cover
Contact Name
Qisthi Fariyani
Contact Email
perj@walisongo.ac.id
Phone
+6282243676139
Journal Mail Official
perj@walisongo.ac.id
Editorial Address
Jl. Prof. Dr. Hamka, Kampus II UIN Walisongo Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Physics Education Research Journal
ISSN : 26856190     EISSN : 27147746     DOI : 10.21580/perj
Core Subject : Science, Education,
Physics Education Research Journal (PERJ) publishes original manuscripts by researchers, lecturers, teachers, practitioners, and academicians related to physics and physics education. Articles that are integrated Unity of Sciences (local wisdom and enriched with the principal of religion and culture) will be prioritized. This journal is a peer-reviewed and open acces journal, which is biannually published by Faculty of Science and Technology, Universitas Islam Negeri Walisongo Semarang.
Articles 127 Documents
Digistar 6-Based Planetarium as an Educational Media for Learning about the Sun Position Using a Horizontal Coordinate System Irman Said Prastyo; Muhammad Nurkhanif; Muhammad Ihtirozun Ni'am; Apriana Apriana; Lalu Muhammad Abdi Zamakhsyari
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.11013

Abstract

A good understanding of the labeling of the positions of celestial bodies, including the Sun, in a horizontal coordinate system, is absolutely necessary as a basis for understanding astronomy and astrophysics. The existence of media that can be used to provide simulations of the celestial sphere and its coordinate system is very important to support the learning process. Through this quantitative descriptive statistical research with One-Group Pretest-Posttest Design, it can be shown that the use of Digistar 6-Based Planetarium as an educational medium can improve students' understanding of the position of the Sun in a horizontal coordinate system. The increase in understanding was marked by an increase in the average percentage of correct answers from pretest to posttest by 32.89%, an increase in the percentage of minimum and maximum correct answers by 54% and 60%, respectively, and an increase in the number of passes in the PAP version by 53.34%.
Insight on Some Interesting Models of Parallel Universe Rimo Sarkar
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.9748

Abstract

The theoretical perspective on universe is the most intriguing subject of discussion. Human's curiosity made them wandered about the origin and form of the universe and because of the attempt to find those answers the idea of the parallel universe came into the light. This study has been undertaken to investigate and gain insight about some models of parallel universes. We have described models that are most fascinating. The inquiry isn't if the multiverse really exists or not but if they exists how are they like and where they might be.
Interactive Multimedia Assisted Direct Learning to Improve Student's Understanding of Fluid Concepts Hermansyah Hermansyah; Fahmi Yahya; Syarif Fitriyanto; Wahyu Indah Widya Astuti; Ory Auliah
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.10694

Abstract

The use of appropriate media is minimal in physics learning today, which impacts students' lack of motivation and indirectly affects their learning outcomes. A direct learning model with interactive multimedia is an alternative solution during the current pandemic. This study aims to improve students' understanding of physics concepts by applying a direct learning model with interactive multimedia. This is a quasi-experimental research with a pretest-posttest control group design using a purposive sampling technique. Forty-five respondents were divided into two groups, experimental and control. N-Gain was used to determine the high increase in both groups. The test was used to collect data on students' conceptual understanding in the form of a description with a total of 5 questions. In addition to the N-Gain, a t-test was also conducted to test the mean difference of the data. The findings revealed that the understanding of the concepts of the two groups had increased, where the experimental group was 40.3, and the control group was 35.8 but did not differ significantly. It can be concluded that the understanding of the fluid concept of the experimental class students is not better than the control class students.
Developing Physics Learning Media Based on Augmented Reality to Improve Students’ Critical Thinking Skills Hannatun Nusroh; Muhammad Ardhi Khalif; Affa Ardhi Saputri
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.10912

Abstract

Media has a significant role in achieving learning objectives, including critical thinking skills. This study develops Augmented Reality-based physics learning media to improve students’ critical thinking skills in XI class of senior high schools on optical instruments. This is Research and Development (RD) through the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The study was conducted with a small-scale trial of 30 students of XI class MIPA 1 MAN Demak. The instruments used were expert validation sheets, teacher and student response sheets, and pre-test and post-test questions for students’ critical thinking skills. The product feasibility test is carried out based on the validation results of media and material experts. N-gain test is used to determine the improvement of students’ critical thinking skills. The feasibility test results show that Augmented Reality-based learning media on optical instruments is feasible, with a feasibility score percentage of 78.79% (valid) based on media experts and 90% (very valid) based on material experts. The learning media received an excellent response from the physics teacher with an average score of 4.27 (very good) and 4.28 (very good) from the students. The use of physics learning media has increased students' critical thinking skills, based on the N-gain test results of 0.415 with moderate improvement criteria. Augmented Reality-based learning media can be applied to improve students' critical thinking skills.
The Natural Composite of Sawdust Teak as a Sound Absorption Materials Using The Resonator Space Method Yulita Nurbaiti; Agus Yulianto; Upik Nurbaiti
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.8601

Abstract

The development of science and technology has resulted in the increasing use of sophisticated equipment that can produce unwanted sounds, resulting in noise. Acoustic materials are a solution that can reduce noise. This study aims to determine the sound absorption coefficient of a composite of teak sawdust and polyester resin as an environmentally friendly acoustic material. The sample was made in the form of a cylinder using a press of as many as six samples with a comparison of the mass fraction of teak sawdust and the mass fraction of polyester resin, namely sample 1 (30:70), sample 2 (40:60), sample 3 (50:50), sample 4 (60:40), sample 5(70:30), sample 6(80:20). The samples that have been made were tested using a resonance space and sound level meter to measure the value of the sound absorption coefficient (α) at frequencies of 500 Hz, 1000 Hz, 1500 Hz, 2000 Hz, 2500 Hz, and 3000 Hz. The optimal acoustic material sample in sample 1 with a fiber mass fraction of 30% and a sound absorption coefficient of 0.707 at a frequency of 3000 Hz.
Implementation of Multiple Representation Tests in The Evaluation of Electronics Courses Tri Isti Hartini; Martin Martin
Physics Education Research Journal Vol 4, No 1 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.1.10918

Abstract

Learning evaluation is a process of measuring and assessing the learning process, in this case, the lecturer measures and assesses students using test instruments. Research on multiple representation-based assessments has been carried out to evaluate electronics courses. The purpose of this study is to present the evaluation results using multiple representation-based assessments in the electronic learning process. This study uses a quantitative approach with a descriptive method. The data sources in this study were physics education students, FKIP UHAMKA. The data collection technique was carried out using a test technique with multiple representation test instruments. The data analysis technique used quantitative descriptive analysis. Testing the effectiveness of the representation test is done through the calculation of the gain score (N-gain). The results of data analysis in this study indicate that the application of multiple representation tests is more effective in determining students' representational abilities on transistor material through verbal formats, mathematical formats, graphic formats, and image formats.
Development of Tools Growth Catfish Based on the Internet of Things (IoT) Ahmad Minanur Rohim; Edy Cahyono; Retno Sri Iswari
Physics Education Research Journal Vol 4, No 2 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.2.12178

Abstract

Factors that affect the growth of catfish include water temperature, pH levels, and feeding according to the growth of catfish. Feeding and water replacement are currently still done manually, using human power. Maintaining feed and water quality in the tub automatically is necessary to save time and effort. The automatic settings to maintain feed and water temperature as well as good water acidity for catfish in the tub can use the NodeMCU microcontroller. This research method is carried out by designing tools, testing tools, objects and stages of tools and concluding. Parameters of water temperature and pH levels of water are sent to the telegram application, as well as to regulate the discharge of water, a pump that works automatically is used through a relay that is installed automatically. The monitoring results are successfully displayed via the ThingViewer application. The tool has worked well with tests carried out including testing the design of the tool, testing the temperature sensor, testing the pH sensor, and testing the sending of orders from Telegram. The yields obtained were different between the two treatments, namely without using tools (non-tools) using tools (tools), the ideal growth of catfish for a temperature of 29 °C and a minimum pH of 6.5 and a maximum of 9.
Development of Worksheet based on Elicit Confront Identify Resolve Reinforce (ECIRR) for Grade XI Science High School Students Intan Zurma; Husna Husna; Rahmi Zulva
Physics Education Research Journal Vol 4, No 2 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.2.12876

Abstract

The curriculum 2013 requires students to be more active in the learning process. The case with physics learning carried out at SMA N 2 Batang Anai, it still focuses on learning from educators. Not only that, the use of teaching materials such as textbooks and worksheet has not been combined with learning models aimed at students, so that curriculum demands have not been achieved. One effort to overcome this is by developing elicit-based worksheets based on confront identify resolve reinforce for grade XI IPA students at SMA N 2 Batang Anai. The aim of the research is to produce valid and practical worksheet. The type of research used is Research and Development (RD), with the ASSURE model consisting of stages (1) recognizing the character of potential users of teaching materials, (2) determining the competence and learning objectives, (3) designing teaching materials, (4) producing teaching materials , (5) involving students in using teaching materials and (6) evaluating and revising teaching materials, this model is also combined with the Evalution Formative Tessmer which consists of expert review, one-to-one, small group and field test stages. The subjects of this study were 1 teacher and 40 students in grade XI IPA SMA N 2 Batang Anai. The results of the validity test show that the developed worksheet is categorized as very valid with a percentage of 94.15%. The value of practicality by educators and students shows that the worksheet developed is categorized as very practical with a proportion of 90.24%. Based on these results, the worksheet with material on dynamics of rotation and balance of rigid bodies that has been developed is categorized as valid and practical. After obtaining a valid and practical product, the product is suitable for use in assisting the learning process.
The Effectiveness of the Discovery Learning Model Assisted by Video Games to Improve Student Learning Outcomes on the Concept of Momentum and Impulse in High School Mohamad Nurkhojin; Abdul Haris Odja; Trisnawaty Junus Buhungo; Mursalin Mursalin; Ritin Uloli; Citron S Payu
Physics Education Research Journal Vol 4, No 2 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.2.12781

Abstract

This  study aims  to determine the   effectiveness of the   discovery learning   model with the   help of   video games on   student  learning  outcomes on the  concept of  momentum and  impulse  in    high  school.  This  research  is  using  an  experimental  method. The research  design  used  was  a pretest-posttest  control  group  design. In this  study there  was an experimental   group   and  a control  group. Data collection  using  essay test  and  multiple  choice  tests. Data  analysis using  the mean  difference  analysis  and  N-Gain. The results  showed  that the t-value on the multiple-choice test was   2.183 and on the  essay   test was 2.811, which was  greater  than t-table  2.037. Referring  to the rule  of  testing the  hypothesis  that  if tcount  ttable, then  H0  is rejected, H1 is  accepted, which  means  there  is  a significant  influence.  So  it  can  be  concluded  that learning   using the   discovery learning   model with  the  help  of  video games  has a significant  effect  on  student  learning outcomes   on  the  concept  of  momentum and  impulse  in high  school.  Through the n-gain test   on the   multiple  choice  test  it  can  be  seen  that the N-gain value  for   the   experimental  class  is  0.713 and the control   class  is  0.582.  While  on the   essay   test for the   experimental   class   0.777 and  0.667 for the  control  class. So it  can  be  concluded  that the increase  in student learning   outcomes  using the discovery   learning  model with the   help of video games  is  higher  than the use  of the discovery learning  model on  the  concept  of  momentum and  impulse  in high  school.
The Effect of HOTS-Oriented Blended Learning Model on Work and Energy Materials Using Google Classroom for Students' Critical Thinking Skill Qonita Puja Kesuma; Feriansyah Sesunan; Ismu Wahyudi
Physics Education Research Journal Vol 4, No 2 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.2.12829

Abstract

This study aims to determine the effect of HOTS-oriented blended learning model student worksheets on work and energy materials assisted by Google Classroom on critical thinking skill. This research was conducted at SMAN 1 Tanjung Bintang using a quasi-experimental form of non-equivalent control group design with purposive sampling technique. The sample of this research is students of grade X MIPA 2 and X MIPA 3. The data were tested by N-gain analysis, independent sample T-test, and Effect size test. The average N-gain in the experimental grade is 0.64 in the medium category. The results of the independent sample T-test showed that there was a difference in the average N-gain of students' critical thinking skill in the experimental grade and the control grade, which showed that the treatment had a significant effect. The magnitude of the effectiveness of using Effect size shows a value (d) of 0.91 with a higher category. The results of the research in the experimental grade showed an increase in students' critical thinking skill that were higher than the control grade, this means that there is an effect using the HOTS-oriented blended learning model worksheet assisted by Google Classroom on improving students' critical thinking skill.

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