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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
The Effect of Reflective-Impulsive Conceptual Thinking Style Models and Learning Models on Learning Outcomes of Complex Analysis by Controlling Students' Initial Knowledge I Made Sugiarta
Journal of Education Technology Vol. 7 No. 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i2.64142

Abstract

Concept understanding of complex analysis is very necessary for students of the Mathematics Education Department. Considering the concepts contained in Mathematics course are needed by students, especially in developing reasoning power in related material and solving problems. This study aims to analyze interactions between the reflective-impulsive conceptual thinking style model and the learning model on learning outcomes of complex analysis by controlling initial knowledge. This research is a quasi-experimental research involving 92 students of the Department of Mathematics Education as a sample. The sampling technique to determine each treatment group is simple random sampling. This study uses a 2x2 factorial design. Data analysis was performed using analysis of covariance (ANCOVA). The results showed that the learning outcomes of complex analysis of groups of students who followed the generative learning model were higher than those who followed conventional learning models. The learning outcomes of complex analysis of groups of students who had a reflective thinking style were higher than those who had an impulsive style. There was an influence of interaction between the learning model and conceptual thinking style on student complex analysis learning outcomes. Generative model learning has implications for increasing mastery of concepts, which are closely related to initial abilities.
Improving Student Balinese Language Learning Outcomes through Interactive Animated Video Based on a Contextual Method Ni Putu Listya Devi; I Komang Sudarma
Journal of Education Technology Vol. 7 No. 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i2.64151

Abstract

The Balinese language's position as a mother tongue or regional language contributes to establishing the identity of its people. However, the use of Balinese is decreasing over time, and the quantity of speakers is decreasing. This study aims to develop interactive animated video media based on contextual method to improve students’ Balinese Language learning outcomes. Hannafin and Peck's model which comprises three processes (needs analysis, design, development, and execution) was employed in this development study project. The information was gathered using tests, questionnaires, observations, documentaries, and surveys. Data analysis techniques include the t-test, inferential statistical analysis, and quantitative descriptive analysis. Three students participated in the solo trials, nine in the small group trials, and sixteen in the outdoor tests of this study. Experts in learning media, design, and content served as the subjects. The results of the individual trial, small group trial, field trial, learning content expert test, learning design expert test, learning media expert test, and the learning media expert test were all excellent, with percentage scores of 96.66%, 94.66%, 90.22%, and 98.125%, were used to determine the validity of the interactive animated video media. The t-test illustrates the effectiveness of interactive animated video media by showing significant variations in student learning outcomes between the pre-and post-use media. Since the post-test results of the children are above the National Minimum Completeness Criteria, it is clear that interactive animated video media is an effective tool to assist Balinese Language learning process.
Remote English Teaching Implementation during the Pandemic of Covid-19 IGA Lokita Purnamika Utami
Journal of Education Technology Vol. 7 No. 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i2.64358

Abstract

The appearance of Covid-19 affected many fields, especially the teaching-learning process must be changed from face-to-face teaching-learning process into remote teaching-learning process. This research had been conducted to analyze the remote English teaching implementation during the pandemic of Covid-19, particularly the preparation made, teaching procedure implemented, and student assessment implemented as well as to describe the challenges faced by the English teachers. To conduct the research, a descriptive qualitative method was implemented in this research. The setting of the research were three English teachers in it as the subjects of this research. The researcher used three instruments to obtain the data, such as interview guide, lesson plan evaluation sheet, and observation. The first result shows that the teachers had already prepared their preparation before implementing remote teaching, including lesson plans, learning media/platforms, learning sources, and teaching strategies. The second result related to the teaching procedures during the implementation of remote teaching, it divided into three activities; during pre-activity, the teachers greeted the students and ask them to fill their presence, during whilst-activity they only provided some learning materials, and during post-activity, the teachers end the class by appreciating the students and giving a task. The third result shows that the teachers assessed their students by using various learning assessment media, such as Google Form, Google Drive, and Google Classroom. The last result shows that there were three challenges encountered by the teachers, such as lack of discussion, internet issues from the students, and varying the learning media.
Youtube Media in the Listening Ability of English Education Students Manihuruk, Leonita Maria Efipanias; Nababan, Irene Andryani
Journal of Education Technology Vol. 7 No. 4 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i4.50843

Abstract

This research was motivated by the learning to listen to English UHKBNP students during the Covid-19 pandemic which had not been carried out properly because students' understanding of listening skills was still lacking. The teaching and learning process during the pandemic was increasingly difficult for students to experience, resulting in disruption of the teaching and learning process. This also reduces the activeness of students in participating in listening lessons. The learning media used are also less effective, moreover the learning techniques used are still less varied. The purpose of this study was to analyze how effective the use of YouTube media was on the listening skills of UHKBNPP English students during the Covid-19 pandemic. The research method used was quasi-experimental without a control class. The steps to be carried out in this research are; 1) Do a pre test; 2) Doing treatment using Youtube media; 3) Do a post test, then conclude. Based on the t test results, there was a significant difference between the control group and the experimental group in listening ability. The experimental class that used YouTube media showed significant improvement compared to the control group. The conclusion from this study is that there is effectiveness of YouTube media in improving students' listening skills during the current Covid-19 pandemic.
Collaborative Project Based Blended Learning on Resilience and Student Learning Outcomes Sulastri, Indrayani Ari; I Made Tegeh; Ketut Agustini
Journal of Education Technology Vol. 7 No. 4 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i4.60417

Abstract

The COVID-19 pandemic is indirectly causing rapid and dramatic changes in the learning process, one of which is the need to hold lectures online with subsequent implications for student wellbeing. The main problem of conducting this research is the ineffectiveness of the learning process during the Covid-19 pandemic so that to restore their resilience and learning outcomes was an important things to be focused on. The aims of this study were 1) to analyze the significant differences in resilience and the English learning outcomes simultaneously between students who studied collaborative project based blended learning with direct blended learning, 2) to analyze differences in resilience between students who studied collaborative project based blended learning with direct blended learning, 3) analyzing differences in the learning outcomes between students who learn with collaborative project based blended learning and direct blended learning. This research is a quasi-experimental study with posttest only control group design. The population of this study was eleven class from grade IX of Junior high school. Resilience data was collected by questionnaire, learning outcomes data was collected by multiple choice tests. Data were analyzed descriptively and analyzed by using multivariate analysis of variance at a significance level of 5%. The results showed, there were differences in resilience and English learning outcomes with better results for students who studied with the collaborative project based blended learning model. Based on this, collaborative project based blended learning model can be effectively used to improve resilience and learning outcomes of student in junior high school.
Powtoon-Based Animation Video to Improve Students' Learning Outcomes on Regional Artworks Setiawan, Deni; Soniya, Erika
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.60599

Abstract

IT-based learning media used by teachers are less varied and make students less enthusiastic about participating in learning so students do not understand the SBdP learning material. This study aims to develop Powtoon media for class V SBdP learning materials for regional artworks of class V. This research uses the Research and Development (R&D) development method. The subjects of this study were the fifth grade teachers and the fifth-grade students, totaling 43 students. Data collection carried out includes interviews, documentation, field observations or observations, and questionnaires on the needs of teachers and students. The data analysis technique was carried out with a feasibility test and media effectiveness test. The results of the feasibility test carried out by material experts and media experts got 85% and 91% results in the appropriate category. The results of the t-test obtained are 17.80774 and the n-gain test before and after learning is 0.68 with moderate criteria, so it is effectively used as a learning medium. The conclusion of this study is that the Powtoon animation video is declared feasible, and effectively used so that it can improve student learning outcomes for batik material as a work of regional art.
Digital Teaching Module on Teaching Practice Material Based on Value Clarification Technique (VCT) Cyntiani Ratnaningsih, Made Nita; I Nyoman Laba Jayanta
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.61649

Abstract

In the learning process, it is necessary to have learning resources that meet the needs of students like teaching modules. However, there are only several teaching modules can meet the learning needs, and there is no variation at all. By this phenomenom, a digital teaching module was developed on VCT-based teaching practice material for elementary Civics learning courses. It also completed with examples of teaching practices for VCT in Civics learning. This research used the ADDIE model. The subjects in this study were six experts. The data collection methods used were both interview and questionnaire methods. The results showed that the digital module on VCT teaching practice material for elementary civics learning courses obtained a material expert validity index of 95.95%, from media experts of 96% with a very good qualifications, and design experts of 92.5% with very good qualifications. The average value of the teaching module practitioners obtained 98.65% with a very good qualifications, the average value of the individual test was 95% with a very qualifications, and the average value of the small group test was 97.7% with a very good qualifications. So, it is concluded that the development of digital teaching modules on teaching practice material based on the Value Clarification Technique (VCT) for elementary civics learning courses is declared valid and practical to be applied as a guide for elementary civics learning courses.
The Effect of Fruit Audio Aroma Media on Basic Science Process Skills in Elementary School Rohmatun, Isnaini Nur; Atmojo, Idam Ragil Widianto; Yulisetiani, Septi
Journal of Education Technology Vol. 7 No. 4 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i4.61666

Abstract

Basic science process skills are important for elementary school students. Basic science process skills can optimize students' critical thinking skills and scientific thinking skills. In addition, they can also train students to solve the problems they experience in everyday life. However, many students have not mastered these skills. Therefore, learning media is needed to optimize these basic science process skills. Therefore, it is necessary to create learning media to optimize these basic science process skills. One of the learning media that can be used to optimize the basic science process skills in elementary school students is Fruit Audio Aroma learning media. This study aimed to analyze whether there was an effect of the use of Fruit Audio Aroma learning media on the basic science process skills in elementary school students. This research was a quantitative experimental one-shot case study conducted by providing treatment to students. Data were collected through performance tests. Data analysis techniques were carried out through the non-parametric test through the Wilcoxon test. The results of the Wilcoxon test show that the use of Fruit Audio Aroma learning media affected elementary school students' basic science process skills. The results of this study are expected to contribute to educators' optimization of students’ basic science process skills.
PERISA Audio Visual Media on Learning Social Diversity for Class V Elementary School Students Ketut Meli Astuti; I Made Suarjana; Gusti Ayu Putu Sukma Trisna
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.62035

Abstract

The lack of innovative learning media development in the subjects of Pancasila and Civic Education (PPKn) has an impact on poor understanding of cultural concepts among students. This study aimed at developing effective local culture-oriented learning media for grade V elementary school students. This research used ADDIE learning media development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study consisted of 33 grade V elementary school students. The method applied in this study involved the use of questionnaires, rating scale sheets, and tests as research instruments. The research design used a pre-experimental approach. The results showed that the learning media developed, namely Media Adventure Negeri Indonesia (PERISA), is an audio-visual media in the form of videos that visualize the diversity of local cultures in Indonesia. PERISA media has a very high level of content validity with a score of 0.92. The response of teachers and students to PERISA media was also great, with a teacher response scored of 3.81 (declared very good) and a student response scored of 3.00 (declared good). The study also found significant differences on students' understanding of cultural concepts before and after using PERISA's audio-visual media. The implication of this study is that PERISA media is likely to increase the effectiveness of PPKn learning and provide convenience for students in understanding local cultural concepts. This media can be used as a supporting tool that has a positive impact on the learning process.
The The Effectiveness of Virtual Reality in Mathematics for SPLDV Material Komang Elik Mahayani; Ketut Agustini; I Gde Wawan Sudatha
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.62458

Abstract

The lack of learning media and teacher creativity in implementing mathematics learning results in a lack of students' understanding and enthusiasm in learning mathematics. This research aims to analyze the design, feasibility, effectiveness and response of teachers and students in implementing virtual reality learning based on case-based learning in class VIII mathematics subjects. The research uses the Dick and Carey development model. The research subjects consisted of two content experts, one instructional design expert, one learning media expert, three individual test students, nine small group test students, and thirty-two field test students. The data collection methods used were interviews, questionnaires, tests and documentation. The data analysis techniques used are quantitative descriptive analysis, inferential statistical analysis (t-test), and N-Gain test. The content expert test results showed very high validity based on Gregory's validity. The expert test found, the score percentage is considered very good. Based on the t-test calculation, the significance value (Sig. 2-tailed) of 0.000 is smaller than 0.05 (p > 0.05), rejecting the null hypothesis (H0) and accepting the alternative hypothesis (Ha). So, it can be concluded that there is a significant difference in learning outcomes before and after using virtual reality based on case-based learning. The N-Gain calculation produces a score of 0.741, which indicates a high category so it can be concluded that the use of virtual reality learning based on case-based learning is effective in improving student learning outcomes in class VIII mathematics subjects.

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