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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
The Effectiveness of HOTS-Oriented Educational Game Media to Improve Students' Science Literacy on the Material of Weather Changes on Earth Sari, Ni Komang Desy Artika Sari; Astawan, Gede Astawan; Ni Ketut Desia Tristiantari
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.89826

Abstract

The low level of scientific literacy among elementary school students poses a significant challenge in science learning, particularly on the topic of weather changes on Earth. Poor scientific literacy hinders students from understanding natural phenomena and applying scientific concepts in daily life. One proposed solution is the development of instructional media that can enhance higher-order thinking skills (HOTS) and scientific literacy. This study aims to examine the effectiveness of HOTS-oriented educational game media on improving the scientific literacy of fifth-grade elementary school students. This research employs a Research & Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The effectiveness of the media was tested through a quasi-experimental design with a Non-equivalent Control Group Design. The research sample consisted of 61 students from classes VA and VB, divided into control and experimental groups. Data collection instruments included multiple-choice tests designed to measure students' scientific literacy. The analysis results show that the use of HOTS-oriented educational game media significantly improved the scientific literacy of students in the experimental group compared to the control group. This improvement reflects the students' ability to understand the concept of weather changes on Earth and apply it scientifically. Therefore, the educational game media is deemed effective for use in fifth-grade science learning and can be widely implemented to support the development of students' scientific literacy.
Genjek Bali Audiobook Based on the Pancasila Student Profile to Enhance Genjek Singing Skills of Visually Impaired Children Putu Listya Candra Dewi; I Gusti Agung Ayu Wulandari; I Made Citra Wibawa
International Journal of Elementary Education Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i1.90118

Abstract

Music art learning for blind children is still often done monotonously without appropriate media variations, so it is less able to improve learning outcomes and active student participation. The lack of contextual and adaptive learning media for the needs of the blind encourages the need to develop innovative media such as genjek audiobooks based on the Pancasila Student Profile. This study aims to develop a traditional singing learning medium called genjek in music education for visually impaired children. This research is a development study by adapting the ADDIE development model. The test subjects in this study included one material expert, one design expert, one media expert, and 12 visually impaired children. Data collection was conducted using non-test methods such as questionnaires and performance assessment sheets. This study employed four data analysis techniques, namely qualitative descriptive analysis, quantitative descriptive analysis, descriptive statistical analysis, and inferential statistical analysis (t-test). The results of the study showed that the eligibility based on the evaluations of content experts, design experts, media experts, individual trials, and small group trials, scored 92.25%, 95%, 96%, 93.2%, and 92.5% respectively all categorized as very good. The effectiveness test based on a one-sample t-test yielded a t-value of 3.046. Meanwhile, the ttable value at a 5% significance level with 11 degrees of freedom was 1.796. These results indicate that tvalue > ttable, leading to the rejection of H0 and acceptance of H1. It can be concluded that the genjek Bali audiobook medium based on the Pancasila Student Profile is highly feasible and effective for use to enhance the learning outcomes of visually impaired children while also implementing character values within the dimensions of the Pancasila Student Profile. Implicating this research, the audiobook genjek media effectively enhances learning outcomes and instills character values in visually impaired children in music education.
STAD Type Cooperative Learning Model Assisted by Dakota Media Affects the Ability to Solve Mathematics Story Problems Ni Putu Udyani; I Wayan Wiarta; Dewi Anzelina
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.90119

Abstract

Most students experience difficulties in solving story problems in mathematics lessons, impacting learning outcomes that have not reached KKTP. This study aims to determine the significant influence of the STAD-type cooperative learning model assisted by dakota media on the ability to solve math story problems in grade V of elementary school. This study is an experimental research using a posttest-only control group design. The population of this study is 154 students. The sample was taken by cluster random sampling technique and a sample of the experimental class was obtained as many as 24 students and as a control class as many as 24 students. The data collection method is a test with an essay test instrument. The data from the study were analyzed by inferential statistical technique (t-test) polled variance. The results of the data analysis were obtained there is a significant influence of the STAD-type cooperative learning model assisted by the Dakota media on the ability to solve math story problems in grade V elementary school students. The implication of this research is that the STAD-type cooperative learning mode assisted by Dakota media can improve the ability to solve math story problems, active participation, interest, motivation, cooperation, creativity, and student learning outcomes, as well as create an innovative learning atmosphere that is in accordance with students' character.
E-Dictionary of Basic Baris Dance Movements Based on SIBI Sign Language in SBdP Subjects for Deaf Students Satria Ari Jaya, I Made; Anak Agung Gede Agung; I Wayan Sujana
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.90725

Abstract

The lack of optimal Balinese dance skills, especially Baris dance for deaf students, causes them not to be able to show their existence. This is due to the lack of learning media that is in accordance with the learning style of deaf students, namely visual. Learning media that suits the learning style of deaf students is the E-Dictionary of Basic Movements of Baris Dance based on SIBI sign language. The purpose of this research is to develop learning media for the E-Dictionary of Basic Dance Movements based on SIBI sign language. The type of research conducted is development research with the ADDIE model with the subjects involved, namely learning content experts, instructional design experts, learning media experts, and 6 deaf students in grade VI. The data in this study were collected using non-test methods in the form of observation, interviews, questionnaires and performance assessments. Data analysis techniques used are descriptive qualitative, descriptive quantitative, and inferential statistics. The results of this study are in the form of effective E-Dictionary media for Basic Dance Movements, with the acquisition of validation results of design experts by 95%, content experts by 93.33%, instructional design experts by 95%, learning media experts by 95%, individual trials by 94.44%, small group trials by 93.40% which are qualified as very good. Based on the dependent sample t test, tcount = 7.233 was obtained. These results show tcount= 7.233 > ttable = 2.571. Basic Baris Dance Movement E-Dictionary media is effective in SBdP learning for deaf students.
Interactive PowerPoint Multimedia Based on ISpring Suite to Improve Social Studies Learning Outcomes for VI Grade Elementary Schools Yulia Astuti Dewi, Ni Luh Putu; Desak Putu Parmiti; I Gusti Ayu Tri Agustiana
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.90921

Abstract

The lack of learning media has an impact on low student social studies learning outcomes. This study aims to analyze the effectiveness of interactive PowerPoint multimedia based on iSpring Suite on learning outcomes in the subject of social studies with ASEAN material for grade VI in elementary schools. The subjects in this study consisted of 3 lecturers as material experts, 3 lecturers as media experts, 3 lecturers as learning design experts, 3 teachers as expert practitioners, 3 grade VI students in individual trials, and 9 grade VI students in small group trials. This study uses the ADDIE development model. The data collection method used in this study is the questionnaire and test method. The results of the study with the correlated t-test obtained a t count of 7.25 greater than the t table value so that H0 was rejected and H1 was accepted. The N-gain score test of the pretest and posttest data obtained an N-gain score of 56.1%, which is included in the fairly effective category. So, it can be concluded that media development is very valid, practical and quite effective in being applied to the content of social studies with ASEAN material for grade VI of elementary schools in improving student’s cognitive learning outcomes.
Comparison of Numbered Head Together and Teams Games Tournament Cooperative Models on the Learning Outcomes in Mathematics Learning Anggraini, Yulia Sari; Neviyarni; Ahmad , Syafri
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.91095

Abstract

This study is a comparative experimental study that aims to obtain information on whether there are differences in learning outcomes between students taught using the Numbered Head Together (NHT) cooperative learning model and students taught using the Teams Games Tournament (TGT) cooperative learning model. The population of the study was two classes IV of elementary school. The sampling technique used was random sampling to determine experimental class I and experimental class II, each class consisting of 23 and 22 students. Data were collected through objective learning outcome tests in both experimental groups. The data in this study were analyzed using descriptive statistical analysis techniques and inferential statistics. The results of the descriptive analysis showed that the learning outcomes of grade IV students who were taught using the NHT-type cooperative learning model had an average value of 81.04 with a standard deviation of 9.2022.In contrast, the learning outcomes of students taught using the TGT-type cooperative learning model had an average value of 85.09 with a standard deviation of 9.2526. Inferential analysis was carried out using the Independent Samples t-test to compare the average learning outcomes of the two groups, with testing the assumption of homogeneity of variance through Levene's Test. The results of the inferential analysis showed that there was no significant difference between the mathematics learning outcomes of students taught using the NHT-type cooperative learning model and the mathematics learning outcomes of students taught using the TGT-type cooperative learning model.
The Serangan Culinary Businesses Learning Video Based on Tri Hita Karana in Social Subject for Fifth Grade Elementary School Ni Kadek Dila Maharani
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.91253

Abstract

The lack of instructional media used in the teaching and learning process reduces students' motivation, enthusiasm, and interest in learning. This can impact students' learning outcomes, particularly in social studies (IPS). This research employed a development study using both qualitative and quantitative methods based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were fifth-grade elementary school students.The research resulted in the design and development of a learning video about the Serangan culinary business based on Tri Hita Karana, which was proven to be suitable for use in the fifth-grade learning process. The quality of the learning video about the Serangan culinary business based on Tri Hita Karana was deemed appropriate based on expert reviews (subject content, design, and media), student responses, and the effectiveness of the video. The effectiveness was demonstrated through a t-test using dependent samples, yielding a t-value (tₕ) of 17.901, while the critical tvalue (tₜ) at a significance level of 5% with degrees of freedom (df = n-1 = 24-1 = 23) was 1.713. These results indicate that tcount > ttable leading to the rejection of H₀ and acceptance of H. Thus, it can be concluded that the learning video about the Serangan culinary business based on Tri Hita Karana is effective for teaching the topic of economic conditions in my region in social studies for fifth-grade students. The implications of this research are expected to enhance learning outcomes in social studies and introduce the economic conditions of the Serangan culinary business based on Tri Hita Karana.
Penglipuran Village Learning Video Based on Pancasila Student Profile Effectively Improves Elementary School Students' Knowledge Competence Metriasih, Ni Made; Agung, Anak Agung Gede; Agetania, Ni Luh Putu
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.91286

Abstract

Adequate learning media facilities will support the improvement of students' knowledge competencies. Students still have difficulty in understanding the material on the Nature and Types of Norms in Society which is still lacking. This study aims to determine the feasibility and effectiveness of the Pancasila Student Profile-Based Learning Video on the Nature and Types of Norms in Society for Pancasila Subjects for Grade IV Students. This study is development research using the ADDIE development model. The data collection method uses regular multiple-choice objective tests and questionnaires and quantitative descriptive data analysis techniques and inferential statistics. The results of the study showed (1) The design of the Learning Video media with the results of the design assessment from design experts with a percentage of 90.90% which is in the qualification (Very Good). (2) The quality of the Learning Video shows the results of the expert test is very good. (3) The effectiveness of the Learning Video based on the results of the t-test obtained a t-count value (39.281) greater than the t-table (2.055) for db = 15 and a significance level of 5%, so that H0 is rejected and H1 is accepted. It was concluded that there is a significant difference before and after using learning video media based on the profile of Pancasila students on the material of the nature and types of norms in society for the Pancasila subject for grade IV elementary school students.
Integration of Technology and Media in IPAS Learning in Grade IV Elementary School Suryani, Lilis; Rahmadonna, Sisca; Dwita Haliem, Theresa
International Journal of Elementary Education Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i1.91327

Abstract

The integration of technology and media in IPAS learning at the elementary school level has begun to be developed by teachers, thus requiring further analysis of its implementation. Therefore, the purpose of this study is to analyze the implementation of IPAS learning development that integrates technology and media in elementary schools, viewed through the ASSURE model. This study employed a qualitative approach with a descriptive method, using data from classroom observation sheets, response questionnaires from 20 fourth-grade students, interviews with one IPAS teacher, as well as document analysis of IPAS Phase B learning outcomes and the fourth-grade teaching module for Chapter 6. The data were then analyzed using Creswell's qualitative data analysis procedures, starting from raw data collection, organization, comprehensive reading, coding, development of themes and descriptions, to interpretation and validation through triangulation and participant confirmation. The findings show that the implementation of the ASSURE model in IPAS learning has been carried out effectively by the teacher. Based on the results, nearly 95% of the ASSURE syntax has been optimally implemented. These results imply that teachers are capable of designing resource utilization syntax more effectively, which in turn minimizes obstacles in the use of learning media and its supporting tools, and supports the achievement of learning objectives optimally.
Improving Numeracy and Metacognitive Skills of Grade V Students Through Balinese Ethnomathematics-Based Mobile Learning Ni Nengah Diah Elsa Apricillia; I Made Suarjana; I Nyoman Laba Jayanta
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.91544

Abstract

Students' low numeracy and metacognitive skills are one of the challenges in learning mathematics. In addition, the lack of contextual and relevant learning media to local culture also worsens the quality of learning. This study aims to analyze, develop, and evaluate the effectiveness of ethnomathematics-based mobile learning to improve students' numeracy and metacognitive skills. This is development research with ADDIE (Analyze, Design, Develop, Implement, Evaluate) design. The research subjects consisted of 12 fifth-grade students as field trial subjects. Data collection methods used questionnaires, tests, and documentation with instruments in the form of product validity and practicality questionnaires, as well as pre-test and post-test questions to measure students' numeracy and metacognitive skills. The data were analyzed using quantitative descriptive analysis for media validity and practicality and effectiveness tests, as well as a t-test to determine the difference in pre-test and post-test results. The results showed that ethnomathematics-based mobile learning is valid based on expert assessment, practical according to student and teacher responses, and effective in improving students' numeracy and metacognitive skills. This study concludes that mobile learning based on ethnomathematics can be an innovative and relevant learning medium to overcome mathematics learning problems. This research implies the need to integrate local culture in the development of learning media to create a more meaningful and contextualized learning experience.

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