Darul Hasanah Kabupaten Aceh Tenggara. Jenis penelitian ini adalah merupakan Penelitian deskriptif dengan teknik pengambilan sampel secara observasi dan tehnik pusposive sampling. Teknik observasi yang dilakukan adalah terjun langsung ke lapangan dalam pengamatan dan pengambilan sampel aliran sungai Lawe Pinis. Analisis yang dilakukan adalah dengan menggunakan rumus indeks keanekaragaman,  Hasil penelitian diperoleh bahwa di sungai Lawe Pinis Kecamatan Darul Hasanah Kabupaten Aceh Tenggara di temukan 84 individu makrozoobentos yang di bagi ke dalam 5 Famili dan 7 jenis spesies yaitu Corbicula japanica, Pilsbryoconcha exilis, Pila scutata, Pila amullacea, Caradina cantonensis SP, Melenia asperata dan Thiara scabra  Diketahui bahwa nilai indeks keanekaragaman sebesar 1,81.AbstractMacrozoobenthos can be used as a biological indicator of water quality, because macrobentos are sensitive to pollutants, have low or slow mobility or movement, are easy to catch and have a fairly long survival rate. The role and existence of macrobenthos in the balance of an aquatic ecosystem including rivers can be used as an indicator in an area. The aim of this research is to determine the diversity of Macrozoobenthos in the Lawe Pinis River, Darul Hasanah District, Southeast Aceh Regency. This type of research is descriptive research with observational sampling techniques and purposive sampling techniques. The observation technique used was to go directly into the field to observe and take samples of the Lawe Pinis river flow. The analysis carried out was using the diversity index formula. The results of the research showed that in the Lawe Pinis River, Darul Hasanah District, Southeast Aceh Regency, 84 macrozoobenthic individuals were found which were divided into 5 families and 7 types of species, namely Corbicula japanica, Pilsbryoconcha exilis, Pila scutata, Pila amullacea, Caradina cantonensis SP, Melenia asperata and Thiara scabra It is known that the diversity index value is 1.81.

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