cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 835 Documents
E-Module Problem Solving Assisted by Virtual Home Lab Learning on Dynamic Electricity Material to Improve Understanding of Concepts Azizahwati; Muhammad Sahal; M. Rahmad; Harlipadensi
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.60537

Abstract

Limited teaching materials, tools, and interactive physics learning media. These limitations certainly affect learning outcomes, causing students' low understanding of the material they study, specifically dynamic electricity. This research aims to create a physics e-module based on problem-solving and assisted by a virtual home learning lab on dynamic electrical materials. This type of research is Research and Development (R&D) using the ADDIE model. The subjects in this research were 3 expert validators, 2 teachers, and 20 students in practicality trials. The assessment instruments used are validation sheet questionnaires and teacher and student practicality assessment sheets. The data analysis techniques in this research are qualitative and quantitative descriptive analysis techniques. This research produced an average e-module validation score in the valid category, namely 3.57, and the average e-module practicality score in the practical category, namely 3.71 and 3.67, by teachers and students. The results of this research are that e-modules can be categorized as valid and practical, so they are suitable for use in learning. Development of e-modules based on problem-solving on dynamic electricity material to increase students' understanding of concepts to achieve the expected goals. This research implies that the e-module developed can be used as alternative teaching material by teachers and students in Physics subjects in class IX SMP, especially dynamic electricity material.
Elementary School Science Skills Practical Digital Teaching Module Pratiwi, Ni Kadek Anggi; I.N Laba Jayanta
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.61524

Abstract

There is no digital teaching module used in the learning process of elementary science skills to be able to train the ability to learn independently. This research aims to create a valid and practical digital teaching module for elementary school science skills development practice. The research model used is the ADDIE research model. The subjects of this research were 6 experts and 2 practitioners to determine the validity and practicality of the digital module being developed. The object of this research is the validity and practicality of the teaching module. The data collection method used is the questionnaire method. This development research used two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive analysis techniques. Based on the validity and practicality test analysis, the digital teaching module practice for developing elementary science skills obtained validity from learning material experts at 96.6%, learning design experts at 91.3%, learning media experts at 95.56%, the results of practicality assessments from practitioners of 96%, the practicality assessment in the individual test was 93.3%, and the practicality assessment in the small group test was 95.56%, overall with very good qualifications. The research conclusions of the digital teaching module practice for developing elementary school science skills were declared valid and practical with very good qualifications. This research implies that students can more easily carry out practicums and can learn independently.
Integration of Artificial Intelligence in E-learning: Distance Education Students' Responses Marisa; Putri, Dewi Artati Padmo; Mujiono; Jameel, Ami Hibatul
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.62023

Abstract

One of the common issues frequently complained about by students pursuing distance education is the delay in responses from professors or tutors in online discussion forums and the assessment of assignments on the e-learning platform. Students require timely feedback as an essential part of their learning process. Feedback given promptly plays a crucial role in enhancing students' motivation for self-directed learning. This research aims to explore students' responses to the integration of Artificial Intelligence (AI) in the Moodle e-learning platform at Universitas Terbuka. A survey was conducted involving 435 students from 40 branch offices of Universitas Terbuka located in Indonesia and abroad. Data were collected through a survey method that began with the design of a questionnaire using Google Forms, which was then distributed through student WhatsApp groups. The survey instrument was designed to gauge students' responses to the AI features provided, including feedback for essay assignments, plagiarism checking support, learning materials with automatic assessment, course recommendations based on student profiles, and predictive grades based on student scores and participation. Respondents were asked to provide their answers on a Likert scale (1-10) and open-ended questions. The research results indicate that the majority of respondents gave positive feedback on all presented features. This positive response suggests that the integration of AI into the e-learning platform has the potential to enhance the learning experience and academic performance of students.
The Impact of Picture Card Media Oriented to Strengthening Character Education on Balinese Language Learning Outcomes in Elementary Schools Setiawati, Gusti Ayu Kade Yeni; Suranata, Kadek; Yudiana, Kadek
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.62071

Abstract

Currently, the quality of the character is decreasing. In addition, many students still need help understanding learning material. This study aims to develop a media-oriented picture card to strengthen character education on learning outcomes in Balinese for third-grade elementary school students. This research is a type of development research with the ADDIE model. The subjects of this study were 2 content experts, 2 learning designs, 2 learning media, and 2 teachers. The product trial subjects were 3 students for individual trials and 9 for small group trials. Data collection methods include document studies, rating scales, and written tests. The data collection instruments are document studies, rating scale sheets, and test questions. The data analysis techniques are descriptive qualitative analysis, quantitative descriptive analysis, and inferential statistical analysis. The study results, namely the assessment by subject content experts, are 0.94 (very high). The assessment results from learning design experts were 0.86 (very high). The results of the assessment of learning media experts are 0.94 (very high). The results of the practicality assessment given by the teacher and students obtained very good qualifications. The results of the effectiveness test show that there is a significant difference before and after using picture card media. It was concluded that picture card media was effectively used in learning Balinese.
Feasibility of E-learning Textbooks of Item Analysis Material to Improve Student Competence Setyaedhi , Hari Sugiharto; Pramana, Atan
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.62084

Abstract

The development of e-learning textbooks of learning assessment with items analysis material is based on the fact that there is still a lack of lecturers in developing textbooks that are implemented in virtual learning. This causes students to become less interested in learning, causing a decrease in student learning outcomes. The development of textbooks with e-learning aims to fulfill textbooks that can be accessed through Vinesa so that students can access the textbooks anytime and anywhere, so it is expected that the competence of student learning outcomes can increase. The analysis uses quantitative descriptive techniques. The target of this study was 90 students. Data were obtained through observation, interviews, questionnaires, and tests. Development research using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The feasibility results of e-learning textbook development for Learning Assessment are declared feasible by a) the results of material validation were very feasible (91%), b) the results of learning material validation were very feasible (90%) c) the results of learning media validation were very feasible (94%) d) the results of language validation were very feasible (90%), e) the results of individual trials were very feasible (80%), f) the results of small group trials were very feasible (83%). This study concludes that the development of e-learning textbooks for Learning Assessment with items analysis material was very feasible to be used to improve student competence and deserves to be used as the availability of learning resources that are limited in time and place.
Canva-based Audio-Visual Media for the Fourth Grade Elementary School Pancasila Formulation Process Material Septiyani, Vistra; Setiawan, Deni
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.62433

Abstract

Students' views on Pancasila Education still need to be more exciting subjects, plus the teacher's method of delivering material is the lecture method. This affects student learning outcomes. This research aims to create Canva-based audio-visual media to improve the learning outcomes of fourth-grade elementary school students. This research is development research using the ADDIE model. The research subjects in this study were 28 elementary school class IVD students, class IVD teachers, and a team of experts (media and materials). Data collection methods use observation, tests, questionnaires, and interviews. Data analysis techniques use quantitative descriptive, qualitative descriptive, and inferential statistics. The research results obtained were 92% material expert testing in the very feasible category, 100% media expert testing in the very feasible category, 92% small group expert testing in the very feasible category, 92.6% large group testing in the very feasible category, and class teacher test 96% with very decent category. The results of the effectiveness test using the paired t-test show that the pre-test and post-test both have an average increase, so it can be concluded that there is a significant difference between the results of the pre-test and post- test for both small and large groups. So, Canva-based audio-visual media on the Pancasila formulation process material is very good, effective, and very suitable for application in learning because it can improve student learning outcomes.
Problem Based Learning Animation Videos in Third Grade Indonesian Language Lesson Content Sina, Ibnu; Anak Agung Gede Agung; I Made Tegeh
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.63287

Abstract

The learning process implemented in schools tends to be teacher-centered, so students wait for explanations of material from the teacher. This condition results in students needing help answering various problems and issues encountered in the learning process. This research aims to create problem-based learning animation videos for Class III Indonesian language content. This research uses ADDIE development research. The subjects of this research consisted of 1 learning design expert, 1 learning media expert, 1 learning content expert, individual testing (3 students), and small groups (9 students). The data collection method was obtained using the test and questionnaire method—quantitative and qualitative data analysis techniques. The results of this research show the validity of the learning design expert with a score of 95%, the learning content expert with a score of 94.54%, the learning design expert with a score of 86.15%, the results of individual trials with a score of 88.66%, and the results of small group trials namely a score of 89%. The effectiveness of learning media can be seen from the t-test with the calculated t value of 17.247 and t table of 1.717. The conclusion is that there is a significant difference in student learning outcomes between before and after using problem-based learning animated video media. This research implies that teachers can use the media in teaching, making it easier for students to understand the lesson material.
Interactive Learning Multimedia Based on Indonesian Realistic Mathematics Education in Mathematics Subjects Farhan, Muhamad; I Gde Wawan Sudatha
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.63853

Abstract

The unavailability of media and learning methods used by teachers in learning mathematics is still simple, resulting in less understanding of students in learning and a decrease in the quality of learning, especially in mathematics subjects. This study aims to create interactive learning multimedia based on Indonesian realistiic mathematics education in grade IV mathematics subjects. This type of research uses development with the ADDIE model. The test subjects consisted of 3 experts and 12 fourth grade students. Data obtained with quantitative and qualitative data. The methods used were questionnaires and tests. Furthermore, the data were analyzed with descriptive qualitative techniques, descriptive quantitative and inferential statistics. Media feasibility is determined from the assessment results of learning content experts (91.66%), learning design experts (92.18%), learning media experts (88.33%), individual test results (87.38%), and small group test results (87.73%). So it is concluded that interactive learning multimedia based on Indonesian realistic mathematics education is feasible to be implemented in learning mathematics grade IV MI. This research has implications for the implementation of realistic and varied learning activities. The implication of this research is the increasing availability of learning tools, namely interactive learning multimedia according to student needs, able to increase student motivation in learning mathematics.
Digital Teaching Materials for Elementary School Social Sciences Learning Courses Deva Ananta Wijaya; Ni Wayan Rati; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.63960

Abstract

Learning activities in lectures tend to be monotonous and use the lecture method, so the impact on learning activities could be more optimal. This research aims to develop digital teaching materials for elementary school social studies subjects. This type of research is developed using the ADDIE model. The subjects of this study were two learning design experts, two learning material experts, and two learning media experts. The test subjects for this study were two lecturers and students, which included three individual test students and nine small group test students. This research data collection method is a questionnaire. The data collection instrument uses a rating scale. The techniques used to analyze the data are descriptive qualitative analysis and quantitative descriptive analysis. The study's results, the assessment of learning material experts, obtained a value of 0.96 with very high content validity qualifications. The assessment given by the learning design expert is 0.94, with very high content validity qualifications. The assessment results from learning media experts were 0.96, with very high content validity qualifications. The practicality test results scored 98.5% (very good). The assessment results of the individual test get a score of 95% (very good). The results of the small group test scored 96.11% (very good). It was concluded that Social Science Learning Digital Teaching Materials were appropriate for use in learning.
Environment-Based Interactive Multimedia to Improve Learning Outcomes in Natural Science Learning Content I Gusti Agung Made Dana Putra; Desak Putu Parmiti
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.64169

Abstract

Not utilizing learning media causes a lack of understanding of the material, which causes students not to understand the lesson. Students need to be motivated to follow the lesson, which causes them to lose focus during the learning process. This study aims to develop Environment-Based Interactive Multimedia in Science Content in Class V SD. This type of research is developed using the ADDIE model. The subjects of this research were one learning content expert, one learning design expert, and one learning media expert. Product trials were carried out on students, 3 for individual trials and 9 for small group trials. Methods of collecting data in this study using questionnaires and tests. The data collection instrument is in the form of a questionnaire. The techniques used to analyze the data are descriptive qualitative analysis, quantitative, and inferential statistics. The result of the research is the assessment made by subject matter experts, which is 94.6% (very good). The assessment results by learning media experts were 95.7% (very good). Assessment based on the results of individual trials gets a score of 91% (very good). The results of the small group trial obtained a score of 81.83% (good). The results of the t-test show that there is a significant influence between Environment-Based Interactive Multimedia and student learning outcomes. It was concluded that Environment-Based Interactive Multimedia is feasible and can improve student learning outcomes.