cover
Contact Name
pakar_pendidikan
Contact Email
pakar.pendidikan@ppj.unp.ac.id
Phone
+6282170743613
Journal Mail Official
pakar.pendidikan@ppj.unp.ac.id
Editorial Address
Gedung Student Center Lantai 2, Universitas Negeri Padang, Jl. Prof. Dr. Hamka, Air Tawar Barat, Kota Padang, Sumatera Barat, 25131.
Location
Kota padang,
Sumatera barat
INDONESIA
PAKAR Pendidikan
ISSN : 16932226     EISSN : 23032219     DOI : https://doi.org/10.24036/pakar
Core Subject : Science, Education,
Jurnal PAKAR (Penelitian Aktual dan Kajian Analisis Reformasi) Pendidikan merupakan jurnal yang membahas isu-isu pendidikan baik secara teori, konsep, dan praktik yang berkaitan dengan kurikulum, media, model, instrumen, pengembangan, dan evaluasi pendidikan.
Arjuna Subject : Umum - Umum
Articles 294 Documents
PENINGKATAN KREATIVITAS MOTORIK HALUS ANAK MELALUI PENERAPAN KEGIATAN FINGER PAINTING PADA KELOMPOK B TK TUNAS HARAPAN DI KECAMATAN KOTA MANNA BENGKULU SELATAN Emilia Gustina
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.347 KB) | DOI: 10.24036/pakar.v14i2.68

Abstract

The reason the research conducted was motivated by the low creativity of children, teachers rarely conducting finger painting, teachers are reluctant to prepare the media to enhance the creativity of children, and teachers use only the available media are really very simple. General research objective is to determine the increase fine motor creativity through the application of finger painting activities in group B TK Tunas Harapan in the district of Kota Manna. The research method is using classroom action research, conducted in two cycles. The results showed that: (1) the activities of finger painting theme is determined in accordance teachers can improve fine motor creativity as evidenced by the value achieved in the first cycle of 46.7% and the second cycle increased by 83.35%; (2) the activities of finger painting with children of their own creations can improve fine motor creativity as evidenced by the success of children, in the first cycle by 45% and increased in the second cycle of 81.67%; (3) The activities of finger painting with various media can improve fine motor creativity as evidenced by the success of children in the first cycle by 45% and increased in the second cycle of 81.67%. It can be concluded that the application of finger painting activities can improve fine motor creativity in group B TK Tunas Harapan Kota Manna District of South Bengkulu.
MENINGKATKAN RASA TANGGUNG JAWAB SISWA PADA PELAJARAN PKN DI SMA N 1 PELEPAT ILIR Juriah Juriah
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.577 KB) | DOI: 10.24036/pakar.v14i2.69

Abstract

Learning is the important component in order to increase human energy resource. In learning progress, all of element have responsibilty to help each other, so that student can develop all potential that they have. This research is focused on growing student responsibility feeling at PKn subject. Learning progress is done with integrating between individual assignment and explanation of teacher. Individual assignment is given to student in order to give responsibility feeling, whereas explanation of teacher as purpose to foster their confidence, also to increase responsibility feeling. From the research can be concluded that occuring enhancement number of responsibility student to solve every single assignment that is given to them.
PERANCANGAN APLIKASI E-DISCUSSION ANTARA GURU DAN SISWA BERBASIS WEB PADA SMP N 13 SOLOK SELATAN DENGAN MENGGUNAKAN BAHASA PEMROGRAMAN PHP DAN DATABASE MySQL Lita Gusrian; Silfia Andini; Sofika Enggari
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3200.512 KB) | DOI: 10.24036/pakar.v14i2.70

Abstract

From the research that has been conducted at Junior High School 13 South Solok can be concluded that the system used in the junior high school is less effective , due to the learning process can only be done on condition that the meeting between students and teachers in the classroom. If the meeting does not take place the learning process cannot be done. Therefore, the presence of E-Discussion system is expected to help the learning process of students effectively. After doing some research on Junior High School 13 South Solok this by collecting data through interviews and other methods. Then the analysis of data collected by the system design tools. After the designed output design.design input , design files and E-Discussion. The results of the analysis has been conducted on the Web site of the E-Discussion with the PHP programming language.
UPAYA MENINGKATKAN HASIL BELAJAR SISTEM KELISTRIKAN OTOMOTIF DI SMK NEGERI 1 PADANG Raffles Raffles
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (512.777 KB) | DOI: 10.24036/pakar.v14i2.71

Abstract

The main purpose of this study, researchers are as motivation for teachers in order to implement contextual learning approach and encourage students' interest because it uses a learning model that is attractive. Contextual learning approach used in an effort to increase the students' learning outcomes. To see successes in the use of learning research methods class action. Of the learning process in the research that has been done, the CTL method can improve student learning outcomes automotive electrical system training eye.
PERANGKAT PEMBELAJARAN FISIKA BERBASIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PENDEKATAN GUIDE INQUIRY PADA MATERI FLUIDA DINAMIS TERINTEGRASI BENCANA ANGIN TOPAN Retno Riyaningtyas; Yulkifli Yulkifli; Ahmad Fauzi
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.396 KB) | DOI: 10.24036/pakar.v14i2.72

Abstract

This research is motivated importance of community preparedness to face the threat of hurricanes. This research aims to develop devices based learning high school physics teaching model of problem based learning with guided inquiry approach to the material dynamically integrated fluid cyclone with valid criteria, practical and effective. This type of research is a research-development using a model 4-D comprising the steps define, design, develop and dessiminate. In the define phase-end preliminary analysis, the analysis of the students, the task analysis, material analysis and the analysis of learning goals. At the design stage to do the preparation beracuan test criteria, the selection of media, format selection and initial design learning device. On Stage develop expert assessment (validation) and test development (practicalities and effectiveness) learning device. Data were analyzed using descriptive percentages. Results of the research is already successfully developed a learning tool in the form of high school physics syllabus, lesson plans, modules and assessments on integrated dynamic fluid material cyclone with very valid category with a percentage of 94.52%, very practical with a percentage of 88.91% and effectively with the percentage of 78 , 52%.
MERANCANG PROSES PEMBELAJARAN PKN YANG MENYENANGKAN DI SMP N 4 PELEPAT ILIR Sukarno Sukarno
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.44 KB) | DOI: 10.24036/pakar.v14i2.73

Abstract

PKn Subject is the cultivication concept subject of national awareness, Pancasila, hard working attitude and responsiblity. Most of its material are concept. For giving the materials of learning, teacher have to have their own trick, so that the materials can be planned in easy by student. This research design study process which is fun for student at PKn subject. Interlude technique at learning is designed in order to support learning in the class. As a result, this research can increase the student study report.
RELEVANSI PERKULIAHAN FABRIKASI LOGAM DENGAN TUGAS MENGAJAR GURU DI SMK NEGERI SUMATERA BARAT Suparno Suparno
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.93 KB) | DOI: 10.24036/pakar.v14i2.74

Abstract

Based on observations in the field a lot of complaints from students practice field who feel less able to teach the theory and practice field Metal Fabrication . It can also be a briefing on the university of origin is not adequate . In addition to mastery of theory , it is also about teaching practice. In particular in the field of teaching practice is commonly seen Fabrication implementation has not been as expected , in terms of the materials used as well the implementation process of the lecture . For that reason a lot of the problems that cause lack relevant between what is given in the Department both in theory and in theory Fabrication given in class . This research is descriptive, which will describe the results of quantitative and qualitative research . Results of the assessment of each aspect of the course that respondents summed and calculated according to the percentage of votes aspect that has been made.
PENERAPAN PEMBELAJARAN MATEMATIKA DENGAN PENDEKATAN KONTEKSTUAL DI KELAS X.B SMA NEGERI 1 INDRALAYA SELATAN Wahyu Wibowo; Yusuf Hartono; Trimurti Saleh
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.881 KB) | DOI: 10.24036/pakar.v14i2.75

Abstract

This research is a descriptive research that have a purpose to know description of learning math application by contextual learning approachment which is evaluated from student activity and the student study result after following math learning with contextual approachment in the X.B SMA Negeri 1 Inderalaya Selatan class. These research subjects number 25 student of X.B SMA Negeri 1 Indralaya Selatan school year 2013/2014 class. Technique of data accumulation that was done are by observation and test. The carried out data of student learning activity is collected with observation. While the test is used for knowing the student learning result after studying math by contextual approachment. As for carried out percentages of student learning activity at learning application by contextual approachment is equal to 72% that include in good category. While the percentages of efficacy student studying result mean equal to 75,48 that are categorized as a good one. So that from that assessment can be concluded that learning math application by contextual learning approachment which is evaluated from student activity and the student study result can be categorised as a good one.
PENINGKATAN AKTIFITAS DAN HASIL BELAJAR MENGGUNAKAN MEDIA KOMIK DAN QUIZ CREATOR PADA PELAJARAN TIK Arman Arman
PAKAR Pendidikan Vol 14 No 1 (2016): Published in January 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.247 KB) | DOI: 10.24036/pakar.v14i1.76

Abstract

The study of information technologies have not run optimally because description of the lesson in the form is more theory than practice. From early observations that authors do look a lot of student who are less active during learning and concrentation when seen from the results of daily value activity, many students not get the KKM (Kriteria Ketuntasan Minimum) is 80 score. The problem because teacher who prefer knowledge, put students as objects not as a subject, as well teachers less varying methods used, consequenltly increasing learning motivation of students does not occur. This type of research is a class action research which to improve the learning results of activity and learners by utilizing the medium of comics and quiz creatior on the subjects of information and communication technologies (ICT) in class IX.8 SMP Negeri 7 Padang as well as expected educators can employ the use of comics and quiz creator in ICT learning. The goal of ICT learning achieved and can increase the activity of learners who have an impact on the results of the learning.
PENGGUNAAN METODE PEMBELAJARAN MAKE A- MATCH UNTUK MENINGKATKAN PEMAHAMAN BERBELANJA BAHAN MAKANAN SISWA KELAS VIII D di SMP NEGERI 1 TEMPURSARI-LUMAJANG Binti Robiati Sholihah
PAKAR Pendidikan Vol 14 No 1 (2016): Published in January 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.805 KB) | DOI: 10.24036/pakar.v14i1.77

Abstract

The research aims to know determining the exten to which teaching method of Make A- Match affect students’ level of understanding on how to choose good food materials on grocery shopping chapter. The subjects of the research are grade VIIIth students at Junior High School 1 Tempursari, even semester academic year 2014/2015. This research uses action research with 3 cycles that consists of phases, they are; (1) Action Plan (2) Action Implementation, (3) Observation and (4) Reflection. Learning strategy used is Group Investigation learning method. The data collection uses observation sheet and also competency test result of learning activity or evaluation. Data analyzing technique uses Qualitative Discriptive Technique. The result of research shows that there is an increasing from the first cycle to the third cycle, that is the average value on beginning tests 65,14 the completenes 51,43%, first cycle the average value of learning result is 71,14 and mastery learning 71,43% the second cycle the average value of learning result reaches 83,72 and learning completeness reaches 82,86% while the third cycle results achieved is very satisfactory with an average value of learning result reaches 93,11 with mastery learning reaches 97,14%. So, it can be concluded that Make A-Match method can increase the student’s learning interest and result.

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