cover
Contact Name
RIA MANURUNG
Contact Email
MEDIA.APLIKOM@STIKOMYOS.AC.ID
Phone
+6281262040634
Journal Mail Official
MEDIA.APLIKOM@STIKOMYOS.AC.ID
Editorial Address
Sekolah Tinggi Ilmu Komputer Yos Sudarso Purwokerto Jalan SMP 5 Karangklesem Purwokerto Kabupaten Banyumas INDONESIA 53144 Telephone: +62-281-6845089 Email: publishing@stikomyos.ac.id
Location
Kab. banyumas,
Jawa tengah
INDONESIA
Media Aplikom
ISSN : 2086972X     EISSN : 26569507     DOI : https://doi.org/10.33488/1.ma.XXXX.X.XXXX
Ruang lingkup Jurnal Media Aplikom mencakup: Algorithms and data structures‎ Algorithm design, Analysis of algorithms, Algorithmic efficiency, Randomized algorithm, Computational geometry Applied computing E-commerce, Enterprise software, Computational mathematics, Digital art, Electronic publishing, Cyberwarfare, Electronic voting, Video games, Word processing, Operations research, Educational technolog,y Document management Artificial intelligence Natural language processing, Knowledge representation and reasoning, Computer vision, Automated planning and scheduling, Search methodology, Control method, Philosophy of artificial intelligence, Distributed artificial intelligence Computational science‎ Bioinformatics, Car–Parrinello molecular dynamics, Cheminformatics, Chemometrics, Computational archaeology, Computational biology, Computational chemistry, Computational materials science, Computational economics, Computational electromagnetics, Computational engineering, Computational finance, Computational fluid dynamics, Computational forensics, Computational geophysics, Computational history, Computational informatics, Computational intelligence, Computational law, Computational linguistics, Computational mathematics, Computational mechanics, Computational neuroscience, Computational particle physics, Computational physics, Computational sociology, Computational statistics, Computational sustainability, Computer algebra, Computer simulation, Financial modeling, Geographic information system (GIS), High-performance computing, Machine learning, Network analysis, Neuroinformatics, Numerical linear algebra, Numerical weather prediction Computer graphics‎ Computational geometry, Computational topology, Computer vision, Image processing, Information visualization, Scientific visualization, Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling Computer security‎ Internet security, Cyberwarfare, Computer security, Mobile security, Network security, Cryptography, Formal methods, Security services, Intrusion detection system, Hardware security, Network security, Information security, Application security Computer systems organization Computer architecture, Embedded system, Real-time computing Dependability Concurrency Concurrent computing, Parallel computing, Distributed computing, Multithreading Multiprocessing Human–computer interaction‎ Interaction design, Social computing, Ubiquitous computing, Visualization Accessibility Information systems Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web Information retrieval Machine learning Applied machine learning, Artificial neural networks, Bayesian networks, Classification algorithms, Cluster analysis, Computational learning theory, Artificial intelligence conferences, Signal processing conferences, Data mining and machine learning software, Datasets in machine learning, Deep learning, Dimension reduction, Ensemble learning, Evolutionary algorithms, Genetic programming,,Inductive logic programming, Kernel methods for machine learning,Latent variable models,,Learning in computer vision,,Log-linear models,Loss functions,,Machine learning algorithms, Machine learning portal,,Machine learning task, Markov models,ntology learning (computer science), Machine learning researchers,,Semisupervised learning, Statistical natural language processing,Structured prediction Mathematics of computing Discrete mathematics, Probability, Statistics, Mathematical software, Information theory, Mathematical analysis, Numerical analysis Software development Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model Theory of computation‎ Model of computation, Formal language, Automata theory, Computational complexity theory, Logic, Semantics
Articles 96 Documents
Sistem Kontrol dan Monitoring Jemuran Pakaian Berbasis IOT Dengan Menggunakan Aplikasi BLYNK Selina Anindita Oktiva
Media Aplikom Vol 13 No 1 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.1.292

Abstract

Di era perkembangan teknologi dan informasi seperti sekarang ini, manusia semakin dituntut kreatif untuk membuat peralatan yang memanfaatkan teknologi untuk meringankan kehidupannya. Mencuci dan menjemur pakaian adalah pekerjaan yang dilakukan oleh semua manusia dalam kehidupan sehari-harinya. Cara bekerja saat menjemur pakaian masih dilakukan secara manual dan setiap orang menjemur pakaiannya di halaman rumah. Pada musim kemarau tentunya tidak terdapat kendala bagi ibu-ibu dalam hal menjemur pakaian, namun sangat bermasalah ketika musim penghujan tiba. Karena itu akan bermasalah bagi ibu-ibu yang bekerja diluar rumah (wanita karir). Mereka tidak dapat menghindari pakaian yang terjemur diluar rumah mengalami kebasahan, dan seperti biasa jika pakaian yang telah basah tersebut akan mengalami bau apek jika tidak dilakukan pencucian ulang kembali dan ini membutuhkan proses yang lama. Berdasarkan masalah tersebut maka penulis membuat sistem jemuran pakaian berbasis internet of things menggunakan NodeMCU sebagai alat mengirimkan data ke server yang nantinya data-data tersebut dapat dimonitoring dan di kontrol melalui Blynk, sebagai masukan (input) alat ini menggunakan sensor cahaya (Light Dependent Resistor), sensor air dan relay untuk menghidupkan dan mematikan sensor sensor dan motor stepper. Untuk keluaran (output) ada motor stepper sebagai penggerak tempat jemuran pakaian. Pada saat hujan resistansi sensor air di bawah 900 dan cahaya gelap dengan nilai resistansi cahaya di atas 400. Ketika hujan atau tidak hujan cuaca panas atau gelap Blynk akan mengirimkan notifikasi sehingga kita dapat mengontrol jemuran pakaian.
Partial Least Square-Structural Equation Modeling Pada Hubungan Kepuasan Pembelajaran Online Dengan Kualitas Media Open Learning Berdasarkan Metode WebQual 4.0 Hadwitya Handayani Kusumawardhani
Media Aplikom Vol 13 No 2 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.2.303

Abstract

Media pembelajaran e-learning menjadi salah satu media pembelajaran. Dengan e-learning pembelajaran bisa dilakukan secara daring. Universitas Muhammadiyah Pekajangan Pekalongan (UMPP) dengan Fakultas Teknik dan Ilmu Komputer (Fastikom) telah menggunakan e-learning dengan media bernama open learning. Lalu apakah media open learning tersebut dapat digunakan dengan baik oleh mahasiwa dalam melaksanakan pembelajaran secara daring dilakukanlah penelitan terhadap kualitas media open learning dengan kepuasan pembelajaran mahasiswa menggunakan media tersebut. Untuk menguji kualitas media open learning digunakan metode WebQual 4.0 lalu dihubungkan dengan kepuasan pembelajaran mahasiswa yang juga diuji dengan metode PLS-SEM. WebQual 4.0 digunakan karena pengukuran kualitas dilakukan atas dasar presepsi dari penggunanya, dan nantinya akan di uji dengan PLS-SEM yang dapat digunakan pada semua skala data, tidak membutuhkan banyak asumsi dan ukuran sampelnya tidak harus besar. Dengan Webqual 4.0 digunakan variabel kualitas informasi, kualitas interaksi layanan, kualitas antar muka dan usability sebagai variabel yang akan mempengaruhi kepuasan pembelajaran mengunakan media open learning. Data yang diambil dari mahasiswa Fastikom UMPP, dan telah dianalisis menghasilkan simpulan bahwa kualitas informasi, kualitas interaksi layanan, kualitas antar muka, dan usability mempengaruhi kepuasan pembelajaran menggunakan media open learning sebesar 73,9%, dan hanya usability saja yang mempengaruhi secara signifikan. Oleh karena itu dapat disimpulkan bahwa usability yang paling mempengaruhi bagaimana kepuasan mahasiswa dalam belajar menggunakan media open learning.
Implementasi Raspberry Pi 4 Sebagai Server E-Learning indra maulana
Media Aplikom Vol 13 No 2 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.2.304

Abstract

Media pembelajaran adalah sarana komunikasi dalam proses belajar mengajar yang berupa perangkat keras maupun perangkat lunak untuk mencapai proses dan hasil pembelajaran secara efektif dan efisien, serta dapat mengatasi keterbatasan ruang dan waktu belajar. Tujuan Penelitian ini untuk merancang dan menghasilkan produk sistem pembelajaran jarak jauh menggunakan raspberry pi sebagai server portable. Metode yang digunakan adalah metode penelitian dan pengembangan (Research and Development) dengan teknik observasi, wawancara dan studi literatur yang disesuaikan dengan kebutuhan media pembelajaran. pengujian dilakukan dengan mengecek semua statement pada program yang dieksekusi paling tidak satu kali dan pengujian server dilakukan sebanyak 30 siswa Teknik elektronika industri di SMK Negeri 1 Cirebon. Hasil Penelitian ini adalah sebuah web server yang berjalan pada raspberry pi 4 dan dapat diakses melalui jaringan local ataupun public. Adapun kelebihan alat ini yaitu biayanya lebih murah daripada server dan bersifat portable sehingga dapat dipindahkan dari satu tempat ke tempat lainnya. Hasil pengujian menunjukkan bahwa server yang berjalan pada raspberry pi 4 dapat berfungsi dengan baik dan dapat diimplementasikan berdasarkan tujuannya.
Pengujian Akurasi Model Prediksi Menggunakan Metode Data Mining Classification Decision Tree Algoritma C4.5 untuk Penentuan Peminatan Peserta Didik Siska Narulita; Andreas Tigor Oktaga; Ika Susanti
Media Aplikom Vol 13 No 2 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.2.305

Abstract

Ketidaktahuan akan kemampuan, minat atau bakat pada peserta didik bisa membawa dampak pada perkembangan potensi bahkan karirnya di masa depan. Penelitian tentang analisis minat dan bakat siswa juga telah banyak dilakukan. Dari data peserta didik berupa nilai dan profil, dapat digali lebih dalam sehingga akan diperoleh informasi yang berharga tentang peserta didik. Data mining merupakan proses analisis dari kumpulan data yang bertujuan untuk menemukan hubungan tak terduga serta meringkas data tersebut menggunakan cara baru yang bisa dipahami dan memberi manfaat bagi pemiliknya (Larose, 2006). Penelitian dilakukan untuk menguji akurasi model prediksi menggunakan metode data mining classification decision tree dalam menentukan minat peserta didik. Akurasi model prediksi data mining classification decision tree dalam menentukan minat dari peserta didik sangat penting karena ketidaktahuan akan kemampuan, minat atau bakat dari peserta didik akan membawa dampak pada perkembangan potensi bahkan karirnya di masa depan. Penelitian sebelumnya dilakukan oleh Setiawati (2016) berjudul Model Hybrid Metode SAW dan TOPSIS untuk Menentukan Peminatan Peserta Didik SMA. Dengan menggunakan metode data mining classification decision tree (algoritma C4.5), diperoleh hasil penelitian bahwa tingkat akurasi dari model prediksi yang dihasilkan sebesar 86,84% dan nilai AUC sebesar 0,752 termasuk dalam kategori fair classification (Gorunescu, 2011). Sedangkan penelitian sebelumnya oleh Setiawati (2016) dengan model hybrid metode SAW dan TOPSIS menghasilkan nilai akurasi sebesar 80,3%. Dengan demikian, model prediksi menggunakan data mining metode classification decision tree (algoritma C4.5) menghasilkan nilai akurasi lebih baik, karena itu bisa dibuat acuan dalam prediksi penentuan peminatan dari peserta didik.
Perancangan Aplikasi Penjualan Dan Pembelian Pada Optik Merdeka Berbasis Visual Basic Rosalina Yani Widiastuti
Media Aplikom Vol 13 No 2 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.2.306

Abstract

Optik Merdeka is a privately owned agency located on Jalan Jenderal Gatot Subroto, Purwokerto. Optik Merdeka has an important role for the community as a service to buyers and management of sales and purchase transactions. Transaction management at Optik Merdeka still uses a simple manual system. So when inputting data one by one and if there is a calculation or input error, the process will start from the beginning again. With this problem, the author makes an application related to transaction management activities which consist of selling goods, buying and selling transactions. In making this application the author uses Visual Basic.NET and MySQL as the database.
Sistem Informasi Manajemen Event Pekan Olahraga Seni Desa (PORSENIDES) Beraban Menggunakan Framework Larayer ayu nila dewi
Media Aplikom Vol 13 No 2 (2021): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2021.2.308

Abstract

The Village Arts Sports Week (PORSENIDES) is a routine activity held by the Youth Organization every year in Beraban Village. There are problems that occur in the implementation of this activity, namely the registration process and data management still using a manual system, thus hampering the registration process and data management in PORSENIDES. Because of this problem, a Beraban Art Village Sports Week Event Management Information System (PORSENIDES) was created using the Laravel Framework. Designed to help manage data and simplify registration via the website. In making the system using the waterfall method, using the PHP programming language with the Laravel Framework, and using the MySQL database. Testing on this system is carried out using the Black Box Testing method which runs as expected and in the form of distributing questionnaires to 30 respondents which measures the level of satisfaction and effectiveness of users of this system. From the results of the questionnaire recapitulation, the percentage of 90% is included in the "Very Good" category.
Pengaruh Penggunaan Aplikasi Zoom Cloud Meeting Terhadap Kinerja Guru Menggunakan Algoritma Decision Tree (C4.5) Hadwitya Handayani Kusumawardhani; Aslam Fatkhudin
Media Aplikom Vol 14 No 1 (2022): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2022.1.322

Abstract

It is also necessary to measure teacher performance in teaching and activities during school hours, because with the pandemic all aspects are hampered, including the education sector. The zoom cloud meeting application was chosen as one of the interactive learning media that is expected to maintain the continuity of education. In addition to the learning process, zoom cloud meetings are also used by teachers for other activities such as meetings, workshops and seminars. Therefore, it is necessary to calculate the performance of SMK Muhammadiyah Kesesi teachers who have used zoom cloud meetings. In calculating the effect of using the zoom cloud meeting application on the performance of SMK Muhammadiyah Kesesi teachers, data collection from the teachers was carried out in the form of a questionnaire, after the data was collected it would be processed with a decision tree classification using the C4.5 algorithm. This type of research is a classification with the concept of data mining which is categorized by: Influence and No Influence. In collecting data using a questionnaire and the variables used in this study were four, namely interest in learning, learning methods, teacher activities, and learning media. The method used in this research is the classification method.
Keandalan Aplikasi Pengolah Kata Tak Berbayar Dalam Mendukung Kegiatan Pembelajaran Penulisan Karya Ilmiah Andreas Tigor Oktaga; Siska Narulita; Martinus Apun Heses
Media Aplikom Vol 14 No 1 (2022): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2022.1.325

Abstract

This article aims to review a free word processing application that can be used offline to support learning activities for writing scientific papers. Free application can be found in freeware and open-source. We collect data from freeware and open-source applications, for our selection based on the operating system that is widely used in Indonesia. Furthermore, selected applications that have a user interface design that is easy to understand for teachers and students. So users can quickly adapt. The evaluation results lead us to suggest that WPS Office as a reliable alternative. The drawback that has is the creation of a bibliography. However, it can still be overcome because the bibliography can still be done manually or by making a copy of the citation facility when using sources from Google Scholar.
Sistem Informasi Ekstrakurikuler Berbasis Web Pada SMK Muhammadiyah Somagede Fia Annisa; Endang Setyawati; Agus Suparno
Media Aplikom Vol 14 No 1 (2022): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2022.1.330

Abstract

Extracurricular is an activity that is shown to develop potential, talents and abilities outside the academic field that must be followed by students. The extracurricular registration process at Muhammadiyah Somagede Vocational School is conventional, so it takes a long time because you have to check each formula sheet and also have a lot of risk of errors. By building a website, it is hoped that it will facilitate and speed up information. The purpose of the construction of the new system is the creation of an Extracurricular Information System that can speed up and make it easier for grade 10 and 11 students to make selections and make it easier to manage registrant data for each extracurricular. The benefit of this system is that it helps Student Staff of SMK Muhammadiyah Somagede to process extracurricular information data and recap data on extracurricular registrants, for Class 10 and 11 students of SMK Muhammadiyah Somagede, and as a medium to introduce STIKOM Yos Sudarso Purwokerto to the general public. In this case the system development method uses a prototype model. Based on the results of the benefit test, the average value of the Correctness value is 99.37%, the Usability value is 97.5%, the Efficiency value is 97.5% and the Reliability value is 99.12%. From the results of the benefit test, it can be concluded that the Web-Based Extracurricular Information System at SMK Muhammadiyah Somagede can be used to speed up the process of recapitulating extracurricular registrants' data.
Sistem Informasi Manajemen Hotel Berbasis Web Yosita Lianawati; Diwahana Mutiara Candrasari Hermanto
Media Aplikom Vol 14 No 1 (2022): Media Aplikom
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33488/1.ma.2022.1.331

Abstract

The development of advances in information technology requires business people to use this technology, but there are still many hotels that use manual systems for data handling and recording. The Hotel Management Information System was made using the interview method, literature study, and observation to the location for data collection. This research will be designed using the PHP programming language and MySQL database. From the results of this study, it has been proven that the Hotel Management Information System can help hotels to improve efficiency and effectiveness in the booking process, data processing and produce information quickly and accurately.

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