cover
Contact Name
Maltha Kharisma
Contact Email
psrunp@gmail.com
Phone
+6282284572574
Journal Mail Official
maltha.kharisma@fbs.unp.ac.id
Editorial Address
Universitas Negeri Padang Fakultas Bahasa dan Seni Departemen Seni Rupa Jl. Prof Dr. Hamka Kampus UNP Air Tawar, Padang
Location
Kota padang,
Sumatera barat
INDONESIA
Serupa : The Journal of Art Education
ISSN : -     EISSN : 23023236     DOI : https://doi.org/10.24036/stjae
Core Subject : Education, Art,
Serupa: The Journal of Art Education menyambut baik kiriman yang memberikan wawasan tentang isu-isu terkini dan utama yang berhubungan dengan studi pendidikan maupun seni rupa. Jurnal ini menyediakan tempat bagi para peneliti dan praktisi pendidikan dan seni rupa untuk berdiskusi, mengejar dan mempromosikan pengetahuan di bidang yang muncul dan berkembang dalam studi pendidikan dan seni rupa. Bahasa naskah bisa dalam bahasa Indonesia. Harus ada diskusi kritis tentang masalah dan kontribusi baru dan signifikan untuk bidang terkait. Artikel dapat berasal dari salah satu bidang berikut: Pendidikan seni rupa, Seni Rupa, Kriya, Seni Grafis, Seni Patung, Seni Lukis, Seni Ukir Kayu,.
Articles 801 Documents
PENGARUH MEDIA PEMBELAJARAN PREZI DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SENI BUDAYA BIDANG SENI RUPA DI KELAS XI MIA SMA N 1 KOTO XI TARUSAN Fajar Faulana Putra; Ramalis Hakim
Serupa The Journal of Art Education Vol 9, No 3 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (223.862 KB) | DOI: 10.24036/stjae.v9i3.109845

Abstract

This study aims to determine whether there is an effect of Prezi's Learning Media and Learning Motivation on the Learning Outcomes of Cultural Arts in the Arts in Class X Mia SMA N 1 Koto XI Tarusan. The subjects of the study were students of class X Senior High School 1 Koto XI Tarusan. This study used a quasi-experimental research method (quasi-experimental) with a 2 x 2 research design. The data was collected through a learning motivation questionnaire instrument and a learning outcome test to see the difficulty index, distinguishing power and rehabilitation. The data analysis technique used is descriptive processing stage (research subject) and inductive analysis using the SPSS v program. 16.The results of the study, it was concluded that the learning outcomes of cultural arts (fine arts) using Prezi learning media in the experimental class of X Mia 3 class students were higher than the control class using conventional methods of students of class X Mia 4 at Koto 1 Public Senior High School. XI Tarusan.Keywords: Prezi Learning Media, Cultural Arts, Fine Arts.
PENGGUNAAN MODEL PEMBELAJARAN PICTURE AND PICTURE MENINGKATKAN HASIL BELAJAR SENI RUPA DI SEKOLAH MENENGAH PERTAMA Yulia Rahma Sari; Ramalis Hakim
Serupa The Journal of Art Education Vol 9, No 4 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (258.271 KB) | DOI: 10.24036/stjae.v9i4.110740

Abstract

In the teaching and learning process the teacher plays an important role in guiding students to be active. Because teachers who are active and creative can create a conducive situation in providing subject matter. But for that we need an appropriate learning model when the authors make  preliminary observations, the writer observes that the teacher still uses less appropriate learning models so that the classroom atmosphere is boring because the teacher uses the media jus  a blackboard, delivery by lecture, lack of feedback between teachers and students. This causes a reduction in student interest in learning which has an impact on the low learning outcomes of students in learning fine arts. Based on the google scholar search, the authors found many studies that examined the use of the picrture and picture learning model, therefore the authors examined the use of the picture and picture learning model. The purpose of writing scientific articles is to determine the accuracy of using the picture and picture learning model as a result of learning fine arts. The method that I use in this research is literature study. The data that the authors get comes from the aritkel related to the variables. The writer got this artiekel from Google Schlar, which numbered 12 reference articles, that the average learning outcome after using the picture and picture learning model was 78.97. From these conclusions it proves that after using the picture and pictrure model it can increase studentKeywords: Picture And Picture Learning Model, Learning Outcomes, FineArt
LANSIA DALAM SENI LUKIS KUBIS Fadhil Irsyad; Efrizal Efrizal
Serupa The Journal of Art Education Vol 10, No 1 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (424.418 KB) | DOI: 10.24036/sr.v9i3.112303

Abstract

Purpose of making the final work is to visualize the anxiety about the life of the elderly through a cabbage-style painting so as to deepen the concept and mature painting techniques. The method used in the final work uses five stages, namely the preparation stage, the elaboration stage, the synthesis stage, the concept realization stage, and the completion stage. The ten works visualized represent the title of the final work. So that ten works were created that visualize anxiety about the life of the elderly with the following titles: 1)“Sebatang Kara”. 2) “ Malu Aku Mak”. 3) “ Alat Tua”. 4) “ Pasangan Tua”. 5) “Penantian di Panti Jompo”. 6), “Lansia Tersesat”. 7) “Tak Terurus”. 8) “Pedagang Lansia”. 9) “Lansia Tunawisma”, 10) ”Lansia Tunanetra”.Kata Kunci : Lansia dalam Seni lukis, Gaya Kubis.
PDRI DALAM KARYA SENI LUKIS Emasyah Andika Putra; Erfahmi Erfahmi
Serupa The Journal of Art Education Vol 10, No 4 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.177 KB) | DOI: 10.24036/sr.v9i3.112256

Abstract

The purpose of this painting with the PDRI idea is to visualize a heroic event that is starting to be forgotten. The method of creating painting works through stages (1) Preparation, (2) Elaboration, (3) Synthesis, (4) Realization of concepts, and (5) completion. Ten paintings about heroic events of PDRI were created. The whole work tells about the synergy between the community guerrillas and the PDRI to expel the Dutch and gain Indonesian sovereignty. This painting is an interesting medium to identify the history of PDRI. Besides, this work is also expected to be a motivation in appreciating the history of the Indonesian nation.Keywords: PDRI, Indonesian Republic,art painting
STUDI TENTANG BENTUK DAN STRUKTUR PELAMINAN DI IDAMAN PENGANTEN KOTA PARIAMAN Sepdrian Sepdrian; Efrizal Efrizal
Serupa The Journal of Art Education Vol 9, No 3 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1241.936 KB) | DOI: 10.24036/stjae.v9i3.109859

Abstract

This study aims to describe the from and structure of aisle in the Idaman Penganten in the city of Pariaman for the next generation. The author realizes that the current culture of Minangkabau has been shifted by the development of the times, one of which is the form and structure of the aisle used which is no longer compatible with the form of the aisle before. This research method is carried out by compiling research designs, selecting research sites, making observations directly to the research site, conducting interviews with informants to obtain data to be examined and analyzing research data that have been obtained. This study explains how the shape and structure of the Minangkabau aisle in the Pariaman city area, which is expected to be a reference for the wider community, especially for the next generation of Minangkabau culture. Then it is hoped for the nextgeneration to always preserve the culture of the Original Minangkabau.Kata kunci: Bentuk, Struktur, Pelaminan, kota Pariaman.
PENGEMBANGANNLEMBARNKERJANPESERTANDIDIK (LKPD) BERBASISSPENDEKATAN SAINTIFIKNDALAMNBELAJARNSENI RUPA KELAS XII DI SMAN 7 PADANG Drs. Wisdiarman, M.Pd., DINI IQDATUL HAKIKI,
Serupa The Journal of Art Education Vol 9, No 3 (2021): Seri D
Publisher : Jurusan Seni Rupa FBS UNP Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (23.823 KB)

Abstract

Oneoof thellearning tools thatmmust beeprepared before teaching is the Student Worksheet (LKPD). The 2013 curriculum mandates that the.implementation.of learning must be based on the Scientific Approach, including in developing LKPD. However, at this time fine arts learning in SMA has not yet used LKPD based on the Scientific Approach. This study aims to develop LKPD for learning fine arts based on a scientific approach that is suitable for use in high school, so that it can improve students' abilities inaaccordance withhtheddemands of the 2013 curriculum. This research is a development research that refers to the 4-D model development model, namely define, design, develop, and disseminate (Thiagarajan, Sivasailam, in Trianto, 2009). While the quality of the Student Worksheet (LKPD) to be described includes the feasibility of the LKPD from the experts and the responses from teachers and students. The instruments used in this study were validation sheets for experts and teacher and student response questionnaires. The results showed that the LKPD based on the Scientific Approach developed for fine arts subjects in class XII SMA had met the valid criteria in terms of approach, content / material, presentation, language and graphics. Thus, it can be concluded that the LKPD based on the Scientific Approach developed for fine arts subjects is valid and practical. So it is ready for large-scale trials in class XII SMA.Keywords: Student Activity Sheet (LKPD), Scientific Approach.
GADGET DALAM BERKARYA SENI GRAFIS Johan Sentosa; Yofita Sandra; Budiwirman Budiwirman
Serupa The Journal of Art Education Vol 9, No 3 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.534 KB) | DOI: 10.24036/stjae.v9i3.109850

Abstract

Communication technology in the form of gadgets in the most unique phenomenon in this day, it is because not a few users tend to take advantage a moment of being together using this technology. The gadget in this artworks aims to visualize the effect of its use in everyday life, through the serigraphy technique in the creating process as one of the choices in making graphic artworks. After various observations and long steps to work, 10 artworks were created and displayed, they are : 1) Moment, 2) Blood and Flesh, 3) Jail, 4) Hoax, 5) New Toys, 6) Mastered, 7) Light in Darkness, 8) A Spy, 9) Blind, 10) Easy But Complicated. These are the result in the gadget influence artworks that become a picture of revealed behavior in life, besides these graphic artworks are expected to be a source of encouragement for other creators.Keyword: Gadget Influence, Serigraphy
MOTIF KALUAK PAKU SEBAGAI PENCIPTAAN LAMPU HIAS Panji Satria Rahman; Irwan Irwan
Serupa The Journal of Art Education Vol 10, No 2 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (403.921 KB) | DOI: 10.24036/sr.v9i3.112297

Abstract

The making of this final work aims to visualize and express the writer's interest in the form of the kaluak nail motif, through three-dimensional carving as the creation of decorative lights, so that people can learn from minang motifs, one of which is the kaluak nail motif. This work is a description of the writer's anxiety about the lack of knowledge about the role of mamak in Minangkabau. The method used in making this work through several stages, namely: the preparation stage, elaborahi stage, synthesis stage, concept realization stage, and completion stage. So as to produce seven works that visualize the role of mamak in minangkabau with the first title "itself", second "all directions", three "two sides", fourth "graded", fifth "coupling, sixth" embrace "and seventh" lift ".
PERMAINAN ANAK NAGARI DALAM KARYA LUKIS REALIS Ahmad Sofian; Lisa Widiarti
Serupa The Journal of Art Education Vol 11, No 1 (2022)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.051 KB) | DOI: 10.24036/stjae.v11i1.117613

Abstract

Pembuatan karya ini adalah untuk cara memvisualkan permainan anak nagari dalam karya lukis realis dengan menggunakan media akrilik di atas kanvas berbentuk karya dua dimensi dengan tema yang diangkat merupakan fenomena sosial dengan objek utama anak-anak. Metode yang digunakan dalam pembuatan karya ini melalui beberapa tahapan yaitu: (1). Tahapan Persiapan, (2). Tahapan Elaborasi, (3). Tahapan Sintesis, (4).Tahapan Realisasi konsep, (5).Tahapan finishing. Hasil dari karya yang telah divisualisasikan ke media dua dimensi yang dikembangkan menghasilkan judul “Ula Nago Panjang” dengan ukuran 100 cm X 120 cm, “Main Ban” dengan ukuran 100 cm X 120 cm “Main Mancik-Mancik” dengan ukuran 100 cm X 120 cm, “Main Kajai” dengan ukuran 100 cm X 120 cm, “Loncek Batuang” dengam ukuran kanvas 100cm X 120cm, “Main Kelereng” dengan ukuran 100 cm X 120 cm, “Badia Batuang” dengan ukuran 100 cm x120 cm  “Balap Palapah Pinang” dengan ukuran 100 cm X 120 cm, “Main Congkak” dengan ukuran kanvas 100 cm x 120 cm, “main layang-layang” dengan ukuran 100 cm X 120 cm..
STUDI TENTANG BENTUK, MOTIF, DAN FUNGSI ANYAMAN KAMPIA DI NAGARI MATUA MUDIAK KECAMATAN MATUR KABUPATEN AGAM Ayang Mulya Putra; Ernis Ernis
Serupa The Journal of Art Education Vol 10, No 4 (2021)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.162 KB) | DOI: 10.24036/sr.v9i3.112261

Abstract

The writing of this scientific final paper intends to obtain empirical data based on the description of the form, motif and function of Kampia weaving in Nagari Matua Mudiak, Matur District. By going through qualitative type research along with an inductive approach so as to provide accuracy to the data. In terms of form, the results can be seen in the form of a Tas Kampia Jabak, Dompet Terawang, and Kampia Sandangan. Through by the form classification it can be seen the forms of motifs and the functions that exist in Kampia weaving.Kata kunci: kampia, webbing Matua Mudiak.

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