cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Pendidikan Matematika Undiksha
ISSN : 26139677     EISSN : 25992600     DOI : https://doi.org/10.23887
Core Subject : Education,
Arjuna Subject : -
Articles 554 Documents
PENGARUH PENERAPAN BLENDED LEARNING BERBASIS WHITEBOARD ANIMATION VIDEO TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS XI MIA SMA NEGERI 4 SINGARAJA I Made Hermawan Surya Putra .; Prof. Dr. Phill.I Gst. Putu Sudiarta, .; Dr.Gede Suweken,M.Sc .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5769

Abstract

Penelitian ini bertujuan untuk mengetahui apakah blended learning berbasis whiteboard animation video berpengaruh positif terhadap prestasi belajar matematika siswa. Desain penelitian yang digunakan dalam penelitian ini adalah Post-test Only Control Group Design. Adapun populasi penelitian ini adalah siswa kelas XI MIA SMA Negeri 4 Singaraja tahun pelajaran 2014/2015, yaitu sebanyak 6 kelas. Sampel dari penelitian ini dipilih menggunakan sampel rumpun secara random. Dari 6 kelas yang ada, dipilih kelas XI MIA 1 sebagai kelas eksperimen dan kelas XI MIA 2 sebagai kelas kontrol. Data prestasi belajar matematika diukur menggunakan tes objektif, dan dianalisis menggunakan uji-t satu ekor dengan taraf signifikan 5%. Hasil uji hipotesis menunjukkan . Hal ini mengakibatkan H0 ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa blended learning berbasis whiteboard animation video berpengaruh positif terhadap prestasi belajar matematika siswa. Kesimpulan ini didukung dengan temuan bahwa siswa lebih aktif untuk menyelesaikan masalah matematika yang diberikan, dan lebih berani untuk mengkomunikasikan pendapat maupun pertanyaan.Kata Kunci : blended learning, whiteboard animation video, inovasi pembelajaran, prestasi belajar matematika. The objective of this research was to determine whether the blended learning based on whiteboard animation video positively affect the students’ mathematical achievement. The design of this research was Post-test Only Control Group Design. The population of this research were students from XI MIA class of SMA Negeri 4 Singaraja academic year 2014/2015, consisting of 6 classes. The sample was chosen using cluster random sampling technique. From 6 classes, they were chosen XI MIA 1 as an experiment class and XI MIA 2 as a control class. The mathematical achievement data were measured by objective test, and analyzed by one tail independent t-test with 5% significant level. The hypothesis testing result showed that . This implies H0 is rejected and Ha is accepted. By this result, it can be concluded that blended learning based on whiteboard animation video positively affect the students’ mathematical achievement. This conclusion is supported by empirical facts that students became more active to solve problems, and became braver to communicate their thought or question.keyword : blended learning, white board animation video, learning innovation, mathematical achievement.
PENGARUH STRATEGI ACTIVE LEARNING TYPE FIRING LINE TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VII SMP NEGERI 3 SINGARAJA A.A. Istri Diah Maharani .; Drs.I Made Sugiarta,M.Si .; I Putu Pasek Suryawan, S.Pd., M.Pd .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5770

Abstract

Penelitian ini bertujuan untuk mengetahui apakah kemampuan pemecahan masalah matematika antara siswa dibelajarkan dengan strategiActive Learning Type Firing Line lebih tinggi daripada siswa dibelajarkan dengan strategi pembelajaran konvensional.Desain penelitian yang digunakan dalam penelitian ini adalah Post-test Only Control Group Design. Populasi pada penelitian ini adalah seluruh siswa kelas VII SMPN Negeri 3 Singaraja tahun ajaran 2014/2015, yaitu 405 orang. Sampel dalam penelitian ini adalah seluruh siswa kelas VII I sebanyak 32 siswa dan seluruh siswa kelas VII J sebanyak 33 siswa. Kelas VII I merupakan kelas eksperimen dan kelas VII J merupakan kelas kontrol. Kelas tersebut ditentukan dengan menggunkan teknik random sampling. Data kemampuan pemecahan masalah matematika siswa dikumpulkan melalui tes kemampuan pemecahan masalah matematika berbentuk soal uraian dengan jumlah lima butir soal. Data hasil tes dianalisis menggunakan uji-t. Hasil pengujian hipotesis mendapatkan thitung = 5,2082dan ttabel = 1,9983. Hasil pengujian hipotesis menujukan bahwa tingkat kemampuan pemecahan masalah matematika siswa yang dibelajarkan dengan strategi Active Learning Type Firing Line lebih tinggi daripada siswa yang mendapat pembelajaran konvensional. Ini berarti terdapat pengaruh strategi Active Learning Type Firing Lineterhadap kemampuan pemecahan masalah matematika siswa.Kata Kunci : Strategi Active Learning Type Firing Line, kemampuan pemecahan masalah. This research is aimed to investigate whether the problem solving ability between students which are taught by using Active Learning Type Firing Linestrategy is higher than students which are taught by conventional learning strategy. The research is done in the design of Post-test Only Control Group Design. The population of this research is all 7th Grade students of SMPN 3 Singaraja in academic year 2014/2015, which there are 405 students. Samples are VII I class, with 32 students and all students of VII J Class, as much as 33 students. VII I Class takes place as experimental class and VII J is the control class. Those classes are determined by using random sampling technique. The students’ problem solving data are gathered through problem solving tests which are formed in 5 essay tests. The students’ problem solving data are analyzed by using t-test. The result of hypothesis testing gets taritmatic = 5,2082 dan ttable = 1,9983. The result of hypothesis testing shows the students ‘level of mathematics problem solving ability which is treated by Active Learning Type Firing Line is higher than treated with conventional learning strategy. Thus, it can be concluded that Active Learning Type Firing Line can influence students’ problem solving ability.keyword : Active Learning Type Firing Line Strategy, Problem Solving Ability.
PENGARUH PENERAPAN BLENDED LEARNING BERBASIS WHITEBOARD ANIMATION VIDEO TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS V SD LAB UNDIKSHA Putu Gina Anindyas .; Prof. Dr. Phill.I Gst. Putu Sudiarta, .; Dra.Ni Made Sri Mertasari, M.Pd .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5771

Abstract

Penelitian ini merupakan penelitian eksperimen semu dan menggunakan rancangan penelitian Post-test Only Control Group Design. Tujuan penelitian ini adalah untuk mengetahui apakah prestasi belajar matematika siswa yang mengikuti pembelajaran blended learning berbasis whiteboard animation video lebih baik dari pada siswa yang mengikuti pembelajaran konvensional. Populasi penelitian ini adalah siswa Kelas V SD LAB UNDIKSHA Singaraja tahun ajaran 2014/2015. Sampel penelitian ditentukan dengan teknik sampling jenuh, yaitu seluruh populasi dijadikan sampel penelitian. Data mengenai prestasi belajar matematika siswa dikumpulkan dengan menggunakan tes prestasi belajar matematika. Selanjutnya, data hasil tes prestasi belajar matematika dianalisis dengan menggunakan uji-Z pada taraf signifikansi 5%. Hasil uji hipotesis menunjukkan bahwa Zhitung = 2,03592 > Ztabel = 1,64. Akibatnya H0 harus ditolak. Ini berarti bahwa prestasi belajar matematika siswa yang mengikuti pembelajaran blended learning berbasis whiteboard animation video lebih baik dari pada siswa yang mengikuti pembelajaran konvensional. Dengan kata lain terdapat pengaruh positif antara pembelajaran blended learnig berbasis whiteboard animation video terhadap prestasi belajar matematika siswa. Hal ini juga terlihat dari fakta bahwa siswa yang mengikuti pembelajaran blended learning berbasis whiteboard animation video lebih mudah memahami konsep matematika dan juga lebih termotivasi untuk belajar matematika dibandingkan dengan siswa yang mengikuti pembelajaran konvensional. Kata Kunci : Blended learning, whiteboard animation video, prestasi belajar matematika The research was a quasi-experiment and using a posttest only control group design. The research aimed to determine whether the mathematical achievement of students who took the blended learning based on whiteboard animation video is better than those who took the conventional learning. The population of this research was the 5th grade students of LAB UNDIKSHA elementary school on academic year 2014/2015 in Singaraja. The sample of this research was determined using total sampling, in which all members of the population were taken as sample. The data of this research were the students’ mathematical achievement. These were collected using an objectif test and then analyzed using Z-test with with 5% significant level. The results showed that Zscore=2,03592 is greater than than Ztable= 1,64. It consequently means that the null hypothesis must be rejected. It is concluded that the mathematical achievement of students who took blended learning based on whiteboard animation video was better than those who took the the conventional learning. In other words, there is a positive effect of blended learning based on whiteboard animation video toward the mathematical student’s achievement. This could be explained from the fact that students who took the blended learning based on whiteboard animation video were easier to comprehend mathematical concept and more motivated to learn than those who took the conventional learning.keyword : Blended learning, whiteboard animation video, mathematical learning achievement
PENGARUH MODEL PEMBELAJARAN QUANTUM TIPE VAK (VISUAL, AUDITORI, KINESTETIK) BERBANTUAN GEOGEBRA TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIKA SISWA KELAS XI SMA NEGERI 1 GIANYAR Anak Agung Lilyk Cahyani .; Prof. Dr.I Nengah Suparta,M.Si .; Dra.Ni Made Sri Mertasari, M.Pd .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5772

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh penerapan model pembelajaran Quantum tipe VAK (Visual, Auditori, Kinestetik) berbantuan GeoGebra terhadap kemampuan berpikir kritis siswa. Penelitian ini menggunakan rancangan post-test only control group design, dengan jenis penelitian eksperimen semu (quasi experiment). Populasi dalam penelitian ini adalah keseluruhan siswa kelas XI MIA SMA Negeri 1 Gianyar Tahun Ajaran 2014/2015 yang berjumlah 320 orang siswa yang tersebar ke dalam delapan kelas yang setara secara akademik. Dari delapan kelas diambil dua kelas sebagai sampel penelitian dengan menggunakan teknik cluster random sampling, dimana salah satu kelas tersebut menjadi kelompok eksperimen dan satu kelas menjadi kelompok kontrol. Data hasil kemampuan berpikir kritis matematika siswa di analisis menggunakan Uji-t satu ekor. Dari hasil perhitungan diperoleh thitung = 5,434 lebih dari nilai ttabel = 1,664. Hasil penelitian ini menunjukkan bahwa kemampuan berpikir kritis matematika siswa yang dibelajarkan dengan model pembelajaran Quantum tipe VAK berbantuan GeoGebra lebih baik daripada kemampuan berpikir kritis matematika siswa yang dibelajarkan dengan pembelajaran konvensional. Dengan demikian dapat disimpulkan bahwa model pembelajaran Quantum tipe VAK berbantuan GeoGebra berpengaruh positif terhadap kemampuan berpikir kritis matematika siswa.Kata Kunci : Model Pembelajaran Quantum tipe VAK, Model Konvensional, Kemampuan Berpikir Kritis Matematika The reasearch aimed at investigating whether the implementation of Quantum Learning Model of type VAK (Visual Auditory Kinesthetic) facilitated with GeoGebra gave a significant effect to the students’ critical thinking ability in mathematics. This was a quasi-experimental reasearch which applied post-test only control group design. The population was 8 classes (320 students) of XI grade students of science classes at SMA Negeri 1 Gianyar in the academic year 2014/2015. Out of all classes which were distributed homogenously, two classes were selected to be experimental group and control group through a cluster random sampling technic. The reasearch data were analyzed by using one tailed t-test. The results showed that tobserved = 5.434 is greater than ttable =1.664. Based on this result it might be concluded that the implementation of Quantum Learning Model of type VAK (Visual Auditory Kinesthetic) facilitated with GeoGebra contributed a positive effect towards students’ critical thinking ability in mathematics. Yet, in line with the result, the reasearch found a difference in students’ ciritical thinking ability in both groups.keyword : Quantum Learning Model of type VAK, conventional teaching, mathematical critical thinking ability
PENGARUH PENERAPAN BLENDED LEARNING BERBASIS WHITEBOARD ANIMATION VIDEO TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS IV SD NEGERI 3 BANJAR JAWA SINGARAJA Deviana .; Prof. Dr. Phill.I Gst. Putu Sudiarta, .; Drs.I Made Sugiarta,M.Si .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5773

Abstract

PPenelitian ini bertujuan untuk mengetahui apakah kemampuan pemecahan masalah matematika siswa yang mengikuti blended learning berbasis whiteboard animation video lebih baik daripada kemampuan pemecahan masalah matematika siswa yang mengikuti pembelajaran konvensional. Pada penelitian ini jenis penelitian yang digunakan adalah eksperimen semu dengan desain penelitian adalah Post Test Only Control Group. Adapun populasi penelitian ini adalah siswa Kelas IV SD Negeri 3 Banjar Jawa Singaraja tahun ajaran 2014/2015. Sampel penelitian ini adalah siswa kelas IVB dan IVC yang diambil menggunakan teknik sampel rumpun secara acak. Data dalam penelitian ini adalah kemampuan pemecahan masalah matematika yang dikumpulkan dengan menggunakan tes uraian. Data penelitian kemudian dianalisis menggunakan uji-t satu ekor dengan taraf signifikansi 5%. Hasil penelitian menunjukkan bahwa t_hitung=4,007 dan ttabel = 1,6730 sehingga diperoleh nilai t_hitung>t_tabel maka berdasarkan hal tersebut H_0 ditolak. Hal ini berarti bahwa kemampuan pemecahan masalah matematika siswa yang mengikuti blended learning berbasis whiteboard animation video lebih baik daripada kemampuan pemecahan masalah matematika siswa yang mengikuti pembelajaran konvensional. Hal ini diperkuat oleh fakta-fakta empiris bahwa siswa yang mengikuti blended learning berbasis whiteboard animation video mendapatkan pengalaman lebih banyak dalam menjawab permasalahan sehingga dapat meningkatkan pengetahuannya. Kata Kunci : Blended Learning, Whiteboard Animation Video, Pemecahan Masalah Matematika This study aimed to determine whether the mathematical problem solving ability of students who took the blended learning based on whiteboard animation video is better than those who took the conventional learning. The study was a quasi experiment and used a Post Test Only Control Group Research Design. The population of this research was the 4th grade students of SD Negeri 3 Banjar Jawa on the academic year 2014/2015 in Singaraja. The selected sample was the class IVB and IVC, which were taken by using cluster random sampling technique. The data of this research was the mathematical problem solving ability, which was collected by essay test and analyzed using one tail independent t-test with 5% significance level. The results showed that tscore = 4.007 is greater than ttable = 1.6730. It consequently means that the Null Hypothesis must be rejected. It is concluded that the mathematical problem solving ability of students who took blended learning based on whiteboard animation video is better than those who take conventional learning. This conclusion is supported by the empirical finding that students who took blended learning based on whiteboard animation videos had more experience in problem solving activity. This is why those student performed better than their counterpart.keyword : Blended Learning, Whiteboard Animation Video, Mathematical Problem Solving
PENGARUH PENERAPAN BLENDED LEARNING BERBASIS WHITEBOARD ANIMATION VIDEO TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS VII NON UNGGULAN SMP NEGERI 2 SINGARAJA Desak Made Pindari Dwi Putra .; Prof. Dr. Phill.I Gst. Putu Sudiarta, .; Drs.I Made Sugiarta,M.Si .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5774

Abstract

Penelitian ini bertujuan untuk mengetahui apakah prestasi belajar matematika siswa yang mengikuti blended learning berbasis whiteboard animation video lebih baik daripada prestasi belajar matematika siswa yang mengikuti pembelajaran konvensional. Jenis penelitian ini adalah eksperimen semu dan menggunakan Post Test Only Control Group Design. Adapun populasi penelitian ini adalah siswa Kelas VII Non Unggulan SMP Negeri 2 Singaraja Tahun Ajaran 2014/2015. Sampel penelitian ini adalah siswa kelas VII 8 dan VII 9 yang berjumlah 75 orang yang diambil menggunakan teknik pemilihan sampel rumpun secara random. Data dikumpulkan melalui tes prestasi belajar matematika yang diberikan kepada siswa dalam bentuk tes objektif dan diberikan di akhir penelitian. Data yang diperoleh dianalisis menggunakan Uji-t satu ekor dengan taraf signifikansi 5%. Hasil uji hipotesis menunjukkan bahwa thitung = 6,280 > ttabel = 1,992. Akibatnya Ho harus ditolak. Hal ini berarti bahwa prestasi belajar matematika siswa yang mengikuti blended learning berbasis whiteboard animation video lebih baik daripada prestasi belajar matematika siswa yang mengikuti pembelajaran konvensional. Lebih lanjut penelitian ini menunjukkan bahwa rata-rata skor prestasi belajar matematika siswa yang mengikuti blended learning berbasis whiteboard animation video lebih besar dari rata-rata skor prestasi belajar matematika siswa yang mengikuti pembelajaran konvensional. Hal ini beralasan karena dukung oleh temuan lapangan bahwa siswa yang mengikuti blended learning berbasis whiteboard animation video lebih aktif, memiliki rasa ingin tahu lebih tinggi, lebih termotivasi, dan bersemangat dalam belajar matematika dibandingkan dengan siswa yang mengikuti pembelajaran konvensionalKata Kunci : Blended Learning, Whiteboard Animation Video, Prestasi belajar matematika This study aimed at finding out whether the mathematical learning achievement of students who joined with blended learning based on whiteboard animation video is better than those who joined with conventional learning. This study was a quasi experiment and using a Post Test Only Control Group Design. The population of this research was the regular class of grade 7 of SMP N 2 in Singaraja. The selected sample was the class VII 8 and VII 9, which were taken by using cluster random sampling technique. The data of this research was the mathematical learning achievement test, which was gathered by objectif test and analyzed using one tail independent t-test with the 5% of significance level. The result indicated that the tscore = 6,280 is greater than ttable = 1,992. It implied that the null hypothesis must be rejected. It can be concluded means that the mathematical learning achievement of students who joined with blended learning based on whiteboard animation video is better than those who joined with conventional learning. It furthermore it is shown that the average score of the students’ mathematical learning achievement who joined with blended learning based on whiteboard animation video is better than those who joined with conventional learning. This result was strengthen by the fact that the students who joined with blended learning based on whiteboard animation video were more active, more curious, more motivated and more enthusiastic in learning mathematics than those who joined with conventional learning.keyword : Blended Learning, Whiteboard Animation Video, Mathematical learning achievement
PENERAPAN COLLABORATIVE LEARNING MODEL UNTUK MENINGKATKAN KEMAMPUAN LITERASI MATEMATIKA SISWA KELAS VIII E SMP NEGERI Ni Kadek Ari Dama Yanti .; I Made Suarsana, S.Pd., M.Si. .; I Putu Pasek Suryawan, S.Pd., M.Pd .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5775

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan literasi matematika (level 3) siswa kelas VIII E SMP Negeri 5 Singaraja dan mengetahui bagaimana tanggapan siswa terhadap penerapan Collaborative Learning Model. Desain penelitian ini adalah penelitian tindakan kelas yang melibatkan subjek sebanyak 30 orang siswa kelas VIII E SMP Negeri 5 Singaraja. Penelitian ini dilaksanakan dalam tiga siklus yang masing-masing siklus terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Data kemampuan literasi matematika (level 3) siswa diukur dengan menggunakan tes literasi matematika (level 3) berbentuk soal uraian dan data tanggapan siswa diukur dengan angket tanggapan siswa. Data yang telah terkumpul selanjutnya dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa persentase ketuntasan kemampuan literasi matematika (level 3) siswa mengalami peningkatan dari sebelum tindakan yaitu dengan persentase ketuntasan 0% menjadi 60% sesudah tindakan pada akhir siklus III. Tanggapan siswa terhadap penerapan Collaborative Learning Model dalam pembelajaran matematika tergolong sangat positif yaitu sebesar 51,4 dari skor maksimal 60. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan Collaborative Learning Model dapat meningkatkan kemampuan literasi matematika siswa kelas VIII E SMP Negeri 5 Singaraja.Kata Kunci : Collaborative Learning Model, Literasi Matematika, Tanggapan. This research aimed to improve mathematical literacy (level 3) ability of students at class VIII E in SMP Negeri 5 Singaraja, and to know students’ response of Collaborative Learning Model application. This research design was classroom action research which is involving 30 students at class VIII E in SMP Negeri 5 Singaraja as the subjects. This research was implemented in three cycles, each cycle consisting of planning, action, observation and evaluation, as well as reflections phase. Mathematical literacy (level 3) ability was measured by using mathematical literacy (level 3) description test and student response data was measured by using student responses questionnaires. The collected data then analyzed descriptively. The results of this research show that the completeness percentage of mathematical literacy (level 3) ability has increased from before the action that completeness percentage was about 0% to 60% after the action in the end of the third cycle. Students’ response of Collaborative Learning Model application in mathematics belong to very positive category in the amount of 51,4 from maximum score was about 60. Based on these results it can be concluded that the Collaborative Learning Model application can improve mathematical literacy ability of students at class VIII E in SMP Negeri 5 Singaraja.keyword : Collaborative Learning Model, Mathematical Literacy, Response.
PENGARUH MODEL ANCHORED INSTRUCTION (AI) TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS VIII SMP NEGERI 3 UBUD Ni Putu Emi Puspita Sari .; Drs. Sariyasa,M.Sc., Ph.D .; Drs. I Nyoman Gita, M.Si .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5776

Abstract

Penelitian ini bertujuan untuk mengetahui apakah prestasi belajar matematika siswa kelas VIII SMP Negeri 3 Ubud yang mengikuti pembelajaran dengan model Anchored Instruction lebih tinggi daripada prestasi belajar matematika siswa yang mengikuti pembelajaran konvensional. Penelitian ini dikategorikan sebagai penelitian eksperimen semu (quasi experiment) dengan desain penelitian post-test only control group design. Populasi penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 3 Ubud semester genap tahun ajaran 2014/2015 sebanyak 234 siswa yang terdistribusi ke dalam 6 kelas. Pengujian kesetaraan populasi, dilakukan dengan Analisis Varians (ANAVA) satu jalur atau uji F. Data yang digunakan dalam melakukan uji kesetaraan adalah nilai ulangan umum matematika siswa kelas VIII semester ganjil tahun ajaran 2014/2015. Pengambilan sampel dilakukan dengan teknik random sampling dan diperoleh dua kelas yaitu kelas VIIIA sebagai kelas eksperimen dan kelas VIIIB sebagai kelas kontrol. Data prestasi belajar matematika siswa dikumpulkan dengan menggunakan tes prestasi belajar matematika. Selanjutnya, data dianalisis dengan menggunakan uji-t satu pihak (pihak kanan) pada taraf signifikansi 5%. Hasil penelitian menunjukkan bahwa prestasi belajar matematika siswa kelas VIII SMP Negeri 3 Ubud yang yang mengikuti pembelajaran dengan model Anchored Instruction lebih tinggi daripada prestasi belajar matematika siswa yang mengikuti pembelajaran konvensional. Dengan demikian dapat disimpulkan bahwa model Anchored Instruction berpengaruh positif terhadap prestasi belajar matematika siswa.Kata Kunci : Anchored Instruction, Konvensional, Prestasi Belajar Matematika The aim of this research was to know whether mathematics learning achievement of students of grade VIII at SMP Negeri 3 Ubud who learned through Anchored Instruction model is higher than mathematics learning achievement of students who learned through conventional learning. This research was categorized as a quasi-experimental research with post-test only control group design. The population of this research was all of the second semester students of grade VIII at SMP Negeri 3 Ubud in the academic year of 2014/2015, consisted of 234 students which distributed into 6 classes. Analyzed of population equality was determined by one tail of Analysis of Variance (ANAVA), it was called the F test. Research sample was determined by cluster random sampling technique. Based on the random sampling, it was obtained two classes; they are class VIIIA as experiment class and class VIIIB as control class. Data of mathematics learning achievement was collected using mathematics learning achievement test. Furthermore, the data were analyzed using one tailed t-test at significance level of 5%. The results shows that mathematics learning achievement of students of grade VIII at SMP Negeri 3 Ubud who learned through Anchored Instruction model is higher than the mathematics learning achievement of students who learned through conventional learning. In other words, there is a positive effect of Anchored Instruction Model to students' mathematics learning achievement.keyword : Anchored Instruction, Conventional, Mathematics Learning Achievement
PENGARUH MODEL-ELICITING ACTIVITIES (MEAs) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VII SMP NEGERI 2 SINGARAJA Luh Putu Teta Lamdani Nusantari .; Dr.I Wayan Sadra,M.Ed .; Drs.I Putu Wisna Ariawan,M.Si .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5900

Abstract

Penelitian ini bertujuan untuk mengetahui apakah kemampuan pemecahan masalah matematika siswa yang mengikuti pembelajaran Model-Eliciting Activities (MEAs) lebih baik daripada kemampuan pemecahan masalah matematika siswa yang mengikuti pembelajaran konvensional. Populasi pada penelitian ini adalah seluruh siswa Kelas VII SMP Negeri 2 Singaraja, yaitu sebanyak 550 siswa (kelas unggulan yaitu VII.14 dan VII.15, kelas non-unggulan sebanyak 13 kelas lainnya). Pengambilan sampel dilakukan dengan teknik cluster random sampling untuk mendapatkan 2 kelompok sampel (Kelas VII.1 dan VII.14 sebagai kelompok eksperimen, Kelas VII.2 dan VII.15 sebagai kelompok kontrol). Desain penelitian yang digunakan dalam penelitian ini adalah post-test only control group. Data kemampuan pemecahan masalah matematika siswa dikumpulkan melalui tes kemampuan pemecahan masalah matematika. Data yang diperoleh kemudian dianalisis dengan menggunakan uji-t satu ekor. Hasil analisis data mendapatkan rata-rata skor kelompok eksperimen = 31,17 dan kelompok kontrol = 20,19, serta harga thitung = 10,6443 sedangkan harga t(0,05;143) = 1,9767. Ternyata . Berdasarkan hal itu, diperoleh bahwa skor kemampuan pemecahan masalah matematika siswa yang mengikuti pembelajaran Model-Eliciting Activities (MEAs) lebih baik daripada siswa yang mengikuti pembelajaran konvensional. Hal ini beralasan karena didukung oleh fakta-fakta empiris bahwa siswa yang mengikuti pembelajaran MEAs mampu membuat model matematika dari permasalahan sehingga siswa mampu memahami soal secara mendalam, memilah informasi yang penting untuk digunakan, dan siswa terbiasa untuk menyelesaikan permasalahan secara matematis dibandingkan dengan siswa yang mengikuti pembelajaran konvensional.Kata Kunci : kemampuan pemecahan masalah, matematika, Model-Eliciting Activities This research was aimed to determine wether mathematical problem solving ability of students who studied with Model-Eliciting Activities (MEAs) learning model better than mathematical problem solving ability of students who studied with conventional learning. The population in this study was all seventh grade student of SMP Negeri 2 Singaraja, as many as 550 students (excellent class is VII.14 and VII.15, and thirteen others grade non excellent classes). Sampling was done by cluster random sampling technique to obtain two sample classes (VII.1 class and VII.14 were experiment group, VII.2 and VII.15 were control group) . The research design was Post-test Only Control Group Design. The data of mathematical problem solving ability of students were collected through mathematical problem solving ability test. This data were analyzed using one-tailed t-test. The analysis result obtain the value of the average skor as experimental group = 31,17 and the control group = 20,19, t-arithmatic = 10.6443 while the value of t (0.05; 143) = 1.9767. It turns out t-arithmatic > t-table , Therefore the mathematical problem solving ability scores of students who studied with Model-Eliciting Activities (MEAs) better than the students who studied with conventional learning. This result was strengthen by the fact that the students who took the MEAs learning were more to create a mathematical model of the problem so the students can understand the problem in depth, sorting out important information to be used, and students are accustomed to resolving problems mathematically compared to students who took conventional learning.keyword : problem solving ability, mathematic, Model-Eliciting Activities
PENERAPAN MODEL PEMBELAJARAN COLLABORATIVE DALAM MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS VIII B1 SMP NEGERI 4 SINGARAJA Maria Ni Made Ilia Yudi Rosita .; Drs.I Made Sugiarta,M.Si .; I Made Suarsana, S.Pd., M.Si. .
Jurnal Pendidikan Matematika Undiksha Vol. 3 No. 1 (2015)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpm.v3i1.5901

Abstract

Penelitian ini dilaksanakan dengan tujuan untuk meningkatkan kemampuan pemecahan masalah matematika siswa kelas VIII B1 SMP Negeri 4 Singaraja dan mengetahui tanggapan siswa terhadap penerapan model pembelajaran Collaborative. Jenis penelitian ini adalah penelitian tindakan kelas yang melibatkan subjek sebanyak 33 orang siswa kelas VIII B1 SMP Negeri 4 Singaraja pada semester ganjil tahun ajaran 2014/2015. Penelitian ini dilaksanakan dalam tiga siklus yang masing-masing siklus terdiri atas tahap perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Data awal kemampuan pemecahan masalah matematika siswa dikumpulkan dengan menggunakan tes awal kemampuan pemecahan masalah matematika berbentuk soal uraian dan data tanggapan siswa dikumpulkan melalui angket tanggapan siswa. Hasil penelitian menunjukkan bahwa rata-rata skor kemampuan pemecahan masalah matematika siswa dari 20,00 (kategori rendah) pada refleksi awal terus meningkat dari siklus ke siklus menjadi 76,44 (kategori tinggi) pada siklus III. Tanggapan siswa terhadap penerapan model pembelajaran Collaborative dalam pembelajaran matematika tergolong positif. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan model pembelajaran Collaborative dapat meningkatkan kemampuan pemecahan masalah matematika siswa kelas VIII B1 SMP Negeri 4 Singaraja. Kata Kunci : Collaborative, kemampuan pemecahan masalah The research was conducted in order to improve the ability of mathematics problem solving of grade VIII B1 students in SMP Negeri 4 Singaraja and to know students' responses to the Collaborative learning model application.This research was a classroom action research that involved a subject of 33 students of grade VIII B1 SMP Negeri 4 Singaraja in the first semester of the school year 2014/2015. This research was conducted in three steps, each step consisting of action planning stage, action, observation and evaluation, and also reflections.Preliminary data of students’ mathematical problem solving ability was collected using an early test of mathematical problem solving abilities in the form of description test and the data of students’ responses were collected through student responses questionnaires. The results showed that the average score of students' mathematical problem solving abilities from 20.00 (low category) at the beginning of the reflection increasing from cycle to cycle into 76.44 (high category) in the third cycle. Students’ responses to the application of Collaborative Learning Model in mathematics relatively positive.Based on these results, it can be concluded that the application of Collaborative learning model could improve the mathematical problem solving abilities of grade VIII B1 of SMP Negeri 4 Singaraja. keyword : Collaborative, problem solving skills

Filter by Year

2014 2025