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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
The Effect of Blended Learning Based on The Problem-Based Learning Model Assisted by Puzzle Media on The Critical Thinking Skills of Fifth Grade Students on Ecosystem Themes Hasna, Hanifah Rizki; Fajriyah, Khusnul; Saputra, Henry Januar
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.29770

Abstract

The low competence of natural Science caused by using a learning model that is less than optimal makes it difficult for students to understand the learning material. This study aims to analyze the effect of blended learning based on a problem-based learning model assisted by puzzle media on the critical thinking skills of fifth-grade students on the ecosystem theme of SDN 03 Pegundan. This type of research is an experimental study using a pre-experimental design in the form of a one-group pretest-posttest design. The number of samples in this study was all students of class V SDN 03 Pegundan, totaling 26 students using saturated sampling type. Data collection in this study was obtained through interviews, tests, and documentation. The data analysis technique in this research is quantitative statistical data analysis techniques. This study obtained t-test results obtained t count > t table,  8.829> 1.706 and the results of hypothesis testing which stated that there was an effect of learning motivation,  the regression test, the result was 62.1%. Based on the results of this analysis, it can be concluded that there is an effect of blended learning based on a problem-based learning model assisted by puzzle media on the critical thinking skills of fifth-grade students on the ecosystem theme of SDN 03 Pegundan.
E-learning Assissted by Finger Printing on Students’ Critical Thinking and Creativity Rati, Ni Wayan; Rediani, Ni Nyoman
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.30214

Abstract

The impact of covid-19 requires all types of learning activities to be carried out online. The long online learning process results in boredom among students so that the online learning process is not optimal. The research objective was to analyze the effect of e-learning assisted by finger painting on critical thinking skills and student creativity. This type of research is quasi-experimental research, the design of this study used a posttest only control group design. The study population was 180 students in semester III who received basic science concepts courses. The data collection methods used were test and non-test. This study uses two analytical techniques,  descriptive analysis, and inferential analysis. Inferential analysis is used to test the research hypothesis. Before analyzing inferential data, the data is tested for normality and homogeneity. In this study, the inferential analysis was assisted by using SPSS 17.00. The results of this research can be said that with the effect of e-learning assisted by finger painting on the critical thinking and creativity abilities of PGSD students, this can be seen from the Manova test results that the resulting significant score is less than 0.05,  0.00. So it can be said that e-learning assisted by finger painting impacts critical thinking and creativity, critical thinking, and PGSD students' creativity.
Flipbook as Innovation of Digital Learning Media: Preparing Education for Facing and Facilitating 21st Century Learning Roemintoyo, Roemintoyo; Budiarto, Mochamad Kamil
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v%vi%i.32362

Abstract

Various competencies that students need to master in an effort to strengthen competitiveness, especially in the field of human resources in the 21st century. Learning media integrated with technology is one of the important learning resources to support the learning process. The lack of innovation in the use of learning media that is integrated with technology makes it less optimal for the achievement of learning objectives and mastery of competencies by students. This study aims to identify the need for opportunities for developing instructional media that are integrated with flipbook-based technology in the hope that it can increase students' opportunities in improving scientific literacy skills. This research is a qualitative research with a survey method. Data collection techniques using observations and needs analysis questionnaires. The quantitative data from the questionnaire were then analyzed using quantitative descriptive techniques using percentages that were displayed in a table. The research subjects took senior high school students in grades one and two, with a total of 70 students. The results of this study indicate that 35.7% of students stated that teachers still use Microsoft Powerpoint media and 27.1% of printed teaching materials. The results also showed that students had positive perceptions of the opportunities for developing and utilizing flipbooks as a medium for digital learning. Through the results of this research, it can become the basis for educators in developing and implementing flipbook-based digital learning media to facilitate the learning process.
The Validity of Demonstration-Based Audio-Visual Learning Media on The Topic of Temperature, Heat and Its Displacement in Fifth Grade Ningratih, Sang Ayu Nyoman; Astawan, I Gede; Margunayasa, I Gede
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34441

Abstract

The online learning process tends to make students' responses less active. Therefore it requires learning media that can play an active role in explaining the material, such as audiovisuals. The purpose of this study was to produce valid demonstration-based audio-visual learning media on the topic of temperature, heat, and its displacement in the fifth grade. The model used is the 4D model, which consists of defining, designing, developing, and disseminating. The subject of the trial was conducted on two material experts, two media experts, and two practitioners. The data collected are qualitative data and quantitative data. Data collection was carried out using a questionnaire method. Data were analyzed using the mean formula to determine the average media validity score. The average validity score of demonstration-based audiovisual learning media in terms of material experts is 3.92, with very good qualifications. In terms of media experts of 3.80 with very good qualifications. In terms of practitioners, it is 3.87 with very good qualifications. It shows that the demonstration-based audio-visual learning media on temperature, heat, and its displacement in fifth grade are deemed appropriate for use in the learning process.
The Contribution of Family Environment and Learning Motivation Toward Students 'Learning Outcomes in Online Learning Rahmadian, Rahmadian; Maksum, Hasan
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29700

Abstract

This study aims to measure the contribution of the family environment and learning motivation on students' learning outcomes in class XI ICT subjects. This type of research is quantitative through a correlational approach. The population of this research was all students of class XI which consisted of 4 classes with a total of 101 students. Sampling in this study was carried out by proportional random sampling with the Slovin formula of 81 respondents. The data collection instrument used a questionnaire using a Likert scale, data analysis techniques including simple regression and multiple regression. The results showed that (1) the family environment contributed to learning outcomes by 34.2%; (2) Motivation to learn contributes to learning outcomes by 33.6% and (3) Family environment and learning motivation together contribute to learning outcomes by 44.3%. Thus, the family environment and learning motivation contribute together to student learning outcomes in ICT subjects.
E-Learning Development Management With The Schoology Improving Geographic Learning Literation Sahudra, Tengku Muhammad; Taher, Alamsyah; Kemal, Isthifa
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.33631

Abstract

Lack of development of instructional media reduces student interest in learning so that it affects student literacy in the learning process. The purpose of this research is to develop E-learning with schoology to improve literacy in geography learning in flora and fauna material. This type of research is development research. The data collection technique was carried out through three data collection methods, namely observation, questionnaires and tests. The data analysis technique used in this research is quantitative data analysis techniques. The results of this study are experts in the validation of E-learning product designs with schoology which consists of three components of the validator's most dominant assessment, namely the element of product quality with a value of one validator of 52%, and two components of the validator's assessment. 78%, and the results of product trials with a value of 0.42. %. So it can be concluded that E-learning with schoology is declared suitable for use in the learning process and is very easy to use based on literacy in geography learning.
Development of Mobile Learning for Simulation and Digital Communications Amir, Hazira Fakhrurrozi; Huda, Asrul; Maksum, Hasan
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28537

Abstract

Simulation and digital communication subjects at SMKN 1 Singkarak do not have support other than text books and modules. This study aimed to develop a practical and effective learning platform that can support students in learning. This study used a 4D development model, and the trial subjects in this study were 31 students of class X in the 2020/2021 academic year. The instruments used were test and questionnaire instruments. The research method used was pre-experimental. The data obtained were analyzed using quantitative descriptive statistical analysis methods. From the research results, it was found that classical completeness reached 90% and the average score in terms of the gain score of students before and after using mobile learning was 0.49. The conclusion of this research is that the results of assessments from both teachers and students show that mobile learning in simulation and digital communication subjects can be categorized as very practical and effective
The Contribution of Google Classroom Application and Motivation to The Learning Outcomes of Web Programming Guswara, Ade Mukhfir; Purwanto, Wawan
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29896

Abstract

Online learning is one of the most effective lessons that can be used during the Covid 19 pandemic. Online learning can be done with google classroom. The application of this method is still experiencing pros and cons. For this reason, the research objective was formulated to examine how much the contribution of the Google Classroom application and learning motivation of web programming learning outcomes. This research is descriptive correlational. The population in the study were 64 students. The sampling technique used simple random sampling, obtained 39 students as sample. Data collection using questionnaires and documentation. Questionnaire to collect data on Google Classroom application and learning motivation. Documentation to retrieve learning outcome data. The prerequisite analysis test was tested for normality, linearity, and multicollinearity. The data analysis method used simple regression and multiple regression. The study results are: (1) There is a positive and significant contribution of the Google Classroom application to learning outcomes (29.60%). (2) There is a positive and significant contribution of learning motivation to learning outcomes (20.30%). (3) A positive and significant contribution to the implementation of Google Classroom and learning motivation to learning outcomes was 49.90%.
The Aspects Of Child Development On Early Childhood Education Curriculum Dhiu, Konstantinus; Laksana, Dek Ngurah Laba
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.30764

Abstract

Selection of learning objectives that are not quite right can affect the success of the implementation of learning, so a learning device is needed with attention to the formulation of learning objectives. This study aims to analyze learning tools regarding the learning objectives of language aspects, social emotional aspects, artistic aspects, religious and moral aspects, and physical motor aspects in the 2013 Curriculum curriculum. This type of research is a development research with the Rowntree development model. The subjects of this research are learning tools regarding the learning objectives of language aspects, social emotional aspects, artistic aspects, religious and moral aspects, and motoric physical aspects. The data collection method used in this research is to use the interview method, the questionnaire method and the documentation method. The data analysis technique used in this research is qualitative descriptive analysis technique and quantitative descriptive statistical analysis. The results of this study obtained an assessment of the learning tools developed with an average score of 4.7 by content experts, an average score of 4.3 by learning design experts, and an average score of 4.6 by linguists. The conclusion of this research is. Learning tools regarding the learning objectives of language aspects, social emotional aspects, artistic aspects, religious and moral aspects, and physical motor aspects in the 2013 Curriculum are deemed appropriate for use in early childhood learning.
The Development of Web-Based Learning Media on Western Bridal Make-Up Subject Thaitami, Siti Hajar; Maksum, Hasan
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.27895

Abstract

Internet-based educational facilities can be used as a means of delivering learning that relies on practical aspects and is easily accessible anywhere and anytime. In addition, this learning media enables distance learning or the delivery of information between lecturers and students. Western Bridal Make Up is a compulsory subject in an education program. This study aims to a) develop web-based learning media products on database materials for the Department of Makeup and Beauty Education at Universitas Negeri Padang through the process of developing media, b) obtain information about the feasibility of web-based learning media products on database materials used as support in database learning in the Department of Makeup and Beauty Education, Universitas Negeri Padang.This research uses alpha testing method (alpha testing). The research subjects in alpha testing were 2 media experts and 2 material experts, while the research subjects in beta testing were 20 students majoring in Makeup and Beauty Education, Padang State University. Data obtained by using test instruments to test the effectiveness and non-test instruments to test the validity and practicality in the research process. Based on the results of the developed learning media produces valid media in terms of media (design) with a value of 0.918 and valid from the material side with a value of 0.875 by media experts and material experts and from the practical side of the media developed has a practical level of practicality with a percentage of 95%, from the beta test obtained 100% very feasible. The implications of the application of this media can increase the use of instructional media as teaching material that is independent, mobile, and interactive by lecturers, thus helping lecturers in delivering learning material.

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