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INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 835 Documents
Web-Based 21st-Century Skills-Oriented E-Module for Chemistry Teacher Candidates Erviyenni; Aldresti, Fitri; Haryati, Sri
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.54371

Abstract

The development of science and technology has brought major changes in the world of education. In the learning process in tertiary institutions, along with the complexity of the problems in learning activities, student competencies are no longer limited to mastery of material content but also need 21st-century competencies. This research was conducted to develop web-based 21st-century oriented e-modules for DDPMIPA lectures that validate and know the response of e-module users. This type of research is developed using the ADDIE model. The data collection method uses a questionnaire. Research data were obtained using e-module validation sheets and user response questionnaires. The material and media expert validators carried out the validation test. The trial was conducted on three students, and the limited trial was conducted on 15 students. Data were analyzed using quantitative descriptive and qualitative descriptive analysis techniques. Based on the results of data analysis, it is known that the e-module is categorized as very valid (88.5%) in terms of content feasibility, presentation feasibility aspects, linguistic aspects, and media eligibility aspects. The user response questionnaire also shows that the e-module gets very good user responses (87.93%). It was concluded that the resulting 21st-century skill-oriented e-modules using Google sites were valid and very good to apply in DDPMIPA learning.
Talking Stick Learning Model Assisted by Song Media: Influence on Social Science Knowledge Competence Sintya, Ika; Anak Agung Gede Agung
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.54567

Abstract

Until now, students in elementary schools still have low competence in social science knowledge. It is caused by the applied learning model rather than by the characteristics of students, so the learning process feels boring. Therefore, this study aims to analyze the effect of applying the Talking Stick learning model assisted by song media (singing) on elementary school students' social studies knowledge competence. This type of research is quasi-experimental with a non-equivalent control group design. The population of this research is 753 students. The research sample was determined by cluster random sampling technique. The data collection method used in this research is the test method, and the instrument used is in the form of multiple-choice test questions. Research data were analyzed using descriptive and inferential statistical analysis techniques. Testing the hypothesis with the t-test showed a significant difference in the Talking Stick learning model assisted by song media (singing) on elementary school students' social studies knowledge competencies. Thus, the Talking Stick learning model assisted by song media (singing) affects increasing the competence of social studies knowledge of elementary school students. This research implies that it is necessary to continuously develop innovative learning models, such as the Talking Stick learning model assisted by song media (singing), so that it has a positive and significant effect on increasing the competence of social studies knowledge of elementary school students.
Learning Video Media in Natural and Social Science Subjects for Fourth-Grade Elementary School Dewa Nyoman Katon Agastya; I Wayan Sujana
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.54601

Abstract

The limited learning media that increases students' motivation and interest in learning makes learning less effective. It takes a product that can support learning activities. This study aims to develop Learning Video Media in Class IV Elementary School Science Subjects. This type of research is development research that was developed using the ADDIE development model. Data is processed using a data collection method with a questionnaire and multiple-choice objective tests. The research subjects were subject matter experts, learning design experts, and learning media experts. The test subjects were three students in the individual trial, 6 in the small group trial, and 18 in the effectiveness test. The data analysis technique used is quantitative descriptive analysis and inferential statistics. The research results of the assessment results from experts and students have good and very good categories so that the products developed are feasible or valid to use. The results of the effectiveness test are that there is a significant difference of 5% before and after using this product. Thus the results of this study indicate that Learning Video Media media is valid and effective for use in Class IV Elementary School Science Subjects.
Contextual-Based Mathematics Learning Videos on Fifth-Grade Fraction Material Desak Ketut Sri Galuh; Gusti Ngurah Sastra Agustika
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.57953

Abstract

Mathematical concepts that are difficult for students to understand make them easy to forget. This study aims to create a learning media through contextual-based videos in mathematics. It is equipped with an impact evaluation on learning outcomes obtained by students in grade 5 of elementary school. This type of research is developed using the ADDIE model. Four experts and all grade 5 students were used as research subjects. With data collection techniques consisting of interviews, questionnaires, and tests. Data collection instrument with a questionnaire. Data analysis techniques used inferential statistics, descriptive statistical analysis, quantitative descriptive analysis, and qualitative descriptive analysis. The results of the research are that all aspects have been determined valid in the design expert test by 90%, material expert test by 92.30%, learning design expert test by 90.90%, learning media expert test by 91.07%, personal trial by 93.94 %, small group trials 93.69%, and field trials 92.42%. The effectiveness test results show how well the learning video media can be applied to mathematics content. It was concluded that using contextual-based learning video media in the learning process is valid and effective in improving student learning outcomes.
Problem Based Learning E-Module for Facilitating Sociology Learning in the Digital Era Yuningtyas, Laras Andita; Sariyatun; Djono
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.58123

Abstract

This Technological developments present a variety of digital learning resource options that can be used by teachers, as well as being a solution to overcome the problem of less interactive learning. This study aims to develop a problem-based learning e-module product for sociology learning in senior high schools. This research approach is research and development (RnD), which adopts the 4-D model. This research will involve two media experts, two material experts, and three subject teachers. Data collection techniques use non-test techniques with instruments consisting of questionnaires. Obtaining questionnaire scores will be analyzed descriptively with percentages. The results of this study indicate that problem-based learning-based e-modules obtain a percentage score of 91% from media experts and are included in the 'very good' qualification. The assessment of material experts obtained 86%, which was included in the qualification of 'very good. The teacher's assessment is 89% which is included in the 'very good' category. The e-module developed in this study was deemed 'very feasible' to be used as a learning medium and tested on students in the sociology learning process.
Graphic Media E-Learning Teaching Materials to Improve Learning Outcomes Setyaedhi, Hari; Andi Mariono; Alim Sumarno
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.58318

Abstract

Lecturers do not use graphic media e-learning teaching materials accessed through Unesa Virtual Learning (Vinesa). It causes students to become less interested in learning, causing a decrease in student learning outcomes. This study assesses the feasibility and effectiveness of developing graphic media e-learning teaching materials. This type of research is development research with a quantitative approach. Methods of data collection using tests, observations, interviews, and questionnaires. The instrument used is a questionnaire. The analysis used in this research is descriptive quantitative and t-test. The results of the study are the results of the feasibility of developing e-learning teaching materials for visual media, which are declared valid with very feasible material validation (96%), very feasible learning media (94%), very feasible learning designs (94%), very feasible individual trials ( 94%), very feasible small group trial (94%). The effectiveness results show that there is a difference in n-gain results between the control group and the experimental group. Developing e-learning teaching materials using visual media is feasible and effective enough to improve student learning outcomes. Graphic media e-learning teaching materials make it easier for students to learn.
Problem-Based Learning Interactive Learning Multimedia to Improve Science Content Learning Competency Adrianus I Wayan Ilia Yuda Sukmana; Akmal; I Kadek Suartama
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.58508

Abstract

The lack of instructional media relevant to student characteristics results in a low quality of science content learning. This study aims to develop problem-based learning interactive multimedia to improve students' competence in science content. This research is development research using the ADDIE model. The subjects involved in this study were one learning content expert, one instructional design expert, one instructional media expert, and sixth-grade students. Data collection in the study was carried out using questionnaires and tests (pretest and post-test). The data obtained in the study were then analyzed using descriptive qualitative, quantitative, and inferential statistical analysis techniques. The results showed that the product was valid in terms of the aspect of learning content 97% (very good); learning design aspect 96% (very good); learning media aspect 91% (very good); individual trial aspect 96.66% (very good); small group trial aspect 94.77% (very good); aspect of field trials 94.35% (very good). Based on the effectiveness results, interactive multimedia based on problem-based learning in science content subjects showed significant differences in student learning outcomes before and after using interactive multimedia. It shows that problem-based learning-based interactive multimedia in science content subjects are declared feasible for use in the learning process.
Problem-Based Learning-Oriented Animated Learning Videos in Fifth-Grade Elementary School Science Content Josapat Eleaser; I Made Tegeh; I Komang Sudarma
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.58728

Abstract

The lack of teacher ability to facilitate innovative learning media for students then impacts low student learning outcomes, so to overcome these problems, it is necessary to use innovative media in the learning process. This research aimed to describe the design and know the validity of problem-based learning-oriented animation videos in the science content of class V SD. This research belongs to the type of development research which was developed using the ADDIE model. The subjects involved in this study were educational technology experts, content experts, design experts, media experts, and trial students. Data collection in this study was carried out using the questionnaire method and the test method, with research instruments in the form of product validity sheets and tests of student learning outcomes. The data obtained in the study were then analyzed using qualitative descriptive analysis techniques, quantitative descriptive analysis, and t-test inferential statistical analysis. The results of the research analysis show that the review results of content experts are very well qualified (90.9%), design experts are very well qualified (92.3%), media experts are very well qualified (92.3%), individual test results are very well qualified (96.1%), and the results of the small group trials were very well qualified (91.4%). Based on these results, the animated video media developed are very good qualifications and can improve the learning outcomes of fifth-grade elementary school students.
Media Pop-Up Book Using Adobe After Effect Material on Procedures for Ablution in Kindergarten Susi, Susi Suhajah; S Sumarni; E Ratna Kartika Wati
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.59300

Abstract

Media variations in familiarizing ablution procedures for early childhood are still limited to pictures and posters. This problem causes a lack of knowledge in children about the correct sequence of ablution. This study aims to develop pop-up book media using Adobe After Effects, material for ablution procedures for group B children in Kindergarten. The type of research used is development research referring to the ADDIE model. The research subjects comprised one media expert, a material expert, a linguist, and 30 students. Data collection methods used are interviews, questionnaires, and observation. The instrument used is a closed questionnaire. The analysis technique used is descriptive qualitative and quantitative. The results showed good validation consisting of 86% material validation, 100% media, and 88% language. While the practicality of the media is 89%, the category is very good. The effectiveness test results showed that the use of book pop-up media increased children's understanding of the procedures for ablution. It was concluded that pop-up book media using Adobe After Effects is valid, practical, effective, and appropriate to be used as a learning media for kindergarteners' ablution procedures for group B children. Using Adobe After Effect, pop-up book media can increase enthusiasm and make it easier for children to learn how to perform ablution.
Cooperative Learning Model Make a Match Type Assistance in Crossword Puzzle Games Improves Citizenship Learning Outcomes Risdiyanto Prayoga; Mukhamad Murdiono; Obby Taufik Hidayat
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.59437

Abstract

Fun learning and engaging students in the learning process are the main learning goals, with a fun and energetic class atmosphere. Students are still found to feel bored and passive in participating in learning; this problem ultimately impacts poor student learning outcomes. This study aims to analyze the cooperative learning model of the make-a-match type assisted by crossword puzzles on student learning outcomes in Civics subjects. The type of approach in this research is quasi-experimental design. The research subjects totaled 28 students. The research sample was taken by using a random sampling technique. The methods used are observation, interviews, tests, questionnaires, and documentation. The instrument used is the test. Data analysis technique using t-test. Data analysis showed that the make-a-match model assisted by crossword puzzles significantly affected student learning outcomes; there were differences before and after the action was given. It was concluded that there was an effect of the make-a-match model assisted by crosswords to improve student learning outcomes in Civics subjects. With the help of crosswords, the make-a-match model can make the class atmosphere active and fun.