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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
DAMPAK MEDIA SOSIAL TIKTOK TERHADAP AKHLAK REMAJA DI DESA LUHU, KECAMATAN HUAMUAL, KABUPATEN SERAM BAGIAN BARAT, PROVINSI MALUKU
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44196

Abstract

This study aims to analyze the use of TikTok by adolescents in Luhu Village, Huamual District, West Seram Regency, Maluku Province, and its impact on adolescent morality. The method used was a qualitative approach with data collection through observation, in-depth interviews with 25 informants, and documentation. Data analysis was carried out through data reduction, presentation, and drawing conclusions. The results showed that adolescents use TikTok intensively, averaging 3–4 hours per day, primarily for watching entertainment content, dancing, and viral trends. Positive impacts found include increased creativity, ease of access to information, and the ability to express themselves. Meanwhile, negative impacts include decreased direct social interaction, imitation of content or language that does not conform to social and religious norms, and impaired learning discipline. Environmental factors, such as minimal parental supervision, exacerbate these negative influences. This study emphasizes the need for parents, educators, and the community to provide guidance and supervision so that TikTok use can be directed towards positive things.
THE EFFECTIVENESS OF AI-BASED Grammarly FOR LEARNING ENGLISH GRAMMAR IN HIGHER EDUCATION
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44197

Abstract

This study investigates the effectiveness of AI-based Grammarly in improving English grammar learning among higher education students. A quantitative quasi-experimental design was employed involving two groups of undergraduate students: semester 3 students (n = 24) and semester 5 students (n = 28). Both groups were given a grammar pre-test, followed by instructional treatment using Grammarly, and a post-test after the intervention. The data were analyzed using descriptive statistics and paired sample t-tests. The results indicate that Grammarly significantly improved students’ grammar performance in both groups. These findings suggest that AI-based writing tools can be an effective supplementary resource for grammar learning in higher education. Keywords: Grammarly, artificial intelligence, grammar learning, higher education
ISLAM, TEKNOLOGI, DAN ARTIFICIAL INTELLIGENCE TANTANGAN EPISTEMOLOGI, ETIKA DIGITAL, DAN OTORITAS KEAGAMAAN DALAM KONTEKS PENDIDIKAN ISLAM
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44201

Abstract

This study investigates the relationship between Islam, technology, and artificial intelligence through four main focuses: digital religion; the dynamics of fatwas and religious authority in the AI ​​era; the ethics of technology from an Islamic perspective; and the emerging epistemological challenges in education. This method includes a literature review and thematic content analysis of various relevant scientific sources. The results of the study indicate that traditional religious authority has been transformed by the presence of AI in Islamic education, particularly due to the emergence of digital platforms that allow fatwas to be distributed more widely and are no longer centralized. From an ethical perspective, the principle of maqasid al-shariah can be an important foundation for assessing and directing the development of artificial intelligence technology to remain aligned with Islamic values. From an epistemological perspective, however, artificial intelligence presents new challenges to the concept of knowledge in Islam, particularly related to the distinction between certain knowledge (ilm al-yaqin) and conjectural knowledge (zanniyyat). Based on the results, this study emphasizes the importance of building an artificial intelligence literacy curriculum in Islamic educational institutions that is based on the values ​​of the Qur'an and the prophetic tradition.
Efektivitas Model RME-Budaya Aceh Berbantuan Artificial Intelligence dalam Konteks Pascabencana di Sekolah Dasar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44206

Abstract

This study aims to examine the effectiveness of the Realistic Mathematics Education model based on Acehnese culture assisted by Artificial Intelligence in improving elementary school students’ numeracy literacy in a post-disaster context. This research is motivated by the low level of students’ numeracy literacy and the suboptimal implementation of contextual learning and technology utilization in mathematics instruction. In post-disaster conditions, learning challenges become more complex, requiring adaptive, contextual, and technology-based learning innovations. This study employed a quantitative approach with a quasi-experimental design using a One Group Pretest-Posttest Design. The subjects of the study were 28 students at UPTD SD Negeri 4 Bireuen. Data were collected through tests, observations, and documentation. Data analysis was conducted using normality tests, paired sample t-tests, and N-Gain calculations to determine the level of improvement in students’ numeracy literacy. The results showed a significant improvement between pretest and posttest scores with a significance value (p < 0.05). The average numeracy literacy ability of students increased from low to moderate and high categories. The N-Gain results were in the moderate to high category, indicating that the implemented learning model was effective. In addition, observational results showed improvements in students’ learning activities, motivation, and engagement. Based on these findings, it can be concluded that the RME model based on Acehnese culture assisted by Artificial Intelligence is effective in improving elementary school students’ numeracy literacy in a post-disaster context. This model integrates contextual approaches, local wisdom, and technology synergistically, thereby creating meaningful, adaptive, and innovative learning. This study is expected to contribute to the development of mathematics education and serve as a reference for educators in implementing context-based and technology-enhanced learning.
STUDI KASUS MASALAH KETERAMPILAN BERKOMUNIKASI ANAK USIA 5-6 TAHUN DI RA JAMIYAH ISLAMIYAH TANJUNG PINANG
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44208

Abstract

This study aims to describe and analyze communication skill problems among children aged 5–6 years at RA Jamiyah Islamiyah Tanjung Pinang. This research is based on the importance of communication skills as a fundamental aspect of language and socio-emotional development in early childhood. In practice, several children were found to experience difficulties in communication, such as difficulty constructing sentences, limited verbal responses, lack of eye contact while speaking, inability to take turns in conversations, and inappropriate emotional responses to classroom situations. This research employed a qualitative case study method. The subjects of the study were children aged 5–6 years who were identified as having communication skill problems. Data were collected through observation, interviews with teachers, and documentation. The data were analyzed descriptively through data reduction, data display, and conclusion drawing. The results of the study indicate that communication skill problems were influenced by several factors, including limited language stimulation at home, low self-confidence, and insufficient opportunities to actively practice communication in the classroom. The findings highlight the importance of the role of teachers and parents in providing consistent language stimulation, creating a supportive learning environment, and implementing learning strategies that encourage children to actively communicate.
PENINGKATAN KETERAMPILAN MOTORIK HALUS MELALUI KEGIATAN MEMBATIK SEDERHANA MENGGUNAKAN PEWARNA ALAMI (PADA ANAK USIA 4-5 TAHUN DI TK ABABIL TANJUNG BATU)
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44209

Abstract

This research is motivated by the suboptimal fine motor skills of children aged 4-5 years at Ababil Kindergarten Tanjung Batu, which is indicated by difficulties in using writing tools. This study aims to improve children's fine motor skills through simple batik activities using natural dyes. This study uses the Classroom Action Research model of Kemmis and McTaggart which is carried out in two cycles consisting of planning, action, observation, and reflection. The subjects of the study were 16 children (10 boys and 6 girls) in group A. Data were collected through observation and documentation and analyzed quantitatively and qualitatively. The results showed that simple batik activities using natural dyes improved children's fine motor skills, with classical improvements increasing from 33.20% in the pre-cycle to 54.37% in cycle I and 79.60% in cycle II.
PENGEMBANGAN E-MODUL BERBASIS CANVA MELALUI PENDEKATAN STEAM UNTUK MENINGKATKAN KEMAMPUAN NUMERASI MATEMATIS SISWA
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44210

Abstract

This study aims to develop a Canva-based e-module through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach to improve students' mathematical numeracy skills. The research employed a Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate), with the dissemination stage conducted on a limited basis. The subjects were 10th grade students of MA Al Washliyah Tanjung Beringin, involving individual testing (6 students), small group testing (10 students), and field testing (30 students). The instruments used were expert validation sheets, practicality questionnaires, and numeracy tests. The results indicate that the developed e-module meets validity criteria, with average scores from media experts (0.83), material experts (0.73), post-test (1.0), and teaching module (0.78), all categorized as valid. The practicality results show scores of 87.5% from teachers and 83.5% from students, indicating a very practical category. The effectiveness is reflected in the increase of classical learning completeness from 70% in small group testing to 80% in field testing, exceeding the minimum passing grade of 75. Thus, the Canva-based e-module using the STEAM approach is proven to be valid, practical, and effective in improving students’ mathematical numeracy skills.
PENGARUH MODEL GAMIFIKASI DENGAN MEDIA CANVA EDU TERHADAP MOTIVASI DAN KEAKTIFAN BELAJAR PADA MATA PELAJARAN MATEMATIKA SISWA KELAS IV DI SEKOLAH DASAR NEGERI TANJUNG 2 KECAMATAN JUWIRING KABUPATEN KLATEN
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44213

Abstract

This study aims to determine the influence of gamification learning model with Canva Edu media on students' motivation and learning activity in mathematics subjects. This study uses a quantitative approach with a pretest-posttest design of one group. The research sample amounted to 23 elementary school grade IV students. The data collection technique uses a questionnaire on motivation and learning activity that has been tested for validity and reliability. Data analysis used descriptive statistics, Wilcoxon Signed Rank Test normality test, and hypothesis test using Paired Sample T-Test. The results showed that the average student learning motivation increased from 22.57 at the time of the pretest to 33.04 at the time of the posttest, while the average score of learning activity, which was from 25.22 at the time of the pretest, increased to 33.22 at the time of the posttest. The results of the hypothesis test showed a significance value of 0.001 < 0.05 so that H0 was rejected and H₁ and H₂ were accepted. This shows that there is a significant influence of the gamification learning model with Canva Edu media on students' motivation and activeness of learning. Thus, the use of gamification with Canva Edu media can increase student engagement and make learning more engaging and enjoyable.
PENGARUH MEDIA GAMBAR BERSERI DALAM EDUGAME INTERACTY TERHADAP KREATIVITAS MENULIS PUISI SISWA KELAS V PADA MATA PELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR NEGERI GENTAN 01 KECAMATAN BENDOSARI KABUPATEN SUKOHARJO
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44214

Abstract

This study aims to determine the effect of serial image media in the Interacty edugame on the poetry writing creativity of fifth-grade elementary school students. This research used a quantitative approach with a quasi-experimental design. The subjects consisted of 19 students in the experimental class and 16 students in the control class. Data were collected through performance tests in the form of poetry writing, administered as pretest and posttest. Data analysis included normality test, homogeneity test, and hypothesis testing using an independent sample t-test. The results showed that the average posttest score in the experimental class was higher (80.79) than the control class (74.06). The hypothesis test indicated a significance value of 0.016 < 0.05, meaning there was a significant effect of using serial image media in the Interacty edugame on students' poetry writing creativity. Thus, this media is effective in improving students' creativity in learning Indonesian language.
PENINGKATAN CIVIC ENGAGEMENT SISWA MELALUI E-PLATFORM CIVICITA DALAM PEMBELAJARAN PENDIDIKAN PANCASILA
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44215

Abstract

This study aims to measure the effect of the CIVICITA E-Platform on increasing civic engagement among 11th grade students at Darmayanti Cimaung High School in Pancasila Education. The method used is a quasi-experiment with a pretest-posttest non-equivalent control group design, involving 68 students divided into an experimental class and a control class. Data were collected through essay tests and observations. The Paired Samples t-Test results showed a significance value of p = 0.000 (p < 0.05), which means that there was a significant difference between the pretest and posttest scores of the experimental class. The average N-Gain of the experimental class was 0.54 (medium category), far exceeding that of the control class, which was 0.13 (low category). Cohen's d value of 2.350 indicates a very large practical effect. The observation results show that the civic engagement score reached 99/100 (very high category). These findings show that the CIVICITA E-Platform is effective in increasing students' active participation and civic awareness through interactive, contextual, and real social action-based learning.

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