cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
The STAD Learning Model Supported by Scientific Student Worksheets on Learning Outcomes and Collaboration Skills of Elementary School Students Setiyaningsih, Ita; Sujarwo
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.57964

Abstract

This research is motivated by the problem of the need for collaboration skills of students in working together in groups. In addition, many students still need to reach the minimum completeness criteria set by the school. This study aims to analyze and describe the effect of the STAD learning model, assisted by scientific worksheets, on elementary school students' learning outcomes and collaboration skills. The method used in this study is quasi-experimental. Learning outcomes were collected using multiple-choice tests, essays, and observation sheets to determine students' collaboration skills. The three hypotheses were tested using a Multivariate Analysis of Variance (Manova). The results showed significant differences in learning outcomes and collaboration skills between students who were taught with the STAD model assisted by scientific worksheets and students who studied without using the STAD model assisted by scientific worksheets. So it can be concluded that the STAD learning model, assisted by scientific worksheets, influences elementary school students' learning outcomes and collaboration skills. This research is expected to provide a contribution and reference for educators in applying learning models to improve student learning outcomes and collaboration skills.
Tri Kaya Parisudha's Image-Oriented Story Media to Increase The Interest in Reading of Three Grade Elementary School Students Adnyana, I Ketut Suar; Dewa Ayu Made Manu Okta Priantini; Ni Made Suarningsih
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58209

Abstract

Lack of media literacy so that students are less interested in reading. It has an impact on students' understanding that needs to be improved. This study aimed to develop a Tri Kaya Parisudha Oriented Picture Story Book to increase reading interest in third-grade elementary school students. This research is a research and development (research and development). The subjects of the research trials were class III students. Methods of data collection using a questionnaire. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of this e-module product are based on six aspects, namely: content aspect of the field of study / with a percentage of the achievement level of 87.00% with a proper predicate. Judging from the aspect of learning design with an achievement percentage of 87.50% (feasible). Aspects of learning media with a percentage of the achievement level of 90.60% predicate very good / very decent. Aspects of the trial, small group trials, with a percentage of achievement rate of 93.70%, the title is very feasible. Aspects of field trials with a percentage level of achievement of 94.50% predicate are feasible. Thus the product in the form of a picture storybook oriented towards Tri Kaya Parisudha has a good level of validity and is suitable for use in the learning and literacy process.
Website-Based Learning Media on Reading and Numeracy Content for Third Grade Elementary Schools Arifin, Yuli Fajar; Nugroho, Yusuf Sulistyo
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58269

Abstract

Learning technology continues to improve along with the times. The role of technology currently has very rapid development in various fields. Many media can help improve the quality and quantity of learning, one of which is the application of website-based learning. This study aims to develop web-based learning media on reading and arithmetic content for third-grade elementary school students and test the feasibility of these learning media. This study used the R&D (Research and Development) development method with the Luther Sutopo version of the MDLC development model. The method used to collect data is suryev. The instrument used to collect data is a questionnaire. The research subjects were two learning media experts and two learning material experts. The data analysis technique used is quantitative. The research results, namely the assessment given by learning media experts, have an average value of coefficient V 0.87, declared valid. The material expert validator has an average efficiency value of V 0.81, declared valid. The average result of a user questionnaire, namely grade III elementary school students, is 83.12 in the excellent category. Based on the results of tests, Web-based learning media on reading and arithmetic content for grade III elementary school students is feasible.
Problem-Based Learning Flipbook E-Module in Improving Students’ Critical Thinking Skills in "Always Save Energy" Thematic Learning Sri Adhi Endaryati; St. Y. Slamet; Kartika Chrysti Suryandari
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58306

Abstract

The threat of the world energy crisis is a topic of discussion that needs to be emphasized in classroom learning. In addition, the integration of technology becomes one of the things that must be connected to the demands of 21st-century learning. This study aims to analyze the use of problem-based learning flipbook e-modules in thematic learning "Always Save Energy". This research is a quasi-experimental research with a pretest-posttest control group design that tests the effectiveness of the e-module in improving critical thinking skills in thematic learning "Always Save Energy". This research was conducted on fourth-grade elementary school students who were taken by purposive sampling and came from four different schools. The control group came from 1 school, namely 31 students, and the experimental group consisted of 3 schools, totalling 70 students. Test techniques become primary data collection data, while observations and interviews become research-supporting data. The data analysis technique was carried out by testing the independent sample t-test. The results showed that the flipbook e-module based on problem-based learning greatly impacted the critical thinking skills of fourth-grade elementary school students. The features presented in the electronic module make students enthusiastic about participating in the learning process to form a positive learning attitude in problem-solving.
Gamification Based on Android to Improve Comprehension Civics for Deaf Student Aisyah Ayu Mustikasari; Munawir Yusuf; Triana Rejekiningsih
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58383

Abstract

The problems that occur in the learning process for class III SLB B or deaf students originate from how the teacher conveys the material and the characteristics of the students. Teachers still teach in a simple method, so students get bored quickly. In the learning process, media is needed that prioritizes visuals to make it easier for students to capture the material presented by the teacher. This study aims to develop android-based gamification learning media on Civics theme 8 material. This research uses the Research and Development (RnD) method using the ADDIE approach. The participants in this study were 20 students of class III SLB B. The process of collecting data with interviews, questionnaires, and observation. At the same time, the instruments used are questionnaires and tests. Data analysis technique using SPSS with independent t-test. The result is that Android-based gamification media can be used in the learning process. In the experimental class, the average post-test score is 9.10, while in the control class is 8.00. Based on these values, the use of Android-based gamification learning media in the experimental class increased students' understanding of Civics compared to the control class, which did not use gamification learning media. Thus, gamification has a positive influence on increasing student understanding.
LAPS-HEURISTIC Learning Model Improves Mathematical Problem-Solving Ability Ni Made Wiyasmei Gyanthi; I Gusti Ayu Tri Agustiana; Dewe Gede Firstia
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58407

Abstract

Mathematics learning still needs to show more optimal results. The results of the data analysis found that around 10% of the total students were below the KKM. This research aims to analyze the application of the LAPS learning model to the problem-solving abilities of fifth-grade elementary school students. This type of research is quantitative research. The design used is a quasi-experiment. The experimental design used is the Nonequivalent Control Group Design. The population in this study is class V in elementary school, with as many as 126 students. The sampling technique uses simple random sampling. The number of samples is 28 students. The method of collecting data is a test. The data collection instrument was a test in the form of an essay. The data analysis technique used is descriptive analysis and inferential statistics. The research results are that the LAPS-Heuristic learning model significantly affects the math problem-solving abilities of fifth-grade elementary school students. It was concluded that the LAPS-Heuristic learning model could improve the math problem-solving abilities of fifth-grade elementary school students. This research implies that using the LAPS-Heuristic learning model makes students feel happy in learning mathematics, so it has an impact on students' understanding and problem-solving abilities to increase.
Upper Class Elementary School Student Engagement in Math Subject Merdeka Curricula: Post Covid Study Case in Jakarta Province Indonesia Riana Bagaskorowati; Tresnani; Widiya Alita; Novi Nur Samiadi; Novriko Burhan
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58471

Abstract

The Merdeka Curriculum is a new paradigm curriculum launched in 2020 by the Minister of Education of the Republic of Indonesia. The study aimed to measure post-covid 19 high school students in mathematics in Jakarta Province, Indonesia. This study examined the four dimensions of the student engagement instrument (SEI) and was validated using confirmatory factor analysis/CFA through a structural equation model (SEM). This type of research is quantitative. The quantitative method used is proportional sampling, with 503 samples spread over 5 (five) regions. The data collection method uses a survey. The instrument used in collecting data is a questionnaire. Data analysis techniques using qualitative and quantitative descriptive analysis. The study's results, namely the predictive validity of the results on the four dimensions of student engagement, were assigned a score of 0.709 for CE (cognitive engagement). 0.837 for BE (behavioral engagement). 640 for EE (emotional involvement). 0.412 for SE (social engagement). We estimated Cronbach's alpha as the overall reliability of student engagement (SEI) on the four SE dimensions with moderate height at 0.74 for CE (cognitive engagement). 0.82 for BE (behavioral engagement). .89 for EE (emotional involvement). 0.73 for SE (social engagement). The benefits of student engagement are helpful for school teachers to measure the effectiveness of student learning activities, and the teacher-student relationship will be warmer and more profound.
The School Literacy Movement Program During a Pandemic: Countenance Stake Model Shendi Kharisma Widiastuti; Iriani, Ade; Wasitohadi
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53749

Abstract

Literacy activities are one of the government's efforts to increase the potential and quality of student education, including through the School Literacy Movement (GLS) program. This program is relevant to enacting the abolition of the national exam and passing a minimum competency assessment. As of 2019, the literacy rate for children in Indonesia is 42 out of 49 countries. It was exacerbated by the COVID-19 pandemic, which disrupted schools' teaching and learning processes. The purpose of this study is to evaluate the implementation of the GLS. This type of research is descriptive qualitative research with a countenance stake evaluation model. Triangulation uses method triangulation in the form of interviews and observations and source triangulation in the form of school principals, teachers, librarians, and parents. Data analysis uses 3 stages: data reduction, presentation, and conclusion/verification. The study's results are that the overall evaluation results are excellent. The output of literacy in the form of increasing students' language ability has increased, such as reading fluently, using punctuation marks correctly, providing responses, and making up stories. In addition, students' skills also increase and are shown by the existence of works in the form of published writings.
Learning Media Improves Achievement Learning Science of Fourth Grade Elementary School Students Nadrah, Nadrah
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53795

Abstract

At present, teachers need to pay more attention to the use of learning media in carrying out learning activities. This research aimed to maximize the level of science learning achievement of fourth graders taught using instructional media and analyze the use of instructional media on science learning achievement in fourth graders of elementary school. This study uses an experimental approach with a comparative design. The population, as well as the sample of this study, amounted to 80 grade IV SD students. Methods of data collection using documentation and test techniques. The data collection instrument used questionnaires and test sheets. The data analysis technique used is a descriptive and inferential statistical analysis using the t-test formula. The results obtained are that the level after learning is generally in the lower category. In the experimental group, before learning was generally in the less category, and after learning increased to be quite good. The conclusion from this study is that there is a positive impact of the use of instructional media on student performance. Groups of students who were given learning using media were more likely to show an increase in learning performance compared to students who were taught not to use learning media.
Canva Application-Based Learning Media on Motivation and Learning Outcomes Rinja Efendi; Hasibuan, Abdul Putra Ginda; Elvina; Siregar, Pariang Sonang
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53956

Abstract

Low learning outcomes can be influenced by the use of learning media that is less than optimal and low student learning motivation. This study aims to analyze the effect of the Canva application-based learning media on motivation and learning outcomes. This type of research is quantitative correlational and regression. The subjects in this study were 107 high school students. The Slovin formula was used to determine the sample size, so 84 students were obtained. The data collection method uses a Likert scale questionnaire. The method of data analysis is carried out quantitatively/statistically. The study results show that the Canva application-based learning media affects motivation and learning outcomes. Thus it is known that the Canva application-based learning media affects motivation and learning outcomes. The solution that can be done to improve learning outcomes is to increase learning motivation and use appropriate learning media. This research can provide understanding to teachers in using learning media and motivate them to learn to improve student learning outcomes.

Filter by Year

2017 2025


Filter By Issues
All Issue Vol 9 No 2 (2025): May Vol 9 No 1 (2025): February Vol 8 No 4 (2024): November Vol 8 No 3 (2024): August Vol 8 No 2 (2024): May Vol 8 No 1 (2024): February Vol 7 No 4 (2023): November Vol 7 No 3 (2023): August Vol 7 No 2 (2023): May Vol 7 No 1 (2023): February Vol 6 No 2 (2022): May 2022 Vol 6 No 4 (2022): Nopember Vol 6 No 3 (2022): August Vol 6, No 1 (2022): February Vol 6 No 1 (2022): February Vol 5 No 4 (2021): November Vol 5, No 4 (2021): November Vol 5, No 3 (2021): Agustus Vol 5 No 3 (2021): Agustus Vol 5, No 2 (2021): May Vol 5 No 2 (2021): May Vol 5, No 1 (2021): February Vol 5 No 1 (2021): February Vol 4 No 4 (2020): November Vol 4, No 4 (2020) Vol 4, No 3 (2020) Vol 4 No 3 (2020): August Vol 4, No 2 (2020) Vol 4 No 2 (2020): May Vol 4, No 1 (2020): February Vol 4 No 1 (2020): February Vol 4, No 1 (2020) Vol 3, No 4 (2019) Vol 3, No 4 (2019): November Vol 3 No 4 (2019): November Vol 3 No 3 (2019): August Vol 3, No 3 (2019) Vol 3, No 3 (2019): August Vol 3, No 2 (2019): May Vol 3 No 2 (2019): May Vol 3, No 2 (2019) Vol 3 No 1 (2019): February Vol 3, No 1 (2019) Vol 2, No 4 (2018) Vol 2 No 4 (2018): November Vol 2, No 3 (2018) Vol 2, No 3 (2018) Vol 2 No 3 (2018): August Vol 2, No 2 (2018) Vol 2 No 2 (2018): May Vol 2, No 1 (2018) Vol 2 No 1 (2018): February Vol 1 No 4 (2017): November Vol 1, No 4 (2017) Vol 1 No 3 (2017): August Vol 1, No 3 (2017) Vol 1, No 3 (2017) Vol 1, No 2 (2017) Vol 1 No 2 (2017): May Vol 1, No 2 (2017) Vol 1, No 1 (2017) Vol 1, No 1 (2017) Vol 1 No 1 (2017): February More Issue