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Contact Name
Moh Shidqon
Contact Email
Jurnalstmikwiduri@gmail.com
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+6281574360223
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jurnalstmikwiduri@gmail.com
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Jl. Palmerah Barat No.353, RT.3/RW.5, Grogol Utara, Kec. Kby. Lama, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 11480
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Dki jakarta
INDONESIA
Infotech: Journal of Technology Information
Published by STMIK Widuri
ISSN : 26205181     EISSN : 24602108     DOI : https://doi.org/10.37365/it
Core Subject : Science,
Jurnal Infotech adalah jurnal ilmiah yang berisi hasil penelitian yang ditulis oleh dosen, peneliti dan praktisi. Jurnal ini diharapkan untuk mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian di bidang Teknologi Informasi dan Ilmu Komputer. Infotech diterbitkan oleh Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Widuri dengan akses terbuka. Setiap artikel yang diterbitkan memiliki pengidentifikasi objek digital (DOI). ISSN 2620-5181 (Online) ISSN 2460-2108 (Print)
Articles 207 Documents
ANALISA PENGEMBANGAN SISTEM INFORMASI LAYANAN E-STATEMENT (SEBUAH PENDEKATAN STUDI KASUS DI BANK XYZ) Arin, Ikrar Ardinata
Infotech: Journal of Technology Information Vol 4, No 2 (2018): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i2.19

Abstract

Penelitian ini bertujuan untuk memberikan solusi atas permasalahan yang hampir kebanyakan dihadapi oleh nasabah sebuah bank yaitu untuk keterlambatan Lembar Tagihan Transaksi yang diterima setiap bulannya. Belakangan semakin marak produk tabungan menggunakan e-statement, kita ambil contoh CIMB Niaga AirAsia Saver, Simas Lion Ticket, atau PermataMe bank permata. Kehadiran mereka seperti mempertegas bahwa kini zamannya serba elektronik. Lebih dari itu, ini juga sebagai upaya perbankan menerapkan green-banking di institusinya. Penelitian ini menggunakan metode Analisis Object-Oriented Analysis and Design (OOAD), dan hasil diterapkannya sistem layanan e-statement (electronic statement) pada Bank XYZ. Hasil dari analisis dan perancangan sistem informasi layanan e-statement ini diharapkan Bank XYZ dapat memiliki sistem yang dapat mengirimkan laporan transaksi apapun dapat di lihat dalam satu dokumen itu. Setoran, tarik tunai di atm, transfer antar rekening bank, pembelian ke mana, bunga bank dll. Bandingkan jika menggunakan passbook, semua transaksi yang pernah kita lakukan hanya bisa dilihat jika mencetak buku tabungan. Apabila tidak mencetak dalam periode tertentu, maka hanya akan terlihat hanya total kredit dan debet saja selama periode itu.
PERANCANGAN SISTEM INFORMASI AKUNTANSI SIKLUS PENGGAJIAN PADA PERUSAHAAN RETAIL Hartono, Sugiarto
Infotech: Journal of Technology Information Vol 4, No 1 (2018): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i1.9

Abstract

Tujuan dari penelitian ini adalah untuk mengidentifikasi. menganalisis serta merancang sebuah sistem informasi akuntansi penggajian untuk mendukung proses penggajian pada perusahaan retail. Metode perancangan yang digunakan adalah metode Object Oriented Analysis and Design (OOAD) yang mengacu pada permodelan. Untuk menggali informasi mengenai proses bisnis yang berjalan, maka dilakukan beberapa tahap seperti survei, wawancara dan identifikasi masalah. Analisis dilakukan berdasarkan proses penggajian yang saat ini berjalan , selanjutnya hasil analisis dituangkan dalam perancangan sistem informasi akuntasi penggajian berupa aplikasi web yang dapat membantu kegiatan absensi, izin/cuti, lembur, pinjaman dan penggajian, khususnya pendokumentasian dan penyimpanan data yang terintegrasi sehingga membantu mempercepat proses perhitungan gaji karyawan.
GAME SIMULASI BELAJAR PEMBAGIAN BERBASIS MULTIMEDIA UNTUK ANAK KELAS 5 Sudaryana, I Ketut; Doharma, Rouly
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.67

Abstract

Learning to count for school children becomes a daunting subject matter, difficult because it requires thinking and using reasoning to solve it. As material that has been taught since elementary school, media are needed that can help students learn to count. To overcome students' difficulties in learning to count, Diginusa has special counting software for grade 5 children, based on multimedia that combines elements of text, sound, images and animation. The purpose of this study is to make learning to count easier because it is done in the form of a visualization on a computer monitor screen. This research utilizes quantitative data types, with data collection obtained from the results of software experiments to students in the form of grades that will be compared with the KKM scores. The Tecknology Acceptance Model (TAM) application is used to measure acceptance of interactive learning media. This TAM model illustrates the acceptance of the use of information technology that is strongly influenced by usefulness. The results of this study are from two data that are processed based on Minimum Completeness Criteria (KKM) whose percentage is 97% and the results of the Questionnaire are 64%.
PENGEMBANGAN SISTEM INFORMASI JASA PENUKARAN VALAS Perbangsa, Anzaludin Samsinga; Reyner, Aloysius; Nugroho, Joshua Christian; J, Junne
Infotech: Journal of Technology Information Vol 5, No 1 (2019): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i1.29

Abstract

The role of money changers is very important in meeting the needs of foreign exchange for the community. This role can also be fulfilled by banks and other financial institutions. People who want to order foreign currencies at this time still have to go through traditional procedures, where the buyer is required to come directly to the place of foreign exchange. This study intends to build a system design that can make currency orders and provide information on foreign exchange rates contained in each money changer through a web-based application. This research uses the Object Oriented Analysis and Design (OOAD) method, literature study, and data collection methods using a questionnaire. Based on the problems outlined and the results of the study, this system can be a source of information on foreign exchange rates and also an alternative order for foreign exchange. Foreign exchange orders can be made online through this information system. This system will continue to be developed with various features such as payment methods using biometric security methods with the support of Artificial Intelligence (AI) technology. So users can search for foreign currency values and order them easily through online media.
PENGEMBANGAN SISTEM INFORMASI PADA MANAJEMEN GUDANG DALAM INDUSTRI MANUFAKTUR MENGGUNAKAN TEKNOLOGI SOA DAN RFID Tjahyadi, Rudy
Infotech: Journal of Technology Information Vol 4, No 2 (2018): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/it.v4i2.25

Abstract

Dalam perusahaan manufaktur, kecepatan adalah salah satu komponen keunggulan yang dapat membawa perusahaan untuk dapat bersaing di dunia bisnis. Gudang adalah area penting yang menyimpan bahan dasar dan hasil produksi, untuk itu dibutuhkan kebutuhan Sistem Manajemen Gudang dengan dukungan teknologi Radio Frequency Identification (RFID) yang juga dapat diintegrasikan dengan sistem ERP pada suatu perusahaan. Untuk membangun aplikasi WMS dengan teknologi RFID dan dapat berintegrasi dengan ERP, dibutuhkan metode SOA yang digunakan untuk desain aplikasi. Service Oriented Modeling And Architecture (SOMA) adalah metode pengembangan perangkat lunak berbasis SOA yand dapat mengintegrasikan sistem WMS yang dikembangkan dengan WMS mobile Web dan aplikasi ERP yang telah ada sebelumnya. Dengan pengembangan sistem WMS yang didukung RFID dan berbasis SOA dengan metode SOMA diharapkan kecepatan dan keakuratan data transaksi dapat tercapai sehingga dapat membantu perusahaan bersaing dengan pesaing.
PENERAPAN MODEL WATERFALL PADA APLIKASI BANK SAMPAH Rofiq, Nur; Perdananto, Agung; Jaya, Nur
Infotech: Journal of Technology Information Vol 7, No 1 (2021): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v7i1.102

Abstract

The Waterfall Model is also very widely used by organizations and is developed with certain software whose results can overcome changes and weaknesses. This research is designed to manage the data of 'Jawara' customers because currently, they are still using a semi-computerized method that only writes them down in a book list. This study uses a qualitative approach with descriptive analysis with stages, namely system engineering, analysis, design, code generation, and the Waste Bank application testing. The application of the waterfall model in the Waste Bank information system application is a solution in the use of previously still recording customer waste deposits in Excel files, making quick and detailed waste price list reports, simplifying customer data processing, accelerating the search for required information and making it easier for customers to view a history of withdrawal and deposit transactions that previously still used semi-computerized methods. The result of this research is an application that has been made into a solution in making quick and detailed waste price list reports, simplifying customer data processing and speeding up information search, viewing withdrawal and deposit transaction history.
APLIKASI STOCK OPNAME PRODUK KECANTIKAN KOSÉ BERBASIS ANDROID Yumnahadi, Sausan Nada; Doharma, Rouli
Infotech: Journal of Technology Information Vol 6, No 2 (2020): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i2.84

Abstract

Stock opname is an effort to control the turnover of a product so as not to deviate. The implementation of stock opname is inseparable from the support of the information system, therefore the aim of this study is to analyze the stock opname process of KOSÉ beauty product and to create a suitable application to facilitate the process. Analysis performed using the System Development Life Cycle. Data collection was obtained through interviews, observations, sampling and literature. The application design uses the Object Oriented Programming method. Testing application uses the blackbox method. The results of this study are an android application is made through Kodular and connected to the realtime database of Firebase, but the implementation of the application still has flaws in logic block-coding.
PROTOTYPE PENGENDALIAN LAMPU DAN AC JARAK JAUH DENGAN JARINGAN INTERNET MENGGUNAKAN APLIKASI TELEGRAM BERBASIS NODEMCU ESP8266 Ibrahim, Akip Maulana; Setiyadi, Didik
Infotech: Journal of Technology Information Vol 7, No 1 (2021): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v7i1.103

Abstract

Internet of Things (IoT) is a concept with the aim of expanding internet network connectivity that is connected to a global network. The Internet of Things (IoT) can be used to remotely control electronic devices such as lights and air conditioners via the internet. This study aims to create a control device that utilizes internet network technology and uses the telegram application to carry out the control process. There are four control features, namely lamp control which is used to turn on one lamp, the second feature is overall lamp control to turn on all lamps at one time, the third feature controls turning on and off the AC, the fourth feature can monitor lamps and the AC is on or off . The research method used in the manufacture of this control device is the Prototype method, which is considered very suitable for use and this device uses the nodeMCU ES8266 microcontroller. The results of this study are the use of Telegram can help and facilitate users or users in monitoring and controlling lights and air conditioners when not in the house.
ANALISIS EVALUASI PENERAPAN SISTEM INFORMASI PENGOLAHAN NILAI PADA KURIKULUM 2013 DENGAN METODE TAM Khalifah, Ummi; Pusparini, Nur Nawaningtyas; Kusmawan, Oki
Infotech: Journal of Technology Information Vol 6, No 2 (2020): NOVEMBER
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v6i2.95

Abstract

The purpose of the 2013 Curriculum which is regulated by the Regulation of the Minister of Education and Culture Number 67 of 2013 is to prepare Indonesian people to have the ability to be faithful, productive, creative, innovative, affective and able to contribute to life. In processing values in the 2013 Curriculum, there are 3 (three) assessments such as assessment of students' attitudes, assessment of knowledge, assessment of skills, this is expected to form student character from an early age. However, in the application of the processing, there are several obstacles including some basic competencies that need to be inputted and this takes a long time, besides that the teacher's lack of understanding of IT becomes a challenge when the teacher wants to input data into the system. In the study, the authors used data collection methods such as observation, interviews, questionnaires and literature study. Meanwhile, to evaluate the value processing system using the Technology Acceptance Model (TAM) with 4 parameters such as Perceived Ease of Use, Perceived Usefulness, Attitude Toward using, Behavioral Intention To Use. This method results in showing users believe that the value processing information system with the 2013 curriculum can provide benefits and uses. indicates the user feels confident enough that the system being used is easier to use and operate. shows the great curiosity of the user to use the system. indicates that there is a desire to continue using the system and there is a desire to influence other users to use the system.
PERBANDINGAN ALGORITMA K-NEAREST NEIGHBOR, DECISION TREE, DAN NAIVE BAYES UNTUK MENENTUKAN KELAYAKAN PEMBERIAN KREDIT Muryono, Tupan Tri; Taufik, Ahmad; Irwansyah, Irwansyah
Infotech: Journal of Technology Information Vol 7, No 1 (2021): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v7i1.104

Abstract

The banking world in terms of providing credit to customers is a regular activity that has a large effect. In its application, non-performing loans or bad loans are often created due to poor credit analysis in the credit granting process, or from bad customers. The purpose of this study is to compare the results of algorithm accuracy between K-Nearest Neighbor (K-NN), Decision Tree, and Naive Bayes which results in the best accuracy will be implemented to determine creditworthiness. The attributes used in this study consisted of 11 attributes, namely marital status, number of dependents, age, last education, occupation, monthly income, home ownership, collateral, loan amount, length of loan and information as result attributes. The methods used in this research are K-Nearest Neighbor, Decision Tree, and Naive Bayes. From the results of evaluation and validation using k-5 fold that has been carried out using RapidMiner tools, the highest accuracy results from a comparison of 3 algorithms is using a decision tree (C4.5) of 98% in the 3rd test.

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