cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 835 Documents
Importance-Performance Analysis of SINERGI UPI Website User Satisfaction Setiawati, Linda; Hadiapurwa, Angga; Santoso, Budi; Nugraha, Hafsah; Rusli, Ridha Pratama
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.64450

Abstract

SINERGI UPI is a dynamic archive management system at Universitas Pendidikan Indonesia (UPI). The use of SINERGI within UPI needs to be pursued for optimal management of dynamic archives. One thing that needs to be considered is the user satisfaction component to create a good impression for the academic community as SINERGI users. This research was conducted to analyze SINERGI from the aspect of user satisfaction. The research uses a quantitative approach with survey methods. The survey was conducted among study program staff within the Faculty of Educational Sciences UPI who actively use SINERGI, namely thirteen people. The data analysis technique uses Importance-Performance Analysis (IPA). The research results illustrate that all indicators fall into quadrant II: Keep up the good work. This shows that the SINERGI user satisfaction of the FIP UPI academic community is satisfied with the SINERGI facilities, and it is hoped that it will be even better in the future. However, there are hopes and suggestions for improvements for the future development of the SINERGI website, namely in the menu bar and notifications. Some staff expect an additional menu, namely notifications sent via email or WhatsApp. This is to make it easier when there is an incoming letter notification so that the staff can respond immediately. There is also another proposal in the form of a follow-up workshop related to using SINERGI at a higher level.
E-Comic Oriented to Environmental Care Character Education with Natural Science Content Ida Ayu Mas Utami Putri; I Made Citra Wibawa
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.64470

Abstract

Students need to be more concerned about their environment, which is one of the hot problems in the world of education today. This research aims to develop a comic oriented towards character education that cares about the environment. This type of research is developed using the ADDIE model. The research subjects were two learning material experts and two learning media experts. The trial subjects were two teachers and nine students in small group trials. Data collection methods use observation, interviews, questionnaires, and tests. The data collection instrument is a questionnaire. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and inferential statistics. The research results, the assessment given by learning material experts, were 0.95 (very high). The assessment from learning media experts is 0.92 (very high). The teacher's response was 97.33 (very good). The results of the small group trial were 97.03% (very practical). The t-test results showed a significant difference in students' environmental care attitudes before and after learning using e-comics oriented towards environmental care character education. It was concluded that using e-comic media oriented towards environmentally caring character education effectively increased students' environmentally caring attitudes.
Android-Based Interactive Learning Multimedia to Improve Reading Literacy in High Schools Faizal; Aunurrahman; Astuti, Indri; Sujaini, Herry; Salam, Urai
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.64482

Abstract

Reading is the first skill to master in other literature. Students’ literacy is still low, according to PISA in 2018. There is a need for efforts to improve literacy skills, one of which is the development of literacy platforms. The aim of this research is to develop multimedia learning to improve reading literacy. Research and development (R&D) is based on the Dick & Carey development model. The study was conducted at senior high school, with 30 students participating. Multimedia is validated by material, design, and media experts. Data from the questionnaire instruments and student responses are analyzed with both qualitative and quantitative analysis. Overall, from the data analysis results, expert validation data was declared "very valid" with an average of 4.27. The results of an empirical test analysis with individual, small-group, and field trials stated the media was "very valid" and ready for use in learning, with an average of 4.66. From the results of the pretest and posttest involving 30 students, the result of the calculation of the t test obtained a value of 0,000, with the conclusion that there was a difference in the outcome of the pre-test and post-test. From the calculation of effect size with Cohen’s d, we get a value of 3.55 for category strong. Based on the results above, the Literacy Platform application developed can improve reading literacy and can be applied to learning.
Animated Videos Based on Problem-Based Learning on Social Sciences Subjects for Sixth Grade of Elementary School Situmorang, Eka F.; Tegeh, I Made
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.64664

Abstract

There is a gap between technological advances in the world of education and teachers' ability to utilize them. Even though the shift towards digital learning is increasingly dominating, there are still many teachers who have not been able to adapt to information technology as a learning medium. This research aims to develop animation videos based on problem-based learning in social studies subjects in Class VI Elementary School. The research is included in the type of development research using the ADDIE model. The subjects involved in this research were learning content experts, learning design experts, learning media experts, 3 students for individual trials, and 9 students for small group trials. Data collection was carried out using questionnaires, interviews and field notes. Data were analyzed using qualitative data analysis methods, quantitative descriptive data analysis, and t-test. The research results show that learning animation videos with an innovative problem-based learning model for social studies have very good quality and are suitable for use in learning. The use of PBL-based learning animation videos has proven to be effective in improving students' understanding and learning achievement. It can be concluded that PBL-based learning animation videos have a positive impact in developing students' critical thinking skills and collaborative abilities. This research has implications for improving students' learning experiences, increasing engagement, and actively understanding concepts in social studies subjects.
Problem Based Video Learning on Civic Education Content for Third Grade of Elementary School Safitri, Eka; Suartama, I Kadek; Simamora, Alexander Hamonangan
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.64757

Abstract

Currently, the civic education learning outcomes of elementary school students are still in the low category. This is due to the lack of learning media that can be used. This development research aims to analyze the design, validity and effectiveness of problem-based learning videos on class III civic education content. This research uses the ADDIE development model. The subjects in this research were subject content experts, design experts, media experts, 3 students for individual trials, and 6 students for small group trials. Data collection was carried out using questionnaires and tests. Data analysis techniques use qualitative data analysis, quantitative descriptive data analysis, and inferential statistical data analysis (t-test). The research results show that the video development design includes the stages of analysis, design, development, implementation and evaluation.  The assessment of learning media experts showed a percentage of 82.35%, design experts 90.25%, material experts 81.66%, individual trials 96.20%, and small group trials 90.52%. This learning video is effective for use in class III civic education content, especially material on ethnic diversity. It can be concluded that the problem-based learning video innovation in class III civic education content is in very good qualifications and is effectively used to improve student learning outcomes. This research has implications for improving the quality of civic education learning through quality media.
Animated Video Based on Tri Hita Karana Fourth Grade Energy Sources Learning Topic Pranata, I Made Gunawan Wahyu Adi; Suartama, I Kadek
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.65160

Abstract

The conventional learning process makes students feel bored and affects their knowledge competency. This research aims to create an animated video based on Tri Hita Karana on natural science energy sources. This research is development research by applying the ADDIE development model. The subjects of this research were student responses, 2 media experts, 2 materials experts, and 2 practitioners. This research uses a questionnaire or questionnaire data collection method to measure validity using a rating scale instrument. Data analysis methods and techniques in this research use qualitative and quantitative descriptive analysis. The validity test results of the animated video based on Tri Hita Karana on the topic of energy sources were obtained, the validity of which was tested with an average score of 4.69 for media experts, 4.68 for material experts, 4.69 for practitioner experts and student test results or average student responses average 5. In conclusion, the Tri Hita Karana-based animated video on learning energy sources is very good quality and suitable for fourth-grade science subjects in elementary schools. This research implies that it can facilitate students' understanding of energy source materials using animated video media.
Instructional Communication Management Strategy in Curriculum Development of Indonesia Higher Education Institutions Dewi, Laskmi; Syafitri, Nanda Khaerunisa; Wahyudin, Dinn; Darmawan, Deni; Rahmawari, Yulia
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.65178

Abstract

Universities need to have an educational focus by using a multicampus system that must be integrated to achieve its goals. Therefore, an instructional communication strategy needs to be implemented to support management in building communication. This study is to analyze instructional communication strategies and lecturer competency management policies that can be understood and implemented in the teacher education curriculum. The method used in this research is a descriptive method with a quantitative approach with data collection techniques through questionnaires regarding the teaching team's instructional communication management. The research results show that the instructional communication strategy by lecturers in the university environment has been implemented very well. Classroom learning activities, including instructional communication planning, selection of learning methods and strategies, selection of material delivery systems, and use of teaching materials, have also been carried out very well. It happens with lecturers' communication skills and support from university leaders. It hopes that the instructional communication strategy in curriculum development for lecturer educational institutions can be further developed with training related to the development of learning activities starting from lesson planning, learning methods, and strategies to aspects of assessment and evaluation.
Media Smart Apps Creator Based on the SAS (Synthetic Structural Analytical) Method to Improve Phoneme Pronunciation for Lower Grade Students Maghfiroh, Farikha; Purwati, Panca Dewi; Trimurtini
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.65661

Abstract

Learning Indonesian makes students less interested in participating in learning because of the use of inappropriate media and learning methods. This causes students to be passive in the learning process, resulting in low student learning outcomes. Teachers should use interesting media to motivate students to improve learning outcomes. This research aims to create a smart app creator media based on synthetic, analytical structural methods to improve the phoneme pronunciation skills of low-grade students. This research includes development research using the Borg and Gall model. The research subjects were first-grade elementary school students, class teachers, and a team of experts. Data analysis techniques use quantitative and qualitative descriptive. The research results obtained were a media test of 97.5% and a material expert of 90%. The effectiveness of the SAS method-based smart apps creator media for improving phoneme pronunciation can be seen from the increase in pretest and post-test scores on the N-Gain Test. The increase in skills obtained from the average pretest (67.22) and posttest (88.56) scores on the small-scale test was 21.38. The large-scale test also experienced an increase in the average pretest (65.67) and posttest (85.43) scores of 19.76. Based on this, it can be concluded that the smart media creator app based on the SAS method can improve students' skills in pronouncing phonemes.
PALANGAJA Media for Javanese Script Reading Skills Andani, Wahyu; Sukardi
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.65717

Abstract

Teachers' minimal use of learning media is one factor causing students' lack of interest in Javanese, especially Javanese script material. It affects skills in reading Javanese scripts. This research aims to create PALANGAJA media for Javanese script reading skills. The type of research used is Research and Development (R&D). The development model used is the Borg and Gall model. The research subjects used were 29 fourth-grade elementary school students—the techniques used in collecting data included interviews, questionnaires, tests, and documentation. The initial data analysis technique uses a normality test, and the final data analysis uses the T and N-gain tests. The research results show that the PALANGAJA media has been successfully developed, is suitable for use, and is effective in improving Javanese script reading skills based on learning results assessed by media experts and material experts, with percentages of 78% and 79%, respectively student learning results in the pretest and post-test scores with the t-test obtained count (7.675) more than table (2.051), so Ha was accepted. The n-gain results show a result of 0.563 with medium criteria. The research conclusions show that PALANGAJA media has been successfully developed, is suitable for use, and effectively improves fourth-grade elementary school students' Javanese script reading skills. This research implies that teachers can use PALANGAJA learning media to create a pleasant learning atmosphere for students.
PASAJA Media for Third Grade Elementary School Students' Javanese Script Writing Skills Aderisha Retno Dwi Pangesti; Sukardi
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.65729

Abstract

Insufficient use of learning media reduces students' interest in Javanese script. This research aims to create PASAJA media for the Javanese script-writing skills of third-grade elementary school students. This type of research is development research or Research and Development. This research uses the development model according to Borg and Gall. The subjects of this research were 1 media expert and 1 material expert. The usage test subjects were 30 third-grade elementary school students. Data collection methods use observation, interviews, questionnaires, and documentation. The instrument used in data collection was a questionnaire. The technique used to analyse the data is initial data analysis in the form of a normality test and final data in the form of a t-test and n-gain test. The research results on the media developed were declared feasible and valid with a media expert score of 87.5% and a material expert score of 90%. The product trial results of 6 students were 90% in the very feasible category. The N-gain test result in the large group trial was 0.63, which shows increased student learning outcomes in the medium category. The research conclusion shows that the developed passage learning media for writing skills is very feasible and effective to use as a learning medium to improve writing simple sentences in Javanese script.