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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
RANCANG BANGUN APLIKASI KASIR BERBASIS WEB PADA TOKO GOPRAN STORE PAYUPUTAT Jimmie; Agung Repian
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4602

Abstract

The rapid development of information technology, especially in the field of software and computer-based information systems, has had a significant impact on various sectors of life, including the business world. The use of information technology such as websites and web-based applications increasingly dominates daily activities, including business processes and transactions. However, at the Gopran Store, the transaction recording system which still uses paper media causes various problems, such as errors in recording, damage or loss of documents, as well as inefficiency in the time required for the transaction process. To overcome this problem, this research aims to design and build a web-based cashier application that can simplify the transaction process, increase calculation accuracy, and minimize errors in recording payment receipts. With this application, it is hoped that Gopran Store can increase operational efficiency, speed up the transaction process, and reduce the risk of losses caused by manual recording errors. It is hoped that this research can contribute to advancing information technology systems in the field of small retail businesses.
KARAKTERISTIK ANAK BERKEBUTUHAN KHUSUS AUTISME DI SKh N 01 KOTA SERANG Lailatul Inayah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Progress
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4605

Abstract

Autisme adalah gangguan perkembangan saraf yang mempengaruhi komunikasi, interaksi sosial, dan perilaku individu. Autisme bisa terjadi karena faktor Genetika, Lingkungan Pranatal dan Perinatal: Beberapa faktor lingkungan selama kehamilan dan saat kelahiran mungkin berkontribusi pada risiko autisme. Ini termasuk paparan infeksi, penggunaan obat-obatan tertentu oleh ibu selama kehamilan, komplikasi kelahiran, dan kelahiran premature, Neurobiologis, Sistem Imun, dan Faktor Sosial dan Demografis.Jadi Autisme adalah kondisi yang kompleks dan heterogen yang disebabkan oleh interaksi antara faktor genetika dan lingkungan. Peneliti melakukan penelitian di SkhN 1 kota serang karena peneliti ingin mengetahui karakteristik pada anak Autisme yang ada di SkhN 1 kota serang, penelitian menggunakan metode kualitatif untuk mengolah data dari hasil wawancara dapat menyimpulkan bahwa subjek ketika di panggil namanya sudah mulai merespon, dan terkadang ketika di kelas dia suka berlari-lari, dan tidak bisa fokus terlalu lama.
NILAI MORAL TRADISI BUKA LUWUR SEBAGAI MEDIA PENANAMAN PENDIDIKAN KARAKTER ANAK Ghina Salsabila; Wawan Shokib Rondli; Rani Setiawaty -
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4606

Abstract

This research aims to describe the process of implementing the Buka Luwur Syekh Abdul Ghofur tradition in Bae Village, Bae District, Kudus Regency and identify the moral values ​​contained in it. This research uses the Qualitative Narrative Inquiry Method. Data collection techniques included observation, in-depth interviews, note-taking, and taking pictures, with data analysis using a qualitative narrative approach as the objects were the 5th grade children of SD Bae and local residents. The benefits of research are helping children to understand and appreciate the moral values ​​contained in the buka luwur tradition and can be an effective means for cultivating educational character. Research findings show that there are four moral values ​​in the Buka Luwur Tradition: caring for the environment through cleaning activities, religious values ​​through reciting the Koran and praying together, social care through salvation and providing assistance to orphans, as well as cooperation in installing luwur and other activities.
PENGARUH PENGGUNAAN MEDIA KARTU HURUF UNTUK MENGATASI KESULITAN MEMBACA HURUF PADA ANAK PEKERJA MIGRAN INDONESIA FASE A DI MALAYSIA Rina Diana; Iwan Kuswandi; Zainuddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4608

Abstract

This study is based on the problem of difficulties in reading letters experienced by phase A Indonesian Migrant Worker children in Malaysia. This happens because of the lack of learning media that can support learning activities. With this problem, the purpose of this study is to identify the effect of letter card media in overcoming difficulties in reading letters in Phase A Indonesian Migrant Worker children in Malaysia. Immigrant children often face language barriers that affect their literacy skills, including letter recognition. Letter card media as a visual and interactive learning tool is expected to facilitate the learning process of reading letters effectively. The type of research used is quantitative research with data collection techniques using pretest and posttest, as well as observation of learning activities, teacher and student interviews, and documentation as a supporting tool and can be used as an archive as evidence of research implementation. The results showed that the use of letter card media was significantly able to improve the ability to read letters in Indonesian Migrant Worker children which can be seen from the results of data analysis tests using normality tests, homogeneity tests, and t tests. The t test results showed a significance value of 0.000 (p < 0.05), which means the hypothesis is accepted. This media not only attracts children's interest in learning, but also helps them to understand the importance of learning.
PENGELOLAAN KELAS DALAM SETTING PENDIDIKAN MULTIKULTURAL Ni Putu Laksmi Resti Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.461

Abstract

The purpose of this research is to find out how teachers manage classes in primary school in a multicultural educational setting. The focus of the research is (1) the teacher's actions in the classroom before, during, and after teaching, (2) the teacher's understanding of multicultural education and its application in classroom management, (3) the student's response to what the teacher has done in the classroom during teaching. The research method used is a case study with a qualitative approach. This research is located in one of the primary schools in the city of Bandung. Data collection is done by observing students and interviewing teachers and students. The results of the research prove that teachers in one of the primary schools in Bandung have applied classroom management in a multicultural education setting. For example, it is seen in the use of various ways by the teacher in managing a multicultural class, namely; using Bahasa Indonesia as a teaching language, setting up chairs and tables for students, showing respect for students, using multicultural games or games, using interesting, multicultural and diverse media when teaching in the classroom. With the management of classes in a multicultural education setting, it is expected that tolerance should be developed in the diversity of Indonesia.
AN ANALYSIS OF THE EFFECT TEACHING STRATEGIES USING FILM OR VIDEO FOR SPEAKING AND LISTENING Tria Adinda Rustandi; Syafrizal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4610

Abstract

This article is aim to analysis some part of theories and previous study about the analysis of the effect teaching strategies using film or video to improve student motivation in studying English in speaking and listening. In the last decade, learning English is important part of for we to communicate and collaborate in many aspect including politic, economic, social, and education with others people around the world. However, Indonesian Student that has young learner they often lack of Interest to learning this language. The main reason to the lack of students motivation are the teaching method that tend to be boring and teachers centered. Therefore, one of the alternative solutions to answer this problem are implementing of watching film or video in classroom. One of the simplest way to using film and videos are watching music and watching music video with groups of students. The teacher will show some films and videos and see how they would enthusiasm using this method. This also will enrich the student speaking and listening along film or videos was played on. Hence, this paper will describe theory of the affect using film or videos, with using quantitative descriptive as a methods for this research and see the advantage of using film or videos and how to imply that film or videos using in English classroom
TANTANTANGAN SISWA SMAN 1 PETIR DALAM MENGHADAPI KURIKULUM MERDEKA DI ERA DIGITALTANGAN SISWA SMAN 1 PETIR DALAM MENGHADAPI KURIKULUM MERDEKA DI ERA DIGITAL Novita Ramaddini; Siti Kurniasih; Siti Hanina Nur Syahidah; Tatu Hilaliyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4611

Abstract

Pendidikan merupakan proses yang sistematis dalam membimbing anak untuk tumbuh dan berkembang menjadi manusia yang seutuhnya. Di tengah pesatnya perkembangan teknologi digital, penerapan Kurikulum Merdeka menjadi salah satu upaya untuk menyesuaikan sistem pendidikan dengan kebutuhan zaman. Namun, di SMAN 1 PETIR, penerapan kurikulum ini menghadirkan tantangan tersendiri, terutama terkait dengan kesenjangan literasi digital dan keterbatasan akses teknologi. Tantangan lain juga mencakup adaptasi terhadap metode pembelajaran mandiri yang diusung oleh kurikulum tersebut. Artikel ini mengidentifikasi berbagai kendala yang dihadapi siswa dalam mengimplementasikan Kurikulum Merdeka di era digital, serta mencari solusi untuk mengatasi tantangan tersebut, agar proses pembelajaran dapat berjalan secara inklusif dan efektif. Kata Kunci: Pendidikan, Kurikulum Merdeka, Tantangan Pembelajaran
PENGEMBANGAN E–MODUL PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN CANVA MATERI SIKAP BANGGA SEBAGAI BANGSA INDONESIA DI KELAS IV SD Wiwik Okta Susilawati; Antik Estika Hader; Aulia Tifani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4614

Abstract

This study is motivated by problems in the implementation of the Pancasila Education learning process in class IV, namely the low interest in learning of students and the low learning outcomes of students. Efforts to overcome these problems are to develop learning e-modules that can improve student learning outcomes with complete videos, quizzes and attractive images. This type of research uses the type of research and development R & D (Research and Development). The development model used is the 4D development model, namely: Define, Design, Development and Disseminate. Define stage, at this stage curriculum analysis, needs analysis, analysis of learner characteristics, and technology analysis are carried out. Stage Design, the design stage is carried out the design of teaching modules, the design of the e-module framework for learning Pancasila Education grade IV, and the design of research instruments. Development stage, which is carried out validation test, practicality test, and effectiveness test. The Disseminate stage, at this stage, is the distribution of Pancasila Education learning e-module products which are limited to SDN 04 Koto Baru. The results of this research and development have produced teaching materials for e-modules for learning Pancasila Education using Canva material on proud attitudes as an Indonesian nation in class IV SDN 03 Koto Baru obtained from 8 validators, the validity of e-modules obtained from 5 validation experts gets an average percentage of 87.5% with a very valid category, the practicality of e-modules obtained from educators and small group students with an average percentage of 96.32% in the very practical category, the results of the effectiveness carried out by 27 students who took part in learning using the developed learning e-modules with an average of 92.59% so that the teaching materials for learning e-modules are very effective.
PENGARUH MEDIA PEMBELAJARAN GAME EDUKASI TERHADAP KEMAMPUAN SISWA SEKOLAH DASAR DALAM BERHITUNG Rendi Marlianda; Aprimadedi; Titus Nugroho
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4615

Abstract

In light of the evolving times, a variety of new types of games have emerged, especially with the rapid advancement of technology, which has significantly influenced the development of new game genres. Besides being created for enjoyment, games can also be designed for educational purposes with specific objectives as educational tools. Educational games have proven to increase students' interest in learning, making them a revolutionary step in enjoyable learning for students. This research is a quantitative study with an experimental approach using a two-group pretest-posttest design. Quantitative research deals with data and numbers, starting from data collection, interpretation of the data, and presenting the final results in numerical form. Quantitative research is also a process that generates numerical data and analyzes it using statistics. This research design aims to ensure that the research process is directed and follows the proper procedures.Based on the t-test result of 7.622, which is greater than the t-table value of 2.728 (7.622 > 2.728), it means that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. The acceptance of Ha indicates that there is a difference in the average scores of multiple-choice questions between the posttest and the pretest. The positive t-test value shows that the average posttest results are higher than the average pretest results. Therefore, the Math Educational Game has an impact on the counting ability of third-grade students. Similarly, for the experimental class, the t-test result of 9.354 is greater than the t-table value of 2.728 (9.354 > 2.728), which means that Ha is accepted and Ho is rejected. The acceptance of Ha indicates that there is a difference in the average scores of multiple-choice questions between the posttest and the pretest. The positive t-test value shows that the average posttest results are higher than the average pretest results. Thus, the Math Educational Game affects the counting ability of third-grade students.
PENGEMBANGAN MEDIA POP – UP BOOK BERBASIS APLIKASI POWERPOINT MATERI BANGUN DATAR PADA PEMBELAJARAN MATEMATIKA SISWA KELAS IV SD Rendi Marlianda; Riza Fadli; Wilidia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4616

Abstract

There are problems in mathematics learning, namely low student learning outcomes in mathematics subjects involving flat shapes including squares, rectangles, triangles, parallelograms, trapezoids, kites, rhombuses.This research is a type of research and development using the ADDIE model which was developed by the learning technology center at the University of Florida for the United States military service. These models are: 1) analysis, aimed at collecting data that characterizes the media being developed, 2) Design, designing a pop-up book media that will be used by researchers, 3) development, aimed at developing valid pop-up book media, practical and effective, 4) implementation, aims to document learning media procedures and, 5) evaluation, aims to determine students' knowledge after studying flat shape material using pop-up book media. The results of this research state that the pop-up book media on flat material is as follows: 1) the pop-up book media on flat building material is in very valid criteria because it is in accordance with the characteristics of class IV students, so it is suitable for use, 2) pop-up media flat shape material book for grade IV elementary school students is in very practical criteria, with the characteristics of being easy to understand, interesting, and can be applied by teachers and students, 3) the pop-up media book for flat shape material for class IV elementary school students is effective for learning outcomes about flat shapes, namely squares, rectangles, triangles, parallelograms, trapezoids, rhombuses and kites.

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