E-JUPEKhu
JUPPEKhu: Jurnal Penelitian Pendidikan Khusus is a peer-reviewed, publishes research manuscripts in the field of special education. The Focus and scope of the journals are to: 1) Early Intervention of Children with Special Needs 2) Identification and Assessment of Children with Special Needs 3) Modification of the Curriculum for Children with Special Needs in Inclusive Education Schools 4) Compensatory Education Services 5) Creative Learning 6) Assistive Technology for Children with Special Needs 7)Physical Adaptive for Children with Special Needs
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EFEKTIVITAS METODE ANALISIS GLASS UNTUK MENINGKATKAN KEMAMPUAN MEMBACA KATA BAGI ANAK DISLEKSIA KELAS III SDN 09 KOTO LUAR PADANG
Ernawati -
Jurnal Penelitian Pendidikan Khusus Vol 4, No 3 (2015)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe60660.64
Abstract:The background of this research is the difficulty in reading the words of a child vowels in SDN 09 Koto Luar Padang. Analisis Glass method is a method of teaching through code-breaking group of letters in words. The purpose ofthis study is to prove the effectiveness of the method of analysis glass in improving the ability to read the word vowels. This type of research is Single Subject Research with ABA design. The results showed Analisis Glass method is effective inimproving the ability to read words vowels dyslexia children in SDN 09 Class III Koto Luar Padang.
EFEKTIFITAS PERMAINAN FUN NUMBER GAME UNTUK MENINGKATKAN KEMAMPUAN MENGENAL KONSEP ANGKA 1 s/d 10 PADA ANAK TUNAGRAHITA RINGAN KELAS III DI SLB N 01 PADANG
Fadillah Putri, Yarmis Hasan, Rahmatrisilvia
Jurnal Penelitian Pendidikan Khusus Vol 2, No 3 (2013)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe20980.64
The background research is the lack of english vocabulary in deaf student majoring in Special Need Education (PLB) FIP UNP Padang. Thus, the author helps to improve English vocabulary that is specific to the noun vocabulary through Flash Cards. This study used a single subject research approach (SSR) with the A-B design and data analysis techniques using visual graphical analysis. The subjects were students with hearing impairment, given the intervention by using the flash cards. From the results of this research results show English vocabulary (noun) an increase controlled subjects. In the analysis between conditions showed a tendency towards a positive (+) change of variable to variable rendt stability, trend and level changes increased from 15% to 90%, and 0% Percentage Overlap of data meaningful research results accepted. Based on the results of data analysis it can be concluded that the Treasury Vocabulary English (Noun) The Deaf Students Can Enhanced Media Flash Card. The authors suggest to students that English vocabulary is lacking, could use a media card in increasing vocabulary words and no exception to teachers who want to apply the word cards to students in improving the vocabulary of the students.
CONGKLAK GAMES TO REDUCE THE SHAKING HEAD BEHAVIOUR IN CHILDREN WITH AUTISM X GRADE 4C IN SLB LUBUK KILANGAN PADANG
Riri Kasmia
Jurnal Penelitian Pendidikan Khusus Vol 3, No 3 (2014)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe34950.64
Abstrack: This study originated from the observation that researcher found when making observations. The researcher found a child with autism who experience barriers to behavior like shaking his head. From the observations, the researcher found child likes shook his head, shaking his head carried by the child prior to the learning process that is 15 times at 7:30 a.m. to 08:00 and 22 times at 08:00 to 9:30 a.m during the learning process and 21 times at 10:00 to 12:00 a.m . the purpose of thyis study aims to prove the effectiveness of the congklak game to reduce head shaking behavior in children with autism grade 4C SLB Lubuk Kilangan Padang. This study uses a single case experimental approach in the form of a multiple baseline design, using a multiple baseline design cross conditions. The results of the study on baseline conditions (A) behavior of children shaking head varies the condition before entering (07:30 to 08:00 a.m) in the range of 10-18 times, the condition before the break (8:00 to 9:30 a.m) in the range of 7-23 times and condition after the break (10:00 to 12:00) in the range of 12-21 times. In the intervention condition (B) in the form of game congklak the result that children head shaking behavior experience a gradual decline of the condition before entering (7:30 to 08:00 a.m.) in the range of 7-10 times, the condition before the break (8:00 to 9:30 a.m.) in the range of 8 - 12 times and conditions after the break (10:00 to 12:00) in the range of 8-9 times. Based on the data analysis and inter-state conditions in this study were obtained estimate of the tendency toward positive, the tendency of a variable stability (the condition before entering at 07.30.08.00) and stable (the condition before the break at 8:00 to 09:30 and 10:00 to 12:00 at the conditions after the break) , traces of positive data, the level of stability range of the variable (the condition before entering at 07.30.08.00) and stable (the condition before the break at 8:00 to 09:30 and 10:00 to 12:00 at the conditions after the break), changes in the level of positive and 0% overlap of data into three conditions. Thus the hypothesis is accepted, that the game congklak has an effective way to reduce head shaking behavior in autistic children grade 4C in SLB Lubuk Kilangan Padang. It is recommended to teachers can use congklak game to reduce head shaking behavior in children with autism. Keywords: congklak Games; shaking head behavior; children with autism.
UPAYA MENINGKATKAN KEMAMPUAN MENULIS PERMULAAN HURUF AWAS BAGI ANAK LOW VISION MELALUI MODIFIKASI HURUF
Ismidar - Rahman
Jurnal Penelitian Pendidikan Khusus Vol 2, No 1 (2013)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe9570.64
The background research is still usually low vision children class I in special schools Fan redha Padang to write letters beginning alert especially on vowels a, i, u, e, o. The ability to write such, hold a pencil can as well but the shape of the letter made clear the child and the child is not often scribbled with lines that are not clear. This is because the child’s vision is not the same as any other normal child’s vision. This study bertujauan to improve writing skills beginning alert the vowel letters a, i, u, e, o the Children's Low Vision X class I through modification letter. Type of research is the SSR (Single Subject Research) in one subject of study that Children Low Vision X Class I in SLB Fan Redha Padang using ABA design n data were analyzed using visual data analysis are illustrated by a graph. Analysis of the data shows an increase in the ability to write letters to the Children's Low Vision through modification of the letter where the letters are enlarged and the bold. It is seen from the results of the analysis showed that the amount of data overlape percentage of 0% for the comparison with the baseline condition I Intervention condition. As for the comparison of the condition of Intervention and Baseline II shows the percentage of data overlape at 0%. This proves that the impact of the provision of intervention (through the modification of the letter) to changes in the target behavior, ie, an increase writing skill in children with low vision. Based on data analysis that has been done, it can be concluded that with modifications to improve the ability to write letters beginning for children with Low Vision in special schools Fan Redha Padang.
Meningkatkan Keterampilan Membuat Pigura Manik-Manik Melalui Meronce Bagi Anak Tunagrahita Ringan
Siti Aminah;
Mega Iswari
Jurnal Penelitian Pendidikan Khusus Vol 7, No 1 (2019)
Publisher : Universitas Negeri Padang
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Penelitian dilatarbelakangi oleh tiga orang anak tunagrahita ringan kelas VIII di SDLBN Manggis Ganting Bukittinggi. Anak masih belum terampil membuat pigura manik-manik, dan memerlukan bimbingan dari guru sehingga nilai yang diperoleh anak masih rendah. Peneliti tertarik untuk membantu mengatasi permasalahan dalam membuat pigura manik-manik melalui meronce.Metode penelitian mengunakan penelitian tindakan kelas, terdiri dari siklus I, lima pertemuan, siklus II dengan empat pertemuan. Setiap silkus terdapat perencanaan, pelaksanaan tindakan, observasi dan refleksi. Observasi, dokumentasi dan tes digunakan untuk mengumpulkan data.Berdasarkan hasil penelitian disimpulkan bahawa kemampuan anak dalam keterampilan membuat pigura manik-manik mengalami peningkatan. Hal ini diperoleh melalui data penelitian yang telas dianalisis. Jadi keterampilan membuat pigura manik-manik dapat meningkat melalui meronce.
Peningkatan Kemampuan Mengenal Nilai Tempat Bilangan Melalui Model Pengajaran Langsung bagi Anak Berkesulitan Belajar Kelas II SD N 18 Koto Luar Padang
Reuni Wisudawaty
Jurnal Penelitian Pendidikan Khusus Vol 4, No 3 (2015)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe70840.64
Abstract: This research is back grounded by the problem which is found at SD N 18 Koto Luar Padang. Three children difficult in learning from 2nd grade got a problem in knowing place values of numbers. Capability of children was very low. Base on it, this research is aimed to prove the escalation capability of place values of numbers for the children difficult in learning.This research uses experiment appoach in Single Subject Design form by multiple baselines cross subjects design. Data was analyzed by visual graph analysis. Assessment in this research uses the entry of total question data that right-answered by using frequency.The result of this research shows that the capability of children in knowing place values of numbers increased. The observation had been done thirteen times for every subject. In the first subject IK baseline data low stable and mean level 1,16. Intervention condition, mean level 11,85 and trend increased. Subject JE baseline, data low stable and mean level 0,66. Intervention condition, with mean level 11,42 trend increased. Subject Z baseline data is low stable and mean level 1. Intervention condition, mean level 11,42 trend increased. As we can see from the changes of data analysis between condition of subject X with B/A condition is +3. Subject JE at B/A condition is +6. Subject ZI at B/A condition is +5. Base on the result of the research, we conclude the direct instruction can increase the capability of knowing place values of numbers of 2nd grade at SD N 18 Koto Luar Padang.Keyword: Children difficult in learning, place values of numbers, direct instructionPendahuluan
MENINGKATKAN PENGENALAN BANGUN DATAR SEDERHANA MELALUI MEDIA PUZZLE BAGI ANAK TUNAGRAHITA RINGAN
Elfawati -
Jurnal Penelitian Pendidikan Khusus Vol 1, No 3 (2012)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe7990.64
Abstract Latar belakang penelitian ini berawal dari anak tunagrahita ringan kelas DV/C yang mengalami kesulitan dalam mengenal bentuk dan nama bangun datar. Tujuan dari penilitian ini adalah mengetahui bagaimana pelaksanaan pembelajaran matematika dan peningkatan kemampuan mengenal bangun datar bagi anak tunagrahita ringan di kelas DV/C SLB Fan Redha Padang. Jenis penelitian adalah penelitian tindakan kelas (classroom action research) dilakukan kepada dua orang anak yang menjadi subjek penelitian. Hasil penelitian siklus I yang dilaksanakan dalam proses pembelajaran mengenal bangun datar menggunakan media puzzle. Dengan nilai rata-rata yang diperoleh anak nilai 50% dan 60% tanpa bantuan. Hasil kemampuan anak pada siklus II, menunjukkan peningkatan nilai 80%. Dari hasil penyajian dan analisis data disimpulkan bahwa media puzzle dapat meningkatkan kemampuan mengenal bangun datar pada anak tunagrahita ringan kelas DV/C.
MENINGKATKAN PEMAHAMAN TANDA BACA DALAM MENULIS MELALUI MEDIA CD INTERAKTIF BAGI ANAK KESULITAN BELAJAR
Silvia Muchlis
Jurnal Penelitian Pendidikan Khusus Vol 3, No 3 (2014)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe38520.64
Abstrack: Penelitian ini berawal dari ditemuinya seorang anak kesulitan belajar. Dari hasil pengamatan, tes maupun wawancara anak belum memahami tanda baca, itu terlihat dari tulisan anak tersebut. Penelitian ini bertujuan untuk meningkatkan pemahaman tanda baca dalam menulis bagi anak kesulitan belajar melalui media CD Interaktif. Adapun hipotesis penelitian ini adalah penggunaan media CD Interaktif dapat meningkatkan pemahaman tanda baca bagi anak kesulitan belajar kelas IV x di SD N 01 Alang Lawas Padang. Penelitian ini menggunakan desain A-B dalam bentuk Single Subject Research (SSR). Sebagai subjeknya adalah salah seorang anak kesulitan belajar. Hasil penelitian ini menunjukkan bahwa pada kondisi baseline pemahaman anak kesulitan belajar x dalam memahami tanda baca sangat rendah. Dan setelah diberikan intervensi dengan menggunakan media CD Interaktif kemampuan anak meningkat. Dengan persentase perbandingan 40% pada kondisi baseline dan 93% pada kondisi intervensi. Dengan demikian hipotesis yang dikemukakan terjawab bahwa media CD Interaktif dapat meningkatkan pemahaman tanda baca bagi anak kesulitan belajar kelas IV X di SD N 01 Alang Lawas Padang. Kata Kunci: pemahaman tanda baca, media CD Interaktif, anak kesulitan belajar
KETERAMPILAN SEPAK SILA PADA PERMAINAN SEPAKTAKRAW MELALUI METODE DRILL BAGI ANAK TUNARUNGU
Iskhak - Iskandar
Jurnal Penelitian Pendidikan Khusus Vol 2, No 2 (2013)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jupe11280.64
This research is back-grounded by a problem on deaf children can not do sepak sila in sepaktakraw game cause of the teacher in learning sepaktakraw sport on sepak sila did not give basic technique repeatedly. To solve that problem, researcher do repairing of learning activity with giving sipak sila technique with using Drill Method. This research aims to prove the drill method can increase mastering sipak sila on the deaf children. The research used action research class design collaborated with colleagues (subject teacher and sport teacher). The subject of research is fifth class of SLBN Tanjung Pinang with four deaf students. Research took place on first cycle using drill method have increased in mastering sipak sila even though not yet all of component in sipak sila technique can mastered fluently. In first cycle AP can noted name of kick and practice not fluently. IF can note the name of kick but not fluently in practice the kick. BK can note the name of kick but undirected in kicking. SY can noted the name of kick but still aided in doing unperfect kick. In second cycle, using drill method technique intensively of sepak sila with increasing becoming four meeting, so the result became very good like AP could name the kick and to practice the kick becoming straight. SY could name of kick and do the kick but rather angle, target kick was fine. Based on the result, the conclusion of this research that drill method could increase mastering sepak sila on sepaktakraw game on deaf students. The suggestion on this research, to apply drill method in next learning in the same material and sport learning.
Efektivitas Media Sentence Scramble Games dalam Meningkatkan Kemampuan Sintaksis Bagi Anak Tunarungu
Riza Asri Yeta;
Mega Iswari
Jurnal Penelitian Pendidikan Khusus Vol 6, No 2 (2018)
Publisher : Universitas Negeri Padang
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Artikel ini memuat tentang efektivitas media sentence scramble games dalam meningkatkan kemampuan sintaksis bagi anak tunarungu kelas III SLB N 1 Harau. Yang diangkat dari permasalahan yang ada di lapangan, yaitu seorang anak tunarungu kelas III di SLB N 1 Harau yang mengalami kesulitan dalam bidang sintaksis, walaupun sebelumnya telah diajarkan dengan menggunakan media kartu kata. Penelitian ini merupakan penelitian eksperimen dalam bentuk single subject research (SSR) dengan disain penelitian multiple baseline cross conditions. Subjek penelitiannya adalah seorang anak tunarungu. Teknik pengumpulan data berupa tes tertulis dan alat pengumpulan data menggunakan lembar kerja siswa. Data dianalisis menggunakan teknik analisis data visual grafik. Berdasarkan hasil analisis dalam kondisi dan antar kondisi di ruang kelas, ruang komputer, dan asrama menyatakan bahwa kemampuan sintaksis anak tunarungu meningkat secara positif setelah diberikan intervensi dengan menggunakan media sentence scramble games. Terbukti bahwa media sentence scramble games efektif dalam meningkatkan kemampuan sintaksis bagi anak tunarungu.