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Contact Name
Miftahus Surur
Contact Email
surur.miftah99@gmail.com
Phone
+6285258173692
Journal Mail Official
edusaintek@stkippgri-situbondo.ac.id
Editorial Address
Jalan Argopuro Gg. VII Mimbaan Panji Situbondo 68322 Telp. (0338) 4591781 Hp. 085258173692
Location
Kab. situbondo,
Jawa timur
INDONESIA
JURNAL PENDIDIKAN, SAINS DAN TEKNOLOGI
ISSN : 1858005X     EISSN : 26553392     DOI : -
Jurnal pendidikan sains dan teknologi diterbitkan oleh STKIP PGRI Situbondo sebagai wadah bagi civitas akademika STKIP PGRI Situbondo serta kalangan guru, dosen, peneliti, praktisi dan pemerhati pendidikan yang peduli terhadap perkembangan penelitian tentang Teknologi pembelajaran, Media Pembelajaran, Pendidikan Virtual, Perangkat lunak pendidikan, Teknologi digital dalam pendidikan, Pembelajaran Multimedia, ELearning ,Massive Open Online Course (MOOC), Rapid Learning.
Articles 517 Documents
PENGARUH METODE PELATIHAN DAN KOORDINASI MATA KAKI TERHADAP KETEPATAN SHOOTING PADA SISWA EKSTRAKURIKULER FUTSAL MADRASAH ALIYAH NEGERI KARANGASEM Singgih Pamuji; I Ketut Yoda; I Ketut Semarayasa
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.811

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh metode pelatihan massed practice dan distributed practice tehadap ketepatan shooting ditinjau dari koordinasi mata-kaki pada peserta ekstrakurikuler futsal Madrasah Aliyah Negeri Karangasem. Jenis penelitian ini adalah eksperimen semu dengan rancangan treatment by level dengan dua ketegori 2x2. penelitian ini menggunakan populasi dengan jumlah 38 orang. subjek berjumlah 36 orang ditentukan dengan katagori ketepatan tinggi dan rendah. Teknik analisis data menggunakan anava 2 jalur pada taraf signifikansi 0,05. Hasil penelitian menunjukkan: (1) terdapat perbedaan ketepatan shooting yang signifikan pada peserta yang mendapatkan metode pelatihan distributed practice lebih baik dengan mean difference 1,222. (2) terdapat interaksi antara metode pelatihan dan koordinasi mata-kaki terhadap ketepatan shooting dengan sig. (0,000) < (0,05). (3) terdapat perbedaan pengaruh yang signifikan hasil ketepatan shooting yang mendapatkan metode pelatihan massed practice lebih baik pada peserta yang memiliki koordinasi mata-kaki tinggi dengan mean difference 2,112. (4) terdapat perbedaan pengaruh yang signifikan hasil ketepatan shooting yang mendapatkan metode pelatihan distributed practice lebih baik pada peserta yang memiliki koordinasi mata-kaki rendah dengan mean difference -4,556. Berdasarkan temuan tersebut dapat disimpulan, bahwa ketepatan shooting pada peserta yang mendapatkan pelatihan distributed practice lebih baik, terdapat interaksi antara metode pelatihan dan koordinasi mata-kaki terhadap ketepatan shooting, hasil ketepatan shooting yang mendapatkan pelatihan massed practice lebih baik pada peserta yang memiliki koordinasi mata-kaki tinggi, dan hasil ketepatan shooting yang mendapatkan pelatihan distributed practice lebih baik pada peserta yang memiliki koordinasi mata-kaki rendah
APLIKASI MULTIMEDIA PEMBELAJARAN AKSARA JAWA BERBASIS ANDROID UNTUK SISWA SEKOLAH DASAR Selvi Dwi Hartiyani; Agung Prayogo; Erlinawati Erlinawati
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.805

Abstract

ABSTRAK: Penelitian ini adalah penelitian pengembangan (Research and Development), yang menghasilkan 1) aplikasi multimedia berbasis android (.apk), 2) kelakayan media untuk pembelajaran Aksara Jawa. Penelitian ini menggunakan metode ADDIE (Analysis, Design, Develop, Implementation, Evaluation) dengan teknik pengambilan data dilakukan dengan mengunakan ceklis, untuk mengukur kelayakan media berupa isi atau materi, media , dan teknis dilakukan dengan 2 orang ahli yaitu 1 ahli materi (guru bahasa jawa) 1 (ahli media). Analisis data menggunakan analisis data kuantitatif dengan statistik deskriptif. Hasil penelitian menunjukkan bahwa aplikasi multimedia pembelajaran aksara Jawa berbasis android yang dikembangkan mendapatkan tingkat kelayakan media sebesar 4.26, produk terbukti layak digunakan untuk pembelajaran Aksara Jawa bagi siswa sekolah dasar dengan nilai kelayakan 4.26. Kata kunci: Multimedia, Aksara Jawa, Android ABSTRAC: This aims is a research and development, which produces 1) android-based multimedia applications (.apk), 2) Media behavior for javanese script learning. This study used the ADDIE method (Analysis, Design, Develop, Implementation, Evaluation) with data collection techniques carried out using checklists, to measure the feasibility of media in the form of content and material, media, and technical conducted with 2 experts, 1 material expert (Javanese Teacher) 1 (Expert Media). The data collection technique was carried out using checklists, to measure the feasibility of the media. Data analysis uses quantitative data analysis with descriptive statistics. The results showed that the android-based Javanese script learning multimedia application developed received a media feasibility level of 4.26, the product was proven to be feasible to use for Javanese script learning for elementary school students with a feasibility value of 4.26. Keywords: Multimedia, Aksara Jawa, Android
THE BLENDED LEARNING METHOD IN IMPROVING SPEAKING SKILLS OF MIDDLE SCHOOL STUDENTS Eva Simanjorang; Joshua Simatupang; Windi Butarbutar; Koleta Purba; Sahlan Tampubolon; Febrika Dwi Lestari Lumbantoruan
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.819

Abstract

Implementing online learning causes a lack of enthusiasm and low motivation to learn English speaking skills. This study aims to analyze English speaking skills by implementing Hybrid learning-based in junior high school. This research used classroom action research (CAR) that determines the set of two cycles according to the characteristics of the material. Research in each Cycle was carried out through four stages. Application of the Learning Model Hybrid learning applies two activities which include bold and limited face-to-face learning. The number of students in the class was divided into odd and even absences. Data collection methods used observation, evaluation, and student responses. Methods of data analysis employed descriptive analysis. Preliminary learning outcomes before implementing hybrid learning mastery were only 54,84%. Cycle I showed an increase in learning completeness, reaching 84.2%. Cycle II also showed an increase in learning completeness with 94.7%. Data from Cycle I and Cycle II results reveal that implementing Hybrid learning can improve learning outcomes and the proportion of minimum mastery standards that is very significant. The implications of this research are expected to improve English speaking skills in class X students.
SISTEM INFORMASI PERUMAHAN PURIMAS CITRA GEMILANG 2 BERBASIS MOBILE Arya Gemilang Deva Purwanto; Zainudin Zukhri
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.820

Abstract

The development of information technology is increasing rapidly. Such developments affect the speed of obtaining information. Unfortunately, there are still many needs for good and comfortable housing that has not used a good information system to facilitate housing management and data collection such as in Purimas Citra Gemilang 2 Housing, a housing that has facilities to meet the needs of its residents. In managing housing, there are often obstacles in terms of data collection management such as monthly contribution payments, registration of prospective new residents, and recording of housing residents. This is because the recording is still manual. The use of technology, especially mobile-based applications, can optimize housing implementation by providing an integrated data management system that can be accessed via smartphones. Modern housing needs an application that can support the population system. On that basis, it is hoped that the application "Housing Information System Purimas Citra Gemilang 2 Based on Mobile", can help manage housing more efficiently and effectively. The app's features are for managing homeowner data, monthly dues payments, and social activities. The stages in the design of this system are analysis, design, implementation and testing. The waterfall method is used in the design of a housing data collection information system. Housing residents can use this system as a means of communication between officers and residents and to assist housing managers in carrying out social activities and housing data collection.
PENERAPAN E-GOVERNMENT MELALUI SISTEM PELAYANAN DARING ADMINISTRASI KEPENDUDUKAN SUBANG (SIPEDAS) PADA DINAS KEPENDUDUKAN DAN PENCATATAN SIPIL Syahrizal Suwardana Malik; Mansyur Achmad; Sutiyo Sutiyo
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.826

Abstract

This study was conducted to provide insights regarding the online services of SIPEDAS, supporting and hindering factors, and the strategies employed for for the sake of its success. The method is a descriptive with a qualitative approach. The SWOT analysis is employed as the technique of analysis in designating the targets and composing the strategies. The SWOT matrix is employed to compose strategic issues and followed by a Litmus Test in assigning the priorities of which strategies to be used. Based on the findings, in supporting the the online services of SIPEDAS, there are a number of existing sopporting factors such as the online sevices regulations, Standard Operational Procedures, technical support for the staffs, cooperations from related parties, which resulted in the achievement of the Public Satisfaction Level (PSL) and the improvement of Disdukcapil’s services. However, there are still hindrances such as the unmaximized use of infrastructure, the lack of adequate human resources, particularly operarors/technicians, the uneven spread of information, some regions experiencing network issues/blank spots, some of the people are not competent enough in using online-based services and the lack of people’s awareness in fulfilling their civil administration
ARTIFICIAL ENVIRONMENT FOR ENGLISH COMMUNICATION “CASE STUDY AT ONE OF BILINGUAL ISLAMIC BOARDING SCHOOL IN PROBOLINGGO” Himmatul Maula; Mamluatun Ni’mah; Shofiyatul Hasanah
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.840

Abstract

The built environment with the aim of mastering English with a communicative approach is indeed often applied in the educational environment of Islamic boarding schools or bilingual schools or boarding-based educational institutions. This is to form students who are capable and master foreign languages ​​needed for preparation for entering college and preparation for work. The purpose of this research is to find out the application of an artificial environment in one of the bilingual islamic boarding schools in Probolinggo, in communicating using English. This research uses descriptive methods with a qualitative approach including primary data, namely data taken from interviews, observation, and documentation and secondary data, namely data collected from various previous studies in scientific articles, relevant books, and other research. , to internet sites that have a relationship with this research . The results found that there was success in implementing an artificial environment for English communication in one of the bilingual Islamic boarding schools in Probolinggo. This is seen through the mental or social processing carried out by students in empirical institutions. First, a communication strategy by selecting communicators or English teachers who are truly competent in their fields. Second, using a mapping strategy for students of various levels to hone their communication competence in English. Third, the challenge faced by students is listening to foreign vocabulary that is difficult for them to understand. Fourth, the implementation of the environment in this pesantren shows maximum value even though there are some students who are reluctant to communicate in English because of awareness and lack of pressure from parents. Fifth, the symbolic result of mandatory English communication is the way students joke, mingle, socialize, and learning activities in the cottage using English
PENGARUH PENERAPAN MODEL PEMBELAJARAN SCRAMBLE TERHADAP HASIL BELAJAR SISWA KELAS III DI MI MAMBAUL ULUM KOTA KEDIRI MATA PELAJARAN BAHASA INDONESIA Apriliyani Diah Kartikasari
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.851

Abstract

Pada pembelajaran Bahasa Indonesia terdapat banyak materi berupa teks bacaan khususnya untuk jenjang sekolah dasar kelas bawah yang sebagian besar menuntut peserta didik untuk banyak membaca. Dengan itu maka pendidik harus dapat mengemas pembelajaran Bahasa Indonesia menjadi sebuah pembelajaran yang menyenangkan. Salah satu cara yang dapat digunakan untuk meningkatkan hasil belajar adalah menggunakan model pembelajaran Scramble. Penelitian ini merupakan penilitian tindakan kelas (PTK) dengan menerapkan model Kemmis dan Mc Taggart yang dilakukan di MU Mambaul Ulum Kota kediri dengan objek utama peserta didik kelas 3. Hasil peneitian diperoleh bahwa kondisi awal menunjukkan 13,3% kemudian pada siklus I berhasil mencapai 53,3% dan pada siklus II menunjukkan presentase mencapai 90%. Berdasarkan hasil penelitian tindakan kelas yang telah dipaparkan, maka dapat diambil kesimpulan bahwa dengan diterapkannya model pembelajaan Scrumble pada mata pelajaran Bahasa Indonesia dengan pokok materi 5W 1H dapat meningkatkan hasil belajar peserta didik kelas III MI Mambaul Ulum Kota Kediri.
RANCANGAN SISTEM INFORMASI APLIKASI PENDATAAN ARSIP MEDIA BARU BERBASIS WEB MENGGUNAKAN METODE WATERFALL DI UNIT USDG PT KAI (PERSERO) Yenni Fatman; Dina Marlisa Putri; Haryati Ona Farisa
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i2.858

Abstract

Unit Corporate Document Management (USDG) is the archives unit I at PT Kereta Api Indonesia (Persero). Unit USDG carries out various tasks, one of which is the collection of data on new media archives. New media archive data collection is still done manually using Microsoft Excel. The current collection of data on new media archives system has several problems including: there is no resistance to duplicating agenda numbers, links to view files cannot be accessed, and user access rights to register new media archives have not been restricted. Information system design is needed to minimize problems and create new innovations for new media archive data collection systems. Qualitative method is the method used by the author. The author used the SWOT method to analyze the current collection of data on new media archives system and the Waterfall methode to develop a new system. Application web-based New Media Archive Data Collection is the result of this research. It is hoped that application can further optimize work new nedia archive data collection at Unit USDG.
PENGARUH MANAJEMEN SEKOLAH BERASRAMA DAN PERAN PEMBINA ASRAMA TERHADAP PEMBINAAN KARAKTER SISWA SEKOLAH BERASRAMA PADA SMAN DI SUMBAR Melisa Meli; Asmendri Asmendri; M. Yusuf Salam; Sirajul Munir; Elda Herlina
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 3 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i3.806

Abstract

Permasalahan dalam penelitian ini adalah terjadinya krisis moral pada generasi penerus bangsa yang berkaitan dengan karakter. “Pergaulan remaja saat ini sangat merisaukan dikarenakan perkembangan modernisasi dan globalisasi sehingga berdampak menipisnya moral dan akhlak remaja/siswa. Perlunya sekolah yang dapat mengembangkan karakter siswa, khususnya di sekolah berasrama karena kegiatannya menginternalisasi dan personalisasi nilai karakter. Untuk tinggal di asrama perlu pembina asrama sebagai pelaksana program kegiatan di asrama. Pada penelitian ini bertujuan untuk mengetahui apa pengaruh manajemen sekolah berasrama dan peran pembina asrama terhadap karakter siswa pada SMAN yang memiliki asrama di SUMBAR. “Pada penelitian ini menggunakan jenis penelitian lapangan, dengan pendekatan kuantitatif. SPopulasi dari penelitian ini adalah sekolah yang memiliki asrama dengan mengambil 3 sekolah yaitu SMAN 1 Sumbar, SMAN 3 Painan, SMAN Unggul Dharmasraya.“Instrumen pada peneltian ini dalam menggumpulkan data menggunakan angket tertutup dengan skala likert. Alternatif jawaban adalah “sangat setuju, setuju, kurang setuju, tidak setuju, sangat tidak setuju”. Analisis data menggunakan regresi linear berganda dan pengolahan data penelitian menggunakan bantuan SPSS for windows. “ “Berdasarkan hasil penelitian yang telah dipaparkan bahwa ada pengaruh yang signifikan pada Manajemen Sekolah berasrama terhadap Karakter Siswa sebesar 59,1 % pada kategori baik dan Peran Pembina Asrama terhadap Karakter Siswa sebesar 76,6 %, pada kategori baik. Persamaan regresi berganda pada variabel X1 terhadap Y adalah Y1 = 103,821 + 0,065X dan persamaan regresi sederhananya pada variabel X2 terhadap Y adalah Y2 = 30,418 + 1,529X. Hasil pengujian hipotesis ditentukan pada variabel X1 bahwa rxy = 0,361 atau 36,1 % sedangkan pada variabel rxy = 0,413 atau 41,3 %. dengan taraf uji t sebesar 6,723 rhitung X1 = 0,361 dan rhitung X2 = 0,413 dan rtabel = 0,1255 artinya rhitung lebih.besar dari rtabel. Kesimpulannya.bahwa manajemen sekolah berasrama dan peran pembina asrama berkorelasi sangat kuat dengan karakter siswa dengan signifikan 0,01 < 0,05 maka Ha di terima dan Ho ditolak dimana hitungan statistiknya pengaruh manajemen sekolah berasrama terhadap karakter siswa adalah sebesar 59,1 % dan peran pembina asrama terhadap karakter siswa adalah sebesar 23,4, dapat diartikan bahwa 59,1 % karakter siswa dipengaruhi oleh manajemen sekolah berasrama dan peran pembina asrama.“Ini dapat diasumsikan bahwa 59,1 % dipengaruhi dari faktor-faktor atau sebab-sebab lain diluar variabel.yang diteliti. “
EFEKTIFITAS JOLLY PHONICS DAN PERMAINAN KARTU HURUF UNTUK MENINGKATKAN PENGETAHUAN TENTANG ABJAD DAN KESADARAN FONOLOGIS PADA ANAK TK B DENGAN KEMAMPUAN MEMBACA PERMULAAN YANG RENDAH Indira Ulfa Bestari; Primatia Yogi Wulandari
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 3 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i3.846

Abstract

Early reading skills is an important ability for early childhood learner, considering that these skills are the foundation for children to overcome the diffiulties on the next level of education. One of the main predictors of early reading ability are letter knowledge and phonological awareness. Early intervention is known to be very necessary on improving children's low early reading skills. Interventions using the jolly phonics method and picture card games are known to be effective in improving early reading skills, especially in terms of improving alphabet knowledge and phonological awareness, moreover these methods have been known as a fun and interesting methods for improving early reading skills for young children. In this study jolly phonics and alphabet card games were used to improve the early reading skills of children aged 6 years 5 months with low early reading skills. The subject is known to just recognize and know the letters c, o, and s and still lacking on distinguishing letter sounds. This study uses qualitative research design with a single case design. The intervention was carried out for 60 to 90 minutes for 12 sessions. The results show that subject could recognize, mention, and distinguish the sounds of vowels such as (a, i, u, e, o) and consonants such as (b, c, d, m, s, n, k, l, p, t). In conclusion the uses of jolly phonics and alphabet card games increased early reading skills, especially for improving alphabet knowledge and phonological awareness.