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Contact Name
Moh Shidqon
Contact Email
Jurnalstmikwiduri@gmail.com
Phone
+6281574360223
Journal Mail Official
jurnalstmikwiduri@gmail.com
Editorial Address
Jl. Palmerah Barat No.353, RT.3/RW.5, Grogol Utara, Kec. Kby. Lama, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 11480
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Infotech: Journal of Technology Information
Published by STMIK Widuri
ISSN : 26205181     EISSN : 24602108     DOI : https://doi.org/10.37365/it
Core Subject : Science,
Jurnal Infotech adalah jurnal ilmiah yang berisi hasil penelitian yang ditulis oleh dosen, peneliti dan praktisi. Jurnal ini diharapkan untuk mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian di bidang Teknologi Informasi dan Ilmu Komputer. Infotech diterbitkan oleh Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Widuri dengan akses terbuka. Setiap artikel yang diterbitkan memiliki pengidentifikasi objek digital (DOI). ISSN 2620-5181 (Online) ISSN 2460-2108 (Print)
Articles 207 Documents
IMPLEMENTASI DATA MINING UNTUK MENENTUKAN KELAYAKAN PEMBERIAN KREDIT DENGAN MENGGUNAKAN ALGORITMA K-NEAREST NEIGHBORS (K-NN) Muryono, Tupan Tri; Irwansyah, Irwansyah
Infotech: Journal of Technology Information Vol 6, No 1 (2020): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i1.78

Abstract

The banking world in terms of lending to customers is routine activities that are at high risk. In its execution, the problematic credit or bad credit is often due to the lack of careful credit analysis in the process of granting credit, as well as from poor customers. The purpose of this study is to implement data mining to assist in conducting credit analysis process in order to produce the right information whether the customer who will apply for the credit is worthy or not to be able to see the potential payment by the customer. The attributes used in this study consist of 11 attributes i.e. marital status, number of liabilities, age, last education, occupation, monthly income, home ownership, warranties, loan amount, length of loan and description as a result attribute. The methods of data collection used are observation, interviews, and documentation. The method used in this study is K-Nearest Neighbor (K-NN). From the results of evaluation and validation using the K-5 fold that has been done using the RapidMiner tools obtained the highest accuracy results from the K-Nearest Neighbor (K-NN) method of 93.33% in the 5th test.
PERSEPSI DIGITAL WALLET DI INDONESIA – STUDI KASUS PADA GO-PAY chandra, yakob utama
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.17

Abstract

Penelitian ini dilakukan dengan menggunakan metode penelitian campuran yaitu kualitatif dan kuantitatif. Penelitian ini dilakukan untuk menganalisis penggunaan digital wallet khususnya GO-Pay di Indonesia. Data yang digunakan adalah data hasil penyebaran kuesioner dari masyarakat Indonesia yang telah menggunakan digital wallet khususnya pada GO-Pay. Kesimpulan penelitian ini bahwa digital wallet merupakan alat pembayaran yang populer dan memiliki pengguna yang banyak di seluruh dunia.
PERANCANGAN GAME EDUKASI TEBAK GAMBAR BERBASIS ANDROID UNTUK ANAK-ANAK USIA TK Dian sano, albert V
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.6

Abstract

Tujuan dari kajian ini adalah merancang game tebak gambar yang memiliki sisi edukasi dan berbasis smartphone android untuk anak – anak usia TK. Adapun manfaat game yang dihasilkan dari kajian ini adalah: 1) sebagai media pembelajaran yang menyenangkan bagi anak – anak usia TK, 2) dapat menumbuhkan minat belajar anak – anak usia TK, 3) serta dapat meningkatkan kemampuan memahami bentuk hewan, benda, dan buah bagi anak usia prasekolah. Game edukasi ini dirancang untuk anak – anak usia TK (4-7), ditargetkan pada smartphone dengan sistem operasi android. Rancangan game edukasi tebak gambar ini dibagi menjadi dua kategori, 1) menebak nama hewan dan 2) menebak nama benda. Setiap kategori terdiri dari tiga level yaitu, 1) easy, 2) normal, dan 3) hard.
PENGEMBANGAN APLIKASI WEB BERBASIS FLEXBOX UNTUK PENGELOLAAN JADWAL PRODUKSI DAN DOKUMEN DIGITAL MENGGUNAKAN FRAMEWORK BULMA DI PT. GRAMEDIA Gunadi, Goldie
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.69

Abstract

PT. Gramedia is the largest printing service provider company in Indonesia. Besides in Jakarta, PT. Gramedia also opened several branches / sites in several regions, namely: Cikarang, Bandung, Surabaya, Medan, Bawen, Bali, Makassar and Palembang. The problem in this research is the process of delivering production schedule information and sending digital documents which are still carried out by production administration officers using fax machines, electronic mail (e-mail) and also messaging applications such as whatsapp. So that the production process at each site can run and well-coordinated applications are needed that can handle the production process and digital documents in PDF format that are needed as supporting information for centralized production. The application made consists of flexbox-based web applications and can be accessed by every user quickly and easily. The Bulma framework is needed so that the web application development process becomes faster and more efficient, because Bulma provides various libraries and web application components needed. The resulting web application can solve the problem of PT. Gramedia, easy to use, has a responsive display with an attractive layout and has compatibility with various mobile devices in use today.
ANALISA FAKTOR-FAKTOR YANG MEMPENGARUHI SIKAP KONSUMEN PADA IKLAN DIGITAL DI INDONESIA Wandoko, Wanda; Panggati, Ignatius Enda
Infotech: Journal of Technology Information Vol 5, No 1 (2019): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i1.55

Abstract

Marketing has now evolved from marketing that focuses on the concept of exchange to the concept of integrated marketing communication (IMC) or marketing communication that is integrated and focuses on relationships with consumers. The development of information technology and the internet plays a major role in the world of IMC, especially in the part of the advertising world, where technology information and the internet developed advertisements into digital advertisements. This study aims to create a research model as a solution to the problem of how to make consumer attitudes towards digital advertising in Indonesia more positive. This study raises consumer attitudes on digital advertising in Indonesia as variables that provide solutions, namely the entertainment (informational) variable, informativenes (informativeness), and credibility as the antecedent variable of consumer attitudes towards digital advertising (ATDID), and the purchase intention variable as an impact of consumer attitudes towards digital advertising. The results of this study are the research model framework, and the operationalization of variables that can be used to conduct quantitative research, with the aim of finding relationships between these variables, which can later be made as a reference in improving consumer attitudes towards digital advertising that are expected to increase buying intentions.
PERANCANGAN MASTER DATA MANAGEMENT PADA REGULATOR INSTITUSI FINANSIAL Hartono, Sugiharto
Infotech: Journal of Technology Information Vol 4, No 2 (2018): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i2.23

Abstract

Regulator Institusi Finansial di Indonesia mengemban amanat dan wewenang untuk menyelenggarakan sistem pengaturan dan pengawasan yang terintegrasi terhadap keseluruhan kegiatan di pelaku Industri Jasa Keuangan (IJK). Tujuan penelitian ini adalah untuk menghasilkan single view data Akuntan dan Penilai, untuk melakukan migrasi data Akuntan dan Penilai yang ada pada excel ke sistem, dan dapat dijadikan pondasi dan langkah awal dalam penerapan MDM untuk sektor lainnya di Regulator Institusi Finansial. Metode yang digunakan dalam penelitian ini adalah studi literatur, studi lapangan (wawancara dan dokumentasi), serta menggunakan Object Oriented Analysis and Design. Solusi yang diberikan adalah dengan melakukan perancangan master data management agar tidak terjadi kesalahan serta mempercepat dalam pengambilan keputusan (dalam hal redudansi data pada profesi penunjang lainnya) dikarenakan media penyimpanan data masing masing profesi berbeda.
PRE-ELIMINARY STUDY OF IKAN (FISH ONLINE INVESTMENT) PROTOPY BASED ON WEB APPLICATION USING AGILE SCRUM Sari, Wina Permana; Sidharta, Hanugra Aulia
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.63

Abstract

Ministry of Health (DepKes) of the Republic of Indonesia, the main problem which is an obstacle for fishermen in a small business in the field of fisheries as a matter of capital. Capital problems that can be reported according to: difficulty in accessing, capital requirements for convoluted capital, to the public ignorance of the relevant institutions. Diverting, taking a few people who then use independent capital, or make loans through informal financial institutions. The problems encountered by the fishermen make them confused and difficult to find when they need the micro business. However, this certainly can be overcome, considering how technology has developed rapidly now. In terms of technological developments, we have now switched to the era of the industrial revolution 4.0, while information and information technology has been highly developed. Seeing the facts that exist in society, technology can be used to facilitate humans in carrying out daily activities. Therefore, in view of the facts above, the writer wants to make a fisheries investment application for investors to invest the capital they need for micro-fisheries businesses and vice versa. The purpose of this research is to create a mobile and web-based Fisheries Investment application (using bootstrap) which the writer will name "Fish" taken from a fisheries investment developed using stages appropriate to the Agile Scrum method based on knowledge within in the field of Software Engineering and is equipped with basic planning models for formation systems, such as: Business Model Canvas (BMC), Use Cases, Activity Diagrams, and Mock-Ups. The results of this study can be used to help organize the distribution of prototype development scenarios to completion with a time schedule.
RANCANG BANGUN PENGARSIPAN BEBAN KERJA UNTUK JENJANG JABATAN AKADEMIK DENGAN METODE RUP (STUDI KASUS PADA STMIK WIDURI) budiyantara, agus
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.12

Abstract

Dosen adalah salah satu komponen penting didalam suatu sistem pendidikan perguruan tinggi , Karena fungsi seorang dosen sangat penting, maka pemerintah menetapkan mengenai jabatan fungsional dosen dan angka kreditnya yang disebut jabatan akademik. Untuk menentukan angka kredit terdapat beberapa unsur Tri Dharma yang meliputi Pengajaran, Penelitian dan Pengabdian Masyarakat. Jabatan fungsional dosen dibuat sebagai tanda penghargaan, pengakuan dan kepercayaan atas kinerja, integritas dan tanggung jawab dosen. Namun permasalahan timbul ketika dosen yang akan mengurus jenjang jabatan akademik terhambat oleh masalah administrasi. Peneliti memilih STMIK Widuri sebagai obyek penelitian karena hingga saat ini STMIK Widuri tidak memiliki pengarsipan yang baik untuk dokumen para dosennya ketika akan mengurus jenjang jabatan akademik, tidak adanya kejelasan untuk jalur karir dosen, informasi mengenai jenjang jabatan akademik tidak disosialisasikan secara baik, sehingga pemahaman mengenai pentingnya jenjang jabatan akademik tidak ketahui oleh semua dosen, tingginya tingkat ketidakhadiran dosen dalam perkuliahan, dosen sering keluar masuk atau turn over yang berpengaruh kepada akuntabilitas perguruan tinggi. Untuk memecahkan permasalah diatas, peneliti melakukan tinjauan pustaka, pengumpulan data yang meliputi wawancara, observasi, analisis data dengan menggunakan RUP (Rational Unified Process), merancang model, membangun prototype dan pengujian dilakukan dengan cara metode user acceptance test. Dan hasil yang diharapkan dari sistem ini adalah mengatasi permasalahan mengenai kinerja dosen untuk jenjang jabatan akademik di STMIK Widuri.
MEASUREMENT OF THE EFFECTIVENESS STRATEGY IS/IT TO BUSINESS STRATEGY WITH IT BALANCED SCORECARD METHOD AT BINUS INTERNATIONAL JOSEPH WIBOWO CENTER Wijaya, Hendy; Carolina, Erny
Infotech: Journal of Technology Information Vol 6, No 1 (2020): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i1.72

Abstract

JWC is a campus line from Binus University that supports international standard management and business with the management of the academic development framework-EQUIS. To be able to work together and compete in a globalized world also requires the provision of operational facilities that are supported by the provision and management of information technology. The problem in this study is that companies are implementing an IS / IT strategy but not in accordance with their business strategy. If the strategy used cannot really be done, bankruptcy. The purpose of this research is to study whether the IS / IT strategy refers to the JWC business strategy. Measurement of the compatibility of the IS / IT strategy with this business strategy uses the IT Balance Scorecard, SWOT method to support strategic planning, and the Analytical Hierarchy Process method in determining the importance of interest. Data collection methods used were observation, interviews, literature study, questionnaires. The agreed outcome is an agreement consisting of the best IT SI SI strategy that supports JWC's business strategy.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN “BEST AGENT” DENGAN METODE PROFILE MATCHING (GAP) Maulana, Brian Arif; Budiyantara, Agus
Infotech: Journal of Technology Information Vol 5, No 1 (2019): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i1.58

Abstract

The problem of selecting the "Best Agent" is still done manually, by giving a value to the form that contains the assessment criteria and the sum of the values of each criterion that is averaged so that the final result is obtained. The purpose of this study is to discuss and build systems and models for making decisions to determine the "Best Agent" using the Profile Matching method. Application Decision Support System Selection "Best Agent" Profile Matching method an application designed to provide accurate decisions based on current data and can be accounted for, this is expected to improve the quality of staff and the expectations it builds to improve the quality of Human Resources.

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