JSAI (Journal Scientific and Applied Informatics)
Jurnal terbitan dibawah fakultas teknik universitas muhammadiyah bengkulu. Pada jurnal ini akan membahas tema tentag Mobile, Animasi, Computer Vision, dan Networking yang merupakan jurnal berbasis science pada informatika, beserta penelitian yang berkaitan dengan implementasi metode dan atau algoritma.
Articles
471 Documents
Penerapan Metode Simple Additive Weighting Pada Sistem Pendukung Keputusan Penentuan Siswa Bermasalah Pada SMA Negeri 1 Kabila: Sistem Pendukung Keputusan
Yulanda Yunus;
Jorry Karim
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3418
In this study, a Decision Support System for Determination of Problematic Students Using the Simple Additive Weighting (SAW) Method at SMAN 1 Kabila, the problem that occurs is that the processing of problematic student data is still manual, namely using paper media as storage and data processing that allows the data. can be lost or scattered. The school often finds it difficult to determine students who have problems, because of the many violations of students who often occur. This study aims to help Decision Support Systems as an alternatif solution for data storage and processing that allows data to be lost or scattered. The school requires a decision support system that provides the ability to solve problems precisely, quickly, and accurately to speed up the process of determining problem students. The method used in this research is descriptive method with stages, namely system planning, system analysis, system design, system implementation, system testing using the test case method with white box testing and black box testing approaches. The results of this study indicate that the application of the Decision Support System, it is concluded is appropriate and feasible to use and implement. Based on trials using white box and black box testing, the value of Ciclometic Complexity (CC) = 2 can be concluded that the flowchart logic is correct by using a test case proving that the Decision Support System for Determining Problematic Students Using the Simple Additive Weighting (SAW) Method is more effective and efficient compared to record keeping.
PENERAPAN METODE TOPSIS DENGAN SAW UNTUK SELEKSI KARYAWAN TERBAIK
Ratika Duri;
Titin Kristiana
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3427
Pada penelitian kali ini permasalahan yang ditemukan adalah belum adanya cara untuk menyeleksi karyawan terbaik atau berkualitas guna membantu mengembangkan usaha agar lebih maju pada sebuah perusahaan. Pengolahan sumber daya manusia yang ada saat ini hanya mengikuti standaritas pekerja yaitu hanya sebatas peraturan kerja, akan lebih baik bagi perusahaan jika memaksimalkan daya olah pada sumber daya manusia untuk perusahaan sehingga sistem operasi perusahaan meningkat dan berjalan baik. Adapun pemecahan masalah yang telah diteliti yaitu menggunakan metode Sistem Penunjang Keputusan (SPK) dimana melakukan sebuah perhitungan akurasi Topsis dengan SAW yang berisikan perhitungan data excel dengan tingkat akurasi yang sebanding dalam perhitungan jumlah data dan bobot nilai, memungkinkan untuk mengakurasi seleksi karyawan terbaik yang di hitung dari tingkat kehadiran, sikap/moral, komunikasi, tanggung jawab kerja, dan inisiatif dalam bekerja. Dari metode yang telah digunakan terbukti bahwa metode tersebut dapat menghitung jumlah data dan bobot nilai untuk seleksi karyawan terbaik pada perusahaan, sehingga mendapatkan hasil perhitungan yang akurat. Metode ini cocok untuk perusahaan kecil hingga menengah dalam mengakurasi suatu data yang di perlukan.
Sistem Informasi Pelayanan Barberhome Berbasis Website (Studi Kasus : Barbershop D’Goenting)
Salahudin Robo;
Muh Riandi Widiyantoro;
Adi Putra Mika Surya Negara;
Trisno
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3436
The modern-day technique of Barbershop D'Goenting's provider, clients nevertheless must go to the closest Barbershop without delay to get shaving offerings. Meanwhile, the hassle confronted via way of means of Barbershop D'Goenting is that it has now no longer supplied hair care offerings to clients' homes. Therefore, so as for Barbershop D'Goenting to enhance provider quality, it have to innovate. The innovation supplied via way of means of the researcher is to layout a website-primarily based totally barberhome provider statistics machine. In this observe, the fishbone evaluation approach is used to gain in-intensity purpose and impact problems, the UML layout approach is locate case diagrams, interest diagrams, series diagrams, and sophistication diagrams, in addition to the waterfall version improvement approach. The consequences of this observe layout a web-primarily based totally barberhome provider machine, specifically a call-to-domestic hair provider machine wherein clients can area orders, pick, and pick the capster as desired. The cause of this machine is designed to enhance D'Goenting's barbershop offerings in order that clients can get haircut offerings from domestic while not having to return back without delay to the barbershop
Perancangan Aplikasi Penyedia Produk Digital Berbasis Website
Salahudin Robo;
Rasna;
Siti Marwa
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3438
The marketing media specifically marketed digital products in the city of jayapura remain very scarce for free, so the digital product from creator-creator in jayapura does not reach its appropriate market target and causes its lack of technical implementation from creators. The study used the method of analysis at pieces to identify the differences and influences provided by the proposed system. With six indicators of spectacle, information and data, economy, control and security, integration and service. The result is a web-based digital product provider application. The application gains an average value of satisfaction (rk) involving 16 respondents with the following value acquisition: at the performance indicator: 4.5 which means "satisfied," economic indicator: 4.4 which means "satisfied," control indicator: 4.5 which means "satisfied" indicator: 4.3 which means "satisfied" and service indicator: 4.4 which means "satisfied." And thus it can be said that: "user satisfaction with the digitized applications" belongs in the satisfied category
Aplikasi Dinoland Menggunakan Augmented Reality Untuk Pengenalan Dinosaurus Berbasis Android
Budy Satria;
Sepriano;
Abdussalam Al Akbar;
Efitra;
LM. Fajar Israwan
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3456
The introduction of dinosaurs that has been known to students so far is only limited to picture media in books. This is due to the absence of information media that presents information about dinosaurs ranging from shapes, sizes and moves into interactive media forms. To make an interesting learning media, it is better to make an application that is able to make learning more interesting to follow, one of which is Augmented Reality technology based on Android. This application is made using Unity, Visual Studio Code, Vuforia and Android Studio. The information on dinosaurs obtained based on the images is still limited in number such as brontosaurus, tajem, tyronosaurus and stegosaurus. Based on the results of initialization of the marker base and testing of the application, all applications run according to the stages of the research method using an incremental model.
Survey Paper: Perbandingan Agile Process Development Method (SCRUM dan RUP)
Marissa Utami;
Erwin Dwika Putra;
Yovi Apridiansyah
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i2.3499
Dalam pengembangan sebuah sistem diperlukan sebuah siklus agar pengembangan sistem dapat terfokus pada kebutuhan dan efisiensi waktu. Secara umum dikenal sebuah siklus pengembangan sistem yang disebut SDLC (Systems Development Life Cycle, Siklus Hidup Pengembangan Sistem) atau Systems Life Cycle (Siklus Hidup Sistem) dimana siklus ini memiliki 6 tahapan yaitu rencana (planning), analisis (analysis), desain (design), implementasi (implementation), uji coba (testing) dan pengelolaan (maintenance). Permasalahan waktu tersebut memunculkan Agile Process Development Method yang menciptakan siklus pengembangan perangkat lunak yang lebih singkat dalam prosesnya karena memiliki kemampuan untuk menanggapi beberapa kondisi yang tidak pasti sehingga dapat meminimalisir waktu. Hasil yang dicapai berdasarkan penelitian dan perbandingan yang telah dilakukan, diketahui karakteristik dari kedua siklus pengembangan sistem Scrum dan RUP, siklus Scrum memiliki 3 tahapan yang merangkum siklus dasar yang berjumlah 7 tahapan dengan 6 tahapan yang berulang, digunakan untuk sistem yang diciptakan berdasarkan permintaan dan kebutuhan (bahkan situasi atau kondisi) tertentu pada suatu kasus dengan tahapan pengujian pada proses terakhir, siklus RUP memiliki 4 tahapan yang merangkum siklus dasar yang berjumlah 7 tahapan dengan 1 tahapan yang dilakukan berulang
Analisa dan Perancangan Sistem E-Voting Pemilu Raya BEM di Universitas Ichsan Gorontalo: Analisa dan Perancangan Sistem E-Voting Pemilu Raya BEM di Universitas Ichsan Gorontalo
sulistiawati Rahayu Ahmad;
Siti Andini Utiarahman;
Jorry Karim
JSAI (Journal Scientific and Applied Informatics) Vol 5 No 3 (2022): November 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i3.1953
The Student Executive Board (BEM) is among the organizations in universities formed by students. Through BEM, students can learn to socialize, politics and democracy. Every year Ichsan University conducts BEM ELECTION activities to elect BEM Presidential Candidates. In the process, there is a problem where the BEM ELECTIONS have decreased student political participation because students have to come to campus, and the process of recapitulation of vote counting is quite long. The purpose of the study was to design a web-based e-voting application that all active students can use to participate in the UNISAN BEM ELECTION without having to come directly to campus. The process and results of the UNISAN BEM ELECTIONS were fast, effective and transparent. Data collection techniques carried out observations, interviews and literature studies with system development using the waterfall method. The system design is in the form of a UML diagram. Creation with PHP and MySQL languages for databases. The test results resulted in cyclomatic complexity. In the calculation of cyclomatic complexity, if V(G) = E-N+2, the result is equal to V(G) = P+1. The results of the UNISAN BEM ELECTION research were fast, effective and transparent.
Implementasi Model Arsitektur VGG16 dan MobileNetV2 Untuk Klasifikasi Citra Kupu-Kupu
Desi Ramayanti;
Sri Dianing Asri;
Lionie Lionie
JSAI (Journal Scientific and Applied Informatics) Vol 5 No 3 (2022): November 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i3.2864
Untuk mengurangi populasi kupu-kupu, perlu adanya strategi untuk memantau jumlah dan spesies yang ada pada masing-masing ekosistem. Peran teknologi dapat membantu dalam proses ini, misalnya pengembangan sistem e-Butterfly untuk mengumpulkan gambar spesies kupu-kupu dari berbagai wilayah sehingga dapat diketahui jenis spesies yang masih ada dan letak wilayah hidupnya. Identifikasi spesies kupu-kupu dapat dilakukan dan dibantu oleh komputer dengan serangkaian proses lebih spesifik pada cabang ilmu machine learning dan image processing. Tujuan dari penelitian ini adalah untuk mengetahui kinerja (performance) dari model model arsitektur VGG16 dan MobileNetV2 untuk klasifikasi citra gambar kupu-kupu berdasarkan hasil ekstraksi fitur pada citra gambar tersebut. Dataset penelitian berisi 4955 gambar yang kemudian diberi label 50 butterfly species dengan ukuran 224 X 224 X 3. Akurasi terbaik diperoleh MobileNetV2 tanpa fine-tuning yaitu mencapai presentase 96%, dilanjutkan dengan VGG16 dengan fine-tuning, MobileNetV2 dengan fine-tuning, dan akurasi testing paling kecil diperoleh VGG16 tanpa fine-tuning. Untuk nilai precision, recall, F1-Score, dan Cohens Kappa lebih tinggi diperoleh model MobileNetV2 tanpa fine tuning, hal ini menunjukkan bahwa MobileNetV2 tanpa fine tuning lebih imbang dalam akurasi tiap kelasnya.
Rancang Bangun Aplikasi Media Pembelajaran Ayo Belajar Untuk Anak Usia Dini Berbasis Web
Julia Purnama Sari;
Nurul Renaningtias;
Nabilah Ghinanti Suci
JSAI (Journal Scientific and Applied Informatics) Vol 5 No 3 (2022): November 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i3.3381
Kemajuan teknologi informasi dan komunikasi dewasa ini telah mempengaruhi banyak bidang, termasuk bidang pendidikan. Salah satu wujud realitanya adalah pemanfaatan internet untuk mendukung pembelajaran di sekolah. Saat ini, sebagian besar TK dan PAUD di Provinsi Bengkulu dalam melaksanakan proses pembelajaran masih menggunakan media buku panduan pembelajaran atau papan tulis. Penggunaan metode pembelajaran tersebut kurang berpengaruh terhadap siswa. Faktor penyebabnya karena dalam penyampaian materi pelajaran yang kurang menarik, kurang interaktif, penyampaian materi yang menoton, siswa yang tidak memperhatikan pada saat proses belajar, dan lain-lain. Maka dari itu, pada penelitian ini dilakukan perancangan dan pembangunan aplikasi media pembelajaran Ayo Belajar berbasis web sebagai inovasi baru dalam menerapkan media pembelajaran yang bisa membantu guru dalam memberikan materi pembelajaran kepada siswa sehingga bisa membangkitkan motivasi belajar siswa serta membantu proses belajar siswa. Metode pengembangan yang digunakan pada penelitian ini mengunakan Model air terjun (waterfall). Hasil pengujian pre-test dan post-test menggunakan Uji-t yaitu Paired Sample t-Test diperoleh t(table)= 2.015,nilai t(hit)=11,79 pada soal hewan,nilai t(hit)=11,52 pada soal buah-buahan. Berdasarkan (hit) > (tabel), maka Ho ditolak dan Ha diterima, sehingga dapat disimpulkan bahwa terdapat pengaruh penggunaan aplikasi media pembelajaran Ayo Belajar terhadap aspek pemahaman anak PAUD/TK tentang materi pembelajaran hewan dan buah-buahan.
Sistem Informasi Kemitraan Berbasis Website dengan Integrasi E- Proposal dan Payment Gateaway Di PT. LEN Industri
Mohammad Iqbal Mohammad Iqbal
JSAI (Journal Scientific and Applied Informatics) Vol 5 No 3 (2022): November 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jsai.v5i3.3388
PT. Len Industri has an empowered partnership program to provide capital loans and business training for MSMEs in increasing productivity and business quality. The implementation of this partnership program has a positive influence on MSMEs, namely by expanding the scope of the business area to touch the international market. However, behind these successes and achievements, there are several problems in the partnership program at PT. The current Len Industries include: MSMEs must apply for partner programs by visiting the main office directly to find out information, submitting applications to become partners and borrowing funds, this is certainly less time efficient. In addition, the recording of transactions that are currently running on the partnership program is still manual, namely by uploading proof of transactions which if partners forget to report it will be a problem and the data is less organized. One of the solutions proposed to deal with the above problems is to build a system in digital form that is easily accessible and can only be accessed by interested parties. So a partnership information system was designed in the form of a website with the SDLC system design method with a focus on development using the prototype method. Optimization of proposal submission activities as partners and submission of funds is carried out using the electronic proposal method (e-proposal) which has been provided by the system automatically without having to go to the main office. In addition, this website-based partnership information system has been integrated with a payment gateway service, enabling interested parties to conduct transactions in a system with more organized data settings. The Partnership Information System created by Ayuba Dharma Putri as a student of this information systems study program has been tested by testing using black box testing with a 100% success percentage, without failure. Assessment of user satisfaction is carried out through User Acceptance Testing (UAT) which produces a percentage of 86% and is categorized as very feasible to use.