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INDONESIA
Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 22 Documents
Search results for , issue "Vol 5, No 2 (2021)" : 22 Documents clear
The Perceptions of Vocational School Students of Video Animation-Based Learning Media to Operate Lathes in Distance Learning Kusuma, Wahyu Mustafa; Sudira, Putu; Hasibuan, Mhd Akbar; Daryono, Rihab Wit
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33139

Abstract

SMK has the challenge of implementing meaningful distance learning using animated video media according to student perceptions. However, students' perceptions about the use of animated video media in distance learning are not yet known. This study aims to measure the perceptions of Mechanical Engineering Vocational School students about the use of animated video media for the development of skills to operate a lathe in distance learning. This study used quantitative descriptive statistical analysis methods, t-test, and One-Way ANOVA with post-hoc advanced tests, namely the Dunnett C and Tukey test to determine differences in students' perceptions of assessment. The data collection technique used a questionnaire. The media feasibility test was carried out by two material and media experts. The research subjects consisted of 73 students of Mechanical Engineering Vocational Schools. The results of the media feasibility validation by material experts were 81.875% and media experts 90.625% were in the very feasible category. The assessment of the feasibility of the media by students was 83.714% in the very feasible category. The study results concluded that there was no significant difference between male and female students in the assessment of distance learning animated video media.
Improving Gross Motor Skill By Traditional Games at Paud Gemilang in Bengkulu Bendriyanti, Rita Prima; Haryono, Mimpira
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34449

Abstract

This research is motivated by the undevelopment of rough motor of children, children have not been able to perform coordinated body movements to train flexibility, balance, and agility, have not been able to coordinate the movements of the eyes, feet, hands, head in mimicking, have not been able to do physical games with the rules. The purpose of this study is to find out if through traditional game of rope jumping can increase rough motor capacity in group B children in PAUD GEMILANG Bengkulu City. The method used is class action research. The conclusion of this study is that by using traditional game jump rope rough motor skills children can improve. The increase can be seen from the percentage increase after the implementation of actions in cycle I and cycle II. The implementation of the action in cycle I, the percentage of 75% (developed as expected), and the increase occurred significantly indicated in the second cycle with a percentage of 86% (developed very well).
The Comparison of E-Modules and Print Modules to See Character Like to Read on Elementary School Students Syahrial, Syahrial; Asrial, Asrial; Kurniawan, Dwi Agus; Luthfiah, Qonita
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33834

Abstract

Technological advances are not new for students in Indonesia, whether they use electronic learning media in their daily lives or not. One example is the application of electronic modules. This study aims to determine the comparison of the print modules and the e-modules. This type of research is comparative research. Comparative research is research that compares the object under study. The method used in this study is a quantitative method using a survey research design. The sample of this research is class IV students, totaling 22 people. Data analysis used descriptive and inferential statistics, namely analyzing data by describing the data that has been collected. The results of this study were from the two teaching materials applied, namely the printed module and the electronic module, it was possible to see indicators of reading fondness characters. In the study, the dominant results were good for looking at indicators of reading fondness characters with the application of electronic modules, while for the application of print modules in the sufficient category, it can be seen that there are differences between the two teaching materials that are applied to see indicators of reading fondness characters, this is reinforced by the test results t that has been done, where the obtained sig is smaller than 0.05 then there is a difference between the two. So the electronic module based on local wisdom needs to be applied by teachers to instill the character of reading fondness among students.
Online Training: an Alternative Solution of the Empowerment for Parents of Children with Autism Herlina, Herlina; Susilana, Rudi
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34313

Abstract

This study aims at proving that Independent Intervention Program (Program Intervensi Mandiri or PIM) Online Training is an effective way to empower parents in handling children with autism. The research was performed through field experiment involving 11 parents of children with autism from a number of city in Indonesia. Subjects were given the PIM Online Training by platforms such as Zoom and WhatsApp. Training effectiveness data were seen from subjects’ self-evaluation result, prior and following the training. The result shows that after having the PIM Online Training, parents see themselves better in understanding the concepts about Autism Spectrum Disorder (ASD), social skills, intervention, and individual intervention program, and in the skill of designing the intervention program for their children with autism, compared to the condition prior receiving the training. Based on the result, the PIM Online Training is expected to be a proper solution to empower parents in designing social skill intervention program for their children with autism, without time, place, and cost limits.
Contribution Factors in Affecting Teacher Performance: Principal Managerial Skills and Work Motivation Roemintoyo, Roemintoyo; Tauhid, Hasan; Miyono, Noor; Budiarto, Mochamad Kamil
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34687

Abstract

The low performance of teachers is a problem currently faced by educational institutions. In the midst of increasingly complex demands for mastery of competencies, the role of teachers as learning facilitators is important in facilitating students to achieve the competencies needed in the global era like today. Through research that aims to determine the influence of factors that contribute to teacher performance, namely the managerial skills of principals and work motivation, it is hoped that they will be able to become the basis for making policy innovations that can increase teacher productivity and performance. This research is a quantitative research. The research sample consisted of 128 teachers. The questionnaire is the data collection instrument used in research activities. The collected data is then analyzed using a regression formula in accordance with the variables to be tested. The results of this study indicate that there is an effect of principal managerial skills on teacher performance by 77.1%, other factors are motivation, the effect of work motivation on teacher performance is 74.6%, and for the two variables principal managerial skills and work motivation are variable. jointly affect teacher performance by 87.7%. From the findings in this study, it can be concluded that fluctuations in teacher performance fluctuations are strongly influenced by the managerial dynamics of school principals and teacher work motivation. Apart from several other factors that also contribute to improving teacher performance
The Effectiveness of Online Learning Through Undiksha E-Learning During the Covid-19 Pandemic in the Physical Education Study Program Satyawan, I Made; Wahjoedi, Wahjoedi; Swadesi, I Ketut Iwan
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.32364

Abstract

The effectiveness of Undiksha e-learning as one of the official learning media for the Undiksha Physical and Health Study Program has not been measured scientifically. This study aims to describe the effectiveness of online learning using Undiksha E-Learning in the Physical Education and Health Study program during the COVID-19 pandemic. This research is descriptive quantitative research with a survey design. The sample of this study was all students of the Physical Education Study Program, amounting to 120 people. The data collection instrument uses a questionnaire packaged into google forms. Data analysis used descriptive statistics. The results showed that online learning using Undiksha's E-Learning during the covid-19 pandemic in the Physical Education and Health Study program was quite effective. This is revealed from online learning using Undiksha E-Learning, the concentration of students in paying attention to the explanations of the lecturers is 96%, the level of student understanding of learning materials is 88%, student motivation in participating in online learning using Undiksha E-Learning is 77%, and on student learning outcomes classified as 88%. The results of the study show that online learning using Undiksha's E-Learning during the covid-19 pandemic in the Physical Education and Health Study program is quite effective. The results of this study have implications for the sustainability of the use of Undiksha e-learning as a learning platform used by Undiksha lecturers and students
Integration of Technology in Learning Activities: E-Module on Islamic Religious Education Learning for Vocational High School Students Fahmi, Ahmad Nur; Yusuf, Munawir; Muchtarom, Mohammad
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.35313

Abstract

Technological advancement encourage a change in learning paradigm towards digital-based learning and a shift in the role of the teacher to become a learning facilitator, not the only source of learning. Innovation in the use of e-modules was a reflection of the integration of ICT into the learning process. This study aimed to develop an electronic module that was suitable for use in learning Islamic religious education for vocational high school students. This research is classified as Research and Development (R&D) research with ADDIE procedures consisting of Analysis, Design, Development, Implementation and Evaluation. However, this research was limited to the development stage. The sample of this study consisted of one material expert, two media experts and three teachers of Islamic religious education subjects. The data analysis technique uses a descriptive analysis techniques with percentages to describe the feasibility value of the electronic module (e-modul). Based on the results of the study, the results of the assessment of the e-module places by each assessor with details, namely the material expert assessment obtained 96.1%, the media expert assessment 95.1% and the assessment conducted by the subject teacher received a score of 96.1%. 83, 3%, therefore the e-module product developed is suitable for being used as a learning activities. The results of this study can certainly be used as a basis for educators in order to implement electronic digital format module technology into learning activities.
Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools Qodr, Taufiq Subhanul; Efendi, Agus; Musadad, Akhmad Arif
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34806

Abstract

The development of information and communication technology in the digital era encourages the use of smartphones in various fields of life, such as the field of education. This condition opens up opportunities for the use of smartphones in teaching and learning activities. This study was conducted to identify opportunities for using smartphones to make it easier for students to learn, especially in understanding sociology learning materials in high school. This type of research is descriptive qualitative research. The research subjects were social studies students of class X SMA with a total of 149 students. Data collection methods in this study were surveys and interviews using questionnaires and interview guidelines as research instruments. Data analysis was carried out in four stages, namely (1) data collection, (2) data reduction, (3) data presentation, and (4) drawing conclusions. The results of this study indicate that there is a great opportunity for the use of smartphones in the digital era in the learning process, especially sociology in high school. The opportunity is the implementation of game-based mobile learning or Mobile Game-Based Learning (MGBL). It is known that the use of smartphones by students is most dominantly used to play games with a percentage of 32.90%. Thus, Mobile Game-Based Learning (MGBL) as a learning medium is an opportunity to use smartphones to make it easier for students to learn sociology because it encourages students to be more active, creative, and innovative in the learning process. The conclusion of this study is that Mobile Game-Based Learning (MGBL) is a great opportunity for using smartphones in the digital era to make it easier for students to learn sociology in high school.
Competency of Digital Technology: The Maturity Levels of Teachers and Students in Vocational Education in Indonesia Astuti, Melinda; Arifin, Zainal; Mutohhari, Farid; Nurtanto, Muhammad
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35108

Abstract

One of the needs for competence in the world of work in the 21st century and the era of the industrial revolution 4.0 is competence in using digital technology. The maturity of digital technology in supporting industrial 4.0 competencies has received less serious attention from vocational education. Teachers still have a low level of maturity in mastering digital technology. This study aims to analyze the maturity level of teachers and students in vocational education in mastering learning using digital technology. The survey research uses a design developed by Rea & Parker. A total of 233 vocational high school students were included as the research sample. Data were collected using a questionnaire technique with a four Likert scale questionnaire instrument. The collected data were analyzed using descriptive statistics and inferential statistics t-test. The results show that the maturity level of digital technology for teachers and students is sequential, starting from caring, literacy, capability, creativity, and being critical of using digital technology. All levels of maturity are included in the low category. Various training and learning innovations relevant to digital technology mastery competencies are significant to be improved.
Emergent Curriculum in the Form of Creative Class in Kindergarten Antara, Putu Aditya
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.36342

Abstract

The implementation of an emergent curriculum that is developed spontaneously based on children's interests needs to be balanced by a creative class so that learning in class will be very fun for children. This study aims to analyze the potential for implementing an emergent curriculum based on creative classes in kindergarten. This type of research is a qualitative case study approach with data sources derived from observations, interviews, and documentation. The unit of analysis in this study were teachers, principals, and children with a total of 210 people. The data analysis used adopted the Miles and Huberman analysis model which was carried out in four steps, namely data collection, data reduction, data presentation, and verification or concluding. The results showed that the emergent curriculum based on creative classes in terms of indoor classes was found not to be dynamic, conducive, and ideal to be able to increase children's creativity, but the institution had used the area learning model but it was not optimal in its realization. While the outdoor class has been done neatly and beautifully, but the children have not been well organized when playing in the schoolyard, even though the development of children outdoors is good stimulation for children so that they can be stimulated in various conditions while in kindergarten institutions. -child. In addition, the classroom atmosphere has not been developed creatively and imaginatively even though many parts of the class can be maximized, such as walls being used to periodically display children's works. For this reason, principals and teachers need to be given self-development in the field of the creative classroom-based emergent curriculum so that principals and teachers can carry out the learning process in a spontaneous atmosphere but still on target and according to the interests of the child's potential.

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