cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
Enhancing Early Reading Skills Through Literacy Alphabet Cards: An Innovative Solution for Elementary Students Sufanti, Main; Noviafitri, Kartika Satya; Rifa, Sabrina Khoir
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.84610

Abstract

The issue of low early reading proficiency among students is the primary focus of this study. This research aims to analyze the factors influencing students' reading difficulties, describe the implementation of the Literacy Alphabet Cards (KAL) as a learning medium in early-grade classrooms, and present the outcomes of its application in teaching. A qualitative research method with a descriptive design was employed. Data collection techniques included observations, interviews, and the direct involvement of the researcher in the learning process. Data were analyzed using an interactive data analysis technique encompassing data collection, data reduction, data presentation, and conclusion drawing with verification. The findings reveal internal factors affecting reading difficulties, such as intelligence levels and learning motivation, as well as external factors, including family and community environments. The KAL medium was designed using simple materials and implemented directly during the teaching process. The application of the KAL medium proved effective in enhancing early reading skills, as evidenced by improvements in students’ learning outcomes. The study concludes that the KAL medium can serve as an innovative alternative to addressing early reading difficulties by incorporating approaches that consider both internal and external student factors.
The Impact of Combined Problem-Based Learning and Teams Games Tournament on Student Motivation and Academic Achievement Tita, Ninda Julia; Farida Agus Setiawati; Lusiana, Nunung; Intansari, Ilfi
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.84927

Abstract

Improving the quality of classroom learning is crucial in addressing issues related to low motivation and academic achievement among students. Based on observations, the classroom learning process is still considered boring and lacks direct student engagement, which leads to low motivation and suboptimal learning outcomes. This study aims to analyze the effect of using a combined method to improve motivation and academic achievement separately. The study uses a quasi-experimental quantitative method with an experimental design. Sampling was carried out using purposive random sampling, dividing the sample into two groups: the experimental class and the control class. Data were collected through tests and questionnaires, and data analysis was conducted using ANOVA. The results showed that in the academic achievement variable, there was a significant difference between the two classes, with a significance value of 0.000, which is smaller than the alpha value of 0.05. The mean score of the experimental class was 83, while the control class had a mean of 75. In the motivation variable, the results also showed a significant difference in means, with a significance value of 0.000. In conclusion, the use of the combined Problem-Based Learning (PBL) and Teams Games Tournament (TGT) models is proven to be effective in improving academic achievement and motivation separately.
The Impact of Digital Competence on Language Instruction Among Early Childhood Development and Education Teachers in Eastern Kenya Moses, Oyieno Ouma; Kangara, Hannah; Ogembo, John; Ituma, Monica
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.85596

Abstract

Digital competence among Early Childhood Development and Education (ECDE) teachers is crucial for integrating learning within ECDE units, which requires the availability and effective utilization of digital resources in the instructional process. This study aimed to analyze the relationship between ECDE teachers' digital competence and language instruction in the upper Eastern Counties of Kenya. A mixed-methods approach was employed, utilizing both descriptive survey and correlational research designs. A sample of 365 respondents, including 181 language teachers, 181 head teachers, and 3 ECDE County Directors, was drawn from a population of 4,021. Data were collected using questionnaires and interview schedules, with a response rate of 93.15% (339 respondents). Qualitative data were analyzed thematically, while quantitative data were analyzed using descriptive and inferential statistics with the assistance of SPSS version 27.0 software. Frequencies and percentages described the existing relationships between study variables, and hypotheses were tested using logistic regression at a 95% confidence level. The findings revealed that teachers' digital competence has a positive and significant relationship with language instruction. Based on these results, the study recommends targeted training and professional development programs to enhance ECDE teachers' digital proficiency, thereby improving their ability to effectively utilize digital resources in language instruction.
Mapping Digital Literacy of Elementary School Teachers in the Era of Digital Native Generation Purnomo, Eko; Darmawati; S. Nadra, Wawan
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.85671

Abstract

Teachers are currently challenged to adapt to the digital native generation, requiring them to effectively utilize digital technology in designing engaging learning experiences. This study aims to assess the digital literacy levels of elementary school teachers and analyze the relationship between digital literacy and variables such as age, years of service, and employment status. A quantitative research method with a survey approach was employed. The study involved 141 teachers selected through random sampling. Data were collected using a questionnaire instrument comprising four modified digital literacy indicators: internet searching, hypertext navigation, content evaluation, and knowledge assembly. Data analysis was conducted using Microsoft Excel, while correlation testing utilized Spearman’s technique. The findings revealed that the digital literacy of elementary school teachers across four districts was moderately good, as reflected in maximum score presentations at levels 4 and 5. In practice, some teachers were able to design digital teaching materials, though many faced challenges due to inadequate infrastructure support. Correlation tests indicated significant relationships between hypertext navigation, content evaluation, and knowledge assembly with teachers' digital literacy levels. The study concludes that schools should enhance infrastructure support for digital literacy implementation, and teachers need additional training to effectively address the demands of teaching in the digital native era.
The Effectiveness of Local Wisdom-Based Monopoly Games in Teaching Friendship in Diversity in Indonesian Language Education Candani, Ni Wayan Cintya; Kristiantari, Maria Goreti Rini; Sujana, I Wayan
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.87664

Abstract

Problems in Indonesian language learning in second-grade elementary school often relate to students' lack of engagement in understanding the material in a fun and relevant way. This study aims to analyze the effectiveness of a local wisdom-based Monopoly game in teaching the topic of friendship in the context of diversity in Indonesian language learning for second-grade students. This research is a development study that uses the ADDIE model. The subjects of the study were 32 second-grade students. Data collection methods and instruments included multiple-choice objective tests and questionnaires. Data analysis techniques involved both descriptive and inferential quantitative statistics. The results of the study indicate that the local wisdom-based Monopoly game is considered suitable for use in learning. Furthermore, the effectiveness test results showed that tcalculated > ttable, thus rejecting H₀ and accepting H₁. This indicates that the local wisdom-based Monopoly game is effectively applied in teaching Indonesian language on the topic of friendship in diversity for second-grade students. The conclusion of this study is that the implementation of a local wisdom-based Monopoly game can improve the effectiveness of Indonesian language learning, particularly on the topic of friendship in diversity, in a more enjoyable and relevant way for students.
Augmented Reality-Based Comic Media: A Metacognitive Approach to Enhance Cultural Literacy and Reading Engagement in Elementary Education Pratiwi, Ni Komang Desi; Bayu, Gede Wira
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.89796

Abstract

Declining reading engagement and low cultural literacy are key issues in 4th grade of elementary school. This study aims to develop an Augmented Reality (AR)-based comic learning media that highlights the cultural diversity of Bali, focusing on metacognitive learning to enhance students' cultural literacy and reading engagement. The study also analyzes the media's content validity, students' responses to the media, and the media's effectiveness in improving cultural literacy and reading engagement. This research employs the ADDIE model, with the AR-based comic media as the subject, and the research object covering the validity, practicality, and effectiveness of the media. Data was collected via student questionnaires and teacher interviews, with validity tested using the CVR formula and analysis conducted via a correlated t-test in SPSS. The results indicate that the AR-based comic learning media has a high level of validity, covering content validity, media validity, and instructional design. Students found the media practical and highly effective in boosting cultural literacy and reading engagement. Statistical test results show significance values (sig.) for cultural literacy and reading engagement of <0.001, with Fcalculated > Ftable, indicating that the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. It can be concluded that, AR-based comic media innovation can support the learning process and help teachers in delivering learning materials more interestingly and effectively, and can increase cultural literacy and student reading engagement. This study has implications for increasing the availability of more diverse and technology-based learning media.
Virtual Manipulatives: A Pathway to Enhancing Numeracy Skills in Inclusive Classrooms Rahayu, Ni Komang Ari; Suarjana, I Made
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.89805

Abstract

Mathematics instruction in inclusive classrooms often encounters challenges in delivering abstract material, such as basic multiplication facts, necessitating interactive and adaptive learning media. This study aims to analyze the design, validity, practicality, and effectiveness of instructional media based on virtual manipulatives. The study employed a one-group pretest-posttest design, collecting data through questionnaires and tests. Data analysis was conducted using qualitative, quantitative, and inferential statistical methods. The subject of this development is virtual manipulatives-based learning media, with the objects of practicality, validity, and effectiveness. The results revealed that the instructional media, developed using the ADDIE model, encompassed analysis, design, development, implementation, and evaluation stages. The media demonstrated excellent validity, with an average score of 3.90 from content experts and 3.88 from media experts. The media's practicality achieved a percentage of 95%, indicating its high feasibility. The effectiveness of the media was evaluated using a one-sample t-test, yielding a significance value of 0.000 < 0.05, indicating a significant improvement in students' numeracy skills after using the media The conclusion of this study shows that virtual manipulatives-based learning media innovation is effective and feasible to be used to improve students' numeracy skills in basic multiplication facts material in inclusive classes. These results contribute significantly to the development of innovative instructional media that address the needs of inclusive education.
Improving Elementary School Students' Science Literacy Abilities in Augment Reality-Based Science Learning Auralia, Annisa; Juliani, Dinda Aghisna
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.78569

Abstract

Scientific literacy plays an important role in the success of education, especially in science learning. However, in reality, mastery of scientific literacy is inversely proportional to the current reality of science learning. The impact on the learning process is that students have difficulty understanding the material provided by the teacher. The aim of this research is to improve the scientific literacy skills of elementary school students through the use of Augmented Reality-based technology in science learning.The research method used is a quasi-experimental method, where data collection uses observation and tests. The research sample consisted of 35 fifth grade student in one of elementary schools in the city of Cirebon who were randomly selected and divided into an experimental group and a control group. Data analysis uses descriptive and inferential statistical techniques. The research results showed that students in the experimental group experienced a significant increase in post-test scores compared to the control group and that the integration of Augment Reality in science learning was effective in increasing the scientific literacy of elementary school students. The implications of this research are efforts to provide education to help elementary school students to be more involved in the learning process and strengthen their understanding of scientific concepts. This can have a positive impact on improving students' scientific literacy abilities.
Discovery Learning Model Assisted by Serial Pictures: It’s Effect on Short Story Writing Ability of PGSD Students Buaga, Garib Firman; Wuryandani, Wuri; Nugroho, Ikhlasul Ardi; Kartono; Kevin Alvianto
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.80867

Abstract

The problem of students' short story writing skills is still a challenge in learning at the higher education level. Conventional learning that is limited to understanding theory is considered less effective in improving students' practical skills. This study aims to analyze the effect of discovery learning model assisted by serialized picture media on improving students' short story writing skills. The research used quantitative methods with a pseudo-experimental design and non-equivalent control group design. The sample was taken by random sampling, with one class as the control group and one class as the experimental group. Data were collected through essay tests and analyzed using t-test. The results of the analysis showed that the value of Tcount = 3.623, this value was then compared with Ttable at the 5% significance level (α = 0.05) with dk (35 + 32-2 = 65). So that the value of Ttable = 2.500 is obtained. Because the value of Tcount = 3.623 > Ttable 2.500, Ho is rejected, indicating a significant difference between the experimental and control groups. In conclusion, the discovery learning model assisted by serialized picture media has a significant effect on improving students' short story writing skills compared to conventional learning.
The Role of Parents to Students' Learning Process and Its Influence on Learning Outcome in Cognitive Aspect: A Study at Urban Elementary School Dian Andesta Bujuri; Khoerunnisha; Tutut Handayani; Fitri Oviyanti; Ayu Nur Shawmi; Masnun Baiti
International Journal of Elementary Education Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i4.82262

Abstract

This research refutes previous research that not all parents in urban areas who are busy working do not play a role in the students' learning process. This research describes the role of parents in the student learning process and measures their influence on student learning outcomes in elementary schools. The research method used is mixed method. Qualitative data was obtained by conducting interviews with parents, teachers and students. Meanwhile, quantitative data was obtained through questionnaires and student learning outcomes in cognitive aspects. The sample in this research was 5th grade students at State Elementary School, totaling 45 students. The questionnaire in this research was tested using validity and reliability tests. Meanwhile, to test the influence of the role of parents on student learning outcomes using the T test. Based on the results of the t-test calculation, obtained tcount of 3.453 > ttable value of 1.681 with a significance level of 5% or 0.05. The significant level of the parental role variable is 0.001 < the significant level value of 0.05, which means that there is a significant influence between the role of parents on student learning outcomes. The coefficient of determination value is 0.217. However, this research found that there are other factors besides the role of parents. Referring to the coefficient of determination or R square, it is 0.217 or equal to 21.7%. This figure means that the role of parents has an influence of 21.7%, while 78.3% is influenced by other variables outside the variables studied.

Filter by Year

2017 2025


Filter By Issues
All Issue Vol 9 No 2 (2025): May Vol 9 No 1 (2025): February Vol 8 No 4 (2024): November Vol 8 No 3 (2024): August Vol 8 No 2 (2024): May Vol 8 No 1 (2024): February Vol 7 No 4 (2023): November Vol 7 No 3 (2023): August Vol 7 No 2 (2023): May Vol 7 No 1 (2023): February Vol 6 No 2 (2022): May 2022 Vol 6 No 4 (2022): Nopember Vol 6 No 3 (2022): August Vol 6 No 1 (2022): February Vol 6, No 1 (2022): February Vol 5, No 4 (2021): November Vol 5 No 4 (2021): November Vol 5, No 3 (2021): Agustus Vol 5 No 3 (2021): Agustus Vol 5, No 2 (2021): May Vol 5 No 2 (2021): May Vol 5 No 1 (2021): February Vol 5, No 1 (2021): February Vol 4, No 4 (2020) Vol 4 No 4 (2020): November Vol 4 No 3 (2020): August Vol 4, No 3 (2020) Vol 4, No 2 (2020) Vol 4 No 2 (2020): May Vol 4, No 1 (2020) Vol 4, No 1 (2020): February Vol 4 No 1 (2020): February Vol 3, No 4 (2019): November Vol 3 No 4 (2019): November Vol 3, No 4 (2019) Vol 3 No 3 (2019): August Vol 3, No 3 (2019) Vol 3, No 3 (2019): August Vol 3, No 2 (2019): May Vol 3 No 2 (2019): May Vol 3, No 2 (2019) Vol 3, No 1 (2019) Vol 3 No 1 (2019): February Vol 2, No 4 (2018) Vol 2 No 4 (2018): November Vol 2, No 3 (2018) Vol 2 No 3 (2018): August Vol 2, No 3 (2018) Vol 2, No 2 (2018) Vol 2 No 2 (2018): May Vol 2 No 1 (2018): February Vol 2, No 1 (2018) Vol 1, No 4 (2017) Vol 1 No 4 (2017): November Vol 1 No 3 (2017): August Vol 1, No 3 (2017) Vol 1, No 3 (2017) Vol 1, No 2 (2017) Vol 1, No 2 (2017) Vol 1 No 2 (2017): May Vol 1, No 1 (2017) Vol 1 No 1 (2017): February Vol 1, No 1 (2017) More Issue