cover
Contact Name
Agariadne Dwinggo Samala
Contact Email
agariadne@ft.unp.ac.id
Phone
+6281352281993
Journal Mail Official
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Editorial Address
Faculty of Engineering, Universitas Negeri Padang Jl. Prof. Dr. Hamka Air Tawar Padang, 25132
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknologi Informasi dan Pendidikan
ISSN : 20864981     EISSN : 26206390     DOI : https://doi.org/10.24036/jtip
Jurnal Teknologi Informasi dan Pendidikan (JTIP) is a scientific journal managed by Universitas Negeri Padang and in collaboration with APTEKINDO, born from 2008. JTIP publishes scientific research articles that discuss all fields of computer science and all related to computers. JTIP is published twice a year. The editorial board comes from the lecturer board in the Department of Electronics.
Articles 340 Documents
PERANCANGAN MEDIA PEMBELAJARAN KOMPUTER DAN JARINGAN DASAR BERBASIS AUGMENTED REALITY Geovanne Farell; Mutawafika Rusliputri
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.441

Abstract

The Covid-19 pandemic has shifted the entire teaching and learning process into online learning, including practicum subjects. However, online learning methods are less effective in practicum subjects. This condition is detrimental to vocational school students, especially the 10th-grade in TKJ majors who will learn assembly and computer maintenance practicum. The purpose of this research is to produce learning media in the form of applications on the Android platform based on Augmented Reality that can display 3D models, 3D animation, and videos about assembling computer hardware along with an explanation of its functions and maintenance. The method used in this learning media is marker-based tracking that uses marker paper to be tracked by an AR camera to bring up 3D objects. The research result is the development of AR-based learning media that can help TKJ student in
Perancangan Media Pembelajaran Interaktif untuk Sistem Pernapasan Manusia Rani Puspita Dhaniawaty; Annisa Paramitha Fadilah
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.450

Abstract

The purpose of this research is to assist teachers in averaging the delivery and explanation of the human respiratory system. Besides, it can help improve the quality of student learning and help students to carry out the learning process independently. This study used an Object-Oriented Analysis Design (OOAD) system approach, a system design tool using Unified Modeling Language (UML), and a system development method using the ADDIE method. The results of this research are the design of instructional media in the form of analysis and design (storyboard) interactive multimedia applications containing material about the human respiratory system presented in the form of audio, video, and animation. In addition, the design of this interactive learning media application helps teachers in equating the delivery and explanation of the subject matter, can improve the quality of student learning, help students to carry out the learning process independently. With the design of this interactive learning media application, it can provide an overview to teachers and students about interactive learning media of the human respiratory system that can help the teaching and learning process
Perancangan Alat Pendeteksi Kebocoran gas dan Pendeteksi api Berbasis Internet Of things Menggunakan Arduino uno Thamrin Thamrin; Sri Dia Purnamasari
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.472

Abstract

The purpose of making this tool is to make a gas leak detector and internet of things-based fire detector using Arduino. The manufacture of this tool uses several components such as the MQ2 sensor, sensor flame, Arduino Uno, ESP8266 MCU node, Buzzer, Exhaust fan, and also a smartphone. so that the role of LPG (Liquefied Petroleum Gas) at this time is very important for human life. In this tool, there are two sensors, namely the MQ2 sensor and the sensor flame as well as the fan and buzzer as indicators. As for the microcontroller using Arduino Uno and NodeMCU ESP8266. The working principle of this tool is monitoring via a cellphone that is always active to find out the situation, around when the mq2 sensor detects the presence of gas, the fan will rotate as a first step so that the gas does not spread throughout the room and when the sensor flame detects a fire, the buzzer will sound.
Development of Android-Based Interactive Learning Media Using iSpring Suite Application Ika Parma Dewi; Habi Akbar; Nizwadi Jalinus; Waskito Waskito; Dedy Irfan
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.478

Abstract

This study aims to determine the results of the validity and practicality of learning media applications made using the Ispring Suite application. The methodology adopted is Research and Development (R&D) with a 4-D model. The 4-D development model has steps, namely Definition, Design, Development, and Deployment, but in this study it was adopted to the 3rd stage, namely Development due to limited manpower and time. The validity test was carried out by 4 people, namely 2 media experts and 2 material experts. The total validation results of media experts are 94% with very valid categories. The result of material expert validation is 93% with a very valid category. The practicality test was carried out to 9 students of class X TAV SMKN 1 Tanjung Raya. The results of the practicality test assessment for students are 91% in the very practical category. Based on the results of the assessment, it can be concluded that the android-based learning media application using the resulting Ispring Suite application is valid and practical to be used by teachers and students.
Inggris Lelen Aprilia Dian Putri
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.481

Abstract

The design and manufacture of this media aims to produce learning media use of an animation-based oscilloscope with a level of validity and practicality that meets the requirements. The design of this learning media uses the ADDIE (Analysis Design Development Implementation Evaluation) model. The ADDIE model has five stages, 1) analysis; 2) design; 3) development; 4) implementation; 5) evaluation. The validity test of the designed learning media consists of two validation stages, 1) the validity of the material experts, tested by two material experts; 2) the validity of media experts, tested by two media experts. The practicality test was carried out by two Audio Video Engineering teachers at SMKN 1 West Sumatra and 12 X TAV 1 students at SMKN 1 West Sumatra. The results of the analysis of the validity of the material with an average score of 0.93 which are categorized as very high and the results of the analysis of media validity with an average score of 0.89 which are categorized as very high. The results of practicality by teachers and students show that the average scores are 94.3% and 80.0%, respectively, which are categorized as very practical. The data obtained shows that the learning media using an animation-based oscilloscope produced is very valid and very practical.
Practicality Practicality of Development of Jigsaw Type of Cooperative Model Learning Module in Scientific Work Screening courses and Seminars Bulkia Rahim; Usmeldi Usmeldi; Arwizet Karudin
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.495

Abstract

This research is concerned with the practicality of developing a jigsaw-type cooperative learning module in the course of writing scientific papers and seminars in the mechanical engineering department, Faculty of Engineering, Padang State University. The purpose of this study was to identify the practicality of developing a jigsaw-type cooperative learning module in the course of Scientific Writing and Seminar. The type of research used is quasi-experimental. The subjects of this study amounted to 67 levels 4 students in the course of Scientific Writing and Seminar. The type of data used is primary data which is distributed to expert lecturers and students. The data collection technique in this study was in the form of a questionnaire. Research data analysis techniques to describe the practicality of developing a jigsaw-type cooperative module for Scientific Writing and Seminar courses. Based on the results of the practicality test that was distributed to the lecturers, the lecturer response data were obtained with an assessment percentage of 97.50% in the "very practical" category while the results of the practicality test distributed to students obtained response data with an assessment percentage of 81.12% with the category " very practical.”
Virtual Build Design of Simulator Soldering Ahmaddul Hadi; Muhammad Zuharmando Ghaffara; Noval Yusri Yandi; Khairi Budayawan; Bayu Ramadhani Fajri
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.496

Abstract

Electronic devices used by humans are often damaged. solder is the solution for repairing electronic devices. If someone wants to learn to use solder, they must study independently by watching video tutorials, when practiced without supervision is quite dangerous and this has a direct impact on workplace safety. The purpose of this research is to produce a Virtual Reality soldering application. Several stages were carried out in making this Virtual Reality soldering application, including analysis, design, development, and validation tests. The analysis is carried out by several processes including system requirements analysis and material analysis. In designing applications and creating virtual reality applications, Unity software is used as a game engine, and blender software is used to create 3-dimensional object assets. The results of the expert validation test of the virtual solder simulator media from the aspects of media design, software, and benefits obtained a score of 77.
Determining Study Groups Based on Student Profile Criteria Using K-Means Method Denny Kurniadi; Rahmadona Safitri; Dedy Irfan; Khairi Budayawan
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.501

Abstract

Students of PTI FT-UNP Study Program are arranged into study groups based on one criterion, namely the entry route and is carried out on new students. As a result, a study group that is formed has far differences between one group and another regarding academic ability, regional origin, school origin and other factors. This is not beneficial for the interest and motivation to learn students and teachers also have difficulty in determining learning strategies between student study groups. Improvements in the preparation of study groups can be done by determining student profiles as the basis for preparation. Through the application of the K-Means method which is implemented in an application, the student clustering which is used as the basis for the distribution of the formation of study groups is proven to be better. The resulting study group succeeded in showing a heterogeneous study group among its members and homogeneous in each study group.
Teknologi Augmented Reality Simulasi Fotolistrik 3D Afif Rahman Riyanda; Nizwardi Jalinus; Sukardi Sukardi; Waskito Waskito; Fadhli Ranuharja; Agariadne Dwinggo Samala; Novi Hendri Adi; Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.508

Abstract

The research has been conducted on the development of the 3D Photoelectric Simulation based on Augmented Reality. This Preliminary study is to analyze the availability of used photoelectric visulations and prakticum in High Schools in Lampung and how many physics teachers have not used teaching aids in the form of photoelctric tools or mercury light source enclosure. Based on the preliminary research, it was concluded that there are still very few physics teachers who use the photoelctric tools or mercury light source enclosure in High School physics learning. Therefore, it is very necessary to develop the Polariskop KIT along with teaching materials with LMS Assistance. The stages of developing the KIT in this preliminary study have only reached the 3D Simulation photoelectric design stage and design validation test.
Approval Test of Augmented Reality-Based Learning Media on Computer Network Installation Materials Hendra Sahputra Batubara; Nizwardi Jalinus; Sukardi Sukardi; Waskito Waskito; Agariadne Dwinggo Samala; Fadhli Ranuharja; Army Trilidia Devega; Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.509

Abstract

Abstract: This article aims to describe the validity of Augmented Reality learning media on computer network installation materials. This type of research is an R&D (research and development) research, with the ADDIE model approach: Analysis, Design, Develop, Implement and Evaluate. The results of the validity test of the media aspect that were tested on two experts showed that the Augmented Reality-based learning media was declared very valid with the Aiken's V value of 0.827 and the validity test on the material aspects tested on the two experts showed that the Augmented Reality media was claimed to be very valid with the Aiken's V value. is 0.958. Based on the results obtained, the Augmented Reality learning media on the computer network installation material is suitable for use by class X Computer and Network Engineering students at Imelda Private Vocational School Medan. However, it is important to follow up, especially trials of using media in the classroom to determine the effectiveness of Augmented Reality learning media on computer network installation materials. Keywords: Learning Media, Augmented Reality, computer network installation

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