Social, Humanities, and Educational Studies (SHEs): Conference Series
Social, Humanities, and Educational Studies (SHEs): Conference Series is a peer-reviewed interdisciplinary journal with broad coverage, consolidate basic and applied research activities by publishing the proceedings of the conference in all areas of the social sciences, humanities and education.
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Peningkatan Pembelajaran Materi Cerita Fiksi di Sekolah Dasar melalui Model Numbered Heads Together Dengan Media Audio
Kurniawan, Oky
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.53327
The learning outcomes of fiction story material for 4th graders of Mandala 02 State Elementary School (SDN) Cimanggu District, Cilacap Regency were still low. The researcher applied the numbered heads together (NHT) learning model with audio as a media. This study used a Classroom Action Research (CAR) that designed in two cycles. The results showed that their average value of the class during the pre-test was 52.65, increased in the post-test results to 79.28 with an increase in classical learning completeness from 21.88% to 88.57%. Student learning activities in the first cycle of 73.91% increased in the second cycle to 77.76%. The teacher's performance score had reached the indicator of success with the final score in the first cycle of 82.5 increasing in the second cycle to 84.25. The application of the NHT learning model with audio media could improve Indonesian learning of fiction story material.
Penggunaan Model Pembelajaran Kooperatif Tipe Jigsaw untuk Meningkatkan Minat dan Hasil Belajar IPS Siswa Kelas VI SDN 1 Tameng Tahun 2018/2019
Pujiono, Pujiono
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55676
The purpose of this study is to explain the learning process using the Jigsaw type cooperative model to increase the interest and learning outcomes IPS of sixth graders at SDN 1 Tameng in 2018/2019. This research is a quantitative research. This research is designed in 2 cycles, each cycle includes stages: planning, implementation, observation, and reflection. The data on the written test of learning outcomes were analyzed until the results could reach the limit of completion, namely a minimum average of 75, a minimum of 80% of students scored 75 or more as the limit for completion of the written test of learning outcomes. The research carried out obtained the results of the average student interest in the initial condition of 59,33%, in the final condition it became 81%. The learning outcomes test in the initial condition was 67.08 with a completeness level of 41.67%, in the final condition, the average was 81.67 with a completeness level of 83,33%. Based on the actions, it can be concluded: The implementation of the learning process according to the steps of the Jigsaw cooperative model can increase the interest and learning outcomes IPS of sixth graders at SDN 1 Tameng in 2018/2019.
Penggunaan Model Cooperative Learning Tipe Numbered Head Together Untuk Meningkatkan Minat Dan Hasil Belajar IPS Kelas IV SDN 17 Palaluar
Yulinova, Misda
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55715
The purpose of this study is to describe the increase in students interest in problem solving through the NHT model in social studies learning, to describe increasing students’ interest in making summaries through the NHT model in social studies learning in class, to describe increasing students’ interest in doing exercises through the NHT model in social studies learning and Indentifying increased student learning outcomes in explaining learning materials through the NHT model in social studies learning at SDN 17 Palaluar Koto VII District. This research isa quantitative research with correlational method. Sampling was done using cluster random sampling technique. The result showed that there was a positive relationship between interest and social studies learning outocomes for fourth grade students. The data showed that : the ability of students to solve problems from 60% to 85% making summaries increased from 62,59% to 77,50%, doing exercises increased from 72,50% to 92,50% and the ability to explain the subject matter increased from 65% to 85%. Based on the analysis and discussion of the research result, it can be concluded that social studies learning using the Numbered Head Together type Cooperative Learning model for fourth grade students at SDN 17 Palaluar can increase interest and social studies learning outcomes.
Penggunaan Media Audio Visual Untuk Meningkatkan Minat Belajar Matematika Kelas V SDN 06 Batu Taba
Hamanda, Gustia
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55734
The purpose of this study was to increase the interest in learning mathematics for fifth grade students at SDN 06 Batu Taba, Ampek Angkek District, Agam Regency, West Sumatra. The research method used is the classroom action research method (CAR) which was carried out at SDN 06 Batu Taba in the 2018/2019 school year for 20 Class V students. The research design used is classroom action research. This research was carried out for two actions (cycles). Each action includes planning, implementation, observation and reflection. The technique of collecting data is through a learning interest test. The results showed that there was an increase in interest in learning through the use of audio-visual media for class V SDN 06 Batu Taba. The increase in this study was quite significant, namely from the average interest in learning in the first cycle of 71.25%, it rose to 80.42% in the second cycle or increased by 9.17%. An increase also occurred in classical learning completeness, from 60% in the first cycle to 85% in the second cycle or an increase of 25%. This means that the results obtained have met the criteria for classical student learning completeness as determined in the indicators of this study, which is 80% and individual learning completeness is 65.
Penerapan Metode Eksperimen untuk Meningkatkan Hasil Belajar Siswa Pada Materi Pesawat Sederhana Kelas V SD
Rohayati, Rohayati
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.53391
The problem of this research is the students' learning outcomes in the science subject of simple aircraft for class V SD Negeri Citepus 01 in the 2015/2016 academic year. The purpose of this study is to improve student learning outcomes. This research was conducted in 2 cycles consisting of planning, implementation, observation and reflection. The subjects of this study were the fifth grade students of SD Negeri Citepus 01, totaling 35 students. The technique of collecting the results of the short and descriptive test results. Data analysis was carried out by analyzing quantitatively and qualitatively, to find out whether or not student learning was complete or not. Based on the learning outcomes from the pre-cycle, cycle I and cycle II experienced a significant increase. In the pre-cycle learning outcomes were 43% and increased in the first cycle by 69%, while the second cycle increased even more, namely learning outcomes reached 91%. The conclusion of this study is that the application of the experimental method can improve the learning outcomes of fifth graders at SDN Citepus 01 in science subjects about simple machines
Efforts to Increase Student Activity in Online Learning Through Quiziz . Educational Game Media
Wahyuni, Sri
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55811
The study aims to determine the increased activity of learning in online learning through the media of educational Quiziz. This research is a class action study with subjects of grade IV at SDN 2 Gambiranom, as much as 9 people. The study implemented 2 cycles, each cycle 2 times the meeting. Each meeting is based on 4 stages, namely planning, implementation, observation and reflection. Based on the results of the study, at a cycle I gained an average student who was active 50% with low catagories. While in cycle II obtained average students active 83,5% with high catagori. So from cycle I and cycle II occurred an increase in the activity 33,5% students. Thus, research can be concluded that educational game media Quiziz can increase the activity of students in online learning at grade IV SDN 2 Gambiranom,on five theme.
Upaya Peningkatan Hasil Belajar Matematika pada Siswa Kelas 4 Melalui Model Pembelajaran Project Based Learning dengan Berbantu Google Meet
Wahyuti, Wahyuti
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55679
The purpose of this study is to improve mathematics learning outcomes in grade 4 students through the application of the Project Based Learning learning model. The type of research is classroom action research (CAR). The CAR model used was the C. Kemmis & Mc Taggart spiral model which was carried out in 2 cycles. Data collection techniques are test techniques and non-test techniques. The research instrument using questions and observation sheets. The data analysis technique used is comparative descriptive. Based on the results of the study, it was shown that the cognitive domain of mathematics learning outcomes based on the percentage of completeness of pre-cycle, first and second cycle learning outcomes was 45,1%; 73,0%; 86.8%.
Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Kritis dan Hasil Belajar Matematika Siswa Kelas IV Sekolah Dasar
Sakrani, Sakrani
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55763
The purpose of this study is to describe the application of PBL to improve critical thinking skills and learning outcomes, to determine the improvement of students' critical thinking skills, and to determine the improvement of student learning outcomes. This type of research is Classroom Action Research (CAR) with two cycles. The subjects of this study were 4th grade students of SD Negeri 14 Padang Aro which opened 16 students. Data collection techniques using tests and non-tests. This research instrument uses story questions, interviews, questionnaire sheets and observations. Analysis of the data used is descriptive quantitative analysis. The results showed that the use of the Problem Based Learning learning model could improve critical thinking skills and learning outcomes in solving stories in mathematics in grade 4 SD Negeri 14 Padang Aro. This can be proven from the ability to critically assess students from the initial condition (pre-cycle) which is 60.32 (no) to 73.21 (critical enough) at the end of the second cycle. An increase also occurred in student learning outcomes from the average value of learning outcomes in the initial conditions of 62.86, increasing in the first cycle to 69 and in the second cycle to 80. The percentage of students who achieved the KKM increased from the initial condition 45.84%, increased to 70.83% in the first cycle evaluation and to 91.67% in the second cycle evaluation.
The Mind Map Learning Model Increase The Motivation and Learning Outcomes of Sixth Graders at SD Negeri 2 Klunggen
Aprianto, Eko
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55800
The learning outcomes of grade VI students at SD Negeri 2 Klunggen are still low, with an average score of 55.24. The formulation of the problem in this study is how the learning process with the Mind Map method can improve the learning outcomes of class VI SDN 2 Klunggen students. The purpose of this study is the Mind Map learning process to improve motivation and learning outcomes of class VI students. his research was conducted on the sixth grade students with a total of 22 students. Research planning is carried out collaboratively with colleagues. The results of the research that occurred during the action research was an increase in the average learning from 55.24 in the initial conditions to 66.67 in the first cycle and 83.33 in the second cycle. In addition, the results of the study are also related to the increase in student learning mastery from 23.81% in the initial conditions to 66.67% in the first cycle and 95.24% in the second cycle. It is concluded that the action through the use of the Mind Map learning model can improve student learning outcomes.
Pentingnya Penggunaan Media Realia Untuk Meningkatkan Hasil Belajar Peserta Didik
Riyanti, Fitria
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v3i4.55671
In essence, the teaching and learning process cannot be separated from the role of the media. There are various learning media, each of which has its own strengths and weaknesses. Therefore, as an educator, you must be wise in choosing appropriate learning media for the material to be taught. One of the learning media that must exist in learning is realia media. Media Realia is a learning resource in which it contains messages that involve the sense of sight or subject matter that is made interesting in a real (imitation) form. So that it makes students not bored in participating in learning, and student learning outcomes also increase. Realia media has advantages, namely: Easy to find, because realia media is a real media that is around the environment. Provide clear and accurate information. It doesn't take much time to prepare. While the weaknesses are: The size of the realia media is too small or too large so it requires another object or room to see it. The risk of bringing students to see real media outside the school environment. It costs a lot of money to hold real media objects.