cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 168 Documents
Perancangan pet furniture ramah anak untuk meningkatkan interaksi antara anak dan hewan peliharaan Jeanny Octavia; Yusita Kusumarini
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.4554

Abstract

Living organisms basically live together, no exception for humans and animals. Therefore, the welfare of humans and animals need to be considered. One of many ways is to domesticate and tame it, turning some animals into pets, so we can interact with each other. Interaction can be done by anyone, even by children in their early childhood, as at this age, children learn to understand the surrounding environment, including the pets in their homes. The purpose of this design is to provide innovation of facilities to support the interaction of children and pets in the form of child-friendly pet furniture. These pet furnitures not only provide sleeping facilities for pets, but also provide entertaining facilities for pets and children so they will be able to interact. The method to create the design is by using design thinking. The method is divided into 5 stages, namely emphatize, define, ideate, prototype, and test. The final result of the design are 3 products of design ideas, which are made differently based on the types of pets and children’s activities. Each product design ideas have the same design limitations, including dog breed, the age of the child, and the placement of the product.
Aplikasi metode Morphological Chart pada perancangan Robot Belajar Baca (ROBOCA) untuk anak usia dini Bertha Bintari Wahyujati
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.6917

Abstract

Children are more interested in learning if these activities are carried out while playing. So in learning for early childhood children need to learn about media while playing. On the other hand, children are introduced to technology even though it is a simple technology. Play involves creativity, an independent and fun activity, and creates curiosity to explore more. This learning to read robot uses an application RFID reader, which is operated by arranging letter cards as a word, then the reading robot will evaluate whether the word is correct, and is marked by the sound of the MP3 player. The method used to design the embodiment of the form and concept of the system for this reading robot is a morphological chart. Morphological charts allow the combination of parameters with choices as alternative concepts. The alternative concept is then selected by rating the achievement of the expected performance specifications.
Peran aktivitas reverse engineering pada Jurusan Teknik dan Desain di perguruan tinggi Tubagus Ahmad Dwinandana P.
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7749

Abstract

Product design is a complex activity because it is a cross of various fields. Lecturing this activity in universities is also a challenge for lecturers because these activities require not only knowledge but also experience. On the other hand, the industry expects human resources that are compatible with industrial standards. The Reverse Engineering (RE) method is one solution to this problem. This qualitative-descriptive research with the literature study method aims to determine the role of reverse engineering in engineering and design education, especially in product design subject. The author conducted the study from the book and science journal source to define the aspect related to RE activity in engineering and design education. According to this research, it can be concluded that the RE method has a role in providing knowledge about various aspects of the design of some products through the practice of disassembling and evaluating existing products. Then this method also has a role in providing knowledge through practice in designing a product. Various equipment, both hardware and software are required in this method. The challenges that arise are related to the limited cost of procuring sample products and workshop facilities and limited lecture time.
Analisis cara kerja bahasa pada konsep facelift Avanza-Xenia melalui pendekatan struktur visual Wildan Aulia
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7196

Abstract

In the context of design diversification, exploring forms to optimize product operations is no longer sufficient. One of the goals of design diversification is to emphasize meaning that goes beyond just the function of a product. This provides an understanding of how the product communicates with users. Design development aims at how design can communicate and persuade. Therefore, communication is related to the language system. This paper aims to analyze how the language system works which applies equally to product design. In this context, the product acts as text. The product sample selected in this study is the second-generation Avanza-Xenia car based on the consideration that the car is one of the cars that has a facelift concept with many variants. The study uses a visual structure approach. The analysis is carried out by extracting the structural elements of the car into the main elements and supporting elements, then matching them to the text structure. The results of the study show that providing multiple design variants on supporting elements of the car is the same as using alternative words to emphasize meaning
Transformasi produk alat masak nasi pada masyarakat Sunda sebagai basis segmentasi pasar Ghia Tri Jayanti; Meita Annisa Nurhutami
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.6932

Abstract

Cooking is a routine in the household to fulfill basic human needs. This study examines the development and changes in cooking activities in Sundanese society, characterized using tools, the cooking process, the efficiency of cooking procedures, and the values adopted in cooking activities. The approach used in this study is an ethnographic design approach and participatory observation. The purpose of this study is to observe changes in rice cooking activities and their transformation in terms of cooking utensils design, cooking process, and cooking habits, as well as their effect on changes in rice cooking design and activities with a case study of traditional houses in Sundanese people. The habits and development of traditional rice cooking utensils and traditional cooking habits and their significant changes in semi-modern and modern products in traditional Sundanese houses in Kampung Naga, Tasikmalaya, West Java were observed in a participatory manner. The findings of changes and developments in culture, habits, processes, and designs on rice cookware products are used as a basis for market segmentation for rice cookware products which are divided into two main market segments which can later be used for the needs of the target users to design products with cultural values, product efficiency, and the value of the product to the user. The two main segments are the home and business segments, which are divided into more specific segments. Specific segments for the home segment are ordinary and extraordinary households. In contrast, the business segment is divided into accommodation providers, food and drink service providers, and other service sectors.
The effect of dyeing duration and fixative on the final results of textile dyeing using purple sweet potato peel Yunita Fitra Andriana; Mutiara Dewi Puspitawati
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.5048

Abstract

The fashion industry is one of the creative sectors that has significantly impacted Indonesia's economic growth. During this pandemic, the Ministry of Industry held a training program to spur the competitiveness and productivity of the textile and textile product (TPT) industry so that they can continue to run their businesses amid the pressure of the Covid-19 pandemic impact. The industries must be more innovative to be competitive in domestic and foreign markets. In this study, purple sweet potato peel was applied as a textile coloring pigment, considering its novelty and innovation value. It is expected to be an innovation in Indonesian creative industry products. So far, in the realm of textiles and fashion, purple sweet potato peel has been used as a natural textile dye, but it is less popular than other natural dyes. In addition, in Indonesia, purple sweet potato is a plant that grows throughout the year, with high quantity production and consumption rates, so that the waste of it can be used as a natural textile dye. To optimize the use of purple sweet potato peel, this study analyzes the effect of indicators on the dyeing process: the dyeing duration and the fixative used
Perancangan furnitur sebagai fasilitas belajar anak autisme yang mengimplementasikan prinsip Universal Design Rhea Griselda; Purnama Esa Dora Tedjokoesoemo; Filipus Priyo Suprobo
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7333

Abstract

Education is an effort to improve human resource quality and growth in a country, especially for those who have disabilities. According to the Central Bureau of Statistics, in 2020, as many as 5% of Indonesia’s population are disabled. Autism is one of the pervasive intellectual disabilities in children that hinders the development of cognitive, language, behavior, communication, and social interaction. In 2019, the work vacancy for the disabled only covers 0.28% of the general job opportunity in Indonesia and further decreased by 0.1% in 2020. Therefore, to improve the human life quality of the disabled, an appropriate education system and facilities that apply Universal Design compliance to their needs were essential. The uses 5 steps of Design Thinking methods consist of Empathize, Define, Ideate, Prototype, and Test methods are hopefully will resolve the problem systematically, in detail, and accurately. The result produced multifunction furnitur by applying FURNURTURE, which stands for Furniture and Nurture, as the design concept. FURNITURE has several functions, namely; an education facility, a therapeutic facility, and storage by applying the Universal Design principle. Hopefully, the design, product, and design principles could stand as a model for other autism educational facilities and services.
Transformasi analisis konfigurasi desain smart office desk untuk kebutuhan work from home Irna Arlianti; Amila Sofiah; Hertina Susandari
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.6206

Abstract

The work from home concept has become a common work system to reduce the rate of spread of COVID-19 cases. The adjustment of the portion of working in the office only below 50% in the next few years. Unfortunately, the impact of working from home is the flexibility of working time. There is no dividing wall between work time and personal time. Increased workloads and work delays often occur which ultimately affect the performance of workers. The work desk design development could be alternative solution. Referring to the trend of furniture design in the next few years, smart furniture design is becoming a trend that is in demand and needed to improve the quality of life. Smart furniture includes the application of intelligent systems / controllers to furniture designs in the form of sensors and actuators that are tailored to user needs. Research was conducted on the configuration analysis of smart office desk designs for the needs of working at home. The results are recommendations for the layout of user detector on the desk, the process of integrating the desk and the user detector, the final design, the design requirements and objectives in the development of a smart office desk.
Redesain stasiun kerja untuk pembuatan kain batik tulis Moch. Junaidi Hidayat; Nurul Ulfa
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.6465

Abstract

Batik belongs to an Indonesian cultural heritage that has spread throughout the archipelago and produces various motifs displaying the characteristics of each region. Compared to other types of batik, written batik requires more patience and perseverance during the manufacturing process. The results of surveys conducted on five hand-drawn batik craftsmen in Samarinda, namely D'Five, Batik Putri Syafril, LKP Atiiqna, Lilis Batik, and Borneo Craft Indonesia, indicated that even though the times have been modern, the process of batik making still uses things at home without paying attention to convenience while doing batik activities. The design of this workstation aims to facilitate batik activities, especially at the stage of tracing the motifs onto the fabric and embroidering. The redesign of this batik workstation employed a design analysis by considering the needs, activities, systems, ergonomics, anthropometry, placement, materials, and colors through a qualitative method. This sort of method was carried out by observing problems directly at the location, conducting interviews with craftsmen, and documenting the tools used. The result of this research is the compilation of a workstation design prototype having a modern design style that highlights the functionality of the product. It focused on the process of tracing batik motifs from paper onto cloth and proceeding to the imprinting process, which can be done at one workstation. It presents the features of a tracing area that can be tilted according to tracing needs, the integration of a lightbox, and a focus lamp that can be turned on at any time, as well as innovations in cloth rollers and webbing to ease the cloth pulling and rolling. 
Perancangan aplikasi android tanaman hias dengan metode UX Interface untuk memacu daya agribisnis ibu rumah tangga (Studi kasus di kecamatan Palaran, Kalimantan Timur) Rizka Indah Armianti; Banung Grahita
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.8281

Abstract

Ornamental plants are plants that have aesthetic value in terms of color, shape, and characteristics. Planting and maintaining ornamental plants has now become a hobby that housewives are interested in, especially in the Palaran sub-district, East Kalimantan. Housewives take advantage of their free time to do quality and business value things and generate side income, one of which is farming. The ornamental plant business is an agribusiness business. Agribusiness is a business activity of cultivating agricultural products both on a narrow and wide scale. However, it is difficult to find a contractor, demotivating housewives in the ornamental plant business. This raises the need for technology that can provide information, bring together sellers and contractors in a practical way, with minimal costs, able to communicate and transact at any time. From these problems, an Android-based Mobile E-Commerce application was designed using the UX Interface by JJ method. Garrett. The application that has been designed is then tested for usability using a measuring tool for effectiveness, efficiency, and user satisfaction. The usability value obtained is 88.69%. This proves that the application designed has helped users in caring for ornamental plants and has created a desire to do ornamental plant business because they get relevant price recommendations and information on what plants are currently hot so that the collection of ornamental plants which can be of commercial value.

Page 9 of 17 | Total Record : 168