cover
Contact Name
Masy Ari Ulinuha
Contact Email
ulinuha@walisongo.ac.id
Phone
+628986894743
Journal Mail Official
jit@walisongo.ac.id
Editorial Address
Fakultas Sains dan Teknologi, Universitas Islam Negeri Walisongo, Gedung IsDB Kampus III, Jl. Prof. Dr. Hamka Km. 02, Ngaliyan, Semarang, Jawa Tengah
Location
Kota semarang,
Jawa tengah
INDONESIA
Walisongo Journal of Information Technology
ISSN : 27149048     EISSN : 27150143     DOI : 10.21580/wjit.xxxx.x.xxxx
Walisongo Journal of Information Technology publish article in the field of information technology, including : Computer Architecture, Parallel and Distributed Computer, Pervasive Computing, Computer Network, Embedded System, Human—Computer Interaction, Virtual/Augmented Reality, Computer Security, Software Engineering (Software: Lifecycle, Management, Engineering Process, Engineering Tools and Methods), Programming (Programming Methodology and Paradigm), Data Engineering (Data and Knowledge level Modeling
Articles 122 Documents
Aplikasi Pencarian Objek Pendukung Destinasi Wisata sebagai Media Informasi Wisata Madura Doni Abdul Fatah; Ika Oktavia Susanti; Yudha Dwi Putra Negara
Walisongo Journal of Information Technology Vol. 8 No. 1 (2026): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2026.8.1.20179

Abstract

The rapid development of tourism and the availability of digital information have increased the need for accessible information during tourist visits. This study develops an Android-based application for searching supporting objects around tourist destinations in Madura, with a case study at Talang Siring Beach, Pamekasan. Data were collected through literature study, interviews with tourism managers and local residents, and field observation. The application development was structured using the Rapid Application Development (RAD) approach through requirements planning, design workshop, and implementation. The resulting application provides information on six categories of supporting objects, namely nearby places, gas stations, lodging, religious facilities, culinary facilities, and health facilities, complemented by map-based location information and three-year visitor statistics. Functional verification was conducted against five defined use cases, covering the main page, supporting-object categories, object location, object details, and visitor statistics. The results show that the five functional requirements were implemented in the developed Android application. The research contributes an integrated information medium that extends tourism information beyond attractions to supporting facilities around a destination.
Sistem Pendukung Keputusan Untuk Menentukan Penerima Bantuan BPNT Pada Warga Kurang Mampu Menggunakan Algoritma SAW Dan Topsis Aripqi Fajar Nugroho; Ucuk Darusalam; Nur hayati
Walisongo Journal of Information Technology Vol. 7 No. 2 (2025): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2025.7.2.20401

Abstract

BPNT is Non-Cash Food Assistance or BPNT is social assistance in the form of food that is given to Beneficiary Families every month through a method that does not use cash. This assistance is an effort made by the government to realize its concern for low-income people in the government's efforts to provide this assistance. to society. There are several problems, including providing assistance that is not on target, data on potential aid recipients still uses previous data and there is no system that is integrated with technology. Therefore, a decision support system (DSS) is needed that can help in making decisions well and effectively. In research using a combination of the SAW and TOPSIS methods in this system there are several criteria for the selection process including income, number of dependents, number of vehicles, electricity usage and expenses. The data used in this calculation are 10 potential aid recipients. With the existence of the system This decision support (SPK) can help the aid provider and the RT/RW to process the provision of aid more precisely and quickly. 
User Experience: Website Quality and Satisfaction of Low Vision Disabilities Yusriyah Rahmah
Walisongo Journal of Information Technology Vol. 7 No. 1 (2025): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2025.7.1.20928

Abstract

This study examines the relationships among service quality, user experience, and user satisfaction in website-based academic support services for low vision students at the Disability Service Center of Universitas Brawijaya. The study aims to evaluate how service quality is related to user experience and user satisfaction and to examine the role of user experience in the relationship between service quality and user satisfaction. Data were collected using a five-point Likert-scale questionnaire from respondents involved in the academic support process and analyzed using validity and reliability testing, classical assumption tests, regression analysis, and mediation analysis. The findings indicate positive and statistically significant relationships among service quality, user experience, and user satisfaction, while user experience also demonstrates a mediating role in the relationship between service quality and user satisfaction. These findings provide an empirical basis for understanding how service quality and user experience are associated with user satisfaction in website-based academic support services and highlight the importance of considering accessibility and user experience in services for low vision students.
IMPLEMENTASI METODE WEIGHTED PRODUCT (WP) PADA PERANCANGAN SISTEM PENDUKUNG KEPUTUSAN REKOMENDASI OBJEK WISATA TENGGARONG KUTAI KARTANEGARA Inani Inani; Vina Zahrotun Kamila; Muhammad Labib Jundillah
Walisongo Journal of Information Technology Vol. 7 No. 1 (2025): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2025.7.1.21667

Abstract

Tenggarong has diverse natural and cultural tourism potential, but tourists may experience difficulty in selecting destinations according to their preferences and needs. This study aims to develop a web-based decision support system for recommending tourist attractions in Tenggarong, Kutai Kartanegara, using the Weighted Product (WP) method. The system uses six criteria: travel distance, ticket price, visiting time, facilities, location accessibility, and security. Seventeen tourist attractions were used as alternatives, while comparison testing involved nine attractions for which visitor-ranking data from the Kutai Kartanegara Tourism Office were available. The WP calculation produced five highest-ranked recommendations: Ladaya, Pulau Kumala, Bukit Mahoni, Langit Timur, and Istana Bunga Jembayan. Comparison with the official ranking showed five matching ranks out of nine tested attractions, corresponding to a rank-agreement rate of 55.56%.
Analisis Desain Web Taman Safari Bogor Berdasarkan Prinsip Interaksi Manusia dan Komputer Miftahuddin Mahdi
Walisongo Journal of Information Technology Vol. 6 No. 2 (2024): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2024.6.2.21778

Abstract

Penelitian ini menyelidiki dampak elemen desain antarmuka terhadap pengalaman pengguna di situs web kebun binatang, khususnya Taman Safari Bogor. Mengingat meningkatnya prevalensi representasi virtual kebun binatang melalui situs resmi, penting untuk memastikan bahwa elemen seperti tata letak, warna, tekstur, dan tipografi dirancang dengan baik untuk mendukung interaksi manusia-komputer yang optimal. Penelitian ini menggunakan pendekatan deskriptif dengan analisis konten untuk mengidentifikasi dan mengevaluasi efektivitas elemen-elemen tersebut dalam meningkatkan daya tarik dan kegunaan pengguna. Hasilnya menunjukkan bahwa tipografi memainkan peran penting dalam mengkomunikasikan isu-isu alam dan kesejahteraan hewan melalui penggunaan gaya, ukuran, dan warna font yang beragam secara konsisten. Logo Taman Safari Bogor menampilkan kombinasi font dan karakter sans-serif yang menciptakan kontras visual dan hierarki teks.Selain itu, visual seperti video dan gambar di beranda membantu menarik perhatian pengunjung dan menginformasikan mereka tentang koleksi hewan. Warna primer, hijau dan putih, mencerminkan tema alam dan konservasi serta memberikan kontras yang baik untuk meningkatkan keterbacaan. Tekstur digunakan untuk menambah dimensi visual pada desain. Garis-garis zebra di latar belakang dan pola rumput di footer. Tata letak situs web dirancang untuk memfasilitasi navigasi dan interaksi pengguna dengan mengatur elemen UI secara logis dan intuitif. Pengujian kecepatan dan daya tanggap situs web menggunakan alat Gtmetrix memberinya peringkat C dengan 79% untuk kinerja dan 75% untuk kebenaran struktural. Hasil ini menyoroti pentingnya desain antarmuka yang fungsional dan responsif, bukan hanya desain yang estetis. Secara keseluruhan, penelitian ini menegaskan bahwa penerapan elemen desain antarmuka yang tepat dapat meningkatkan pengalaman pengguna di situs kebun binatang, mendukung interaksi manusia-komputer yang efektif, dan meningkatkan pesan konservasi yang disampaikan.
Animasi Blender sebagai Media Edukasi Menahan Hawa Nafsu Puasa Hilya Zahra Alifa
Walisongo Journal of Information Technology Vol. 6 No. 2 (2024): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2024.6.2.22037

Abstract

Fasting teaches self-control and patience, but communicating these concepts to children and adolescents can be challenging. This article explores the use of Blender animation as an educational medium to teach the importance of restraining desires during fasting. Blender, an open-source 3D animation software, is utilized to create engaging and easily understandable educational materials. This study aims to develop an interactive learning medium that effectively conveys the values of fasting. The results indicate that Blender animations can enhance the understanding and acceptance of children and adolescents regarding the concept of restraining desires, making it a potential tool in value-based religious education. Thus, Blender animation not only serves as an innovative educational medium but also effectively supports moral and spiritual learning.
Optimizing the Mobile UI/UX Design of the Warmindo48 POS Application Using Design Thinking Devina Damara; Djuniadi Djuniadi; Ahmad Fashiha Hastawan
Walisongo Journal of Information Technology Vol. 6 No. 2 (2024): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2024.6.2.22164

Abstract

Modernization has led to increased dependence on technology which has a significant impact on various aspects of life, especially in the economic and business fields. The utilization of cashier or Point of Sales (POS) application systems is very important to improve business competitiveness. However, the cashier application at Warmindo48 Unnes is only limited to payment activities, while ordering is still done manually. This results in problems such as unidentified orders and the risk of customers forgetting to pay. To overcome these challenges, it is necessary to redesign UI/UX using the design thinking method. Redesigning a more effective UI/UX design by focusing on a user-oriented problem-solving approach, so that user satisfaction and overall efficiency in Warmindo48 Unnes operations can increase. The results of testing the UI/UX design prototype using the usability test method showed an average percentage of all variables (learnability, efficiency, error, memorability, and satisfaction) of 82.8%, indicating that the UI/UX design prototype is very good and feasible to implement. Thus, this step is expected to improve the user experience at Warmindo48 Unnes.
Pengembangan Model Prediksi Risiko Tuberkulosis Paru Menggunakan Algoritma CatBoost di Puskesmas Kabangka, Kabupaten Muna Elvi Saktiawati Salemaku; Rina; Anya Salsabila; Rizal Adi Saputra
Walisongo Journal of Information Technology Vol. 8 No. 1 (2026): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2026.8.1.22179

Abstract

Pulmonary tuberculosis (TB) remains a major public health concern, particularly in Indonesia, where the burden of the disease remains high. Although the Directly Observed Treatment Shortcourse (DOTS) strategy has been implemented to control TB, the detection of new cases remains a challenge. This study aims to develop a pulmonary TB risk prediction model using the CatBoost algorithm based on patient data from Kabangka Community Health Center, Muna Regency. A total of 2,724 patient records were used in the analysis. The research process involved data preprocessing, dataset splitting, model training, and performance evaluation using Mean Absolute Error (MAE), Mean Squared Error (MSE), Mean Absolute Percentage Error (MAPE), and Root Mean Squared Error (RMSE). The evaluation results yielded an MAE of 0.00467, an MSE of 0.00385, a MAPE of 36.37%, and an RMSE of 0.062. These results indicate the prediction errors obtained from the implemented model and provide an initial assessment of its performance on the dataset. The model is expected to support preliminary analysis of pulmonary TB risk and provide information that may assist public health planning and interventions.
Pengembangan Sistem Absensi Karyawan Berbasis Pengenalan Wajah Menggunakan Convolutional Neural Network (CNN) Eric Abednego Maranatha
Walisongo Journal of Information Technology Vol. 8 No. 1 (2026): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2026.8.1.22821

Abstract

Employee attendance systems require an effective mechanism for recording attendance to support employee attendance management in companies. Face recognition using a Convolutional Neural Network (CNN) is one of the technologies that can be applied to identify faces from digital images. This study aims to develop an employee attendance system based on face recognition using the CNN algorithm. The research data consist of employee facial images collected manually. System development includes CNN model training and the implementation of several features, including clock-in, clock-out, leave requests, permission requests, and attendance history accessible to administrators. Model training was conducted for 50 epochs using Google Colab, while the application was evaluated through manual testing. The results indicate that the model achieved accuracy values of 98.50% and 99.00% at epoch 50, as reported in the training results. The developed system also provides features for managing employee attendance records and viewing attendance history. Therefore, the system has the potential to support the digitalization of employee attendance recording in companies. However, the specific accuracy metrics and evaluation data split need to be described in greater detail to support a more precise interpretation of the model's performance.
Evaluasi Usability pada Aplikasi SIREKAP Menggunakan Metode System Usability Scale (SUS) Adham Zafi; Kresna Ramanda
Walisongo Journal of Information Technology Vol. 7 No. 1 (2025): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2025.7.1.23368

Abstract

The SIREKAP application was introduced by the General Elections Commission of Indonesia to support the publication and recapitulation of election results. However, issues reported during the 2024 General Election raised public concerns regarding the application's usability. This study aims to evaluate the perceived usability of SIREKAP based on the experiences of polling station committee members (KPPS) in Grogol using the System Usability Scale (SUS). Data were collected through a questionnaire consisting of ten SUS items. The study reports an average SUS score of 58.80 from 81 respondents. This score indicates that the application's usability requires further evaluation and improvement. The interpretation of the score in terms of acceptability, grade scale, and adjective rating should be based on an explicitly stated and consistently applied SUS interpretation framework. Based on the evaluation, recommendations are proposed to guide future improvements to the application's usability. This study focuses on users' perceived usability and does not directly evaluate the technical accuracy of vote counting or the integrity of the electoral process.

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