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CCIT (Creative Communication and Innovative Technology) Journal
Published by UNIVERSITAS RAHARJA
ISSN : 19788282     EISSN : 26554275     DOI : 10.33050/ccit
Core Subject : Science,
CCIT (Creative Communication and Innovative Technology) Journal adalah jurnal ilmiah yang diterbitkan olehSekolah Tinggi Manajemen Informatika dan Komputer Raharja. CCIT terbit dua kali dalam satu tahun, Setiap Bulan Februari dan Agustus.
Arjuna Subject : -
Articles 420 Documents
Apriori Algorthm Implementation to Determine Product Sales Priority Anggit Dwi Hartanto; Bobby Candera Lim; Deas Pradana
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

Nowadays there are so many stores that stand where every day you have a transaction on selling goods. Sometimes transactions per day are not small, these many transactions can lead to a buildup of data. However, it is rare for business owners to realize that the data can be processed into various kinds of information which can later be used for the interests of companies and stores. The solution to this can be to use an algorithm that is often used today, namely the Apriori algorithm. The Priori algorithm is one of the data mining techniques used to find high associative patterns between products. The calculation is done by determining the support and confidence between the itemset set in the transaction or also called the association rule function. The test results with a priori algorithm get results in the form of an association rule, one of which is the connection of Oily Skin Clean Wash items -> Eshter Acne Toner with the highest support value of 1.0000. So it is expected that this can be used as a reference in efficient product sales going forward
Utilization of Alert System in Attendance Assessment as an Early Warning Media Qurotul Aini; Taqwa Hariguna; Meilinda Lana Yahya
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

All fields have been supported by technology, especially in the world of education in the teaching and learning process. In college absenteeism is a very important thing to show the presence of students where to determine the achievement of learning outcomes. Student guidance attendanceactivities can take place well and smoothly with very active students attending each student's attendance at completing research. However, at present, a problem is identified in the delivery of information on the results of the guideline absenteeism, namely there are still many students who donot pay attention to attendance guidance who should attend absences and after completing the guidance must be absent again and many students forget to be re-absent after completing guidance. Raharja College has implemented an online attendance assessment system, namely PenA (AttendanceAssessment) which is a proof of the development of information systems in terms of education. Which was developed to provide information regarding the results of Assessment of Attendance Guidance to students quickly through Rinfo email. There are 10 (ten) studies of literature in this study that dealwith the media for delivering information via Email. Alerts play an important role as student reminders in conducting attendance guidance. With the email notification system in the PenA system, it is very helpful for students regarding the results of guidance through Rinfo email that will be sentautomatically after the student attendance attendance. So that it can be concluded that email notification on the PenA system automatically helps 2 (two) parties at Raharja University. Where in the attendance process student guidance becomes more effective and more enthusiastic in conductingguidance.
Mobile Learning Application With NativeScript Framework For Learning Material Eliando Eliando; Ary Budi Warsito; Muhamad Yusup
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

University is a place for the learning process and develops creativity in accordance with its own major program. There for an application is needed to fulfill those requirements. The application is not limited to the time and place as the result they could be used anywhere and anytime to support creativity between student and teacher. Mobile learning is one of the most suitable applications to support learning process and creativity development. Through Mobile Learning the teaching and learning process especially to acquire the teaching material can be easily access without limited time and place so communication between student and teacher can be more routine, efficient and can create learning process more focus and have an purposes balance with the lesson plan . Mobile learning application uses java script, css and native script framework that will make the next development for this application can be more easier, because nativescript framework already separate each module in accordance with its function. Finally, it facilitates the development of mobile application, so it is expected to be the first step in the mobile software future development.
Comparison Analysis of Best First Search Algorithm with A * (star) in determining the closest route in the district Sleman Tutik Maryana; Ripto Sudiyarno; Kusrini Kusrini
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

There are various pathfinding algorithms that have advantages and disadvantages of each algorithm. The purpose of this study is to compare the best-first search pathfinding greedy algorithm with A * (Star) in terms of determining the shortest route in a tent search. The method used in this study is an analytical method for analyzing what algorithms can be applied in track search. Then, the method continued with the design method for the best-first search and A * greedy algorithm, the user interface for the algorithm testing application. The next method is the implementation method, which is the best-first greedy algarithm search and A * implemented in the algorithm testing application. The last method is the method of testing algorithms that will be compared. The conclusions will be drawn from the results of comparison algorithms. The result of this study is the acquisition of a distance comparison between thegreedy best-first search algorithm with A *. The conclusion of this study is that the A * algorithm is able to provide the shortest and optimal route results compared to the BFS algorithm.
Application Of Hiding Messages With Cryptographic Algorithm Modification of Caesar Cipher and Hill Cipher Rini Wijayanti; Siska Febriani; Dony Ariyus
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.972 KB)

Abstract

In the current of information technology, we need a way to properly secure message. Message seurity aims to avoid intruders in communication, because the messages sent are confidential. Which can only be accessed by people who have interests. One way to secure messages is by the cryptographic method. There are many cryptograpic algorithms that can be used, such as Caesar Cipher and Hill Cipher. Both of these algorithms are symetric group cryptographic algorithms, because the keys used in the encryption and decryption process use the same key. To provide a double level security, both algorithm modifications were made. Caesar Cipher carried out the conversion process into binary numbers, and carried out XOR operations by shifting keys as an encryption process. Whereas in the Hill Cipher modification is done by using some Regional Bank codes as a key for message encryption and decryption process. The final process to get the ciphertext end result is to do permutations with a modified formula, which is adjusted to needs. The result of this study are a combination of algorithmsthat can be used to secure messages sent tp recipients. The testing process is done by comparing the size of the original image file used with the size of the resulting file size and the number of characters that can be accommodated.
Analysis of Bali Tourism Data to Map the Potential of Tourism Objects Rizki Mawan; M. Rinandar Tasya; Dimas Wiryatari
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

Tourism can not be separated from human life. The last few years tourism has become a culture for modern society both locally and abroad. To increase the potential of tourist attractions can be known by the presence of public facilities around it such as hospitals, restaurants, banks, Gas Stations, bars, shops, hotels and coffee. The purpose of this study was to determine how the influence of these facilities in the potential to increase the number of visitors. To determine the effect of public facilities available on attractions in the potential to increase visitor attraction, it must be known how far the facilities are from attractions and whatfacilities are in the vicinity of these attractions. The distance between facilities on the tourist attraction can be calculated using a predetermined formula. The most visited tourist attraction is Taman Budaya which is located in Denpasar Regency with a total of 7.500 visits from 2013- 2018. The most visited nationalities in Bali in 2018 are Middle East and the State of Turkey which is 9,247. Tourists visit Bali through 2 modes of transportation. The 2 modes of transportation are water and air. The total number of visitors with the mode of water transportation was 20,460,556.00 while the air transport mode was 237,428.00.
Interactive Letter and Number Learning Machines For Early Childhood Mochamad Fajar Wicaksono; Myrna Dwi Rahmatya; Angga Rinaldi
CCIT Journal Vol 13 No 2 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (803.329 KB) | DOI: 10.33050/ccit.v13i2.1057

Abstract

The purpose of this study is to design and create interactive learning machines for letters and numbers for early childhood. The machine designed is an interactive learning machine so that early childhood is interested in learning and can learn independently. Arduino Mega2560 is used as the main processor on this machine. On this machine, there are three modes, namely learning mode, question mode, and counting mode. In learning mode, Arduino will read every button input pressed, display on the LCD and make a sound through DF Player in accordance with the input received. In the question mode, Arduino will issue a question in the form of sound and wait for an answer via the input button found on the device. In arithmetic mode, Arduino will read the input of 10 LDR sensors covered by ice-cream sticks placed by young children and make sounds related to the amount. Questions on tools can be changed by using an android application designed in this study. Based on the test results, this tool has been running well where all modes can be run 100% whether it is learning mode, question mode, and counting mode. Keyword— Arduino, Early childhood, LCD, DF Player, Letters, and Numbers, Counting
Point Of Sales (POS) Application On Clients of PT. Esensi Solusi Buana Ria Wulandari; Siti Maesaroh; Erwansyah Erwansyah
CCIT (Creative Communication and Innovative Technology) Journal Vol 14 No 1 (2021): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.724 KB) | DOI: 10.33050/ccit.v14i1.1092

Abstract

Point of Sales application is a system used for transaction data into the database both by input and output, so that there are no errors in input, output data, and report generation based on the corresponding data, thus it can produce accurate output data. PT Esensi Solusi Buana is a company engaged in the field of technology and information. Based on surveys and interviews with clients of PT Esensi Solusi Buana, it is obtained the information about the operating system that is still manual and less than optimal.This causes frequent errors in recording sales transaction data, archiving that still uses the traditional system, as well as access to obtain information about the transaction history that requires a lot of time. Therefore, the system to be made is an improvement of the system that was previously made for the clients of PT Esensi Solusi Buana. It is expected that with this system, it can minimize errors that may occur. This system is also expected to be able to improve the process of input, output, and report generation, which in turn can help data collection of sales transactions on the clients of PT Esensi Solusi Buana
Application of Asset Management System Using Barcode (Case Study PT. Indonesia Toray Synthetics) Ria Wulandari; Yuni Roza; Naufal Fadhil Alwarits
CCIT (Creative Communication and Innovative Technology) Journal Vol 14 No 2 (2021): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (602.462 KB) | DOI: 10.33050/ccit.v14i2.1094

Abstract

Asset Management at PT. Indonesia Toray Synthetics is still done manually, it also burdens admin in inputting and searching for asset data. The utilization of information technology in managing the asset management system will greatly assist PT. Indonesia Toray Synthetics by scanning items using barcodes, displaying the history of incoming and outgoing goods, and being able to manage asset management reports based on certain periods in real time. In making this system and research, the writer uses the SWOT (Strengths, Weaknesses, Opportunities & Threats) method, and UML (Unified Modeling language) for system design oriented which has been implemented in the PHP (Hypertext) programming language and Sublime Text applications. With the application of this asset management system, it will be able to facilitate the data collection and data search of assets as well as to control the stock rotation of goods in the company.
Expert System For Cupping Treatment Using Case Based Reasoning Method Evi Dewi Sri Mulyani; Rahadi Deli Saputra; Rais Mujahidul Haq
CCIT (Creative Communication and Innovative Technology) Journal Vol 13 No 2 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.611 KB) | DOI: 10.33050/ccit.v13i2.1096

Abstract

Cupping is one of the methods of treatment taught by Rasulullah SAW (thibbun nabawi) which can be believed to be a cure because it is sourced from revelations that are certain, divine powers with the perfection of reason. Rasulullah SAW said: "Every disease has a cure. So if the drug is about an illness, the disease will be cured with the permission of Allah SWT. (HR. Muslim), cupping is the best choice for treatment, because it is cheap, lawful, safe, practical and follows the sunnah of Rasulullah SAW. If cupping is done properly and correctly, according to medical rules. With the limited knowledge and memory of the therapist in determining the location of the cupping point can be an error because if there is a new symptom or with a new disease that has never been overcome by a therapist becomes one of the obstacles in determining the location of the cupping point quickly and accurately. so the need for the application of an expert system that can facilitate the cupping therapists to determine the location of the cupping point to patients precisely and quickly. Expert system that will be created using a case based reasoning method. The implementation of the system uses the PHP programming language and MySQL database. With an expert system that uses the case-based reasoning method of cupping treatment can determine the cupping point precisely in accordance with the symptoms that are inputted to be processed into output in the form of solutions to overcome the disease by displaying conclusions in the form of cupping points so as to facilitate the services performed by therapist.

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