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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 1,268 Documents
PENGGUNAAN METODE STUDENT TEAM ACHIEVMENT DEVISION (STAD) UNTUK MENINGKATKAN MOTIVASI BELAJAR DALAM POKOK BAHASAN PENELITIAN SEDERHANA SISWA SMA NEGERI 015 PEKANBARU Netti Ermi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 2, No 6 (2018)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v2i6.6547

Abstract

This type of research is classroom action research. Subjects of the research were students of SMA Negeri 15 Pekanbaruconsisting of 34 students in class XII. The purpose of this study is to improve the low student learning outcomes becausestudent learning completeness was only 5.56% while the maximum exhaustiveness criteria provided from the school was 82.Efforts were made by changing the method used, namely from conventional to STAD method. The assessment was takenbefore the improvement of the implementation, namely pre-cycle with complete result is 2 students and incomplete one is 34students. This research was carried out in two cycles. The first cycle of the average value of 80.61 was the highest score of70, followed by the second cycle increasing to 87.11 the lowest score is 82 and the highest score is 95. The change of thescore of the pre-cycle with the number of 2660 increased in the first cycle to 2902, and this number in the second cycleincreased again to 31.36. the Assessment by using the range and criteria of the score in the precycle score lies in thesufficient criteria, the first cycle of the score range lies in the high score, and the second cycle the score lies in the highcriteria. The highest learning activities of cycle I in the tenacious aspect face difficulties and cycle II is diligently facing thegiven task. So the STAD method can increase motivation and learning outcomes of class XII students of SMA Negeri 15Pekanbaru.
PEMBELAJARAN MATEMATIKA DENGAN MENGGUNAKAN MEDIA GAMBAR DI KELAS 1 SDN 017 SEBERANG CENGAR KECAMATAN KUANTAN MUDIK Rosmayanti Rosmayanti
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 2, No 3 (2018)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v2i3.5540

Abstract

This research is motivated by the low learning result of mathematics. The purpose of the study is to improve thelearning outcomes of mathematics through the use of image media. The design of this research is a classroomaction research by using the media of images in learning mathematics. The results of this research are teacherobservation data at meeting 1 of 65%, meeting 2 by 75%, meeting 3 by 85%, and meeting 4 by 90%. Studentactivity data at meeting 1 is 55%, meeting 2 is 60%, meeting 3 is 75%, and meeting 4 is 85%. Results ofmathematics learning seen from the results of the average class on the initial data of student learning outcomesof 62.05 after used the image media in learning on the daily test 1 student learning outcomes with an average of77.56, and increased in daily repeat 2 to 88,03 average class. The conclusion of this research is the use of imagemedia in learning can improve the learning result of mathematics.
EFEKTIVITAS MODEL PEMBELAJARAN PROBLEM SOLVING DAN GROUP INVESTIGATION TERHADAP PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS 4 SD DALAM PELAJARAN MATEMATIKA Sisnanto Sisnanto; Wahyudi Wahyudi; Endang Indarini
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 3, No 4 (2019)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v3i4.7538

Abstract

This study aims to determine the differences in the effectiveness of the Problem Solving and Group Investigation learning models for the improvement of critical thinking in Mathematics IV grade elementary school students. The subjects of this study were SDN Dukuh 05 with 21 students as the experimental class I and SDN Dukuh 02 with 30 students as experiments II. This type of research uses quasi-experimental. Before doing the research, a prerequisite test was conducted. The prerequisite test in this study shows that both experimental classes are homogeneous and normally distributed. The Independent Sample Test t test shows t count> t table which is 3.970> 3.1824 and significant with 0,000 <0.05 which means H0 is rejected and Ha is accepted. For the N-Gain score analysis that there is an increase after applying the Problem Solving model of 0.47, while after applying the Group Investigation model it is 0.36. This shows that there is a significant difference in effectiveness. And it can be concluded that the Problem Solving learning model is more effective than the Group Investigation learning model for improving critical thinking skills of fourth grade students.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH UNTUK MENINGKATKAN HASIL BELAJAR PKn Kasminah Kasminah
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 3, No 6 (2019)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v3i6.7886

Abstract

This research is motivated by the still low learning outcomes of PKn students in grade V SDN 003 Tasik Juang. This study aims to improve student PKn learning outcomes by applying a make a match cooperative model. The design of this research is classroom action research, which consists of two cycles. Each cycle consists of planning, implementing, observing, and reflecting. The results showed that, on the base score, of 30 students, the number of students who completed as many as 17 people while students who did not complete as many as 13 people. In the daily test I, the number of students who finished completed increased to 23 students and students who did not complete became 7 students. Cycle II the number of students who completed was 28 people while students who did not complete 2 people. The percentage of classical completeness in the base score of 56.6% then increased in the first cycle to 76.6% and then increased again in the second cycle to 93.3%. Based on the results of the above research, it can be concluded that by applying the make a match type of cooperative learning model can improve the learning outcomes of PKn students in grade V Tasik Juang
THE ACTIVE LEARNING STRATEGY “EVERYONE IS A TEACHER HERE” TO IMPROVE STUDENT LEARNING OUTCOMES Oriza Candra; Doni Tri Putra Yanto
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 3 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i3.7991

Abstract

This study aims to determine the improvement of student learning outcomes in Analyzing Circuits (MRL) subjects in class X TDTL SMK N 1 Padang, by using the active learning strategies type of Everyone is a Teacher Here. This type of research was quasi-experimental. The subjects of the research was class X TDTL with 32 students. The object of the research was active learning strategies type of Everyone Is a Teacher Here. The instrument used was the achievement test by using multiple-choice questions that had been tested for validity and reliability. From the results of the research, data showed the average value of student learning outcomes in the average pretest was 57. While at posttest by applying Active Learning Strategies Everyone is a Teacher Here, it showed an increase of 17.5 points, with an average of 74.5. The learning outcomes were tested by using Gainscore’s formula (g) which obtained 0.337 g with middle score criteria.
THE NEED FOR DISCOVERY LEARNING-BASED STUDENT WORKSHEETS (LKPD) TO IMPROVE STUDENTS’ LEARNING OUTCOMES AT ELEMENTARY SCHOOLS Budi Sayekti; Murtono Murtono; A Hilal Madjdi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8133

Abstract

This study aimed to describe the needs for Discovery Learning-based student worksheet (LKPD), especially for grade V SD Negeri Sukoharjo 01and 03, to improve students’ learning outcomes. This research was a development research utilizing Borg and Gall model which included seven steps, namely potentials and problems, data collection, product design, validation of design, revision of design, product testing, and product revision. The needs analysis of LKPD was conducted based on teachers’ and students’ perceptions to 50 students in the experimental class and 40 students in the control class. The data were collected through a questionnaire of material needs and a test for students’ learning outcomes. The results of the needs analysis based on the students’ and teachers’ perceptions included four aspects, namely (1) book content (89.1%), (2) language (91.25%), (3) presentation (88.9%), and (4) graphics (95.2%). The gain test ndicated an increase in students’ learning outcomes as much as 1.44 with  high criteria from the cognitive  aspects. Furthermore, the results of T test for the cognitive aspect was 0.172> 0.05 and T test for the psychomotor aspect was 0.062. Based on this result, there were differences in the learning outcomes between the experimental class and the control class. Thus, it could be concluded that Discovery Learning-based LKPD improved student learning outcomes.
PENGGUNAAN METODE DISKUSI KELOMPOK UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA DAN PKN SISWA KELAS SDN 014 PULAU SIPAN HILIR KECAMATAN INUMAN Bakhtiar Bakhtiar
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 2, No 1 (2018)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v2i1.4882

Abstract

This research is a classroom action research which is based on the low learning result of mathematics andCivics. Of the 17 students only 9 students who achieve the minimum completeness criteria set by the school thatis 60. This study was conducted in class V of SDN 014 Pulau Sipan Hilir Kecamatan Inuman, with the number ofstudents 17 students. This research was conducted two cycles with four stages, namely: perencanaa, pelaksaan,observation, and reflection. The result of the research stated that through the implementation of the method ofgroup discussion of the students' mathematics learning outcomes, the number of completed students was 11students (64.70%) and in cycle II the total number of students was 14 students (82.35%).
UPAYA PENINGKATAN TEKNIK PERMAINAN BOLA VOLI MELALUI MODIFIKASI PERMAINAN SISWA KELAS X SMA NEGERI 2 KAMPAR Ali Yusmar
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 1, No 1 (2017)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v1i1.4381

Abstract

This research is motivated by the low ability volleyball game mechanical class X SMAN 2 Kampar. This study aims to determine the increase in engineering a game of volleyball on the students of class X SMAN 2 Kampar through modified games, held for 1 month. As the subjects in this study were students of class X SMAN 2 Kampar 2014-2015 school year the number of students as many as 32 people, including 20 boys and 12 girls. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research that has been done, it is known ability of technical skill game of volleyball through modified games the average student in the initial tests are categorized quite competent with a percentage of 55.5%, in the first cycle engineering skills volleyball game average student students categorized competent enough with the percentage 67.2%, while in the second cycle of average ability students categorized as very competent with a percentage of 78.1%. The above situation shows that the ability of engineering skill game of volleyball on the students of class X SMAN 2 Kampar through the modification of the game. Thus the research hypothesis which says the increase in technical skills through modified game of volleyball games on the students of class X SMAN 2 Kampar, "acceptable".
MENINGKATAN HASIL BELAJAR LOMPAT JAUH MELALUI PENDEKATAN PEMBELAJARAN PERMAINAN BOLA KATAK PADA SISWA KELAS IV SD NEGERI 011 KEMBANG HARUM KECAMATAN PASIR PENYU KABUPATEN INDRAGIRI HULU yulidar yulidar
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 3, No 1 (2019)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v3i1.6807

Abstract

ABTRACTThis research is a classroom action research. The meeting in this study was designed in two cycles where each cycle consisted of four stages, namely planning, action, observation, and reflection. The population used is class IV SDN 011 Kembang Harum Pasir Penyu Subdistrict, Indragiri Hulu Regency in the first semester of the 2018/2019 academic year. The sample used was 39 students consisting of 19 men and 20 women. The instruments used in retrieving data were obtained from the results of the performance tests displayed by students during the test. The results of this study indicate that through the approach of playing frog ball can improve students' abilities in learning long jumps. The results of the data obtained from long jump learning through the approach of playing frog ball in grade IV students of SD Negeri 011 Kembang Harum are students whose initial ability has an average of 65.38 to 71.79 with a percentage of completeness of 69.23% after being given action on cycle I, then continued in cycle 2, there was an increase in the average student's long jump ability which was 74.48 where as many as 34 students or 87.17% students reached the specified KKM.Keywords: learning outcomes, long jump, frog ball game ABTRAKPenelitian ini merupakan penelitian tindakan kelas. Pertemuan dalam penelitian ini dirancang dua siklus dimana setiap siklus terdiri dari 4 tahap yaitu perencanaan, tindakan, observasi, dan refleksi. Adapun populasi yang digunakan adalah siswa kelas IV SDN 011 Kembang Harum Kecamatan Pasir Penyu Kabupaten Indragiri Hulu pada semester satu tahun pelajaran 2018/2019. Sampel yang digunakan adalah 39 siswa yang terdiri dari 19 orang laki-laki dan 20 orang perempuan. Instrumen yang digunakan dalam pengambilan data diperoleh dari hasil tes unjuk kerja yang ditampilkan siswa saat pelaksanaan tes. Dari hasil penelitian ini menunjukan bahwa melalui pendekatan bermain bola katak dapat meningkatkan kemampuan siswa dalam pembelajaran lompat jauh. Hasil data yang diperoleh dari pembelajaran lompat jauh melalui pendekatan bermain bola katak pada siswa kelas IV SD Negeri 011 Kembang Harum yaitu siswa yang pada kemampuan awal memiliki rata-rata 65,38 menjadi 71,79 dengan persentase ketuntasan 69,23 % setelah diberikan tindakan pada siklus I, kemudian dilanjutkan pada siklus 2, terjadi peningkatan rata-rata kemampuan lompat jauh siswa yaitu 74,48 dimana sebanyak 34 siswa atau sebesar 87,17 % siswa mencapai KKM yang ditentukan.Kata kunci: hasil belajar, lompat jauh, permainan bola katak
EFFECTIVENESS OF DIRECT INSTRUCTION FOR LEARNING MODELS IMPROVING BATIK SKILLS IN BASIC SCHOOL STUDENTS IN SANGGAR BATIK CIKADU Minhatul Maarif; Muhardila Fauziah; Rizal Fauzi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 1 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7894

Abstract

This research was driven by the low batik making skills of elementary school students who take part in the educational tourism (edutourism) activities in Cultural Arts and Skills (SBK) in the Sanggar Batik Cikadu Tanjung Lesung. This research aims to improve the learning process of batik class at sanggar batik Cikadu Tanjung Lesung in improving batik skills in elementary school students in Pandeglang Regency. This study uses a classroom action research (CAR) in a batik class with a total of 50 students in grade 5 (five) elementary schools coming from 5 (five) elementary schools in the Pandeglang Regency. Each school sent 10 students to take part in this batik class. The data used in the form of instructor and student activities in the process of batik using a direct instructor model and the results of batik skills according to levels in Bloom's taxonomy. The results were obtained through 2 (two) cycles, each cycle consisting of 2 (two) meetings with a time allocation of 2 x 30 minutes. Based on data analysis the results of the study found that there was a significant increase in each cycle. The first cycle instructor activity was only 69.5%, the second cycle increased significantly to 82%. Furthermore, in student activities, the first cycle only 33.5% in the second cycle to 80%. Likewise in the students' batik making skills, each cycle changes. In the first meeting at the first cycle, it was 28.75%, then in the second meeting, it increased to 59.75%. In cycle II the first meeting increased again by 76.75% while at the second meeting increased quite dramatically by 84.75%. So it can be concluded that the application of the direct instruction model in the batik class in Sanggar Batik Cikadu for class 5 (five) is an effective basis for improving batik skills

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