cover
Contact Name
Muhammad Hanif
Contact Email
edubasicjournal@upi.edu
Phone
+6282136710440
Journal Mail Official
edubasicjournal@upi.edu
Editorial Address
Universitas Pendidikan Indonesia Kampus Serang, Jl. Ciracas No.38, Serang, Kec. Serang, Kota Serang, Banten 42116
Location
Kota bandung,
Jawa barat
INDONESIA
EduBasic Journal: Jurnal Pendidikan Dasar
ISSN : -     EISSN : 25494562     DOI : -
Core Subject : Education,
EduBasic Journal: Jurnal Pendididkan Dasar (e-ISSN: 2549-4562) merupakan jurnal open-access yang bertujuan menjadi wadah publikasi penelitian di bidang pengembangan pembelajaran pada tingkat pendidikan dasar dan anak usia dini. EduBasic Journal: Jurnal Pendididkan Dasar mengundang para penulis untuk menerbitkan naskahnya dalam bahasa inggris maupun bahasa indonesia untuk dapat diakses masyarakat ilmiah secara gratis guna mendukung pertukaran keilmuan secara global yang lebih luas. EduBasic Journal: Jurnal Pendididkan Dasar diterbitkan oleh Universitas Pendidikan Indonesia Kampus Serang secara online dua nomor terbitan setiap tahun pada bulan April and Oktober . Fokus dan cakupan naskah yag diterbitkan meliputi penelitian bidang pendidikan yang berhubungan dengan praktik pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD). Topik-topik tersebut antara lain: Inovasi Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Kurikulum Pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Evaluasi, Penilaian dan Penelitian Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pengembangan Media, Tehnik dan Metode Pembelajran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Praktik Pembelajaran di Era Digital pada Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pemanfaatan TIK dalam pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Bimbingan dan Konseling di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan dan Pelatihan Guru Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan Karakter di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD), serta topik lain yang relevan.
Articles 122 Documents
Dakota (Dakon Matematika) Sebagai Media Penanaman Konsep KPK dan FBB di Sekolah Dasar Muhammad Hatim; Misbahul Hadi; Moch Miftachul Huda
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26221

Abstract

Mathematics teaching nowadays still requires students to memorize formulas but does not provide an understanding of concepts.Teachers who only teaches mathematics monotonously will result in students’ learning motivation decreasing. They need to explore the use of media to help students experiencing a meaningful and practical concept. This study tried to explore the potential of Dakon traditional game as media to encourage students’ motivation and concept understanding. Dakon is proposed as a media to help students understand the material conceptually by fun learning. Dakon Matematika (Dakota) is presented as one of the media that allows students in understanding Least Common Multiple (KPK) and Greatest Common Divisor (FPB) concept in elementary school. Dakon Matematika (Dakota) potentially can foster student learning motivation because besides studying mathematics it also introduces students to one of the Indonesian traditional games that are almost abandoned. This result of study promoted the Dakon and other traditional games to in mathematic learning. Some research on the use of Dakon in mathematics learning also showed the potential use of Dakon Matematikagames in learning mathematics, especially in the KPK and FPB material at elementary school level. 
Meningkatkan Hasil Belajar Siswa SD melalui Model Teams Games Tournament dan Media Scrapbook Esa Panji Satria; Irfai Fathurohman; Sekar Dwi Ardianti
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 1 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v2i1.26954

Abstract

Learning outcomes indicate the students' success in learning. When the learning result was good, the the learning means successful. In vice versa, when the learning means unsuccessful when the outcomes were poor. The problem of poor learning outcomes was found in fourth grade of State Elementary School 2 of Tenggeles. The poor learning outcomes were caused by unsuitable learning models and media applied. This study aimed to improve students’ learning outcomes by applying the Teams Games Tournament model and Scrapbook media. This research was a classroom action research with the subject of 19 students. The instrument of data collecting methods used tests and non tests in form of observation, documentation and interviews. The data was analysed quantitatively and qualitatively. Cognitif learning outcomes in Science subject improved from the first cycle I with an average of 69 with a classical completeness percentage by 47%, to be an average of 79 with classical completeness precentage of 84% at the cycle II. While the Indonesian language content improved from an average of 72 with a classical completeness percentage of 67% to be an average of 81 with classical completeness of 84%.  The improvement of skill aspects obtained an average score of 71 in the first cycle I to be 83 in the cycle II. The result indicated that the use of TGT with Scropbook media can improve the students’ learning outcome in cognitive and skill aspects in elementary school level.
Effectiveness of Audio-Visual on Male and Female Students’ Academic Performance in Social Studies Esther Oluwafunmilayo Alabi; Omotayo Olabo Obielodan; Amos Ochayi Onojah; Adenike Aderogba Onojah; Ebenezer Sanya Ibironke
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.38628

Abstract

Technology development in the modern era assists teachers in creating a collaborative learning environment. Despite the effectiveness of audio-visual materials in teaching and learning, there are still some hinderances in its usage. This study investigated the effects of audio-visual aids on students’ academic performance in social studies in junior secondary schools. This study is an experimental study and the sample comprised of 50 junior secondary schools. The audio-visual was in powerpoint format with concepts of marriage as material of the social studies. Students were given test questions after been taught with the Audio-visual and the results of the test are indicators of their academic performance.  Analysis of the data was carried out using analysis of t-test analysis. The findings established that audio-visual aids had positive effect on students’ performance and there is no significant difference between the performance of male and female students taught using audio-visual aids. This study concluded that audio-visual method of teaching had positive effect on student's academic performance. Thus, this implies that the conventional method of teaching is less effective and performance oriented. It was however recommended that adequate supervision, monitoring and the use of audio-visual in teaching social studies by teachers of the schools should be encouraged and given adequate attention.
Developing Comic Media for Reading Comprehension Ability of Historical Texts in Elementary School Students Liza Murniviyanti; Arita Marini
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.39485

Abstract

Students' reading comprehension skills were still low since the existing media only relied on teaching materials in schools such as books and worksheets. Thus, it has not been able to make effective learning. This research and development aimed to produce comics learning media for historical text narrative to read and understand Indonesian language learning for fifth-graders of elementary school. Comics are information presented through conversation by pictures, arranged conceptually and interestingly to make it easier to understand the information. This comic was developed to be used in learning and improving reading comprehension skills. This research and development used ADDIE development procedures including (1) Analyze, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of the one-to-one trial were three students, the small group trial subjects were six students, and the implementation subjects were 15 students. The results showed that the comic media was feasible with an average percentage of 81.7% from the experts in the appropriate category. The average student responses indicated that students were happy to read comics as a learning medium in the learning process with a percentage of 95%. Based on the pretest and the posttest results, the developed comic media had increased the learning outcomes of fifth-graders at the Elementary School of 22 Palembang by 0.42 with a moderate improvement category according to the N-Gain scale. Thus, it can conclude that the development of historical text narrative comic media was appropriate for the reading comprehension ability of fifth-graders of the Elementary School of 22 Palembang. 
Implementation of the Language Skills Development in Online Learning in Jelita Silau Dunia Kindergarten, Serdang Bedagai Regency, North Sumatra Province Anggi Fahira; Izzati Izzati
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.37914

Abstract

One aspect of early childhood development that must be stimulated from an early age is language skills. Language skills play an essential role for children in communication to convey messages to one another. However, at this time, the development of children's language skills is not optimally stimulated due to the COVID-19 pandemic, which has resulted in the learning process being carried out online. Previously, the learning process for early childhood was carried out face-to-face, but during this pandemic, learning is done online. It is influential on the growth and development of early childhood, especially children's language. Thus, this study aims to describe how the implementation of language skills development in online learning in Jelita Silau Dunia Kindergarten, Bintang Bayu Sub-district, Serdang Bedagai Regency, North Sumatra. The method used was descriptive analysis research, employing a qualitative approach, carried out at the Jelita Silau Dunia Kindergarten from April to June 2021. Based on the initial observations made at the Jelita Silau Dunia Kindergarten, the researchers saw that many children had developed their language skills. The results of this study revealed that during the pandemic, the implementation of language skills development in online learning at Jelita Silau Dunia Kindergarten continued as expected. Even though the learning process was carried out alternately online and offline, the teacher still stimulated the development of language skills well. The methods and media utilized by teachers varied so that children did not feel bored when carrying out learning activities during the pandemic.
Learning Implementation Utilizing Audio-Visual Media During the Covid-19 Pandemic in Children in Ekasakti Kindergarten Padang Mutia Adila; Nurhafizah Nurhafizah
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.37847

Abstract

Early childhood is a child in the golden age range or the age of 0-8 years. Concerning this, learning media will help the effectiveness of the learning process, which can be used as an intermediary in stimulating all aspects of development in children. However, teachers sometimes ignore the use of media, even though using learning media, especially audio-visual media, can play an essential role in positively affecting children's learning processes. Therefore, the research aims to describe the flow technique for implementing learning using audio-visual media during the COVID-19 pandemic at Ekasakti Kindergarten. This type of research is descriptive qualitative research. The research tools were the researchers themselves, supported by observation, interviews, and documentation. The subjects of this study were teachers during the COVID-19 pandemic in teaching utilizing audio-visual media. The results uncovered that learning activities with audio-visual media during the COVID-19 pandemic had been carried out correctly and adequately for children so that delivery to children could run well and accomplish the goals to be achieved. In the activities carried out through audio-visual media, it appeared that the teachers were indeed preparing the planning, implementation, and evaluation of the learning process utilizing the audio-visual so that the delivery to children could run well and meet the goals to be achieved
Development of Digital Interactive Module “E-MOSI” (Elektronik Modul Puisi) for Grade IV Students of Elementary School of Kemala Bhayangkari 02 Lily Nafilatul Maulidiana; Andarini Permata Cahyaningtyas; Yulina Ismiyanti
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.32617

Abstract

This study aims to develop electronic module teaching materials for fourth-grade poetry and determine their feasibility and practicality. This research is motivated by the difficulty of understanding Indonesian subjects, especially poetry materials, and the lack of alternative teaching materials. The novelty of this teaching material is in the form of modules that can be accessed utilizing gadgets and laptops, as well as the completeness of materials supported by audio and video learning. This type of research is development research, using the research and development method, consisting of ten development steps (potentials and problems, collecting data, product design, design validation, design revision, product trial, product revision, usage trial, product revision, and mass production. Based on these ten steps, the development of the digital interactive module "E-MOSI" (Elektronik Modul Puisi) or Electronic Poetry Module resulted in feasibility by the three validators, namely 85.7% with very feasible criteria. The percentage of practicality for small group trials was 86% of teacher responses and 94% of student responses, while large group trials resulted in teacher responses of 92% and student responses of 87.8%. The test results were also calculated using the t-test, with ha results being accepted, i.e., there were differences before and after using "E-MOSI". This study concludes that the development of the digital interactive module "E-MOSI" for fourth-grade students of SD Kemala Bhayangkari 02 met the very feasibility criteria and high practicality category.
Parent and Teacher Cooperation in Improving Learning Quality in the Covid-19 Pandemic Era: A Site Study of the Madrasah Ibtidaiyah in Trenggalek City Muhamad Zaini; Nur Efendi; Elma Fuadah
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.36515

Abstract

Indonesia is one of the countries affected by the spread of the COVID-19 virus, and education is no exception. The government enforces a policy that all learning activities are carried out at home with an online learning system. Thus, a collaboration between parents and teachers aims to improve learning quality in the COVID-19 pandemic era. Second, the collaboration between parents and teachers also aims to make children receive subject matter, develop their abilities, and grow their character. This study took data from MI Masaran I and MI Tawing III GUPPI Trenggalek, with the research data sources being principals, teachers, and student's parents. Collecting data used participant observation, documentation, and in-depth interviews. This study employed a qualitative approach with the type of site study and multi-site study. The findings of this study revealed that parents were involved in learning, established good communication to solve problems, engaged in materials and actions, provided facilities to support learning, and teachers visited students' homes and invited parents to school. With the results of this research, it is hoped to improve the students’ development and ability so that the educational goals in Indonesia continue to run as expected. 
The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students Nila Nofrita Hayati; Syahrul Syahrul
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.32630

Abstract

This research aimed at developing a learning media that can be used in the learning process at class V SDIT Syahiral Ilmi Bukittinggi. The media that developed was a matching game by using Adobe Flash CS6 to teaching vocabulary to young learners at the fifth grade Of SDIT Syahiral Ilmi Bukitinggi. This research was done because most students still encounter problems in learning English especially vocabulary mastery. Most of the students were difficult to memorize the new word, then the atmosphere of the classroom was not conducive and the students tend to be sleepy and bored in the classroom. Difficulties of students in understanding the material in learning English becomes a consideration for the researcher to develop the matching game as media to teach vocabulary to young learners. The research design was Research and Development (R D), by using ADDIE models that consist of: (1) analysis, (2) design, (3) development, (4) implementation, and (5) Evaluation. The researchers have limited this research because in the Covid-19 pandemic time, therefore this research was done until only the Implementation stage. The data collection was obtained by validation results from learning media experts. The result of two media experts showed the percentage score was 94% in the “valid” category, while from the teacher as material experts showed 84% which was “valid” criteria as well as from language experts obtained percentage to 86% include “valid” category. Based on the result of analyzing data the media of matching game was feasible to be used in teaching and learning English. 
Analysis of Socio-Emotional Development in Four-Year-Old Broken Home Child in Nagari Simpang: A Case Study Yola Andika Putri; Rismareni Pransiska
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 2 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i2.38190

Abstract

A broken home will impact the socio-emotional development of early childhood. Bad relationships in a family are the focus of this research problem. This study aims to describe the analysis of the socio-emotional development of a four-year-old broken home child in Nagari Simpang, a village in Simpang Alahan Mati Subdistrict, Pasaman Regency, West Sumetera Province. This descriptive qualitative research used a case study approach. The researchers collected data through observation, interviews, and documentation with one girl as subject of the study. The data analysis technique was done by data triangulation. The results showed that a broken home in a four-year-old child had a good and also bad impact on the child's socio-emotional development at the same moment. The impact was where the child could control and look at herself. However, in socializing, the girl imposed herself in an environment that often involved her. This finding provides an understanding to parents in developing socio-emotional abilities of early childhood in a broken home family.

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