Jurnal Pendidikan Teknologi dan Kejuruan
Aims and scope: Aims Jurnal Pendidikan Teknologi Kejuruan aims to present high-quality and relevant scientific articles in the form of original research results in the field of Technical and Vocational Education and Training. By showcasing the latest teaching techniques, effective instructional methods, and recent advancements in relevant technologies, this journal provides a significant contribution to the enhancement of superior vocational education and engineering development. The journal strives to become a reliable reference source for researchers, academics, and practitioners worldwide. All articles published undergo a rigorous process of selection and peer review, ensuring that the information presented in this journal maintains a high level of credibility. Scope The scope of research in the field of Technical and Vocational Education and Training (TVET) encompasses a wide range of topics related to the education and training provided for various technical and vocational skills. This field involves the study and improvement of educational programs, training methodologies, and strategies that prepare individuals for specific careers and industries. The scope of TVET research includes, but is not limited to, the following areas: Curriculum Development: Research focuses on designing and updating curricula that align with industry needs, technological advancements, and job market demands. Teaching and Learning Methods: Studies explore effective pedagogical approaches, instructional techniques, and innovative technologies that enhance the teaching and learning experience in vocational settings. Technology Media: Leveraging these technology media resources can enhance the vocational education experience by providing diverse learning materials, facilitating collaboration, and keeping learners informed about the latest developments in their chosen field. (Online Courses and Platforms, YouTube Channels and Tutorials, Podcasts, Tech Blogs and Websites, Interactive Learning Platforms, Educational Apps, Virtual Reality (VR) and Augmented Reality (AR), Webinars and Online Events, Social Media Communities, and E-books and Digital Publications) Workforce Development: Research examines strategies to bridge the gap between education and the workforce, ensuring graduates possess the skills and competencies required by industries. Skill Assessment and Certification: Investigations into valid and reliable methods for assessing vocational skills, as well as the development of certification standards that validate individuals' proficiency. Industry-University Collaboration: Studies analyze partnerships between educational institutions and industries to ensure that educational programs remain up-to-date and relevant. Apprenticeships and Internships: Research into structured on-the-job training experiences that allow students to acquire practical skills and experience real work environments. Lifelong Learning and Continuing Education: Exploration of strategies for ongoing skills development and training for individuals to adapt to changing job market requirements. Gender Equality and Inclusivity: Investigations into promoting gender-balanced participation and inclusivity in traditionally male-dominated vocational fields. Technological Advancements: Research on the integration of emerging technologies, such as digital tools and Industry 4.0 concepts, into vocational training programs. Quality Assurance: Studies on mechanisms to ensure the quality of vocational education and training programs, including accreditation and evaluation processes. Policy and Governance: Examination of policies and regulations that shape TVET systems and their effectiveness in promoting skill development and employability. Socio Economic Impact: Research into the influence of TVET on economic growth, social mobility, and addressing unemployment challenges. Engineering (miscellaneous) encompasses a diverse range of topics that contribute to the advancement and application of engineering principles across various disciplines, providing valuable learning opportunities in vocational education. Overall, research in the field of TVET contributes to improving the quality and relevance of vocational education, addressing skills gaps, and fostering the successful transition of individuals into the workforce, thereby promoting economic development and societal well-being.
Articles
358 Documents
Development of computer learning and basic network e-modules
Marta, Satria Ami;
Suparno, Suparno;
Usmeldi, Usmeldi;
Apriyus, Devri Ramdhan
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.4023
This research is motivated by the limitations of time learning that can be used by students in the class with the characteristics of vocational learning that requires students to know with skills (competencies). The teacher-centred learning process also slows the level of mastery of the material that students should have. The purpose of this research is to produce the appropriate e-modules used in the subjects of computer and basic network students in grade X TKJ at SMK. The type of this research was Research and Development by using ADDIE development model. This type of development research is with analysis (analysis) needs to be developed, design to choose Media, design and make media, development (development) test Practicality, practical done by 1 teacher and 30 students, implementation is done implementation in students by teacher, and Evaluation (evaluation) of data assessment result of multimedia-based learning module deserves to be used in Classroom as a simulation tool learning computer lessons and basic networks. Multimedia-based learning modules are applied because they are quality, easy to use and have a fascination if used in the learning process.
The development of interactive learning media in computer and basic networks subject on computer and netwroks engineering of SMKN 2 Lubuk Basung
Putra, Deni Ferdiansyah;
Giatman, M
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.4123
The purpose of this research is to develop interactive learning media on computer and basic networks subject that are valid, practical and effective. This reasearch is used the Four-D design model that is applied to develop and test the validity, practicality and effectiveness of interactive learning media in computer and basic networkinglearning. The research is used the Four-D model include defining, designing, developing, and distributing. The results of the validity test on interactive learning media are valid. Based on teachers and students responses about instructional media shows the results of interactive learning media are very practical and learning outcomes from students indicate the learning media has been effectively used for computer and basic networkinglearning. The analysis resultshows that interactive learning media is better in improving student learning processes.
Teaching material development oriented on the saintific approach of 5M in learning automotive basic technology
Supriadi, Supriadi;
Suparno, Suparno;
Giatman, M.;
Edidas, Edidas
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.4223
The purpose of this research is to develop interactive learning media on computer and basic networks subject that are valid, practical and effective. This reasearch is used the Four-D design model that is applied to develop and test the validity, practicality and effectiveness of interactive learning media in computer and basic networking learning. The research is used the Four-D model include defining, designing, developing, and distributing. The results of the validity test on interactive learning media are valid. Based on teachers and students responses about instructional media shows the results of interactive learning media are very practical and learning outcomes from students indicate the learning media has been effectively used for computer and basic networking learning. The analysis resultshows that interactive learning media is better in improving student learning processes
Alternative concepts to identify the characteristics of vocational technology education curriculum
Utari, Nadia;
Mukhaiyar, Riki
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.4323
Higher education is expected to produce excellent graduates to meet the needs of educated and skilled personnel in the era of industry 4.0. One way of higher education to adjust the development of Science and Technology in the era of industry 4.0 is by enriching the curriculum. Curriculum enrichment can be done by adding a new course, the Image Processing course. Image Processing is a course in Electrical Engineering which discusses data processing and analyze data in the form of images to be used as important information as requested. Image processing courses are widely used in daily life, implementation of image processing courses are found in smartphones, parking systems, medical, television and many others that utilize image processing subjects. The characteristics of this study compared two different groups: the Non-LPTK University (Lembaga Pendidikan Tenaga Kependidikan/ Educaitonal Institutions of Educatinal Staff) with the LPTK University to looking for characteristics in covering different subjects with the characteristics of vocational education, but it is related to the characteristics of vocational education in considering matching subjects with digital characteristics in the field of vocational education studies. Curriculum enrichment aims to improve the quality of higher education learning which leads to improve the quality of graduates. The researcher used a qualitative research with a comparative method ex post facto. This research is expected to be a pattern for other universities in applying curriculum enrichment methods.
Validation of media interactive learning in vocational high school
Apriyus, Devri Ramdhan;
Rukun, Kasman;
Huda, Asrul;
Marta, Satria Ami
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.4423
This research is motivated by the need for the media to learn that promote interaction and understanding of learning. The purpose of this research was: 1) to produce interactive learning media on Basic Graphic Design subjects at vocational high school. 2) Determining the validity of interactive learning media on Basic Graphic Design subjects at vocational high school. The method used is a Research and Development (R & D). The development Model used is 4-D (Four-D). The 4-D consists of four stages, namely discovering, designing, developing and disseminating. The subjects of research conducted were material experts and media experts. The instrument used to measure the form of validity is the questionnaire responses. The validity of interactive learning media is assessed from two aspects namely media feasibility and feasibility aspects of the matter. The results of this research indicate that interactive learning media on Basic Graphic Design subjects is considered valid as seen from the average value of media validation by 0.87 and the average result of 0.85 material validation. Based on the results of the validation of the interactive learning media on Basic Graphic Design subjects are feasible for use in assisting the learning process.
PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS PROJECT BASED LEARNING DALAM MENINGKATKAN KETERAMPILAN DASAR BOGA SISWA SMKN 6 MAKASSAR
Qur’ani, Besse
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 2 (2020): Regular Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i2.6723
This study aims to develop learning tools based on project based learning in improving the basic skills of catering for students of SMKN 6 in Makassar. This type of research is the development of learning tools in the form of research and development. The tools developed include the syllabus, job sheets and student books. The development model used is a 4-D model with stages of define, design, develop and disseminate. Based on the results of the analysis conducted, the development of learning tools with the PjBL model is declared valid, practical and effective so that it is feasible to use, so it is necessary to consider criteria that include; (1) the results of the validity of PjBL-based learning tools after being evaluated and examined by experts produce valid categories for lesson plans and job sheets, while for student books in the category are very valid (very good); (2) student activities receive classical completeness in the category of very valid (very good), while for cognitive, affective and psychomotor learning outcomes students are in the valid category; and (3) student responses and management of learning in the classroom categories are very valid. The suggestions made in this study are (1) to fellow teachers to use the PjBL model as an alternative used in the learning process; (2) learning materials developed after improvements and revisions can be tested in several other schools based on the problem characteristics of each school.
PENGELOLAAN KELAS INDUSTRI DI SEKOLAH MENENGAH KEJURUAN
Priambudi, Puguh;
Mahmudah, Fitri Nur;
Susatya, Edhy
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 2 (2020): Regular Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i2.6823
This study aims to describe the management of industrial classes in SMK Muhammadiyah 2 Ajibarang. This research uses a qualitative type with a case study approach. Research subjects were the deputy head of public relations, the deputy head of the curriculum, the head of the engineering engineering program, the head of the light vehicle engineering program and the head of the motorcycle engineering expertise program. Place of research at SMK Muhammadiyah 2 Ajibarang. Data collection techniques using interviews, observation, and documentation. The collected data were analyzed with the model of Miles, Hubermen, and Saldana. Research data 1) Industrial class planning includes aspects of students carried out by industry and schools as the organizer. The human resource aspect is carried out by means of instructor training organized by industry to increase knowledge about the industry. The curriculum aspect is carried out by synchronizing the school curriculum with the industrial curriculum, then the aspect of infrastructure facilities is carried out by industry and schools with industrial involvement in the form of setting industry class standards and procuring infrastructure and forms of school involvement in the form of procurement. 2) The implementation of industrial classes includes learning that is adjusted to the established curriculum and the internship carried out in the industry. 3) evaluation which includes evaluating student learning outcomes, in the form of students getting certificates from the industry and evaluating the implementation of industrial classes in the form of internal meetings and visits made by schools to industry and industry to schools
Application of data mining for analysis of consumer purchase data on sales transaction data at Halal Mart Hni Hpai Dharmasraya
Yuliarnis, Sri Kurnia;
Hendriyani, Yeka;
Kurniadi, Denny;
Giatman, M
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.6923
The sales strategy determines the continuity of the business being run. The problems that occur are the sales archive data has not been analyzed in-depth, the information system has not been integrated with applications for sales data analysis, online media promotion has not been maximized, inadequate stock of goods, the layout of goods is not optimal, and the combination of the number of products is not optimal. This study aims to extract hidden information in the sales database using Data Mining. From the information generated, sales strategy recommendations are developed relating to promotions, inventory, catalogue design, item layout, and the combination of product quantities. The method used is the association rule with Apriori algorithm to find consumer purchase patterns through the resulting association. The importance of association can be identified by two benchmarks, namely support and confidence. The sales strategy analyzed includes product promotion, catalogue design, product layout, stock predictions, and product combinations for sale. Based on the research produced 7 strong rules which are the highest association rules which are then developed into a sales strategy recommendation.
A need analysis for evaluation media development of the project-based quiz creator in computer and basic network subject
Saputra, Deni;
Sukardi, Sukardi;
Giatman, M;
Edidas, Edidas
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.7023
This need analysis research consists of observations and literature studies. This research aims to 1) describe student learning outcomes in the learning process. 2) find the problems faced by students in Computer and Basic Network subject. 3) find Evaluation media solutions needed in conducting the assessment. This research was a descriptive quantitative research. The subjects of this research were 31 students of Grade X TKJ in Vocational High School 2 Lubuk Basung. The data were obtained from questionnaires and analysis through the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) to get conclusions. The results of the research showed that: 1) there were still many students who had not yet reached the Minimum Learning Standard. 2) the learning media used did not make it easy for students to understand the material. 3) the evaluation media used took a long time to get results.
Effectiveness of development of diva learning management system models on Algorithm and Programming Mathematics Course
Muchlis, Lita Sari;
Rukun, Kasman;
Krismadinata, Krismadinata
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 2 (2020): Regular Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i2.7123
The development of the DIVA Learning Management System learning model is an increase in student understanding based on problems because learning algorithms and programming is indicated to be low in students' understanding that is abstract in the subjects of algorithms and programming. For this reason, the purpose of this study is to develop a DIVA Learning Management System model that has effectiveness. The methodology used is quasi experimental design in the form of nonequivalent pretest-posttest control group design. This study found the DIVA Learning Management System learning model with the syntax: a) Display; b) Information Search; c) Virtual Problem Solving; and d) Appraisal, and products from: (1) DIVA learning management system learning model (2) learning tools; (3) modules; and (4) learning media. Analysis of research data shows the learning model DIVA Learning Management System In the effectiveness test of media use for lecturers 92.3% is effectively used and for student learning outcomes with pre-test and post-test test scores can be seen from the achievement score of each respondent. The gain score results indicate the achievement score is at the level of 0.486 with the interpretation that overall an increase in scores after being given treatment to respondents. Based on the results of the data analysis above, it can be concluded that the model developed meets the feasibility to be used.