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PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
ISSN : 25982060     EISSN : 25982524     DOI : -
PAUD Lectura is a journal published by PG-PAUD FKIP Lancang Kuning University. This Journal as a scientific media for research study of lecturers, students and other researchers related to early childhood education. This journal is published periodically twice a year, in October and April. The editor receives posts that have not been published in other print media. aim and foccus this journal are all about Education, Social Science, Early Childhood education
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Articles 177 Documents
Pengembangan Permainan KORA Untuk Meningkatkan Kemampuan Berpikir Logis Anak Usia 5-6 Tahun Di KB Al-Hafiizh Tahun 2021: Regina Mellisa , Darwin Effendi, Melinda Puspita Sari Jaya Melinda Puspita Sari Jaya; Regina Mellisa; Darwin Effendi
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.8829

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan berpikir logis anak usia 5-6 tahun dengan mengembangkan permainan kora. Jenis penelitian ini menggunakan penelitian pengembangan (Research & Development/RND). Sampel dalam penelitian ini adalah anak usia 5-6 Tahun KB Al-Hafiizh sebanyak 16 anak. Langkah-langkah meliputi pengumpulan informasi awal melalui observasi, angket, dokumentasi, dan tes. Perencanaan, Pengembangan produk awal dengan menyiapkan alat dan bahan pembuatan produk. Uji coba awal dilakukan validasi oleh ahli materi dan ahli media,dan setelah itu di revisi produk. Uji coba lapangan ke anak dengan sampel 16 anak kelompok B di KB AL-HAFIIZH. Dan revisi produk akhir dengan mengikuti saran ahli materi dan ahli media. Hasil dari validasi ahli materi yaitu mendapatkan 4,16 untuk nilai rata-rata dan 89,1 untuk persentase dan sangat valid, sedangkan untuk ahli media mendapatkan 3,43 untuk nilai rata-rata dan 93,3 untuk persentase dan sangat valid. Maka hasil penelitian ini berupa pengembangan produk/permainan KORA untuk anak usia 5-6 Tahun. Kata Kunci : Permainan KORA, Kemampuan Berpikir Logis, Anak Usia Dini AbstractThis study aims to determine the increase in logical thinking skills of children aged 5-6 years by developing a Kora game. This type of research uses research and development (RND). The sample in this study was children aged 5-6 years KB Al-Hafiizh as many as 16 children. The steps include collecting initial information through observation, questionnaires, documentation, and tests. Planning, Initial product development by preparing tools and materials for product manufacture. The initial trial was validated by material experts and media experts, and after that the product was revised. Field trials to children with a sample of 16 children in group B in AL-HAFIIZH KB. And revise the final product by following the advice of material experts and media experts.The results of the material expert validation are getting 4.16 for the average value and 89.1 for the percentage and are very valid, while for media experts it is 3.43 for the average value and 93.3 for the percentage and very valid. So the result of this research is the development of KORA products/games for children aged 5-6 years. Keywords: KORA Games, Logical Thinking Skills, Early Childhood
Keterampilan Berbicara Anak dengan Gangguan Bahasa Ekspresif Amalia Rizkiani; Evia Darmawani; Padilah
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.9149

Abstract

Penelitian ini bertujuan untuk mengetahui karakteristik gangguan bahasa (bicara) ekspresif yang dialami anak dalam berkomunikasi dengan lingkungannya dan untuk mengetahui apakah ada faktor penyebab gangguan bahasa ekspresif yang dialami oleh anak. Jenis penelitian ini menggunakan pendekatan deskriptif kualitatif dengan Studi Kasus. Penelitian ini menggunakan penelitian lapangan di TK Awallia Palembang dengan menggunakan data primer dan sekunder. Sumber primer diperoleh peneliti dari hasil wawancara derngan guru kelas, orang tua AB, dan informan lainnya. Sumber data sekunder dari teman satu kelas dan keluarga terdekat serta diperoleh dari dokumentasi atau laporan yang tersimpan di TK Awallia Palembang, berupa data-data anak yang peneliti lakukan. Metode yang digunakan pengumpulan data penelitian melalui wawancara, observasi, dan dokumentasi. Adapun metode dalam menganalisis data penelitian yaitu reduksi data, data display (penyajian data), conclusion drawing/ verification. Hasil penelitian didapat hasil penyebab yang dialami oleh anak dengan gangguan bahasa ekspresif yaitu: (1) Faktor kesehatan anak. (2) Kurangnya perhatian orang tua pada perkembangan berbicara anak (3) Pengaruh gadget yang membuat anak malas untuk belajar berberbicara dan lainnya. (4) Keterlambatan dalam perkembangan bahasa Abstract This study aims to determine the characteristics of expressive language (speech) disorders experienced by children in communicating with their environment and to find out whether there are factors that cause expressive language disorders experienced by children. This type of research uses a qualitative descriptive approach with a "Case Study" because it describes, describes, describes the state and behavior of the case (object or subject) that will be studied according to what it is. This research uses field research in Awallia Kindergarten Palembang. Primary sources were obtained by researchers from interviews with class teachers, AB's parents, and other informants. Secondary data sources from classmates and closest family and obtained from documentation or reports stored at Awallia Kindergarten Palembang, in the form of children's data that will be researched. The method used to collect research data is through interviews, observation, and documentation. The methods for analyzing research data are data reduction, data display, conclusion drawing/verification. The results showed that the causes experienced by children with expressive language disorders are 1) childre’s helath factors 2) lack of parental attention to children’s speech development 3) the influence of gadgets that make children lazy to learn to speak and others 4) delays in language development.
Penerapan Protokol Kesehatan dalam Upaya Meningkatkan Disiplin Anak Taty Fauzi; Dwi Nurhandayani; Dessi Andriani
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.9179

Abstract

Penelitian ini dilatarbelakangi karena aktivitas 3 M belum menjadi bagian dalam aktivitas anak-anak di RA Nurul Hikmah sehingga dipandang penting untuk menumbuhkembangkan bahkan dapat meningkatkan disiplin anak dalam mematuhi protokol kesehatan khususnya dilingkungan sekolah. Hasil observasi awal menunjukkan bahwa dari 16 orang anak 13 orang anak bahkan belum memahami arti disiplin. Tujuan penelitian menumbuhkembangkan dan membiasakan anak untuk dapat disiplin hidup sehat dengan mematuhi protokol kesehatan di era pandemi covid-19. Desain penelitian menggunakan desain tindakan kelas dengan dua siklus. Data penelitian melalui pengamatan, observasi, dan dokumentasi. Instrumen melalui kegiatan kolase mengenal bentuk, dan warna masker, pada kegiatan ke dua anak mengenal virus covid- 19 dan bagaimana penularan terjadi. Analisis data menggunakan statistik non- parametrik. Hasil penelitian pada siklus pertama disiplin anak menujukkan tingkat capaian perkembangan (TCP) berada pada skor 14,82 kategori mulai berkembang. Pada siklus pertama skor rata- rata tingkat capaian perkembangan (TCP) disiplin anak memperoleh skor 35,38 sedangkan pada pra siklus skornya hanya 20,56 hal ini menunjukkan adanya peningkatan. Sedangkan pada siklus kedua disiplin anak berada pada skor 42,6 (16 orang) berada pada kategori berkembang sangat baik. Terjadi peningkatan pada siklus kedua sebesar 7,18. Kesimpulan pada akhir siklus kedua keberhasilan tercapai sesuai dengan target yang diinginkan. Abstract: This research is motivated because the 3M activity has not been part of the children's activities at RA Nurul Hikmah so it is considered important to develop and even improve children's discipline in complying with health protocols, especially in the school environment. Observation results show that out of 16 children 13 children do not even understand the discipline of science. The purpose of this research is to develop and familiarize children with a healthy life by complying with health protocols in the era of the COVID-19 pandemic. The research design used a classroom action design with two cycles. Research data through observation, observation, and documentation. The instrument through the collage activity recognized the shape and color of the mask, in the second activity the children recognized the covid-19 virus and how transmission occurs. Data analysis used non-parametric statistics. The results of the research in the first cycle of child discipline showed that the level of developmental achievement (TCP) was at a score of 14.82 in the category of starting to develop. In the first cycle, the average score for the developmental achievement level (TCP) of child discipline was 35.38, while in the pre-cycle the score was only 20.56, this indicates an increase. Meanwhile, in the second cycle of child discipline, a score of 42.6 (16 people) was in the very well developed category. There was an increase in the second cycle of 7.18. The conclusion at the end of the second cycle of success is achieved in accordance with the desired target.
Pengaruh Permainan Bisik Berantai terhadap Kemampuan Berkomunikasi Secara Lisan Anak Usia 5-6 Tahun Azlin Atika Putri; Reswita; Nurhayatun Nufus
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.9590

Abstract

Permainan bisik berantai dapat dipergunakan dalam pembelajaran, karena sesuai dengan tingkat perkembangan anak usia dini yang masih cenderung senang bermain. Penelitian ini bertujuan untuk mengetahui pengaruh permainan bisik berantai terhadap kemampuan berkomunikasi secara lisan anak usia 5-6 tahun. Metode penelitian yang digunakan adalah Pra Eksprerimental Design tipe One Group Pretest-Posttest. Populasi penelitian adalah anak PAUD Bintang Rabbani yang berjumlah 15 orang anak. Pengambilan sampel penelitian menggunakan teknik total sampling. Alat pengumpul data berupa lembar observasi kemampuan berkomunikasi secara lisan dan dokumentasi kegiatan permainan bisik berantai. Data yang diperoleh kemudian di analisis menggunakan uji t satu sampel. Berdasarkan analisis statistik t-test diperoleh thit = 20,534 pada taraf kesalahan 0,05 %, dan nilai ttab = 2,145 artinya thit > ttab, maka Ha diterima Ho ditolak. Nilai Sig (2 tailed) sebesar 0,000. Karena nilai sig 0,000 < 0,05, maka Ha diterima dan Ho ditolak. Maka dapat disimpulkan terdapat pengaruh permainan bisik berantai terhadap kemampuan berkomunikasi secara lisan anak usia 5-6 tahun di PAUD Bintang Rabbani Kota Pekanbaru. Abstract This study aims to determine the effect of chain whispering games on verbal communication skills of children aged 5-6 years. The research method used is Pre-Experimental Design type One Group Pretest-Posttest. The study population was 15 children of Bintang Rabbani PAUD. Sampling of research using total sampling techniques. Data collection tool in the form of observation sheet ability to communicate verbally and document the activities of the whisper chain game. The data obtained were then analyzed using one sample t test. Based on statistical analysis t-test obtained thit = 20.534 at 0.05% error level, and the value of ttab = 2.145 means thit> ttab, then Ha is accepted Ho is rejected. Sig value (2 tailed) of 0,000. Because the sig value is 0,000 <0.05, Ha is accepted and Ho is rejected. So it can be concluded that there is an influence of the chain whispering game on the ability to communicate verbally children aged 5-6 years in PAUD Bintang Rabbani, Pekanbaru City.
Manajemen Program Jum’at Bersedekah untuk Membentuk Karakter Anak Usia Dini Novan Ardy Wiyani; Riris Eka Setiani
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.9603

Abstract

Implementasi pendidikan karakter dipandang sangat tepat jika dilaksanakan sejak dini melalui berbagai kegiatan seperti program Jum’at bersedekah. Penelitian fenomenologi dengan pendekatan kualitatif ini ditujukan untuk mendeskripsikan kegiatan manajemen dalam program Jum’at bersedekah untuk membentuk karakter anak usia dini di TK ABA Karangtuang. Partisipan dalam penelitian ini yaitu kepala TK ABA Karaangtuang, guru dan orangtua. Data pada penelitian ini dikumpulkan menggunakan teknik wawancara, observasi dan dokumentasi. Instrumen yang digunakan baik untuk wawancara maupun observasi adalah catatan lapangan. Data yang telah terkumpul kemudian dianalisis menggunakan teknik analisis data model Miles and Huberman yang terdiri dari tahap reduksi data, display data dan verifikasi. Pada reduksi data dilakukan pemilihan data yang relevan dengan tujuan penelitian. Pada display data dilakukan penyajian data dan pada verifikasi dilakukan analisis penarikan kesimpulan. Hasil penelitian menunjukkan bahwa manajemen program Jum’at bersedekah untuk membentuk karakter anak usia dini di TK ABA Karangtuang dilakukan dengan mengaktualisasikan empat fungsi manajemen, yaitu fungsi perencanaan, pengorganisasian, pelaksanaan, dan pengawasan. Program Jum’at bersedekah di TK ABA Karangtuang telah mampu membentuk karakter anak yang memiliki kepedulian sosial serta kemampuan berkomunikasi yang penuh kesopanan dan kesantunan dengan sesama. Abstract The implementation of character education is considered very appropriate if it is carried out from an early age through various activities such as the Friday charity program. This phenomenology research with a qualitative approach is intended to describe management activities in the Friday charity program to shape the character of early childhood in ABA Karangtuang Kindergarten. The participants in this study were the head of ABA Karangtuang Kindergarten, teachers and parents. The data in this study were collected using interview, observation and documentation techniques. The instruments used for both interviews and observations were field notes. The data that has been collected is then analyzed using the data analysis technique of the Miles and Huberman model which consists of the stages of data reduction, data display and verification. In data reduction, data is selected that is relevant to the research objectives. In the data display, the data is presented and the verification is carried out by drawing conclusions. The results showed that the management of the Friday charity program to shape the character of early childhood in Kindergarten ABA Karangtuang was carried out by actualizing four management functions, namely planning, organizing, implementing, and supervising functions. The Friday charity program at ABA Karangtuang Kindergarten has been able to shape the character of children who have social concerns and the ability to communicate with courtesy and courtesy with others.
Mengembangkan Kreativitas Anak melalui Kegiatan Bermain Balok Dadan Suryana; Desmila
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 02 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i02.8632

Abstract

Pengembangan kreativitas anak penting dilakukan pada usia dini, salahsatunya menggunakan media yang difasilitasi oleh sekolah yaitu balok. Tujuan dari penelitian ini adalah untuk memperoleh gambaran mengenai peningkatan kreativitas anak melalui metode bermain balok di TK Permata Mahkota Kecamatan Rambah. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) atau disebut Classroom Action Research. Penelitian dilakukan dalam proses pembelajaran untuk meningkatkan kreativitas anak usia dini melalui bermain balok. Sumber data dalam penelitian ini adalah guru dan siswa kelas B di TK Permata Mahkota. Berdasarkan hasil penelitian terdapat peningkatan secara umum pada perencanaan pembelajaran dalam Peningkatan Kreativitas Pada Anak Usia Dini khususnya kelompok B TK Permata Mahkota, Namun disarankan kepada guru-guru hendaknya lebih memvariasikan pengunaan alat peraga atau bentuk-bentuk balok agar lebih bervariasi dan tidak monoton dan menambah pengetahuan bagi anak. Guru Diharapkan dapat memodifikasi media balok yang sudah ada di sekolah agar bisa menark dan mengembangkan kreativitas anak saat bermain balok. Abstract It is important to develop children's creativity at an early age, one of which is using media facilitated by the school, namely blocks. The purpose of this study was to obtain an overview of increasing children's creativity through the method of playing blocks in Permata Mahkota Kindergarten, Kecamatan Rambah. This research uses the method of classroom action research (CAR) or called Classroom Action Research. The research was conducted in the learning process to increase the creativity of early childhood through playing with blocks. Sources of data in this study were teachers and students of class B at Permata Mahkota Kindergarten. Based on the results of the study, there was a general improvement in learning planning in increasing creativity in early childhood, especially group B at Permata Mahkota Kindergarten. However, it is suggested that teachers should vary the use of teaching aids or blocks so that they are more varied and not monotonous and increase knowledge. for children. Teachers are expected to be able to modify the existing block media in schools so that they can attract and develop children's creativity when playing blocks.
Pengembangan Buku Lembar Kerja Anak untuk Menumbuhkan Pengetahuan tentang Virus Corona pada Anak Usia Dini Santa Idayana Sinaga; heni gustina
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 01 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i03.8360

Abstract

Growing early childhood knowledge about the corona virus can be done through interesting media or teaching materials such as pictures, videos or books. Usually children will be more interested in teaching materials that have lots of pictures and are full of color. This study aims to develop Children's Worksheets as teaching materials to grow knowledge about the corona virus. The research method used in this study is a type of R&D (Research and Development) research based on the Borg and Gall model procedure that has been modified by Sugiyono, but the researcher only uses 7 steps out of 10 existing steps. The subjects of this study were early childhood in group B at PAUD Taman Sari Palembang. Collecting data using observation (initial observations), questionnaire sheets and documentation. This study uses qualitative and quantitative data analysis. The results showed that the development of children's worksheets to grow knowledge about the corona virus had met the valid and appropriate criteria for use in early childhood.
Upaya Meningkatkan Kemampuan Berhitung melalui Permainan Kotak Pintar pada Anak Usia Dini Yaie, Feggi Ica Jantrie Yaie; Taty Fauzi; Dessi Andriani
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 01 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i03.8807

Abstract

In improving children's cognitive, a game is needed so that it stimulates the ability to count. Based on this, the problem to be investigated in this study is how children's numeracy skills can be increased. The purpose of this study is to prove that children's numeracy skills can be improved through smart box games. The approach used in this research is quantitative with the type of classroom action esearch. Data collection methods used in this study were observation, interviews and documentation. The results of this study are: increasing the numeracy ability of children in group B in TK Kartika II 38 applying the smart box game obtained from the analysis of children's numeracy skills in cycle I obtained an average level of developmental achievement score 14 in the category of starting to develop, then seen in cycle I the average level of achievement in the development of numeracy was 34.33 and in the pre-cycle the score was 20.33, this showed an increase while in cycle II the overall numeracy ability of children was 42.17 in the very well developed category so that in the second cycle there was an increase of 7, It was concluded that at the end of the second cycle the research was said to be successful because the criteria for success had been reached according to the agreement between the researchers and the collaboration.
Pengaruh Permainan Bowling Huruf terhadap Kemampuan Mengenal Kata pada Anak Usia Dini Nadirahsyahla, Shinta; Taty Fauzi; Dessi Andriani
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 01 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i03.8922

Abstract

This study aims to determine the effect of the letter bowling game on the ability to recognize words in group B children at the Fathiyyah Integrated Islamic PAUD. This type of research is a Pre-Experimental type of experimental research by providing treatment in the form of a letter bowling game method to students, then comparing the ability to recognize words in children before and after being given a letter bowling game. The sample used in this study was the total number of B grade children in the Fathiyyah Integrated Islamic PAUD. The method used in collecting research data is through a checklist observation sheet. The method in analyzing research data is the t-test. The results of the study based on the t-test calculation found that the value of fcount < ftable or 1.26 < 2.33 means Ho is rejected and Ha is accepted. It can be concluded that there is an effect of the letter bowling game on the ability to recognize words in group B children at the Fathiyyah Integrated Islamic PAUD. It can be suggested that the letter bowling game should be used in word recognition lessons for other classes.
Penerapan Permainan Kooperatif terhadap Perkembangan Sosial Emosional Anak Usia Dini hanna choirunnisa aziz; Rizawati
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 01 (2022): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v5i03.9920

Abstract

Cooperative games are games related to social communication in a team and encourage the emergence of a togetherness and cooperation of children. Socio-emotional development is a child's development that needs to be stimulated, because it will affect the child's future life, especially when interacting with the environment around the child. This study aims to determine the effect of cooperative games on social emotional development, using research methods (classroom action research) with a population of "children in group A" totaling 9 children, using data collection in the form of observation sheets and cooperative game activities carried out in 2 cycles, so that Researchers can conclude that this cooperative game greatly affects emotional social development because each activity involves social interaction, cooperation between group friends so that children are accustomed to socializing. in the pre-cycle, the child's development is still low 25%. In cycle 1, the effect of cooperative play begins to affect 50%. In cycle 2, the effect of cooperative play is shown, by showing the largest average value obtained from a number of children from one class achieving the criteria for Developing According to Expectations (BSH) with a percentage of 75 %.

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