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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+62362-22928
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jppundiksha@gmail.com
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Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
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Kota denpasar,
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INDONESIA
Jurnal Pendidikan dan Pengajaran
JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
Articles 19 Documents
Search results for , issue "Vol 57 No 3 (2024): October" : 19 Documents clear
Problem Solving Learning With Drawing A Diagram Strategy To Improve Mathematical Reflective Thinking Skills Yusuf Sodhiqin; Haryanto; Abdul Muin
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.80361

Abstract

Mathematics learning in schools today tends to be limited to formula memorization and routine exercises, leading to a lack of cognitive engagement of students. Learning innovations are needed that can develop mathematical reflective thinking skills. This study aims to determine the difference in the improvement of mathematical reflective thinking skills between students who are taught using problem-solving strategies by drawing diagrams and students who are taught by the expository method. This study used a quasi-experiment design with a Randomized Posttest Only Control Group Design, involving a population of 288 grade VIII students. Two groups were randomly selected from clusters, each consisting of 36 students; one group as an experiment and the other as a control. Data were collected through a written test of mathematical reflective thinking ability and analyzed using an independent sample t-test to see significant differences between groups. The results showed that students who were taught with diagramming strategies experienced a significant improvement in mathematical reflective thinking skills compared to the control group. This study concludes that the diagramming strategy is effective in improving mathematical reflective thinking skills and helping students in solving problems systematically.
Media Smart Box Inovatif Meningkatkan Hasil Belajar Pelajaran PPKN Kelas III Sekolah Dasar Humairoh, Fakhriah; Sri Sami Asih
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In learning, students tend to be passive because teachers do not develop innovative media, so learning outcomes are low. This study aims to develop innovative, intelligent box media in the PPKn lesson content on the image's meaning of the state symbol of Garuda Pancasila. This type of research is research and development (R&D) with the Borgh and Gall model. The subjects of this study were 1 learning material expert, 1 learning media expert and 1 teacher. The population in this study was 30 as the research population. The data collection methods were observation, interviews, questionnaires, and tests. The research instruments used were multiple choice. The data analysis technique in this study used quantitative data analysis and inferential statistics. The results showed that the innovative smart box media received a feasible category from media and material validation experts. Based on the results of the paired sample t-test on a large and small scale, there was a significant difference after using the innovative smart box media. Based on the results of the N-gain test on both a small and large scale, there was an increase in values ​​between the pretest and posttest. It can be concluded that innovative smart box learning media effectively improves student learning outcomes in the PPKn subject. The research implies that the innovative smart box media developed suits PPKn learning.
Improving Creative Thinking Skills Through the PjBL-STEM Model assisted by LKPD Life Cycle Diology Widiyono, Aan; Ghufron, Anik
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.80865

Abstract

This study was motivated by the low creative thinking skills of students in elementary schools. This study aims to analyze the effect of the PjBL-STEM learning model assisted by Life Cycle Diology LKPD on students' creative thinking skills. This study used a quantitative approach with an experimental design (one group pretest-posttest design). The subjects of this study were 30 fifth-grade students who were selected using the saturated sample technique. Data were collected through essay tests that measured indicators of creative thinking skills, namely fluency, flexibility, originality, and elaboration. The research instrument used was an essay test. Data analysis was conducted through prerequisite tests (normality and homogeneity) and hypothesis testing with a t-test. This study found that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD positively impacted student creative thinking skills development. The PjBL-STEM model provides a structured framework for students to combine knowledge from various disciplines, solve problems creatively, and produce original work. Thus, the PjBL-STEM learning model assisted by Life Cycle Diology LKPD effectively improves students' creative thinking skills. The implications of this study indicate that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD effectively develops students' creative thinking skills, which are essential skills of the 21st century. This research significantly improves education quality through innovative and effective learning approaches.
Students’ Mathematical Critical Thinking Ability: Influenced by Edpuzzle Assisted Problem Based Learning (PBL) Model Faradillah, Ayu; Sabella Putri
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.81114

Abstract

The current problem is that students' critical thinking skills are relatively low. This low ability is because students memorize materials and formulas rather than understand concepts. In addition, students' mathematical critical thinking skills in analyzing a problem are relatively low. This study aimed to analyze the effect of using the PBL model assisted by Edpuzzleon on students' mathematical critical thinking skills. This study uses a quantitative method. The research design used is a post-test-only control. The sampling technique used was simple random sampling with 69 students. The data collection method uses a test. The data collection instrument uses a test instrument. Validity and reliability tests were carried out in data collection using WinSteps 3.73, and all instrument indicators were declared valid and reliable. Data analysis test on SPSS 26. The study showed that the effect size test was 1.06 with high criteria. The use of the PBL model with edpuzzle affects mathematical critical thinking skills. It is concluded that the PBL model with edpuzzle can improve mathematical critical thinking skills. This research implies that it can provide insight for teachers in treating students' critical thinking skills.
“Enjoylish Adventure” Learning Media Based on Construct 2 Improves English Learning Outcomes of Fourth Grade Elementary School Rohman Sujarwo, Fatkhur; Andaryani, Eka Titi
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teachers need help creating learning media for English, resulting in low English learning outcomes. Based on this, this research aims to develop "Enjoylish Adventure" Learning Media Based on Construct 2 for English language learning for fourth-grade elementary schools. This type of research is designed using the ADDIE model. The subjects of this research are learning media experts and learning content experts. The test subjects for this research were 25 students. The methods used to collect data are interviews, questionnaires, observations and tests. Data collection instruments use questionnaire sheets and test questions. Data analysis techniques use data analysis techniques in the form of qualitative, quantitative and inferential statistics. The results of the research, namely the assessment given by English language material experts, obtained a score of 94% (very valid) and learning media experts, namely 90% (very valid). The results of the teacher's response obtained a percentage score of 100% (very practical), and the student response was 87.9% (very practical). The t-test results show differences in student learning outcomes after using enjoylish adventure media. The results of the n-gain test also show that the small group got the high category and the large group got the sufficient category. Based on the results of data analysis, it can be concluded that the "Enjoylish Adventure" Learning Media Based on Construct 2 is effectively used to improve student learning outcomes.
Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Apresiasi Bercerita pada Siswa Sekolah Dasar Haslinda; Harianto, Oki; Wahid, Abdul
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.81628

Abstract

Storytelling in elementary education often faces challenges in engaging students and enhancing their appreciation. Innovative teaching media can address these issues effectively. This study aims to analyze  the impact of Powtoon-based animated video media on students' appreciation of storytelling in a third-grade classroom at SD. The research employed a one-group pretest-posttest experimental design, involving 27 students aged 11 to 12 years across 12 learning sessions. Data were collected using pretests and posttests, and were analyzed through data management, statistical analysis, and result interpretation. The results showed a significant increase in the average score from 52.03 on the pretest to 79.44 on the posttest following the Powtoon intervention. Inferential analysis using a t-test revealed a significant difference with a t-value of -8.859 and a critical t-value of 1.705 at a 5% significance level, supporting the acceptance of the alternative hypothesis that Powtoon has a positive effect on students' storytelling appreciation. These findings suggest that Powtoon has potential as an effective educational media for enhancing students' interest and skills in storytelling, thereby supporting the use of technology in education to create a more engaging learning environment.
Students' Conceptual Understanding in Science Subjects Using the Macromedia Flash 8 Application with The Instructional Games Model Afifah, Maghfirah; Yanti Fitria
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.82250

Abstract

This research is motivatedI amlack of use of learning media that is able to facilitate students in the learning process, so that students feel less motivated in reading. The aim of this research is to develop application-assisted learning multimedia Macromedia Flash  8 Model Instructional Games WhichTvalid, practical and effective for improving students' understanding of concepts in science material. The subjects of this research consisted of media experts, material experts, language experts, teachers and students of class V SDN. This research is development research. The model in this research is ADDIE. Based on the results of multimedia researchTThe learning developed is in the valid category both in terms of design, material and language. From the results of practicality tests carried out on students and teachers, multimedia learningTthat was developed is categorized as very practical. Next, based on the test results pretest And post test shows an increase in learning outcomes students by using the developed learning multimedia. Thus, multimedia learning developsNhas been declared valid, practical, and effective for improving students' understanding of concepts in science subjects. This is because the multimedia developed has an attractive design and is easy to operate and the learning material is presented well interesting videos, pictures and animationsTstudents' interest in learning. Using the interactive Macromedia Flash 8 application in the form of instructional games can increase student involvement in the learning process. The visual and dynamic nature of this application allows students to understand abstract concepts in science, such as physics, biology, or chemistry, more easily. Second, the instructional games model facilitates more enjoyable and meaningful learning, which in the end can increase students' learning motivation.
Mind Mapping in A Problem-Based Learning Model to Improve Students' Creative Thinking Skills Ardiansyah; Toralawe, Yulianti; Gani, Imam Prawiranegara; Alwi, Nurul Maulida
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.82574

Abstract

The low ability of students to think creatively in analyzing problems and the lack of optimal application of learning strategies in Problem Based Learning (PBL) cause students' learning outcomes to not be maximized. This study aims to determine the effect of the application of mind mapping in improving students' creative thinking skills in the PBL learning model. This study uses a pre-experimental design method with a one-group pre-test – post-test design. The population as well as the sample in this study are students of grade XI. The data collection instrument is in the form of a description test given to students before and after learning. The data was analyzed using the average pre-test and post-test scores, normality test, homogeneity test, and one sample T-test. The results of the study show that the application of mind mapping techniques has a significant effect on improving students' creative thinking skills in the PBL learning model. In conclusion, the use of mind mapping helps students understand concepts, improve critical thinking skills, and encourage creativity in problem-solving. This research implies the importance of integrating innovative learning strategies in improving student learning outcomes.
Job Descriptions and Communication Effect on Teachers’ Job Satisfaction in Vocational High School Sherly; Kisno
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.83136

Abstract

Job satisfaction is one of the factors that influence the achievement of successful educational goals. This factor is an exciting and vital research object in human resource management, especially in vocational education. This study attempts to reveal job description and communication's simultaneous and partial influence on teacher job satisfaction. This study is critical because understanding the factors that influence job satisfaction can help formulate more effective and strategic management policies, ultimately improving the overall quality of education. A total of 33 teachers were involved as the population and sample in this study, and data were collected through a survey. A questionnaire was developed as a research instrument, and the hypothesis was tested using the t-test and F-test. Multiple linear regression was applied to analyze the collected data. This study found that job description and communication simultaneously influenced teacher job satisfaction. In other words, based on the coefficient of determination, job description and communication simultaneously influenced job satisfaction by 58.4%, partially the largest 52% by job description and 38.2% by communication variables. Follow-up to this research is suggested to explore other factors that may influence teacher job satisfaction and develop interventions that can improve job descriptions and communication in the context of vocational education.

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