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JURIDIKDAS (Jurnal Riset Pendidikan Dasar)
Published by Universitas Bengkulu
ISSN : 26156814     EISSN : 26864630     DOI : https://doi.org/10.33369/juridikdas
Core Subject : Education,
JURIDIKDAS (Basic Education Research Journal) published by PGSD Study Program FKIP Bengkulu University. Published articles are articles from research on basic education, which are related to the learning process in elementary school, management of basic education, as well as the process of preparing and developing professional elementary school teachers that have never been published in other electronic and print media
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Articles 355 Documents
Pengaruh Platform Educaplay Terhadap Minat Belajar Pendidikan Pancasila Siswa Kelas IV SDN Gugus XI Kota Bengkulu Meza Yunita; Atika Susanti; Yusnia
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52516

Abstract

This study aims to determine whether there is an effect of the Educaplay Platform on the learning interest in Pancasila Education among fourth-grade students of SDN Gugus XI, Bengkulu City. This research employed a quantitative approach using a Quasi-experimental method with the Matching Only Pretest-Posttest Control Group Design. The population of this study consisted of fourth-grade students of SDN Gugus XI, Bengkulu City. The sample included students of class IV A at SDN 4 as the experimental lass and students of class IV C as the control class, selected through Cluster Random Sampling technique. The research technique involved administering a pretest and posttest in the form of a questionnaire consisting of 12 statement items. Based on the research results, the mean score in Pancasila Education was 54.11. The statistical analysis showed a t-value of -2.353 and a Sig. (2-tailed) value of 0.023. The t-table distribution at a significance level of 0.05 was 1.675. Since the calculated t-value exceeded the t-table value at the 0.05 significance level, there was a significant difference between the experimental and control classes.The difference in mean scores occurred due to the different treatments applied; the experimental class used the Educaplay Platform in learning, while the control class did not. It can be concluded that the data indicate a significant difference in mean scores, demonstrating that the Educaplay Platform has an effect on students’ learning interest in Pancasila Education. Keywords: Platform Platform, Learning Interest, Pancasila Education.
Pengaruh Permainan Lenggaru (Lempar Tangga Seru) Berbantuan QR Code Terhadap Minat Belajar IPAS Siswa Kelas V SDN Se-Kota Bengkulu Intan Larasati; Feri Noperman; Neza Agusdianita
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52607

Abstract

Low student interest in learning IPAS (Integrated Science and Social Studies) poses challenges in education, including low student engagement, less attractive teaching methods, the dominance of digital games, and limited integration of learning media. This study aims to analyze the effect of the Lenggaru (Lempar Tangga Seru) game, assisted by a QR Code, on learning interest in IPAS among fifth-grade students at SDN in Bengkulu City. The research method was quantitative, using a quasi-experimental design and the Matching Only Pre-test-Post-test technique. The research sample consisted of an experimental group that used the Lenggaru (Lempar Tangga Seru) game with QR Code assistance, and a control group that used conventional teaching methods. The results showed that the mean scores of the control and experimental groups were relatively similar on the pre-test, whereas the post-test scores differed significantly. The mean post-test score of the control group was 53.38, while the mean post-test score of the experimental group was 61.12. The independent-samples t-test for the pre-test showed no significant difference between the two groups. However, the independent-samples t-test for the post-test showed that the calculated t-value (tcount) was 5.146, which was greater than the t-table value (ttable) of 2.015 (df = 44, α = 0.05), with a Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference between the two groups in the post-test. Therefore, it can be concluded that integrating the traditional ring toss game with QR Code digital media is effective in increasing students' interest in learning. Thus, the use of the Lenggaru (Lempar Tangga Seru) game assisted by a QR Code is recommended as an innovation in IPAS learning in elementary schools. Keywords: Learning Interest, Traditional Games, Digital Media, QR Code, Lenggaru.
Penerapan Model Pembelajaran Learning Cycle Untuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Tematik Kelas V Suci Bhakti Pratiwi
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52608

Abstract

The study aims to describe the application of the learning cycle model to improve the learning results of students covering aspects of attitude, knowledge and skill. This type of study is a class action study performed in 2 cycles involving planning, execution, observation and reflection. The subject of this study is teachers and students in the V C elementary school 41 Bengkulu city. The instruments used are observation and test sheets. Data analysis techniques using observation sheets and tests. The average results of the implementation of the I model for cycle I have reached 59.5 katagori sufficient and the II cycle is 92 excellent. The curious factor is 58.33% of 14 good and excellent katagori students, the II cycle comes from 91.66% of 22 good and excellent student katagori. Indonesian knowledge aspect of the I cycle reaches an average of 72.70 classic ketuntysts 75% and the II average class 92.08 rating rating rating rate 91.66%. The average ips cycle is us 71.45, with a rating of 70.83% of the II cycle, an average of 91.66 with a rating rating of 87.50%. The aspect of the skill cycle 1 comes at 58.33% with 14 good and excellent katagori students, cycle II is 87.50% of 21 good and excellent student katagori. Application of the learning cycle model has improved students' learning on V class thematic studies in the elementary school 41 Bengkulu city. Keyword : learning cycle learning model, student learning outcomes aspects attitudes, knowledge, skills
Strategi Guru Menanamkan Rasa Hormat Siswa dalam Interaksi Pembelajaran Kelas V SDN 09 Kota Bengkulu Firda Anisya; Neza Agusdianita; Ike Kurniawati
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52609

Abstract

This study aims to describe teacher strategies in instilling respect in class VA students of SD Negeri 09 Kota Bengkulu. This type of research is qualitative with descriptive study methods. The research subjects included class VA teachers and 5 class VA students. Data were collected through observation, interviews, and documentation and analyzed through triangulation and member check. There are 2 respect strategies and 4 indicators of respect. The results of the study indicate that teacher strategies in instilling respect in class VA students of SD Negeri 09 Kota Bengkulu are carried out through two approaches, namely integration in daily life and programmed integration. The strategy in daily life appears more dominant and effective, where teachers provide role models, educational reprimands, and emotional approaches to students. Meanwhile, the programmed strategy has not been running optimally because it has not consistently linked the value of respect to the learning material. The study also found that family background greatly influences student behavior, especially those who receive less attention at home. In general, the strategies used by teachers are quite good in shaping student character, but learning innovation and support from families are still needed for more optimal results. Keywords: Teacher Strategy, Respect, learning interactions
Pengaruh Metode Guided Note Taking (GNT) Terhadap Hasil Belajar Kognitif Pendidikan Pancasila Siswa Kelas IV SDN Gugus X Kota Bengkulu Sisilia Pratami; Atika Susanti; Yuli Amaliyah
JURIDIKDAS Vol 9 No 2 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i2.52610

Abstract

This study aims to determine the effect of the Guided Note Taking (GNT) method on the cognitive learning outcomes of fourth-grade students in Pancasila Education at SDN Cluster X, Bengkulu City. This research employed a quantitative approach using a quasi-experimental method with a The Matching Only Pretest–Posttest Control Group Design. The population of this study consisted of all fourth-grade students at SDN 38 Bengkulu City. The sample included students of class IVB at SDN 38 Bengkulu City as the experimental group and students of class IVA at SDN 38 Bengkulu City as the control group, which were selected using cluster random sampling. The data collection technique used in this study was a pretest and posttest in the form of 10 multiple-choice questions. The results of the hypothesis testing in the experimental class showed that the t-count value using Equal Variances Assumed was -2.358, with a Sig. (2-tailed) value of 0.023, while the t-table value was 1.679. Thus, the value of t-count < t-table (-2.358 < 1.679) and Sig. (2-tailed) 0.023 < 0.05. These results indicate that there is a difference in the average scores between the experimental class and the control class caused by the different treatments given to both groups. Therefore, it can be concluded that the Guided Note Taking (GNT) method has a significant effect on the cognitive learning outcomes of Pancasila Education among fourth-grade students in SDN Cluster X, Bengkulu City. Keywords: Guided Note Taking, Pancasila Education, Cognitive Learning Outcomes