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Jurnal Ilmiah Mandala Education (JIME)
ISSN : 24429511     EISSN : 26565862     DOI : -
Jurnal Ilmiah Mandala Education (JIME) is a scientific publication related to education, Social, and Politics is the result of literature studies, study of issues, and the results of research that develops in the community. This journal uses Indonesian. Publish 2 times every year.
Arjuna Subject : -
Articles 1,497 Documents
The Influence of Comic Media in Learning Dudaya Arts for Students at SMA Negeri 1 Soromandi Supryanto, Try; yani, muhammad
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 3 (2024): Jurnal Ilmiah Mandala Education ( Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i3.7348

Abstract

This research is experimental research, with the aim of designing comic arts and culture media, knowing the influence of comic media in learning arts and culture among students at SMA Negeri 1 Soromandi and students' responses to comic media. The population in this study was class X students of SMA Negeri 1 Soromandi for the 2024/2025 academic year and the research sample was class Samples were taken using purposive sampling technique. Data on students' concept mastery was obtained using a concept mastery test and student response data was collected using a questionnaire. Student concept mastery data was analyzed using the t-test and student response data was analyzed using five scale absolute norms. In this research, 3 series of Arts and Culture comics have been produced. The results of the analysis show that there is a difference in learning arts and culture through comic media for experimental class and control class students at a significance level of 5% with a value of t'= 3.026 and this value is not in the interval - 2.02, <t' <2.02. This means that comic media in arts and culture learning has an influence on improving the learning of class X students at SMA Negeri 1 Soromandi. while the analysis and questionnaire showed that students responded positively to learning arts and culture using comic media with a percentage of 53.84%
The Defense Mechanism of the Colonel Kalawa’s Character in the Drama Script Our Beloved President by Agus Noor: Sigmund Freud's Psychoanalysis Ahyudi, Ahyudi; Burhanuddin, Burhanuddin; Mahyudi, Johan
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 2 (2024): Jurnal Ilmiah Mandala Educartion (April)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i2.6838

Abstract

The problem in this study is how the defense mechanism of the character Colonel Kalawa in the drama script of Our Beloved President by Agus Noor based on Sigmund Freud's psychoanalysis study. The purpose of this study was to determine the defense mechanism of the character Colonel Kalawa in the drama script of Our Beloved President by Agus Noor based on Sigmund Freud's psychoanalysis study. The theory used in this study is Sigmund Freud's defense mechanism. This research is qualitative. The source of data in this study is Agus Noor's beloved drama script President Kita. The data collection methods used are library methods, and documentation. Based on the results of data analysis conducted on the drama script of our Beloved President, it can be concluded that the character of Colonel Kalawa in the drama script of our Beloved President has 6 defense mechanisms based on the psychoanalytical perspective of Sigmudn Freud. The results of data analysis in this study, it can be known various defense mechanisms of Colonel Kalawa's figure, namely there are 3 data regarding the concept of repression defense that arises in the form of symbolization. There are 2 data included in the defense of sublimation in the form of self-adjustment and attitude change. Then there are 7 data on the concept of projection defense in the form of blaming others. Furthermore, there is 1 data regarding the defense of the diversion in the form of finding vent. Furthermore, there are 8 rationalization self-defense data in the form of seeking justification. As well as the last there are 6 data that belong to the defense of aggression and apathy in the form of anger and anxiety.
Character Building in Supporting Teachers' Efforts to Improve Discipline in Grade 4 Students at Primary School 2 Tanjung North Lombok Regency Made Dwipa, Lalu Belik; Mardianti, Nunung
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 1 (2024): Jurnal Ilmiah Mandala Education (Januari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i1.6673

Abstract

This research aims to analyze the role of teachers in improving the discipline of class VI students through character development at SD Negeri 2 Tanjung, North Lombok Regency. The research method used was qualitative research using observation and documentation techniques involving teachers and class VI students over several cycles. The instruments used to collect data involve observation, interviews, and document analysis. The results obtained in this research are that character development in an effort to improve discipline in grade 4 students at SD Negeri 2 Tanjung, North Lombok Regency can be implemented through several ways and methods, namely: skills development, competency-based learning, competency-based assessment, and career programs. Carried out in an integrated manner with practice in daily life (such as a remedial program), (such as a struggle program), and (such as a reflection program).
The Influence of Interactive Animation Media on Students' Interest in Learning in View of Learning Results in Class IV Science Subjects at SD Inpres Kuanino 3 Adu, Rivaldo; Benu, Asti Yunita; Naitili, Cornelia Amanda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7538

Abstract

The use of visual and auditory elements into the learning process may enhance its effectiveness, captivate students, and facilitate their comprehension and engagement with the topic. Educators have the power to enhance classroom instruction by doing things like creating a sense of intrinsic motivation and offering post-lesson assessments. The objective of this research was to find out whether fourth graders at SD Inpres Kuanino 3 were more engaged in studying IPAS when they used animated interactive media. The experimental quay approach is used in this quantitative investigation. A total of 49 participants were included in the study, and the sampling method utilised was nonprobability saturation sampling. Data collecting approaches involving observation, testing and documentation. The data was examined by means of a t-test and hypothesis testing. Using a t-test, the researchers found that there was a 17.59 point difference between the experimental and control groups' average post-test scores: 82.59> 65.00. In addition, the sig value is revealed by the Independent Sample T-Test, which tests hypotheses. H0 is rejected while Ha is accepted when the two-sided p-value is less than 0.05. Students in SD Inpres Kuanino 3's fourth grade were shown to be much more engaged in learning when animated interactive media were used.
Development of Mathematics Learning Media "MedLearn Math" on Three Variable Linear Equation Systems Material Hidayati, Herlina; Rakhmawati, Astri; Zulkifli, Zulkifli
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7611

Abstract

This research was motivated by the basic problems of students, namely difficulties in understanding the material on Systems of Linear Equations with Three Variables, how to use methods to solve them, and not maximizing the use of technology as a learning medium. The aim of this research is to develop learning media in the form of a MedLearn Math on three-variable linear equation systems. This development research uses the ADDIE model. The results of the research show that the level of feasibility of media and material experts received a very feasible category with scores of 97% and 90% respectively. The results of students' responses to the media obtained an average percentage of 83.3% in the very good category, while the test results of 3 randomly selected students obtained an average percentage of 89.2% in the very good category. So, the MedLearn Math developed as a learning medium on three-variable linear equation systems is "very feasible" and "very good" and easy to use anytime and anywhere.
The Influence Of Interactive Learning Media In Improving Students' Critical Thinking Skills In Computer System Subjects Software Utilisation Putri, Iin Arfani; Suharti, Suharti; Ramdhani, Lisda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7507

Abstract

Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.
Development of Interactive Powerpoint Learning Media to Improve Students' Understanding of Mathematical Concepts Statistics in Class VIII Haryati, Mega; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7585

Abstract

This research aims to determine the development of interactive Powerpoint learning media to improve students' understanding of mathematical concepts in class VIII statistics material. This type of research is quantitative descriptive research using R&D using the ADDIE model. Subjects were 8 respondents by random sampling. The research instrument is a questionnaire using a Likert scale. Results obtained At the development stage using 3 experts, the results were 87.5% for media experts, 100% for material experts and 90.6% for language experts regarding student concept understanding with an average of 92.7%. The Implementation stage ; 1) The media is easy to use total score of 29 and a percentage of 91% in the Very Appropriate category, 2) The language used is easy to understand total score of 30 and 94% in the Very Appropriate category, 3) Image suitability as many as total score of 29 and 91% in the Very Appropriate category, 4) Interest S Suitability of Images total score of 31 and 97% in the Very Appropriate category, and 5) Understanding the Concept Well total score of 30 and 95% in the Very Eligible category. The overall average is 93.1% with a very decent category.

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