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Contact Name
Wahyu Andhyka Kusuma
Contact Email
kusuma.wahyu.a@gmail.com
Phone
+628973127396
Journal Mail Official
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Editorial Address
Jl. Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Repositor
ISSN : 27147975     EISSN : 27161382     DOI : http://dx.doi.org/10.22219
Jurnal Repositor dipublikasikan oleh Universitas Muhammadiyah Malang dan dikelolah Program Studi Informatika. Jurnal Repositor merupakan jurnal ilmiah dengan ruang lingkup keilmuan bidang ifnormatika. Jurnal ini mempublikasikan hasil penelitian, telaah ilmiah dan serangkaian hasil studi yang berkaitan.
Articles 360 Documents
Augmented Reality Sebagai Media Pengenalan Tokoh Seni Reog Ponorogo (Studi Kasus : Sanggar Reog Singo Hamengkudjoyo) Danang Agung Permadi; Eko Budi Cahyono; Evi Dwi Wahyuni
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1341

Abstract

Pada dasarnya teknologi sekarang berkembang dengan sangat pesatnya, mulai dari berbagai sektor maupun bidang apapun teknologi sangat dibutuhkan untuk menunjang kegiatan manusia. Salah satunya yakni penggunaan teknologi augmented reality dalam dunia pendidikan sebagai media pembelajaran. Augmented Reality merupakan gabungan antara benda – benda yang bersifat virtual dan benda nyata yang sebelumnya melalui sebuah proses komputeristik, dan seolah-olah objek terlihat nyata. Dengan menggunakan teknologi augmented reality penulis ingin mengenalkan tokoh dari kesenian reog Ponorogo berbasis android. Dimana tidak hanya mengenal dari keseniannya saja namun juga mengenal karakter atau tokoh yang memerankannya. Pengembangan juga dilakukan dengan menggunakan metode waterfall, yang terdiri dari analisis kebutuhan, desain sistem, implementasi, testing dan maintenance. Pembuatan dimulai dengan membuat karakter 3 dimensi (3D) dengan menggunakan software blender. Kemudian untuk user interface (UI) dan sistem pendeteksiannya dilakukan dengan menggunakan software unity game engine. Untuk pengujian dilakukan dengan cara penguian white box testing dan black box testing. Dan hasil dari pengujian yang dilakukan aplikasi pengenalan tokoh reog Ponorogo menggunakan teknologi augmented reality aplikasi berjalan dengan lancar. Dilihat dari hasil uji white box testing yang diperoleh yakni Cyclomatic Complexity (CC), Region(R), dan Independent path diperoleh hasil nilai yang sama dari perhitungan sesuai dengan rumus. Dan pada uji coba black box testing aplikasi berjalan dengan lancar di-3 perangkat android yaitu Xiaomi Mi 9, Google Pixel XL, Sony XZ1.
Evaluasi Fitur LMS Universitas Muhammadiyah Malang Terhadap Kebutuhan Dosen dan Mahasiswa di Tengah Pembelajaran Daring Nuraini Saputri; Wahyu Andhyka Kusuma
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1366

Abstract

Wabah virus covid-19 yang tengah melanda Indonesia saat ini membawa pengaruh besar terhadap sector kehidupan, termaksud sector pendidikan. Pada sector pendidikan, sistem pembelajaran yang semula tatap muka beralih ke sistem pembelajaran jarak jauh atau daring. Oleh karena itu lembaga pendidikan harus memiliki media pembelajaran berbasis teknologi untuk menunjang pembelajaran daring yang memiliki fitur lengkap dan ramah pengguna. Salah satu media pembelajaran yang sering digunakan adalah e-learning. Penelitian ini bertujuan untuk mengevaluasi fitur-fitur LMS terhadap kebutuhan dosen dan mahasiswa ditengah pembelajaran daring dengan menggunakan teknik persona HCI untuk memudahkan peneliti dalam memahami karakteristik dan variable perilaku pengguna. Hasil penelitian menunjukkan bahwa fitur yang tersedia pada LMS Universitas Muhammadiyah Malang sudah cukup lengkap untuk memenuhi kebutuhan dosen dan mahasiswa dalam pembelajaran jarak jauh atau daring. Namun masih diperlukan pengembangan lebih lanjut seperti tambahan fitur absen, notifikasi deadline tugas pada email mahasiswa dan fitur zoom atau google meet untuk pembelajaran secara virtual.
Perancangan Sistem Informasi Pengaduan RSUD Dr.Soedarsono Pasuruan Berbasis Website Dengan Menggunakan Metode Waterfall: Bahasa Indonesia Nirma Dwi Wulansari Nirma; Gita Indah Marthasari; Briansyah Setyo Wiyono
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1566

Abstract

This research is the development of a website-based information system on complaints from RSUD dr.R.Soedarsono, Pasuruan City. Complaints in hospitals are still done manually, so far, complaints are only made face to face and using a suggestion box, where the patient must write and go to the hospital first to give advice, of course this is very impractical. This study aims to produce a system design that can help solve problems in the hospital complaint system which is still done manually, so that it is often lost or errors in inputting data are still not tracked properly, this is important to do so that it can be handled properly and can also make it easier for the public to send criticism and suggestions for hospital services that can be accessed online. The concept used in making this website applies the concept of Electronic Customer Relationship Management (E-CRM) with the method used in making this application is the waterfall model Software Development Life (SDLC) software development method. This method has several stages, namely analysis, design, implementation, testing and maintenance. It is called a waterfall because the stages that are passed must wait for the completion of the previous stage and run sequentially. System testing using Black Box Testing and User Acceptance Test (UAT). The results of the research contained in the design of the complaint information system at the dr.R.Soedarsono Hospital, Pasuruan City, were able to provide information that could be accessed anywhere and anytime and also made it easier for patients to send criticism and suggestions online.
Pengembangan Sistem Manajemen Asset Pada PT. Pelindo IV Cabang Balikpapan Berbasis Android Riswandi Meifi Mardani; Wildan Suharso; Ilyas Nuryasin
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1567

Abstract

Inventory is an activity or act of physically counting and classifying goods, and assessing their suitability for the purpose based on the condition of an item. In addition, this activity records incoming or outgoing goods, then records the history of the existence of the goods before and after being sent, who is responsible for taking or moving them and how the state of the Prototype Process used in this study with reference to the system design process to be developed can be defined. as a working model or working model of software fundamentals or developing software for the purpose of testing product concepts or workflows. The product is in accordance with what was stated by Roger S. Pressman. Prototyping is an iterative process of system development in which the results of observable requirements are transformed into a working system that is continuously improved through collaboration between users and analysts. Based on the performance results of developing an asset management information system, it shows that the prototype method has been successfully implemented as evidenced by the results of two application tests, namely black box testing and UAT testing. Updating new data streams with more systematic and informed goals, it is expected that all asset data are recorded accurately, data processing is fast and centrally managed, data management is more efficient and effective, and reporting systems can be implemented at any time if needed.
Analisis Kepuasan Pengguna E-Learning Menggunakan System Usability Scale (SUS) (Studi Kasus : MA Muhammadiyah 1 Malang) Naufal Adiftya Falah; Evi Dwi Wahyuni; Vinna Rahmayanti Setyaning Nastiti
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1577

Abstract

The corona virus is sweeping the globe, leaving a massive amount of activity outside of the room paralyzed, especially educational activities such as school and college. With the plague, e-learning was one alternative to the institution of education for online media studies, it was no exception for MA Muhammadiyah 1 Malang City. The MA Muhammadiyah 1 Malang City has been using e-learning since its 2019/2020 year, but no test has ever been made of its user satisfaction. So the purpose of this study was to find out the extent of the unfortunate success and satisfaction of the user e-learning MA Muhammadiyah 1 Malang City. In conducting study a valued instrument can measure the user satisfaction analysis using the usability scale system (SUS). For the respondents in this study are all the active teachers and the MA Muhammadiyah 1 Malang City students with a total of 125. The results of these tests scored an average score - the average SUS for teachers by 73, x class by 77, xi class by 75 and xii by 74. From the average result, the grade scale c and the variant, with so MA Muhammadiyah 1 Malang City e-learning ma can be declared worthy and acceptable by its user.
Penerapan Model EfficientNetV2-B0 pada Benchmark IP102 Dataset untuk Menyelesaikan Masalah Klasifikasi Hama Serangga Ahmad Hanif Nurfauzi; Yufis Azhar; Didih Rizki Chandranegara
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1583

Abstract

Hama serangga merupakan masalah yang sering di hadapi oleh petani. Karena ukurannya yang kecil dan jenis spesiesnya banyak. tak jarang petanipun kesulitan untuk menjaga tanaman mereka dari ancaman hama serangga karena penanganannya tidak memakai satu obat, melainkan dengan mencocokan spesies serangga. Sehingga karena banyaknya obat pembasmi, petanipun bingung obat mana yang tepat. Di dalam penelitian ini, telah di coba penggunaan metode deep learning arsitektur model EfficientNetV2 B0 pada dataset IP102 yang berkarakteristik imbalance dan ada jenis serangga yang identik antara satu dengan yang lain. Penelitian ini bertujuan untuk mengeksplorasi kemungkinan model kecil yang dapat di implementasikan di smartphone atau IOT yang mudah di bawa ke ladang pertanian tanpa tergantung pada internet. Model terbaik yang berhasil dibuat memperoleh akurasi 51% dengan F1-Score 50.14%
Pengembangan Sistem Informasi Data Perumahan Pada Dinas Perumahan dan Permukiman Kota Balikpapan : Development of a Housing Data Information System at the Housing and Settlements Office of the City of Balikpapan Dhany Dwi Kurniawan; Hariyady; Ilyas Nuryasin
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1585

Abstract

The Housing and Settlements Office of Balikpapan City needs information system support. Information systems needed to help reduce document management problems. More efficient document management is the main facility or feature of the application. So that users can take advantage of the system easily and very transparently. This study aims to develop an online registration information system (IMB) for building permit services and billing services for the City Hall of Balikpapan. The system development method is the prototype method. The prototype method is an excellent method in the system development process because it overcomes misunderstandings. User requirements analysis arises when the user cannot clearly define his needs. the application of this prototype method has produced 9 kinds of features at the needs analysis stage. The combination of the features for searching for housing locations and viewing housing data features is made into 1 interface design because of the close cohesion of these features. All of these interface designs have been successfully implemented using the PHP programming language and mysql database. The results of black box testing show that all features are running well.
Penerapan Arsitektur Enterprise pada Sekolah Tinggi Ilmu Ekonomi STIE YPPI Rembang Riki Rizki Nur Shidiq; Ilyas Nuryasin; Wildan Suharso
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1587

Abstract

STIE YPPI Rembang School of Economics is one of the high schools located in the Rembang area, Central Java. At the present time, with the resources owned by the STIE YPPI Rembang, data management is still managed manually and has not been integrated with one another. Therefore, it is necessary to research the development of information systems that are integrated with each other in order to produce an enterprise architecture blueprint. Research conducted at the Rembang School of Economics uses the Enterprise Architecture Planning methodology. The results of the research conducted at the STIE Rembang is a blueprint or enterprise architecture which is a strategic plan for the information system of the STIE YPPI Rembang. This enterprise architecture can later be used as the foundation for the STIE YPPI Rembang in making a policy and creating an academic information system that is connected to one another. From the identification of the enterprise, it produces 12 business process models 42 entities, and 12 candidate applications.
Business Process Reengineering Pada PT Cahaya Mega Grup Tour Travel Sri Juniyanti; Ilyas Nuryasin; Wildan Suharso
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1590

Abstract

Business process is an activity that aims to improve the relationship between business processes in an organization and technical. PT Cahaya Mega Grup Tour Travel has processes to manage and support the goals, vision and mission of the organization in providing services to bookings made by consumers. However, in some services such as plane tickets, travel cars, and tours, there are still manual and time-consuming processes so that there are some business processes whose effectiveness and efficiency are still lacking. So it is necessary to reanalyze business processes that have been running in depth and radical changes must be made. With a Business Process Reengineering (BPR) approach to reengineering and using throughput efficiency tests in calculating efficiency in business processes, and using the standards of the American Society of Machanical Engineers (ASME) in conducting business process analysis. In the initial research at PT Cahaya Mega Grup Tour Travel, it was found that 4 legacy business processes that have been running, this legacy business process has a throughput efficiency of 72%, 69%, 47%, 100% then a business process reengineering is carried out which results in a recommended business process with a throughput efficiency test value of 100%, 100%, 100%, 100% of course with an increase in time in each business process. And from the results of the business process recommendations, it produced a prototype as a reference for making the website of PT Cahaya Mega Grup Tour Travel.
merancang aplikasi penjualan hid Rancang Bangun Aplikasi Penjualan Hidroponik Berbasis Website Desa Rengel Kabupaten Tuban M. Isnainur Hidyatullah; Ilyas Nuryasin; Gita Indah Marthasari
Jurnal Repositor Vol 5 No 3 (2023): Agustus 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/repositor.v5i3.1591

Abstract

Plant cultivation without soil media (hydroponics) is a method of planting using water-based planting media that is nutritious, thus having the advantage of maintaining cleanliness because it does not use soil media. Usually, soil serves as a provider of nutrients (nutrients) and support, but in hydroponics, the role of soil as a provider of nutrients is obtained from the AB mix nutrient solution and other planting media such as rockwool or cocopeat (coconut fiber processing) as support. Vegetable farmers often use this method to produce products with guaranteed quantity and quality, especially vegetables that are safe for consumption because they do not use pesticides. However, hydroponic farmers face the main problem of lack of access to buyers, so they have to sell their products at a low price to intermediaries or traders. Another problem is that many farmers do not have their own transportation vehicles, so they have to spend extra money to rent vehicles. To overcome these problems, a hydroponic application design is needed which aims to facilitate communication between farmers and buyers and enable farmers to sell their harvest at a more reasonable price without the interference of intermediaries or traders. This application is also equipped with a transporter feature whose cost will be charged to the buyer. This application is created using the RAD (Rapid Application Development) method and tested using the Blackbox Testing method and a sample questionnaire of 5 users. The results of this research show that this hydroponic application can facilitate communication between farmers and buyers and help farmers sell their harvest at a reasonable price.