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Contact Name
Arief Aulia Rahman
Contact Email
arief@edunesia.org
Phone
+6282321232302
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info@edunesia.org
Editorial Address
Street Alue Peunyareng No. 27B, Kp. Ranto Panyang Timur, Meulaboh City 23615, Aceh, Indonesia
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Aceh
INDONESIA
Edunesia : jurnal Ilmiah Pendidikan
Published by Natural Aceh
ISSN : 27225194     EISSN : 27227790     DOI : 10.51276
Core Subject : Education, Social,
As an National or international, multi-disciplinary, the scope of this journal is in education which provides a platform for the publication of the most advanced scientific researches in the areas of education, learning, development, instruction and teaching. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concerns the significance of the contribution to the area of learning and instruction. 1 Educational technology 2 Educational development 3 Learning and teaching 4 Curriculum development 5 Learning environment
Arjuna Subject : Umum - Umum
Articles 533 Documents
Unity‑Based History Hunt: Development and Quasi‑Experimental Effects on Elementary Students’ Knowledge and Interest Yuniar, Rani; Hikmawan, Rizki
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1594

Abstract

This study employed a Research and Development (R&D) approach using the ADDIE model to develop the History Hunt game and then examined its effectiveness using a quasi-experimental pretest-posttest control-group design. Participants were 87 fourth- and fifth-grade elementary students, assigned to an experimental group (n=44) and a control group (n=43). Data were collected with a 10-item historical knowledge test, a 15-item learning-interest questionnaire, a 10-item usability scale, interviews, and classroom observations. The product achieved 82.04% usability, indicating it is suitable for classroom use. Learning outcomes favored the experimental group: N-Gain=0.725 versus 0.566 in the control (t(85)=2.39, p=0.019, Cohen's d=0.513). Learning interest also rose markedly in the experimental group (M=60.36) compared with the control (M=46.23; p<0.001, Cohen's d=2.81). These findings indicate that a Unity-based, location-enabled, game-based learning tool can meaningfully strengthen both historical knowledge and interest in elementary history. Pedagogically, combining game-based learning, location-based tasks, and joyful learning principles offers a feasible, engaging approach for teachers and a replicable development workflow for designers using the ADDIE model.
Evaluating the Fun School Movement (GSM) Using the Discrepancy Evaluation Model in Junior High Schools Zamzami, Zamzami; Pusporini, Widowati; Laksita, Ghany Desti; Juliati, Ade Putri; Kiram, Muhammad Zawil
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1596

Abstract

This study aims to evaluate the implementation of the Fun School Movement (GSM) program at public junior high schools in Kulon Progo Regency. The evaluation assesses the achievements and barriers within four key components of GSM: learning environment, pedagogical practices, character development, and school connectedness. The method used is Provus' Discrepancy Evaluation Model (DEM) with a mixed-methods approach, involving 3 principals, 28 teachers, and 288 students. Data were collected through interviews, observations, questionnaires, and document reviews, and analyzed using qualitative analysis and descriptive statistics. The results show that the GSM program successfully created a more positive learning environment, with an average achievement of 75.64% across the three schools, and supported student character development, with an average score of 77.92%. However, the main challenges included varying levels of understanding among teachers, low parental involvement, and the need for further teacher training. The implications of this study emphasize the need for continuous teacher training and increased parental involvement to support the more effective and sustainable implementation of GSM.
Design and Validation of AR- Based Learning Tool Integrated with Deep Learning Approach for Secondary EFL Learners Kalsum, Wa Ode Sinta; Sariyatun, Sariyatun; Drajati, Nur Arifah
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1606

Abstract

This study designed and validated an Augmented Reality (AR)–based vocabulary learning tool integrating deep learning pedagogy for secondary EFL learners in under-resourced contexts. Using a Research and Development approach within the ADDIE model (Analyze, Design, Develop), the Research collected data from classroom observations, needs-analysis questionnaires, and expert validation by media and subject-matter specialists. An offline-capable mobile AR prototype was developed to address infrastructural constraints and to provide contextualized vocabulary presentation, guided attention, and reflection to support mindful learning, authentic AR visualization for meaningful learning, and interactive quizzes to foster joyful learning. Expert validation indicated high feasibility and validity: media expert mean = 86.67% (very feasible) and Material expert mean = 93.72% (very valid). Collectively, these findings provide robust empirical evidence that the media is pedagogically grounded, technically feasible, and aligned with curriculum objectives. The study contributes a validated instructional design framework that demonstrates how AR can be operationalized to embody mindful, meaningful, and joyful learning principles, offering practical guidance for educators and developers seeking accessible, context-responsive vocabulary-learning solutions in marginalized EFL settings.
The Relationship Between Emotional Intelligence, Interpersonal Communication, Work Motivation, and Organizational Citizenship Behaviour of Public Junior High School Teachers Kurniasih, Indah; Aslamiah, Aslamiah; Suriansyah, Ahmad
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1424

Abstract

This study aims to examine the levels and interrelationships among emotional intelligence, interpersonal communication, work motivation, and Organisational Citizenship Behaviour (OCB) among teachers at State Middle Schools in East Banjarmasin District. Employing a quantitative, descriptive-correlational design, the study involved 149 respondents selected through proportional random sampling from a total population of 237 teachers across seven schools. Data were collected using validated and reliable questionnaires and analyzed using descriptive statistics, classical assumption tests, multiple linear regression, path analysis, and the Sobel test. The results reveal significant direct effects of emotional intelligence (β = 0.260), interpersonal communication (β = 0.256), and work motivation (β = 0.310) on OCB. Emotional intelligence (β = 0.363) and interpersonal communication (β = 0.326) also significantly Influence work motivation. Furthermore, indirect effects were observed from emotional intelligence to OCB via work motivation (β = 0.112), and from interpersonal communication to OCB via work motivation (β = 0.101). The findings indicate that emotional intelligence and OCB are in the high category, while interpersonal communication and work motivation are in the moderate category. The study underscores the mediating role of work motivation in enhancing OCB and suggests that strengthening emotional and interpersonal competencies may promote positive organizational behaviour among teachers.
The Effect of Problem-Based Learning with Map Props on Fifth-Grade Students’ Cultural Literacy Hikmah, Ika; Herniyanti, Herniyanti
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1460

Abstract

This study aims to examine the effect of the Problem-Based Learning (PBL) model assisted by map props on the cultural literacy of fifth-grade students at SDN 1 Rejosari. A quantitative approach was employed using a quasi-experimental design with a pretest–posttest control group. The sample consisted of 38 students, divided into two groups: an experimental group and a control group, each with 19 students. An essay-based test was used to measure students' cultural literacy before and after the instructional intervention. Data were analyzed using prerequisite tests, an independent-samples t-test, and N-Gain analysis. The results showed that the experimental group achieved an average N-Gain of 53.23%, which was categorized as moderate. In comparison, the control group achieved an average N-Gain of 11.16%, which was categorized as low. The t-test results indicated a significance value of 0.000 (p < 0.05), demonstrating a statistically significant difference between the two groups. It can be concluded that implementing the PBL model, supported by map media, is effective in improving students' cultural literacy through active, contextual, and meaningful learning, thereby enhancing their understanding and awareness of cultural diversity.
The Effect of Globe Teaching Aids on Elementary Students’ Social Science Literacy in Map Materials Sulistiyowati, Anggi; Herniyanti, Herniyanti
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1464

Abstract

This study investigates the effect of globe teaching aids on elementary students' Social Science literacy, particularly in understanding map materials. The need for this Research arises from Indonesia's low literacy performance in PISA 2022, which underscores the urgency of implementing more effective and engaging learning strategies. A quasi-experimental design was used, involving two groups and 30 students in total. The experimental group received instruction using globe teaching aids, while the control group was taught through conventional methods. The findings show a significant improvement in students' Social Science literacy among those who were taught using globes, as indicated by posttest differences between the two groups (p < 0.05). The normalized gain score further demonstrates the intervention's effectiveness, with the experimental group achieving a gain of 0.734 compared to 0.337 in the control group. These results indicate that using globes not only enhances students' comprehension of spatial relationships but also strengthens their overall map literacy. The study highlights the importance of integrating concrete and interactive learning tools in Social Science instruction. The findings provide practical implications for educators, suggesting that globe teaching aids can serve as an effective alternative to improve students’ literacy and engagement in learning map concepts.
Biological Augmented Reality Media for Improving Deaf Students’ Understanding of the Human Immune System Maharani, Guchy Falya; Aprilia, Imas Diana
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1471

Abstract

This study aims to measure the effectiveness of the Biological Augmented Reality (BAR) learning media in improving understanding of the "Human Immune System" Material among deaf junior high school students. The Research employed an experimental method with a one-group pre-test-post-test design, involving six deaf students from SLB X. Participant criteria included diagnosed hearing impairments, junior high school age, basic literacy skills, and the absence of severe cognitive impairments. The procedure began with a pre-test consisting of multiple-choice questions to assess prior knowledge. Subsequently, students participated in learning sessions using BAR media, designed to present three-dimensional visualizations and interactive features to facilitate understanding of abstract concepts. A post-test was then administered to evaluate changes in students' comprehension. Data from the pre-test and post-test were analyzed using the nonparametric Wilcoxon test to identify significant differences. The results revealed a significant improvement in students' understanding after using the BAR media. The media's visualization and interactivity not only enhanced learning engagement but also helped students process information more effectively. This study recommends BAR media as an innovative learning alternative, particularly for deaf students, to address verbal communication barriers and support education.
The Effectiveness of Local Wisdom-Based Interactive E-Comics on Learning Outcomes and Motivation in Elementary Students Yulia, Gustina; Yulastri, Weni; Hayati, Rahmatul
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1528

Abstract

This study examines the effects of locally wisdom-based interactive e-comics on fifth-grade students' learning outcomes and motivation in fable learning, addressing low achievement and motivation stemming from the dominance of less engaging conventional media. A quasi-experimental method with a non-equivalent control group design was employed. The sample consisted of 37 fifth-grade students from SDN 18 Kampung Dalam (experimental class) and SDN 30 Kampung Dalam (control class). Research instruments included learning outcome tests (pretest and posttest) and a learning motivation questionnaire. Data were analyzed using normality and homogeneity tests and an ANOVA. The findings revealed that the use of interactive e-comics based on local wisdom had a significant effect (p < 0.05) on both learning outcomes and motivation. The experimental class achieved an average posttest score of 93, compared with 83.79 for the control group. The findings revealed a significant difference between the groups (p < 0.05). The experimental class achieved higher posttest scores (93) than the control class (83.79) and showed greater motivation gains (32.78 and 16.06). These results indicate that locally wisdom-based interactive e-comics effectively enhance learning outcomes and motivation, highlighting their potential as an engaging, culturally relevant learning medium in elementary fable instruction.
Literature Review: Tourist Destinations as Learning Resources for Students to Support Contextual and Meaningful Learning Nikmatussolihah, Nikmatussolihah; Astina, I Komang; Mutia, Tuti
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1547

Abstract

This study analyzed tourist destinations as learning resources to support contextual and meaningful learning. This qualitative study used the SLR (Systematic Literature Review) model. The Research data were sourced from scientific articles published from 2021 to 2025. Data collection techniques were carried out through searches of Google Scholar, Springer, Emerald, ProQuest, JSTOR, Taylor & Francis, ScienceDirect, and SAGE Journals. The final analysis included 17 journal articles and 2 proceedings. The results showed that tourist destinations play an important role in supporting contextual and meaningful learning. By utilizing tourist destinations, students can relate lesson materials to their surroundings and interact directly with the phenomena and values of the environment. Therefore, students can improve their cognitive knowledge, critical thinking skills, environmental awareness, culture, and local potential. In conclusion, tourist destinations can serve as learning resources, supporting contextual and meaningful learning activities through direct observation and by connecting subject matter to real-life situations. This study suggests that tourist destinations can serve as learning resources, supporting contextual and meaningful learning that strengthens 21st-century skills. This study adds to the literature on meaningful learning and contextual learning for students through learning resources in the form of tourist destinations.
Mapping Problem-Based Learning Evolution in Economics Education: A Bibliometric Review Atsaniyah, Channa Chamdiyah; Kurniawan, Riza Yonisa; Nurlaili, Eka Indah
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1563

Abstract

PBL is a relevant learning model to address the challenges of the 21st century. However, research on PBL mapping in the economic field has not been conducted. This research aims to fill this gap. The research data were obtained from the Scopus database and analyzed using Biblioshiny. The analysis includes annual publication trends, thematic mapping, country contributions, and keyword co-occurrence analysis. The results of the study show that publication trends have fluctuated, with a peak in 2020. The thematic mapping revealed that the research's core themes remain problem-solving, higher education, and teaching economics, with the emergence of new themes, namely technology integration, sustainability, machine learning, and effectiveness. Sierra J was recorded as the most prolific writer, while the highest publication contributions came from Indonesia, the United States, and Germany. The keywords that most often appear together include economics, human, and higher education. These findings show a shift in the research paradigm towards more context-based, digital, and sustainability-oriented economic learning and serve as the basis for future PBL research development.